I set out to make a team composed entirely of walls/tanks. This is the result:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Hypnosis
- Earthquake
- Stealth Rock
Earthquake chosen for type coverage. My strategy is fairly dependant upon getting up SR. I'm debating whether to use Quiet instead. If I am forced to switch out Bronzong, my game temporarily becomes offensive with the use of one of the following two.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Roar
- Calm Mind
- Ice Beam
Roar is to take advantage of SR and Spikes. It can attack special if I need it. CM is always useful for late game special sweeps.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roar
- Avalanche
- Stone Edge
Again, Roar is to take advantage of SR and Spikes. It's a physical attacker if I need it. I needed Stone Edge for the type coverage, and I didn't need Waterfall.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Explosion
- Spikes
Spinner and Spiker. Nothing too special, but terribly necessary if I need to switch often to use my strategy.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/104 SAtk
Bold nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss
Aromatherapy is a must for this team. I need to be able to switch freely, and I can't afford for several of my team members to be statused.
Cresselia @ Leftovers
Ability: Levitate
EVs: 96 HP/162 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Moonlight
- Charge Beam
6CM paralyzed Cresselia sweep FTW (this actually happened). Actually my fastest pokemon. Even one CM allows it to take Shadow Ball and Dark Pulse quite well and moonlight or CM again on the next turn. Laughs at Nasty Plot.
My strategy is to set up SR and Spikes and then Roar with Swampert and Suicune or force switches by switching in my own walls. It should be noted that no pokemon on this team is weak to ice, and there are only 9 total weaknesses (2 of them x4). Also, half my team resists Sandstorm.
Trick Room could be an option considering the really low speed of my whole team, but I'm not completely sure about losing EQ to get it.







Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Hypnosis
- Earthquake
- Stealth Rock
Earthquake chosen for type coverage. My strategy is fairly dependant upon getting up SR. I'm debating whether to use Quiet instead. If I am forced to switch out Bronzong, my game temporarily becomes offensive with the use of one of the following two.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Roar
- Calm Mind
- Ice Beam
Roar is to take advantage of SR and Spikes. It can attack special if I need it. CM is always useful for late game special sweeps.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roar
- Avalanche
- Stone Edge
Again, Roar is to take advantage of SR and Spikes. It's a physical attacker if I need it. I needed Stone Edge for the type coverage, and I didn't need Waterfall.

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Explosion
- Spikes
Spinner and Spiker. Nothing too special, but terribly necessary if I need to switch often to use my strategy.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/104 SAtk
Bold nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss
Aromatherapy is a must for this team. I need to be able to switch freely, and I can't afford for several of my team members to be statused.

Cresselia @ Leftovers
Ability: Levitate
EVs: 96 HP/162 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Moonlight
- Charge Beam
6CM paralyzed Cresselia sweep FTW (this actually happened). Actually my fastest pokemon. Even one CM allows it to take Shadow Ball and Dark Pulse quite well and moonlight or CM again on the next turn. Laughs at Nasty Plot.
My strategy is to set up SR and Spikes and then Roar with Swampert and Suicune or force switches by switching in my own walls. It should be noted that no pokemon on this team is weak to ice, and there are only 9 total weaknesses (2 of them x4). Also, half my team resists Sandstorm.
Trick Room could be an option considering the really low speed of my whole team, but I'm not completely sure about losing EQ to get it.