Hey Smogon, this is BlackLight. I've been meaning to write an RMT for a long time, to introduce myself, but I was having problems making a team that was worth your time to rate. Now that I've finally put something decent together, let's get right to it.
This team works by setting up a sweeper as quickly as possible, and not giving then opponent time to put their strategy to use. By having three set up sweepers, I can decide ahead of time which sweeper would be the best to finish off the team, and use the other members of the team to soften up the opponent.
Teambuilding in hide tags, just in case you care.
Species: Volcarona
Role: Special Sweeper
Nature: Timid (+Speed, -Attack)
Ability: Flame Body
IVs: 31 HP, 31 Attack, 31 Defence, 30 Sp. Attack, 30 Sp. Defence, 31 Speed
EVs: 252 Sp. Attack, 4 Sp. Defence, 252 Speed
Item: Leftovers
Moves
Positives
Species: Starmie
Role: Rapid Spin Support, Revenge Killer, Clean Up.
Nature: Timid (+Speed, -Attack)
Ability: Natural Cure
IVs: 31 HP, 30 Attack, 31 Defence, 30 Sp. Attack, 31 Sp. Defence, 30 Speed
EVs: 4 HP, 252 Sp. Attack, 252 Speed
Item: Leftovers
Moves
Possitives
Species: Terrakion
Role:Physical Sweeper, Wallbreaker
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Justified
IVs: Perfect.
EVs:4 HP, 252 Attack, 252 Speed.
Item: Choice Scarf
Moves
Positive
Species: Dragonite
Role: Physical Sweeper, Tank, Bulky Pivot
Nature: Adamant (+Attack, -Sp. Attack)
Ability: Multiscale
IVs: Perfect.
EVs: 252 HP, 44 Attack, 212 Speed.
Item: Lum Berry
Moves
Positives
Species: Ferrothorn
Role: Hazards, Status Spreader, Wall.
Nature: Impish.
Ability: Iron Barbs.
IVs: Perfect.
EVs: 252 HP, 88 Defence, 168 Sp. Defence. Thanks to Mupa97 for fixing the EVs!
Item: Leftovers
Moves
Positives
Possible Changes: None ATM.
Species: Jirachi
Role: Wish Support, Wall, Status Spreader, Irritation.
Nature: Jolly.
Ability: Serene Grace.
IVs: Perfect.
EVs: 164 HP, 168 Attack, 176 Speed.
Item: Leftovers.
Moves
Positives
Possible Changes: Possibly Body Slam over Thunder Wave. A less reliable method of paralysis, but it would allow me to paralyse Groung types that might switch in.
Anyhow, thanks for taking the time to rate my team.
This team works by setting up a sweeper as quickly as possible, and not giving then opponent time to put their strategy to use. By having three set up sweepers, I can decide ahead of time which sweeper would be the best to finish off the team, and use the other members of the team to soften up the opponent.
Teambuilding in hide tags, just in case you care.
I decided on using Volcarona first. Volcarona is way underrated, because it needs support to really work well.
Obviously, part of that support is Rapid Spin, seeing as Volcarona loses half its health when it switches into Stealth Rock. Starmie makes for a great spinner, and has decent synergy with Volcarona, so I added Starmie to the list.
Next up, someone on the team needs to be able to break through Blissey and Chansey, as well as be able to deal with stuff that Volcarona can't, such as Gyarados, Dragonite, and Salamence. Terrakion could do all of this, and was a great sweeper as well.
Now I needed to patch up some holes in the team. First off, no one on my team could take a Ground move, so I threw Dragonite in the team.
I then realized that I almost had a FWG core going, so I added Ferrothorn to complete it. Ferrothorn also would give me hazards and a Dragon resistance, which is always nice.
Finally, I decided that I would use Jirachi, as a Psychic or Ghost type with STAB and a coverage move or two would run through my team.
Obviously, part of that support is Rapid Spin, seeing as Volcarona loses half its health when it switches into Stealth Rock. Starmie makes for a great spinner, and has decent synergy with Volcarona, so I added Starmie to the list.
Next up, someone on the team needs to be able to break through Blissey and Chansey, as well as be able to deal with stuff that Volcarona can't, such as Gyarados, Dragonite, and Salamence. Terrakion could do all of this, and was a great sweeper as well.
Now I needed to patch up some holes in the team. First off, no one on my team could take a Ground move, so I threw Dragonite in the team.
I then realized that I almost had a FWG core going, so I added Ferrothorn to complete it. Ferrothorn also would give me hazards and a Dragon resistance, which is always nice.
Finally, I decided that I would use Jirachi, as a Psychic or Ghost type with STAB and a coverage move or two would run through my team.
Species: Volcarona
Role: Special Sweeper
Nature: Timid (+Speed, -Attack)
Ability: Flame Body
IVs: 31 HP, 31 Attack, 31 Defence, 30 Sp. Attack, 30 Sp. Defence, 31 Speed
EVs: 252 Sp. Attack, 4 Sp. Defence, 252 Speed
Item: Leftovers
Moves
- Fiery Dance
- Bug Buzz
- Hidden Power (Ground)
- Quiver Dance
Positives
- Stats, typing, and movepool create a fantastic sweeper.
- Can switch into any of Scizor's moves, provided it isn't running an odd choice like Aerial Ace.
- Chance to burn opponents that strike its lower Defence. This could possibly cripple any revenge killer that tries to finish it off.
- Insanely specially bulky after a couple of Quiver Dances.
- Resists common priority attacks.
- Doubly weak to Stealth Rock, needs Rapid Spin or Wish support to switch in without losing a lot of HP.
Species: Starmie
Role: Rapid Spin Support, Revenge Killer, Clean Up.
Nature: Timid (+Speed, -Attack)
Ability: Natural Cure
IVs: 31 HP, 30 Attack, 31 Defence, 30 Sp. Attack, 31 Sp. Defence, 30 Speed
EVs: 4 HP, 252 Sp. Attack, 252 Speed
Item: Leftovers
Moves
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power (Fire)
Possitives
- Rapid Spin support is extremely helpful on this team.
- Natural Cure allows Starmie to take status moves and heal on the way out of battle.
- Extremely quick.
- Powerful STAB.
- Pursuit bait, but this would allow me a free switch in with the sweeper of my choice, so it's a mixed blessing.
Species: Terrakion
Role:Physical Sweeper, Wallbreaker
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Justified
IVs: Perfect.
EVs:4 HP, 252 Attack, 252 Speed.
Item: Choice Scarf
Moves
- X Scissor
- Earthquake
- Stone Edge
- Close Combat
Positive
- Destroys Volcarona's checks.
- Can revenge many different threats.
- Can't swich moves.
- Can't directly switch in on Volcarona checks, or it will either be hammered by a powerful attack, or struck with status.
Species: Dragonite
Role: Physical Sweeper, Tank, Bulky Pivot
Nature: Adamant (+Attack, -Sp. Attack)
Ability: Multiscale
IVs: Perfect.
EVs: 252 HP, 44 Attack, 212 Speed.
Item: Lum Berry
Moves
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake
Positives
- Capitalizes on Volcarona and Terrakion's presences.
- Huge bulk for easy set up.
- Not a massive source of damage right off the bat.
Species: Ferrothorn
Role: Hazards, Status Spreader, Wall.
Nature: Impish.
Ability: Iron Barbs.
IVs: Perfect.
EVs: 252 HP, 88 Defence, 168 Sp. Defence. Thanks to Mupa97 for fixing the EVs!
Item: Leftovers
Moves
- Stealth Rock
- Leech Seed
- Thunderwave
- Power Whip
Positives
- Stealth Rock.
- Solid defences and resistances.
Possible Changes: None ATM.
Species: Jirachi
Role: Wish Support, Wall, Status Spreader, Irritation.
Nature: Jolly.
Ability: Serene Grace.
IVs: Perfect.
EVs: 164 HP, 168 Attack, 176 Speed.
Item: Leftovers.
Moves
- Iron Head
- Fire Punch
- Thunderwave
- Wish
Positives
- Wish support allows the members of my team without healing to recover from previous assults.
- Paralysing opponents is always good. Stopping them from attacking at all with Iron Head is even better.
Possible Changes: Possibly Body Slam over Thunder Wave. A less reliable method of paralysis, but it would allow me to paralyse Groung types that might switch in.
Anyhow, thanks for taking the time to rate my team.