Bright
Intro
Hello guys! As you can see, I'm a new member and am extremely interested in learning the competitive OU game. Tried some research and a weeks worth of test games and tweaking before bringing it here, so hopefully it isn't too bad. ^-^
Preview
Team
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 136 Spd / 120 Def
Timid Nature
- Sunny Day
- Roar
- Will-O-Wisp
- Flamethrower
Obviously the MVP weather inducer. I went with the defensive set up to help first of all help Ninetales survive, seeing how important winning weather wars are. This is the same reasoning for the Leftovers. I also went with Hypnosis over Solar Beam because I have plenty of Solars to go around and switching into a pokemon setting up and getting the Drought plus Hypnosis has been a real life saver.
Changes: I ended up changing Hypnosis to Roar. I seemed to have a problem with certain pokemon being able to switch in and set up, without me being able to take them out.
Heatran @ Air Balloon
Trait: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Sunny Day
- Magma Storm
- SolarBeam
- Earth Power
Magma Trap Heatran is an immediate pressure to the opponent, with its plethora of resistances (which is expanded with the Air Balloon) and wide/hard hitting move pool. Sunny Day is for the off chance Ninetales dies and allows for answering a Politoed without a switch.
Changes: I did end up changing Hidden Power [Ice] to Earth Power, as suggested.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
The special sweeper of the team. Venusaur has an amazing ability in the sun, access to Growth, and has a wide move pool. Giga Drain lets Venusaur recover from the Life Orb damage. My only problem is that he sometimes seems too frail.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Substitue
Changes: Changed from the DualScreens to the SubCM set. I do miss the Healing Wish, but now I have an answer to other Dragons. It has been working quite well, but I still usually never get an opportunity to use him.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Reversal
- Earthquake
- Stone Edge
- Stealth Rock
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Reversal
- Earthquake
- Stone Edge
- Stealth Rock
Trapper Dugtrio was tested and ended up replacing Tangrowth. Great way to deal with Volcanora (which I'd been having trouble with) and other threats. He is also a great lead when leading with Ninetales seems too risky. I'm currently adoring his speed, too.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Rapid Spin
- Earthquake
- Toxic
- Ice Shard
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Rapid Spin
- Earthquake
- Toxic
- Ice Shard
Finally, my Spinner has changed to Donphan. The reason for going this route over Forretress his is access to Ice Shard. Toxic is for stallers, such as the Chansey line. I do worry about Toxic Spikes, but I really don't see a way around it.
That is my team, don't hold back.



