SV OU Bring dragapult in and lose (bulky offense) peaked 1450

This team is heavily inspired by pink heracrosses thundurus regen duo team. I really enjoyed using his team but the problem is that i suck at the game. I want to have a chill time on showdown and not have my heart rate go up predicting stuff. The problem I had with his team is that landorus was too slow. That's why I bring you a less powerful but fastest mon in the relevant metagame.

Pokepaste
https://pokepast.es/ef4365e1f25d95a1
Dragapult

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Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn


This is the only wallbreaker of this team and is the win condition. The point is to bring this after after the opponents mons are a little bit weakened and finnish them off using it's high speed, powerful stab shadowballs and draco meteors. Tera ghost is for throwing out more stronger shadowballs. Flamethrower is used for kingambit (although it's better not to risk it), amongus and alolan ninetales. Infiltrator is for getting through any bs the opponent might set up like sub or veil and choice specs is the item of choice for obvious reasons. The next member on this team is....

Ting-lu
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Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Spikes


Ting-lu and pult might the single best duo since Julius and Ceasar. The current most used pokemon in the metagame is kingambit which mauls dragapult. Well fear no more with ting-lu. It can weaken pokemon with thee hazards it sets up and is generally a great defensive pokemon with the ability to weaken special attackers. Ting-lu can wall mons like roaring moon, kingambit and iron moth. With the tera poison it can even take hits from opergon. I really don't understand why people use tusk over this thing when the only thing tusk walls is dragonite. Well enough with the tusk hate let's hop on to...


Cinderace

cinderace.png

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change


I feel like this is the odd member out but it's the only hazard removal option in this team with court change. Cinerace's high speed attack let's it put in some work with powerful pyro balls and uturns. Wisp is for physical attackers like kingambit and roaring moon. Heavy duty boots is used so that cinderace can comee in on hazards and tera grass is primarily used for ground type threats. For it's uturns to be useful tho, it needs a switch in and thats why we have the firstz member of the regen duo....


Galarian-slowking

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Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave


Glarian slowkings job is to thunderwave scarfed mon, click future sight, click chilly reception and bring pult in. It has incerdible longevity thanks to regenerator and (thanks to its typing) walls special attackers like iron valiant and iron moth or any fairy types for that matter. Chilly reception was given to only slowking and it can make great use of it with its low speed. Tera grass is again.. for ground types. Nothingf more to say, just a great pivot in general.


Alomomola

alomomola.png

Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Wish
- Protect
- Flip Turn


For our second member of thee regeen duo we have alomola. And it practically has the same job as slowking but for physical attackers as there aren't many reelevant ones that can threaten it. Wish and protect to heal or spread wish around, scald to fish for burns and flip turn to bring pult in. Heavy duty boots lets it come in more often and tera flying lets it resist grass type attacks.


Gliscor
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Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Toxic
- Protect
- U-turn


I got this set off the showdown reccommendations so i really dont know the point of 12 SpD Evs but ye... Poison heal and toxic orb to heal and toxic just to be annoying. Uturn to... you guessed it, bring in dragapult and protect to heal more and stall out more toxic turns. Tera water to resist water attacks like ivy cudgel. The role if this mon is just to be annoying. It can take hit, not many things can hit it supereffectively and it's just generally annoying.


To end this thread, I really didn't know what i was doing. I was like ''me like dragapult me add dragapult''. This is the first team that I have built and I want suggestions to better it so feel free to suggest stuff if you want to.
 
Cool team, and as a fellow pinkacross team enjoyer, I'd like to critique what you've got here.

I think the biggest misconception you're having here is that Ting-Lu is not a Kingambit check. Kingambit does not even need to tera to get past Ting-Lu, a simple SD+Low Kick set will blow past it, and Kingambit will easily tank eq from Ting-Lu. You need a better answer to Kingambit as it could get free turns vs Dragapult and Slowking-Galar. Gliscor isn't good enough either, if it comes in on an SD, it is losing 1v1 as +2 Kowtows will melt Gliscor and eq back does not kill. Wisp on Cinderace helps, but you need a solid switch-in that can actually force Kingambit to Tera first, or just beat it regardless.

Another issue I have with the team is the addition of Gliscor here. Opposing Gliscor will easily set hazards vs your Gliscor, and because your team isn't fully hazard-proofed (Specs Dragapult), you are not going to win vs well built hstacks. So I have two routes you could take this team: either you have Tusk+Ace and keep specs pult, ditch the focus on hazards. Or you can embrace hazards and go bootspam.

So let's discuss the first way to go about this. Great Tusk > Gliscor provides you with a proper Kingambit switch-in, a more reliable hazard removal than Cinderace. I think court change with such a heavy focus on hazards with Ting-Lu doesn't make much sense, so I would replace it with Kingambit > Ting-Lu to lean into the Future Sight abuse, provide the team with some more priority/speed control, and give us a real Tera abuser.

I'd also recommend acrobatics>scald or protect on alomomola, giving Waterpon free turns is really bad as it's a massive threat to almost every team.

So here's the Tusk Version: https://pokepast.es/88b280246343b2ca

The other way to go about this is lean into the hstack by going Boots>Specs on Dragapult to remove the hazard vulnerability of a key member of the team. This still doesn't solve the matter of having a solid Kingambit answer though, and if we go the hstack route, I think we need at least 1 knock off user. This brings me to Mandibuzz > Gliscor, the Iron Defense+Foul Play set is an extremely rock solid Kingambit answer and general physdef TANK.

You also don't even need Cinderace's Court Change if the whole team is boots anyway, but taking Cinderace away also makes NP gholdengo a little scary. Thats why I'd suggest Boots Iron Moth > Cinderace here, its natural special attack, typing, and spdef will destroy NP gholds and it abuses Future Sight from Slowking-Galar surprisingly well.

Here's the boots version: https://pokepast.es/94600ed297143d1b

Hopefully that wasn't too overwhelming, I wanted to give you some options because this team could go either way. I prefer the latter version, just because hazards are so strong, but try em both and see which one you like best. Good luck!
 
Cool team, and as a fellow pinkacross team enjoyer, I'd like to critique what you've got here.

I think the biggest misconception you're having here is that Ting-Lu is not a Kingambit check. Kingambit does not even need to tera to get past Ting-Lu, a simple SD+Low Kick set will blow past it, and Kingambit will easily tank eq from Ting-Lu. You need a better answer to Kingambit as it could get free turns vs Dragapult and Slowking-Galar. Gliscor isn't good enough either, if it comes in on an SD, it is losing 1v1 as +2 Kowtows will melt Gliscor and eq back does not kill. Wisp on Cinderace helps, but you need a solid switch-in that can actually force Kingambit to Tera first, or just beat it regardless.

Another issue I have with the team is the addition of Gliscor here. Opposing Gliscor will easily set hazards vs your Gliscor, and because your team isn't fully hazard-proofed (Specs Dragapult), you are not going to win vs well built hstacks. So I have two routes you could take this team: either you have Tusk+Ace and keep specs pult, ditch the focus on hazards. Or you can embrace hazards and go bootspam.

So let's discuss the first way to go about this. Great Tusk > Gliscor provides you with a proper Kingambit switch-in, a more reliable hazard removal than Cinderace. I think court change with such a heavy focus on hazards with Ting-Lu doesn't make much sense, so I would replace it with Kingambit > Ting-Lu to lean into the Future Sight abuse, provide the team with some more priority/speed control, and give us a real Tera abuser.

I'd also recommend acrobatics>scald or protect on alomomola, giving Waterpon free turns is really bad as it's a massive threat to almost every team.

So here's the Tusk Version: https://pokepast.es/88b280246343b2ca

The other way to go about this is lean into the hstack by going Boots>Specs on Dragapult to remove the hazard vulnerability of a key member of the team. This still doesn't solve the matter of having a solid Kingambit answer though, and if we go the hstack route, I think we need at least 1 knock off user. This brings me to Mandibuzz > Gliscor, the Iron Defense+Foul Play set is an extremely rock solid Kingambit answer and general physdef TANK.

You also don't even need Cinderace's Court Change if the whole team is boots anyway, but taking Cinderace away also makes NP gholdengo a little scary. Thats why I'd suggest Boots Iron Moth > Cinderace here, its natural special attack, typing, and spdef will destroy NP gholds and it abuses Future Sight from Slowking-Galar surprisingly well.

Here's the boots version: https://pokepast.es/94600ed297143d1b

Hopefully that wasn't too overwhelming, I wanted to give you some options because this team could go either way. I prefer the latter version, just because hazards are so strong, but try em both and see which one you like best. Good luck!
Thank you for the tips, I will be trying them out
 
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