This team is basically built around the Spectrier and Melmetal core. I’m not a pro with EV’s and IV’s and I’m relatively new to Pokemon in general.
If possible, I would like to use this team to try to at least get decent ladder lol
Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Dark Pulse
- Shadow Ball
- Mud Shot
This is part of the Spectrier Melmetal Core. Spectrier is used to just clean up fighting types that kill Melmetal using shadow ball or something. Clefable can be used I guess but spectrier doesn’t take damage from one of its STAB(if its dual typed, if not it just immune to it’s only stab). Specs is to just kill the pokemon that bully Melmetal faster. Scarf is good for the Spectrier that tries to become the janitor and clean everything else. This Spectrier just stands up for the bullies that target Melmetal.
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double Iron Bash
- Ice Punch
- Earthquake
- Thunder Punch
Melmetal is main attacker. Double Iron Bash is OP with Choice Band. 72 BP for one hit and its 30% flinch for each hit. That's similar to Serene Grace Iron Head, Air Slash, and Headbutt. The other moves are just to cover a huger area of the metagame. The HP is so that it can absorb the hits. Idk i just found the set on Smogon. Not really sure how else to describe it.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Teleport
- Thunder Wave
Clefable is able to set up rocks, then teleport out. Thunder Wave assists Spectrier if needed, and it can slow down opponents enough for Melmetal? Idk I guess that's how it's used. I'm not really sure but toxic could replace thunder wave. Its just to kinda just like absorb Special Attacks like Fire Blast for melmetal. Teleport for momentum and I can get switch advantage over U-turn and Volt Switch.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge
Ground immunity. What else? Intimidate is useful ability as well, find switch-ins easily and stopping urshifu and stuff from hurting Melmetal that much. They could switch out, but the one that switches in for it has to be able to absorb a lot of hits! Not sure how to describe other then Scary boi who gain momentum and fly over earthquake spam I guess.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 128 Atk / 2 Def / 128 SpD
Serious Nature
- Flip Turn
- Earthquake
- Toxic
- Ice Punch
This thing is kinda Tapu Fini but more HP. No stealth rock because Clefable took that job. Toxic wear them down. Flip Turn for momentum, Earthquake for Stab, Ice Punch to kind of deal with pesky grass types. The IV spread is so that it can absorb more attacks from Special attacks and then just toxic. Flip Turn to then gain momentum for Melmetal to switch in.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Foul Play
- U-turn
Defog. This team isn't really weak to Stealth Rock but idk. I'm not sure if this team really requires defog but I'll just include it anyway.
So thats kind of the entire team. I would really appreciate help.
If possible, I would like to use this team to try to at least get decent ladder lol
Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Dark Pulse
- Shadow Ball
- Mud Shot
This is part of the Spectrier Melmetal Core. Spectrier is used to just clean up fighting types that kill Melmetal using shadow ball or something. Clefable can be used I guess but spectrier doesn’t take damage from one of its STAB(if its dual typed, if not it just immune to it’s only stab). Specs is to just kill the pokemon that bully Melmetal faster. Scarf is good for the Spectrier that tries to become the janitor and clean everything else. This Spectrier just stands up for the bullies that target Melmetal.
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double Iron Bash
- Ice Punch
- Earthquake
- Thunder Punch
Melmetal is main attacker. Double Iron Bash is OP with Choice Band. 72 BP for one hit and its 30% flinch for each hit. That's similar to Serene Grace Iron Head, Air Slash, and Headbutt. The other moves are just to cover a huger area of the metagame. The HP is so that it can absorb the hits. Idk i just found the set on Smogon. Not really sure how else to describe it.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Teleport
- Thunder Wave
Clefable is able to set up rocks, then teleport out. Thunder Wave assists Spectrier if needed, and it can slow down opponents enough for Melmetal? Idk I guess that's how it's used. I'm not really sure but toxic could replace thunder wave. Its just to kinda just like absorb Special Attacks like Fire Blast for melmetal. Teleport for momentum and I can get switch advantage over U-turn and Volt Switch.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge
Ground immunity. What else? Intimidate is useful ability as well, find switch-ins easily and stopping urshifu and stuff from hurting Melmetal that much. They could switch out, but the one that switches in for it has to be able to absorb a lot of hits! Not sure how to describe other then Scary boi who gain momentum and fly over earthquake spam I guess.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 128 Atk / 2 Def / 128 SpD
Serious Nature
- Flip Turn
- Earthquake
- Toxic
- Ice Punch
This thing is kinda Tapu Fini but more HP. No stealth rock because Clefable took that job. Toxic wear them down. Flip Turn for momentum, Earthquake for Stab, Ice Punch to kind of deal with pesky grass types. The IV spread is so that it can absorb more attacks from Special attacks and then just toxic. Flip Turn to then gain momentum for Melmetal to switch in.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Foul Play
- U-turn
Defog. This team isn't really weak to Stealth Rock but idk. I'm not sure if this team really requires defog but I'll just include it anyway.
So thats kind of the entire team. I would really appreciate help.