ORAS UU Bring The Pain // Scyther Offense

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porygon2.gif
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entei.gif
espeon.gif
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What's up! I go by TheDutchRudder or CookieCutterish. I've been playing UU exclusively for a few months now, but have never really been active community wise. I'm not that good of a player but since one of my teams made it's way onto the RMT forum recently, I've decided to make a thread myself. And I decided to showcase my most recent team, The Scyther Offense. This team is one of 2 that allowed to reach 1400+ on the ladder recently.

Without further ado
I Present to you:

The Team:


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Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Aerial Ace
- Bug Bite
- Roost


I chose the bulky setup sweeper set for my Scyther. while this set brings enough bulk to set up, it's completely walled by steel types. not to mention Scyther loosing 50% of it's health every time it switches into rocks. but apart from it's flaws it provides a nice wall to fighting and grass type moves and is able to dent quite a few teams. Besides, every good team need a good gimmick right?

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Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
-
Thunderbolt Tri Attack
-
Ice Beam Foul Play
- Thunder Wave
- Recover


Backed up by Scythers 4x fighting resist, Porygon2 forms a great tank that can thunder wave fast threats like Mega Arodactyl, DDancers and Scarfers. The spread is made to povide the most physical and special bulk since it's my only true tank. Thanks to jjoshcja for pointing out that Porygon2 get's foul play! this allows me to 2HKO a +2 Doublade that walls a large portion of my team and easily get rid of any hoopas that attempt to set up.


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Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Rapid Spin
- Scald
- Dark Pulse
- Ice Beam


Blastoise is an amazing offensive rapid spinner. I chose for Dark Pulse and Ice Beam for coverage because this way I can get rid of Spin Blockers and the occasional Salamence, while still being able to handle flash fire users that stop entei from spamming sacred fire. Not only that, it packs quite the punch and with a little help from espeon it becomes a fearsome wall breaker. With it's bulk it's able to assist Entei well when it's forced to switch out.

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Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge


Being one of the main attacking forces Entei provides my team with some much needed priority as well as being my main way of taking down steel types that wall Scyther, While Blastoise clears the way for Entei, Entei finds it's role as a revenge killer, late game cleaner and a +1 banded Flare Blitz can power trough teams like there's no tomorrow.

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Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Work Up
- Psyshock
-
Dazzling Gleam Grass Knot

Because of Scythers crippling weakness to rocks, I decided on a secondary form of hazard control. not only does espeon provide that, but it makes for a nice pivot with baton pass, provides offensive pressure, and allow Entei and Blastoise to become the wall breakers of nightmares. That's also the reason why I opted for Work Up over Calm Mind. I get added offensive pressure with everyone of the mons I baton pass into. Since the team has some problems with bulky waters I've decided for Grass Knot over Dazzling Gleam. Since Scyther and Cobalion both handle dark types, Dazzling Gleam has become somewhat useless


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Cobalion @ Leftovers Shuca Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance


Cobalion really is the glue that brings the team together. Providing me with stealth rocks. A Knock Off switchin to support Scyther, Porygon2 and Espeon. And a rock resist that threatens Scyther. Last but not least, Cobalions speed and bulk allow it to setup and sweep if all else fails. Shuca Berry over leftovers because it gives me a more solid answer to Mega Aero.


Threats:
I'm not that experienced and kinda shaky on the whole threat assessment thing, some help is appreciated!

Replays:
http://replay.pokemonshowdown.com/uu-283183882
http://replay.pokemonshowdown.com/uu-283445898
http://replay.pokemonshowdown.com/uu-283484593
http://replay.pokemonshowdown.com/uu-283786296
http://replay.pokemonshowdown.com/uu-283800720


Importable:


Now if you ain't fucking with that, you must be celibate!
 
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Moving baton pass from espy to scyther seems like a pretty legit way to free up moveslots all around and run a few more rusy sets.

Bulky stallberaker espy + flame plate flame charge Entie + taunt or rock polish on cobal come to mind as possible alternative wincons with that setup.

Foul play+ move P2 seems like an overall better option than boltbeam here as it hits doublade and company considerably harder and that little bastard walls out 4 of 6 teamslots currently (5 if entie locks into not Sfire)

Moved Bpass + non locked entie + shuca cobal would also help alleviate the otherwise painful maero weakness.
 
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