Broken Pokemon are Boring.

As I battled more and more on Shoddy Battle, I realized that most of the teams I was facing in the OU metagame were consisting of the same Pokemon: Cresselia, Heatran, Scizor, Blissey, Skarmory, etc. The list could go on and on about all the broken Pokemon in the OU metagame.

These Pokemon have become extremely hard to counter when put together, such as Heatran & Scizor, and they become extremely annoying when battling. Which leads me to my team.

The basis of this team is to take down the most annoying and broken threats of the OU metagame, without being broken myself. I resolved not to use things like Scizor, Salamence, or Cresselia, just because they've become too popular and broken for me.

So without further ado, here's the team!

Team Fix-It
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First of all, I might as well explain the name of the team to clear up any confusion. I named it Team Fix-It because I wanted to counter all the broken things in the OU metagame. Broken... Fix-It... heh...

ANYWAY. Onto the team strategies.

lucario.png

Lucario @ Focus Sash
Nature: Adamant
Ability: Inner Focus
EV Spread: 252 Attack/252 Speed/6 HP
Moves:

~Close Combat - A pretty basic move here. It hits a lot of things for neutral, and some things for super effective. It's able to take out the occasional Blissey and Porygon-Z.

~Earthquake - This isn't a move you'd normally see on a Lucario. I put this on here to counter the occasional Metagross lead, as well as Heatran and other Steel/Rock types.

~ExtremeSpeed - A pretty self-explanatory move. I normally use this when the opponent has low health to guarantee the hit. This also helps me avoid Sucker Punch, since this moves before that. :D

~Bullet Punch - This was a last minute decision move on my part. I wanted to decide between Blaze Kick or Stone Edge, but I decided my other team members carried the same type coverage. So Bullet Punch gets STAB and hits a lot of things for neutral, and can deal quite a bit of damage to a lot of things that don't resist it.

This is a pretty great starter, and it's helped me out in a lot of battles. I realy like the type coverage that he gets, and with 2 priority moves, it can move before a lot of things. It really can help take down a lot of threats.

zapdos.png

Zapdos @ Leftovers
Nature: Modest
Ability: Pressure
EV Spread: 252 Special Attack/128 Defense/128 Speed
Moves:

~Agility - I decided to put this move on here so I could outspeed a ton of things in the metagame. When I use this, it's very hard to outspeed this without a Scarf. In fact, it may even be impossible to outspeed it without a Scarf.

~Thunderbolt - This is a pretty basic attack on Zapdos. This does a lot of damage by itself, but with STAB, it does a lot more. This also helps me take down some of those bulky waters (e.g. Milotic) and some of those offensive threats (e.g. Gyarados).

~Heat Wave - One of the moves I love on this set. This helps me take down Scizor extremely easily. With Modest and Max Special Attack, this is a OHKO on Scizor, and it also hits a lot of other things for a lot of damage.

~Hidden Power [Grass] - I felt like I needed to put this move on the Zapdos. This helps it get a lot better type coverage, and it also helps take down a pretty big threat to my team - Swampert. I doubt it will be expecting this when it switches in on a Thunderbolt.

This Zapdos was designed to be a Scizor counter, and it has done that job exceptionally well. It resists both of its STABs, and can OHKO it with Heat Wave. It can set up and sweep teams, so this Pokemon is just a great team member in general.

milotic.png

Milotic @ Flame Orb
Nature: Bold
Ability: Marvel Scale
EV Spread: 252 HP/128 Defense/128 Special Defense
Moves:

~Surf - A very basic move with Milotic. This helps hit Heatran and Infernape very hard, and it can hit a lot of other things that don't resist it for a decent amount of damage.

~Hidden Power [Electric] - I put this move on here because too many times, I've been in a stall war with Vaporeon. If I do run across a Vaporeon, at least I have something to hit it with.

~Ice Beam - This move allows me to take care of a bunch of dragons that are running rampant across Shoddy Battle, including Salamence, Flygon, and Dragonite.

~Recover - This move is a lot better than Rest in a couple ways. It doesn't put me to sleep, so I'm able to use attacks, and I'm able to use it multiple times in a row without waiting a few turns.

Milotic has very good defenses at the start of the battle, but after Marvel Scale is activated, it can be very hard to take down. This set has worked wonders for me, and I really have come to enjoy it.

magnezone.png

Magnezone @ Choice Scarf
Nature: Timid
Ability: Magnet Pull
EV Spread: 252 Special Attack/252 Speed/6 HP
Moves:

~Thunderbolt - Another really basic move coming from my team. This is obviously here due to STAB and really good type coverage.

~Hidden Power [Fire] - This is one of my main moves that I use. This Magnezone is used to trap Scizors, and Hidden Power Fire allows me to OHKO them. A very helpful move indeed. ;)

~Flash Cannon - I was actually doubtful about using this move at first, but I figured out that it works quite well. This helps me hit things like Tyranitar and Mamoswine for super effective, and also helps me hit ground types for neutral. It's a very powerful move, coming from a 130 base Special Attack, plus STAB.

~Signal Beam - I felt somewhat of an obligation to choose this move over Explosion. Celebi seems to wall this set aside from Hidden Power Fire (which doesn't do all that much to it), and Signal Beam will OHKO a normal Defensive Celebi. I didn't think Magnezone would do too well as an Exploder.

Magnezone is my Steel Killer, and he does it quite well in my opinion. With the great type coverage he gets, it's very hard to counter this, especially when he's outspeeding basically everything.

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Dragonite @ Life Orb
Nature: Rash
Ability: Inner Focus
EV Spread: 112 Attack/200 Special Attack/196 Speed
Moves:

~Superpower - This move is very useful when it comes to taking out walls like Blissey. This is a very powerful 120 base power move that can annihilate basically anything that doesn't resist it, and some things that do.

~Draco Meteor - Self-explanatory, but I'll explain it anyway. Great move when paired with STAB, and can hit things like Dusknoir and Hippowdon for lots of damage.

~Flamethrower - I'm fully aware that Fire Blast has more base power than Flamethrower, but I don't like things missing due to accuracy. Flamethrower can hit things like Forretress and just take them completely out of the battle.

~Roost - I put this move over Thunderbolt because 3 of my Pokemon already had Electric type moves in their movesets. Stealth Rock and Life Orb damage tend to add up fairly quickly, so I needed a quick way of healing.

MixNite can take out a lot of walls, just like MixMence can. This moveset isn't resisted by much, and if something is hit for super effective by it, then it just gets crumpled up and thrown away.

celebi.png

Celebi @ Leftovers
Nature: Bold
Ability: Natural Cure
EV Spread: 252 HP/220 Defense/36 Speed
Moves:

~Leech Seed - A great move to have on any Celebi set, it allows me to restore HP while taking away from my opponent's HP. It's very evil, but it works wonders.

~Grass Knot - A move that can actually take out a lot of things. It gets better type coverage than Psychic, which is why I'm keeping it.

~Recover - This move is here just to heal off any damage that I might have taken. Leech Seed may not heal the things quickly enough, so I need a second plan.

~Earth Power - I felt that I lacked a Ground type move, which is why I put in Earth Power. This allows me to hit Heatran very hard, but most likely I'll have to hit it on the switch-in, because I probably won't be staying in on Heatran for too long.

Celebi is a great wall to have, because it's very annoying. The moveset gets fairly decent type coverage, and I'm able to recover lots of health while still supporting my team.

Just a quick comment - Milotic's set is the one that I'm most questionable about, so if you could, please fix that set as well as you could. Thanks for reading!

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~Sephiroth32194~​
 
Very well put together team however, how does Lucario far as a lead for you? I ask this because alot of common leads will beat him but if he works for you, great, if you are finding that he just isn't cutting it I recommend using a ScarfZapdos as your lead and saving Lucario for mid-game.

Zapdos@Choice Scarf
Ability: Pressure
EVs: 252SpA / 252Spe / 6HP
Hasty Nature (+Spe, -Def)

Thunder Bolt
Heat Wave
Hidden Power [Grass]
U-Turn

ScarfZapdos makes for an excellent lead as he outspeeds just about every other lead other there. The Speed EVs outspeed ModestScarf Gengar and everything below it, this spread also outspeeds gyara and mence after a DD which is extremely helpful. I would also like to point out that ScarfZapdos also makes for an excellent sweeper so don't sacrifice him in the early game.

If you do use Zapdos as your lead make sure you put Life Orb as Lucario's item over Focus Sash.

Hope this helps!
 
You really don't need to be using Zapdos and Magnezone together, since they're basically doing the same roles, which is fighting off Bulky Waters and killing Scizor. Zapdos doesn't need Agility. I would replace it with Roost. If you want Zapdos to be faster, go for a Timid Nature instead of Modest, and use the following EV spread: 252 HP/176 Spd/80 SAtk. This will bring Zapdos to 308 Speed. Bronzong would be a better replacement for Maggy, since it can set up SR, and you should lead with it also. Lucario would be better off not leading, and should be in Maggy's current slot. On Lucario, it's somewhat unnecessary to use ExtremeSpeed AND Bullet Punch, and even though they have priority, ES is probably the only +1 move you need for Luke. The reason I say this is because I tried running ES + Bullet Punch in the past, and it was unreliable in terms of power. I suggest running Stone Edge over Bullet Punch. Using Earthquake on Lucario isn't so helpful. Why don't you use Swords Dance instead? Life Orb would be better than Focus Sash if you're wanting that extra increase in power. So for Lucario: Close Combat/ExtremeSpeed/Stone Edge/Swords Dance. Starmie would be a better choice to consider over Milotic, since you need a spinner. For Starme, 136 HP / 156 Def / 216 Spe is the standard spinner, and the rest is in the analysis. Anyways, going back to Bronzong. You shoud lead with this moveset:

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Stealth Rock
- Hypnosis
- Gyro Ball

This is the standard lead Bronzong to set up SR. Watch our for common Taunt leads, which are the biggest threats to this. If you give a threat list to your team, I can help you out a lot more. Anyways, if you need any extra help at all, PM me and I'll gladly help you. I hope this helps you in any way. Good luck with your team! :D
 
Flame orb Milotic is worn down to easily. You NEED aqua ring onits set so it can be partially effective. I think it would do you better as a rest talker. If your experience proves otherwise, then keep on I guess.
 
Hello!

Ok, so first I would say that your Lucario lead is somewhat absurd. It will get a KO maybe two, but would you rather have Lucario as a mid/late game sweeper? OHKOing quite a few pokemon later in the game after a Swords Dance . I would say that making your Zapdos a lead would benefit you more than Lucario would.

Zapdos @ Choice Scarf
Timid Nature
252 SpAtk / 252 Spe / 6 HP
- Thunderbolt
- Heat Wave
- Hidden Power [ICE]
- U-Turn

In the early game you'll be outspeed most non Scarf leads. Azelf will be 2HKO'd by Thunderbolt same with Aerodactyal (damn Focus Sash) Metagross will be dealt with by Heat Wave. Hippo and Tyranitar give this set issues, so I would say U-Turning out with them would be a good to go to the correct counter. Zapdos helps your team in two ways: He scouts out early game to see counters and your opponents team. Secondly he give you a revenge killer against Gyarados and Salamence after they get a Dragon Dance up. Lucario will not like getting Intimidated in the middle of his sweep at end game since it could ruin it for him. It also just gives a defense against boosted Salamence and Gyarados as a generality. Which is a good thing to have.

I then would change Lucario into this set (since he is no longer a lead)

Lucario @ life Orb
Adamant Nature
252 Atk / 252 Spe / 6 HP
- Close Combat
- Crunch
- Extreme Speed
- Swords Dance

This is middle / late game sweeper Lucario, he does a fantastic job and what he does. Extreme Speed will OHKO most pokemon be low 30%, or OHKO a bunch of extremely faril pokemon, like Infernape and Weavile. Close Combat is your defense against Blisseys, and the other pokemon that would be weak to fighting. Crunch is there to handle Dusknoir and Roto, who are quite irksome as they can Paralize you, or burn you with Will-o-Wisp. Though you should be able to get the jump on them with Crunch, since you're faster than all of them (except Scarf Rotos). He helps with breaking Blissey as well, who gives your team a bit of a problem over all.

Milotic, I'm sorry to say, it outclassed by the other bulky Waters of todays metagame. Pokemon like Vaporeon have immunities that heal them.

Vaporeon @ Leftovers
Bold Nature
180 HP / 252 Def / 68 SpDef
- Wish
- Protect
- Surf
- Hidden Power [ELECTRIC]

Vaporeon provides wish support to your team, which is helpful if your opponent gets rocks down and Zapdos wouldn't like taking 25% everytime she switches in. She also gives you another Gyarados counter if Jirachi isn't feeling like he's able to switch in. Prote t is so you can get your Wish and Surf is the generic STAB move used to hit Infernapes, and the such. Hidden Power is to give you a fighting chance against other Water types.

Hope I helped,
Empoleon
 
I'd like to concur that a Scarf Zapdos would complement this team the best. It makes a good Gyarados revenge-killer, but don't even think of using it to stop a Salamence with a DD under its belt, since they both share the same base speed, and most Salamences run max speed these days. You'll just tie at best, but I suppose it's a last resort.

As for Milotic being outclassed by Vaporeon, I wouldn't say that's the case. However, I would have to recommend a better EV spread: 252 HP/240 DEF/ 16 Sp.DEF, with a calm nature. This nets you with:

HP 394
Defense: 381 (with Marvel Scale)
Sp. Defense: 319

as compared to Vaporeon's (with 252 HP/ 228 Def./ 28 Sp.Def EVs):

HP: 464
Defense: 234
Sp.Defense: 233

Both were calculated with X-Acts' Defense Applet.

I find that Wish is not very effective as a means of team support, as you're often switching your ally right into another attack, which typically negates the healing.

Everything else seems fine though!
 
Thanks for all your help everyone! For some reason, Smogon is acting up and isn't letting me edit my RMT, so I'll just have to write down the team on a piece of paper or something ;;

Anyway, the most recent changes are:

Changed Lucario to a late-game sweeper (replacing Magnezone)
Changed Milotic to Vaporeon for Wish support
Changed my lead to a Scarf Zapdos
 
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