Resource BSS Sets and Spreads Compendium

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Battle Spot Sets & Spreads Compendium

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The purpose of this thread is to provide a resource for BSS movesets and EV spreads for pokemon within our smogon viability rankings. This is a work in progress; as of now we only have S ranks and most of A+ completed.

If you would like to contribute you can contribute by posting your sets and spreads in the comments below.

1. If you are posting 1 set or spread, copy and paste the full set, along with a short 1 line description of its purpose. An example of what is to be expected can be seen below.
"Bulk for Mega Gar and Elec z Koko (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 196 Atk / 4 Def / 148 SpD / 36 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch "

2. If you would like to do full analysis of a single pokemon's sets/spreads, reserve the mon and spoiler your proposed sets

Ghostium Z (Aegislash) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 204 HP / 4 Def / 252 SpA / 12 SpD / 36 Spe
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak/Sacred Sword
- Toxic/Sacred Sword

Weakness Policy (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword/Head Smash

Phydef WP (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 236 Def / 12 SpA / 4 SpD
Relaxed Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Toxic Stall (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 204 HP / 164 SpA / 140 Spe
Modest Nature
- Substitute
- Toxic
- Shadow Ball
- King's Shield

Offensive Toxic (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Toxic
- Shadow Ball
- Shadow Sneak
- King's Shield

SD WP (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

SD Z-attacker (Aegislash) @ Ghostium Z
Ability: Stance Change
Level: 50
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Sacred Sword
- Shadow Sneak

Sash Lead (Aegislash) @ Focus Sash
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 30 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sacred Sword
- Head Smash


Blaziken @ Aguav Berry
Ability: Speed Boost
Level: 50
EVs: 28 HP / 244 Atk / 4 Def / 12 SpD / 220 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Swords Dance
- Protect
Lives 3 hits of torrent boosted greninja shuriken 93.8% of the time to activate berry, 220 speed outspeeds gren at +1

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 52 Atk / 252 SpA / 204 Spe
Naive Nature
- High Jump Kick
- Hidden Power [Ice]
- Flare Blitz
- Protect
Life orb hp ice kos non invested mega salamence, speed for mega lop at +1

Blaziken @ Firium Z
Ability: Speed Boost
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- High Jump Kick
- Overheat / fire blast
- Hidden Power [Ice]
- Protect
Special firium-z with overheat generally for nuking through stuff

Blaziken @ Iapapa Berry
Ability: Speed Boost
Level: 50
EVs: 252 HP / 4 Atk / 116 Def / 132 SpD / 4 Spe
Careful Nature
- Baton Pass
- Substitute
- Protect
- High Jump Kick
Defensive baton pass designed for double boosts, outspeeds base 130s at +2, lives 6 non torrent gren shurikens always and some weaker EQs

Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Baton Pass
- High Jump Kick
- Flare Blitz
- Swords Dance / Protect
Standard baton pass blaziken

Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- High Jump Kick / Superpower
- Flare Blitz
- Swords Dance / Earthquake
EQ can be seen for coverage, superpower for potential ghost switchin, other options include reversal
SD Blaze
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Flare Blitz
- High Jump Kick
- Protect
- Swords Dance

3 Attacks Blaziken
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Flare Blitz
- High Jump Kick
- EQ/Stone Edge/Thunder Punch
- Protect

HP ICE Lure Blaziken-M
Blaziken-Mega @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 124 Atk / 244 SpA / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Hidden Power [Ice]
- Protect

Baton Pass Mega
Blaziken-Mega @ Blazikenite
Ability: Blaze
Level: 50
EVs: 252 HP / 20 Atk / 92 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Baton Pass
- Protect

Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Adamant Sash, generally sd

Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Tomb
- Mach Punch
- Protect
Jolly sash has rock tomb for outspeeding base 130 at -1

Breloom @ Focus Sash
Ability: Technician
Level: 50
EVs: 188 Atk / 68 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Similar spread made popular by suropoke designed for the breloom 1v1 living 2 mach punches

Breloom @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 156 HP / 100 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Rock Tomb / bulk up / toxic
- Focus Punch / Drain punch
Sub toxic orb breloom spread, lives two heavy slams from standard celesteela, at +1 def various things dont break sub such as ferro gyro ball

Defensive Cele
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect

SpD Cele
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Figy Berry Mixed Def Cele
Celesteela @ Figy Berry
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 188 Def / 52 SpD / 12 Spe
Impish Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Subseed
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Leech Seed
- Heavy Slam
- Substitute
- Protect

HP Ice Lure
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 244 HP / 252 Def / 4 SpA / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Flamethrower
- Hidden Power [Ice]
- Protect

AV
Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Heavy Slam
- Earthquake
- Flamethrower
- Hidden Power Ice


DD Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake/Roost

Double Dance X
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 172 HP / 188 Atk / 4 Def / 4 SpD / 140 Spe
Adamant Nature
- Flare Blitz
- Outrage
- Dragon Dance
- Flame Charge

Flame Charge Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Flame Charge
- Outrage
- Flare Blitz/EQ

Defensive Wisp
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 HP / 68 Atk / 124 Def / 4 SpD / 60 Spe
Impish Nature
- Dragon Claw
- Flame Charge
- Will-O-Wisp
- Roost

Speedy Wisp Tomb
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Roost
- Rock Tomb
- Will-O-Wisp


Full Offense Zard Y
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- HP Ice/Overheat

Full Offense Flame Charge Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 108 HP / 28 Def / 252 SpA / 4 SpD / 116 Spe
Modest Nature
IVs: 30 Atk
- Flamethrower
- Hidden Power [Ice]
- Flame Charge
- Solar Beam

Psynergy Flame Charge
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 172 HP / 108 Def / 84 SpA / 4 SpD / 140 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Flame Charge

Bulky Zard Y
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 252 HP / 100 Def / 84 SpA / 12 SpD / 60 Spe
Modest Nature
- Overheat
- Flamethrower
- Flame Charge/Earthquake
- Solar Beam

Bulky Wisp Physical Lure
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 252 HP / 236 Def / 20 Spe
Timid Nature
- Flamethrower
- Air Slash
- Will-O-Wisp
- Flame Charge

Scarf Drill (Excadrill) @ Choice Scarf
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Horn Drill
- Iron Head
- Rock Slide
Standard scarf driller, want to be jolly to outspeed base 100 ada and scarf tapu lele

AV Drill (Excadrill) @ Assault Vest
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head / Smart Strike
- Rock Tomb
- Horn Drill
Max bulk, Smart strike can be used over iron head for glalie

Sand Rush Spread (Excadrill) @ Groundium Z
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD/ 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide / Rock Tomb
- Iron Head
Standard Sand Rush, you can run jolly for extra speed but mostly you'll outspeed with ada. Steelium/Groundium/Rockium can all be used on sand rush

Sash Lead (Excadrill) @ Focus Sash
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Tomb
- Toxic / Iron head / Horn drill / Swords Dance
Standard sash drill, first three are mandatory, anything can be 4th move



Sand Rush Alt Spread (Excadrill) @ Steelium Z
Ability: Sand Rush
Level: 50
EVs: 244 Atk / 92 Def / 172 Spe
Adamant Nature
- Iron Head
- Swords Dance
- Earthquake
- Rock Slide
Defence allows you to live bulky mega mence (52 ada) eq as well as hippos eq.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Bullet Seed
- Protect
- Leech Seed
Leftovers spread: Living hjk from mega lopunny, lele psychic nonspecs 4hko. Generally prefers protect due to leftovers but not neccessary.

Ferrothorn @ Choice Band
Ability: Iron Barbs
Level: 50
EVs: 236 HP / 252 Atk / 20 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bullet Seed
- Knock Off/Explosion/Bulldoze
Choice Band Spread: Adjustment allows better living +2 ghost-z from mimikyu

Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Bullet Seed
- Curse/Thunder Wave/Knock Off/Protect
Spdef 50% berry: More spdef spread for lele, lives guaranteed 5 moonblasts from lele, lives fightinium-z from lele, lives most rolls of max spa modest specs lele hp fire.

Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 28 Atk / 124 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Bullet Seed
- Curse/Thunder Wave/Knock Off/Protect
Standard 50% berry: Defence for guarantee except 1 roll +2 ghostium-z mimi activates bulky berry, 4hko by breloom mach, 4hko by specs lele psychic, rest in attack

Ferrothorn has more move options shown here, generally curse, twave, knock off, protect can be interchanged in the last slot
A great Reference for Ferrothorn Spreads: https://www.ponz-poke.com/entry/2018/03/23/105738

Sash Lead (Garchomp) @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Roar / Toxic
Standard Sash Lead Chomp not much to say, generally roar but can run toxic over roar

Scarf Chomper (Garchomp) @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide / Stone Edge
- Fire Fang

Yache Chomp Lead (Garchomp) @ Yache Berry
Ability: Rough Skin
Level: 50
EVs: 60 HP / 116 Atk / 4 Def / 76 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Stealth Rock
- Earthquake
- Roar / Toxic
Meant to live greninja ice beam into three water shuriken hits (protean sash lead)

Alternative Yache Spread (Garchomp) @ Yache Berry
Ability: Rough Skin
Level: 50
EVs: 92 HP / 4 Atk / 4 Def / 156 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Roar / Toxic
- Stealth Rock
Similar to above but sacrificing more power to live choice scarf lele's moonblast 82% of the time

Offensive Chomp (Garchomp) @ Lum Berry
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Rock Tomb / Substitute
Can run Lum or a Z move, generally dragonium, if rockium will be stone edge, substitute can be used on switches
Generally nearly all chomp spreads are jolly max speed because of the speed tier being so important, not mentioned here is mixed spread of Naive - 60hp/68atk/124spa/252spe which can be run with fire blast draco eq + rock move but is very rare due to garchomps bad spa

CasinoGar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Substitute
- Hex
- Sludge Bomb/Focus Blast

Attacker Gar
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast/Protect

Perish Trapper
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 236 HP / 12 Def / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Perish Song
- Destiny Bond
- Shadow Ball

Bulky Wisp
Gengar @ Gengarite
Ability: Levitate
EVs: 236 HP / 4 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Hex
- Focus Blast/Taunt/Destiny Bond

Standard Speedy Gliscor (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 212 HP / 4 Atk / 4 Def / 60 SpD / 228 Spe
Jolly Nature
- Earthquake
- Substitute
- Protect
- Toxic / Guillotine
standard speedy gliscor, always 212 hp for max tox orb recovery, 228 speed jolly outspeeds landorus-t, rest in spdef

Standard Spdef Gliscor (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 212 HP / 212 SpD / 84 Spe
Careful Nature
- Earthquake
- Roost
- Rock Tomb / Guillotine / Toxic
- Substitute / Protect
Generally roost > protect because roosting is needed to better take special hits. Speed is 126 outspeeds aegi/steela, bulky zard xurk and ada loom spdef for ghostium-z aegi

Sash Hyper Cutter (Gliscor) @ Focus Sash
Ability: Hyper Cutter
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Taunt
This set is very uncommon but can be used in certain hyper offence builds, offers taunt over lando and hyper cutter prevents mence from setting up sub

SD Ice Fang (Gliscor) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Sweeper gliscor also very uncommon but exists, sd + baton pass is also viable tho generally with sash

Z-Torrent Gren (Greninja) @ Waterium Z
Ability: Torrent
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Water Shuriken
- Dark Pulse/surf/scald
- Substitute

All Out Attacker Protean (LO also fine) (Greninja) @ Focus Sash
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- Water Shuriken
- Dark Pulse/HP Fire/Low Kick

Sash Torrent Lead (Greninja) @ Focus Sash
Ability: Torrent
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Taunt/Toxic/Ice Beam (support move)
- Water Shuriken

Standard Scarf SPA for Revenge Naganadel (Greninja) @ Choice Scarf
Ability: Protean
Level: 50
EVs: 156 Atk / 100 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Ice Beam
- Gunk Shot
- U-turn

Other Scarf Moves/spread (Greninja) @ Choice Scarf
Ability: Protean
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- Grass Knot/HP Fire

For Fat Normals (Greninja) @ Fightinium Z
Ability: Protean
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Low Kick
- Rock Tomb
- Dark Pulse
- Ice Beam

NOTES: Greninja in general is a really versatile mon that you can get away with using a lot on, modest torrent can also be common since it has more torrent power, in particular can ko reg blaziken in nearly all rolls for 3 hits of shuriken in torrent.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall/Ice Fang
- Crunch/Ice Fang
- Earthquake/Taunt/Substitute
ScarfTran (Heatran) @ Choice Scarf
Ability: Flash Fire
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / 12 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Overheat
- Flash Cannon
- Flamethrower
139 to outspeed mega lopunny and speedcreep 138 speed mons by 1 point. Flamethrower can be fire blast. Spdef for p2 download boost.

Spdef Tran (Heatran) @ Leftovers
Ability: Flash Fire
Level: 50
EVs: 212 HP / 252 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Roar/Toxic/Stealth Rock
- Earth Power/taunt
Max spdef, the speed is to outspeed base 50s, mainly adamant mega mawile, 212 hp for leftovers number, last 2 moves can be any of 4, can also wiki berry

Anti-Mimi Wiki (Heatran) @ Wiki Berry
Ability: Flash Fire
Level: 50
EVs: 220 HP / 172 Def / 92 SpA / 4 SpD / 20 Spe
Modest Nature
- Rock Tomb
- Flamethrower
- Flash Cannon
- Toxic
Lives +2 ghostium-z from mimikyu and flash cannon ohkos non-bulky mimikyu, speed allows to outspeed mimikyu at -1, last move tossup

Asamipoke Air Balloon Tran (Heatran) @ Air Balloon
Ability: Flash Fire
Level: 50
EVs: 244 HP / 36 SpA / 4 SpD / 220 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Hidden Power [Ice]
- Taunt
Asamipokes fast air balloon tran spread, 244 hp allows living mega metagross's hammer arm other than 1 number, 220 speed outspeeds celesteela.

Grassium-Z Tran (Heatran) @ Grassium Z
Ability: Flash Fire
Level: 50
EVs: 4 HP / 4 Def / 252 SpA / 12 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Flamethrower
- Earth Power
- Solar Beam
Similar spread to scarf tran with download boost, grassium-z baits in typical counters

Physdef Hippo
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Ice Fang/Stealth Rock
- Yawn/Whirlwind/Stealth Rock

Lead Hippo Physdef
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Yawn

SpD Lead Hippo
Hippowdon @ Sitrus Berry/Aguav Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Whirlwind
- Yawn
- Stealth Rock

Mixed Hippo
Hippowdon @ Iapapa Berry
Ability: Sand Stream
Level: 50
EVs: 228 HP / 140 Def / 140 SpD
Impish Nature
- Stealth Rock
- Yawn
- Earthquake
- Whirlwind

Max Speed Kang (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Fire Punch
- Earthquake / Ice Punch
Max Speed Max attack, lead kang set

Bulky PuP spread (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 252 Atk / 4 SpD / 36 Spe
Adamant Nature
- Double-Edge / Frustration
- Fire Punch
- Earthquake / Ice Punch / Sucker Punch
- Power-Up Punch
Generally no fake out, speed is for outspeeding tyranitar/celesteela, fire punch can also be replaced. Sodef for p2 download

More Spdef spread (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 204 Atk / 4 Def / 68 SpD / 20 Spe
Adamant Nature
- Double-Edge / Frustration
- Fire Punch
- Earthquake / Ice Punch / Sucker Punch
- Power-Up Punch
Same moves as bulky pup spread, but the hp/spdef allows to live a psychic from modest specs lele and overheat from timid zard y except 1 roll, slower speed for breloom

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike/Giga Impact/Knock Off
Standard Z move, F-Z is the standard, allowing Kartana to threaten mons like Celesteela/Scizor and other bulky steels with a +2, straight kill vs Tran and non-resist steels. Normalium-Z lures Zapdos and the Zards, who otherwise would wall kartana with no chip. Grassium-Z, particularly in combination with Tapu Bulu, hits the hardest, but struggles with coverage. Steelium Z/Darkinium Z also an option depending on team comp.

Kartana @ Rocky Helmet
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 212 HP / 4 Atk / 132 Def / 4 SpD / 156 Spe
Impish Nature
- Leaf Blade
- Knock Off
- Toxic / Smart Strike / Sacred Sword
- Synthesis
Rocky Helmet annoying defensive pivot Kartana. Outspeeds adamant mimi with maximum bulk.

Kartana @ Choice Scarf / Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off/Guillotine
Scarf Kartana serves as a premier cleaner/revenge killer in BSS, in combination with its beast boost. Band Kartana wallbreaks many slow bulky mons that think they can switch in (like defensive lando, Zard-y, Mawile)

Kartana @ Normalium Z
Ability: Beast Boost
EVs: 164 HP / 116 SpD / 228 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Giga Impact
Bulky Normalium Z Kartana, lives +2 Ghostium into +2 Sneak from mimi, and 2 Moonblasts from offensive Tapu fini

Kartana @ Steelium Z
Ability: Beast Boost
EVs: 116 HP / 140 Atk / 252 SpD
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Smart Strike
This Kartana goes for wallbreaking on bulky offenses, and has emphasis on living special attackers not attacking super effectively.
Lives 2 SpA Fini hydro pumps, 50/50 on 2 Koko thunderbolt.

Sash Lando (Landorus-Therian) @ Focus Sash
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Explosion
- Stealth Rock

AV
Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 244 HP / 52 Atk / 4 Def / 188 SpD / 20 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- U-turn
- Knock Off

Standard Fly-Z Lando (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Tomb/Smack Down
- Fly
- Swords Dance

Greil Fly-Z Lando to outslow other Lando (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Tomb / Smack Down / Gravity
- Fly
- Swords Dance

Scarf Lando (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Tomb
- U-turn

Bulk Up Lando (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Atk / 100 Def / 4 SpD / 148 Spe
Adamant Nature
- Earthquake
- Substitute
- Bulk Up
- Smack Down


Special Luc (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast / Aura Sphere
- Vacuum Wave
- Flash Cannon
The special set, can run aura sphere if you fear missing focus blasts

Physical Luc (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Earthquake / Ice Punch / Substitute / Rock Slide
- Meteor Mash
- Bullet Punch
- Close Combat
Physical Luc, generally you can forgoe SD for another coverage move, but you are always going to be having a combination of these 4 moves.

Jolly Sash (Mamoswine) @ Focus Sash
Ability: Oblivious
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard
The standard Jolly Sash Mamo, Toxic can be put here over Ice Shard or Stealth Rock

AV (Mamoswine) @ Assault Vest
Ability: Thick Fat
Level: 50
EVs: 140 HP / 12 Atk / 4 Def / 236 SpD / 116 Spe
Adamant Nature
- Rock Tomb
- Icicle Spear
- Earthquake
- Fissure
AV Mamo, speed for outspeeding ada mence after rock tomb, the hp and spdef allows to live 2 grass knot from koko, fight-z from thund, mega gar focus blast, flame charge to solar beam from zard y

Groundium-z (Mamoswine) @ Groundium Z
Ability: Thick Fat
Level: 50
EVs: 28 HP / 204 Atk / 84 Def / 4 SpD / 188 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Knock Off
- Ice Shard
The speed is for outspeeding loom, hp/def allows to live adamant mega salamence double edge as well as have a decent chance to live jolly mimi-z into sneak

Standard 4 attack Gross (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Ice Punch
- Hammer Arm

Scarf Lando-T EVs (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 124 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch

Mixed Gross Lure (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 204 Atk / 52 SpA / 252 Spe
Hasty Nature
- Iron Head
- Ice Punch
- Hidden Power [Fire]
- Grass Knot

For Ghost-z Mimi/Bulky Mence/2hko on 252hp fini (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 204 Atk / 180 Spe
Adamant Nature
- Bullet Punch
- Iron Head
- Ice Punch
- Earthquake

Bulk for Mega Gar and elecz koko (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 124 HP / 196 Atk / 4 Def / 148 SpD / 36 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Earthquake
- Bullet Punch

NOTE: Moveslots can be changed to suit team, tpunch, zen headbutt, hammer arm, rock tomb, toxic are probably most viable (tantrum if with bulu)

Standard Mawile (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough
Speed to outspeed -spe nature p2, standard as you get mawile

Other Moves (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fire Fang
- Thunder Punch
- Ice Punch
- Iron Head
Speed to outspeed -spe nature p2 in trick room, alternative coverage moves for mawile

Speedier Mawile (Mawile-Mega) @ Mawilite
Ability: Huge Power
Level: 50
EVs: 172 HP / 196 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Iron Head / Play rough
- Thunder Punch
- Sucker Punch
Speedier variant thats good against certain bulkier builds, speed outspeeds slower pokemon like umbreon, +2 tpunch ohkos toxapex and mega bro in electric terrain, resists fire blast from naga/ghost-z from mimi

Attacking Mimi
Mimikyu @ Mimikium Z/GhostiumZ/Focus Sash
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Fast No Attacks Mimi
Mimikyu @ Iapapa Berry
Ability: Disguise
Level: 50
EVs: 4 HP / 92 Def / 4 SpA / 156 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Curse
- Pain Split
- Thunder Wave
- Substitute

SD Mimi-Z Curse
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
Shiny: Yes
EVs: 100 HP / 156 Atk / 244 Def / 4 SpD / 4 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Curse

Bulky Ghostium
Mimikyu @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 228 HP / 236 Atk / 28 Def / 4 SpD / 12 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Shadow Claw
- Swords Dance

Trick Room Mimi
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 196 HP / 156 Atk / 148 Def / 4 SpD / 4 Spe
Adamant Nature
- Play Rough
- Trick Room
- Curse
- Shadow Sneak
Standard Naga (Naganadel) @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast / Flamethrower
- Draco Meteor
- Sludge Wave
Naga can forgoe some coverage in this set to run substitute, also use other z-moves, but this is the most common set. HP to live 3 stosses, if not too important take out hp put spa

Scarf Naga (Naganadel) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Sludge Wave
- Fire Blast / Flamethrower
- U-turn
Standard scarf naga, uturn for momentum

Wallbreaker Naga (Naganadel) @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 20 HP / 4 Def / 252 SpA / 60 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave
- Fire Blast / Flamethrower
Special attack = speed so naga can get spa beast boosts and +1 z-draco kos spdef hippo, Rest dumped in spdef/hp for chansey

OTR P2 (Porygon2) @ Eviolite
Ability: Download
EVs: 244 HP / 196 SpA / 68 SpD
Modest Nature
IVs: 0 Atk
- Trick Room
- Tri Attack
- Shadow Ball
- Ice Beam
Lives 2 Lele Psychic. Also uses HP Fire and Thunderbolt as its coverage.

PhyDef (Porygon2) @ Eviolite
Ability: Analytic
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Ice Beam
- Recover
Defensive set, also uses Discharge over Ice Beam or Toxic, or Trace instead of Analytic.
Significantly less good with Download, as Analytic provides a more consistent power boost, including the additional damage on Foul Play.

SpDef (Porygon2) @ Eviolite
Ability: Trace
EVs: 244 HP / 20 Def / 244 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Toxic
- Discharge
Specially Defensive set. Also possible to use either Analytic or Download, with Sassy nature and Return.

Substitute (Porygon2) @ Eviolite
Ability: Download
EVs: 244 HP / 52 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Recover
- Ice Beam
- Discharge
Aims to use Substitute to fish for full paralysis and block status effects.

Scarf Rotom-H (Rotom-Heat) @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Trick
Standard scarfer set

Def Berry Rotom (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 244 HP / 100 Def / 4 SpA / 148 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Toxic / will-o-wisp / thunder wave
EVs for 2 rock tombs to activate berry from gross and living 2 fire blasts from zard y

Spdef Berry Rotom (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 180 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic / will-o-wisp / thunder wave
- Hidden Power [Ice]
Live two fire blasts from modest zard y, Lives two double edges from mega salamence

Standard Fir-Z (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Volt Switch
- Toxic / will-o-wisp / thunder wave
Standard fir-z, with the max spa, you can also go max speed max spa too

Bulkier Fir-Z (Rotom-Heat) @ Firium Z
Ability: Levitate
Level: 50
EVs: 156 HP / 108 Def / 196 SpA / 36 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Hidden Power [Ice]
- Toxic / will-o-wisp / thunder wave
- Volt Switch
Lives +2 Double edge from mega salamence in all but 1 roll and two flamethrowers from timid zard y

Standard Physical Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost

Chemcoop Bulky Sub-Roost (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 84 HP / 220 Atk / 204 Spe
Jolly Nature
- Double-Edge
- Substitute
- Earthquake
- Roost

Mixed Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Double-Edge/Hyper Voice
- Draco Meteor
- Fire Blast
- Earthquake/Roost/Substitute

Physical Mixed Mence (Salamence) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 172 Atk / 4 Def / 76 SpA / 252 Spe
Naive Nature
- Double-Edge
- Draco Meteor
- Fire Blast
- Earthquake

Marilli Bulky-DD (Salamence) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 HP / 52 Atk / 4 Def / 148 SpD / 92 Spe
Adamant Nature
- Return
- Roost
- Earthquake
- Dragon Dance

Standard Mega Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- Knock Off / uturn
Bullet punch always kos non bulky mimikyu, +2 bp kos naga after rocks, kos koko 93.8% of the time after rocks, lives +1 mega mence DE, lives torrent boosted hydro cannon

More Spdef Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 236 HP / 76 Atk / 52 Def / 140 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- Knock Off / uturn
More spdef spread basically to live two shadow balls from mega gengar

Speedy Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 148 Atk / 108 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Max HP, speed is to outspeed 12 speed Rotom-Heat and get off faster uturns

Offensive Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off / superpower
There are a few variants with slight changes to speed, but basically max attack for power

Speedy Drum (Snorlax) @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 4 HP / 148 Atk / 100 Def / 4 SpD / 252 Spe
Adamant Nature
- Return
- Fire Punch
- Belly Drum
- Recycle
Speed allows you to set up belly drum before knock off from mega mawile, outspeeds celesteela by 1 point, attack for ko hippo at +6 with return except 1 number

Phaser Lax (Snorlax) @ Aguav Berry
Ability: Gluttony
Level: 50
EVs: 212 HP / 236 Def / 60 SpD
Impish Nature
- Yawn
- Recycle / Toxic / Counter
- Earthquake
- Whirlwind / Return
Standard phasing lax, hp and defence for living HJK from mega lopunny, spdef for living 3 psychics from specs lele, leftovers can be used over 50%, in which case replace recyle

Normalium-z suicide Lead (Snorlax) @ Normalium Z
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 180 Def / 76 SpD
Adamant Nature
- Yawn
- Earthquake
- Fire Punch / Ice Punch
- Self-Destruct / Double Edge
Lives Z-focus blast from lele other than 1 roll, max attack for power, rest in def, counter/toxic can be seen

Standard Curse (Snorlax) @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe
Adamant Nature
- Curse
- Recycle
- Earthquake / Fire Punch
- Return / Double Edge
Takes 3 specs lele psychics, max defence for longevity, 12 adamant allows to 2hko celesteela with return at +6

For living Naga Sludge Wave Water-Z kos nonbulk mimi (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 44 HP / 12 Def / 212 SpA / 4 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Calm Mind
- Hidden Power [Fire]

For living Specs Koko mimi-z into sneak (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 212 HP / 4 Def / 4 SpA / 36 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Moonblast
- Hydro Pump

Mimi Killer (Tapu Fini) @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 220 HP / 4 Def / 252 SpA / 4 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Icy Wind
- Hydro Pump
- Calm Mind
- Moonblast


Fat Defensive Fini (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Taunt / Reflect / Haze
- Nature's Madness / HP Fire
- Moonblast
- Surf


Trick Scarf/Specs (Tapu Fini) @ Choice Scarf
Ability: Misty Surge
Level: 50
EVs: 252 SpA / 5 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Hidden Power [Fire]
- Moonblast

Tapunium-Z Fini (Tapu Fini) @ Tapunium Z
Ability: Misty Surge
Level: 50
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Brine
- Nature's Madness
- Moonblast
- Taunt

Lives Breloom 4 hit into Mach (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Reflect
- Moonblast
- Scald

Generally surf/scald can be interchanged, scald can hit flying types for the burn such as gyara, mence in exchange for 10bp.

All-Out Attacker (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch
Can also be Shuca Berry, Z-move, Focus Sash, or Life Orb.
For moves, mix-and-match other coverage such as Grass Knot, or even utility like Taunt or Thunder Wave for non-Choice attacker.

Calm Mind (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 28 HP / 4 Def / 132 SpA / 92 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Substitute / Volt Switch / U-turn
Bulkier spread designed for Substitute + Calm Mind Tapu Koko, to set up against Porygon2.
However, a simple 252-252 is also good.
Volt Switch or U-turn is also a good option over Substitute, for bulkier teams that can afford a switch-in.

Bulky (Tapu Koko) @ Mago Berry
Ability: Electric Surge
EVs: 212 HP / 4 Def / 4 SpA / 92 SpD / 196 Spe
Timid Nature
- Thunderbolt
- Roost
- Toxic / Nature's Madness
- U-turn
Very bulky Tapu Koko spread that aims to take special hits, recover on them, spread chip, and force switches.

Dual Screens (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Nature's Madness
Dedicated lead for setup-heavy teams. Uses screens, then taunt to deny setup and forces attacks.
Nature's Madness spreads chip against teams that try to keep Tapu Koko alive to waste screens turns.

Standard Spread (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 4 HP / 12 Def / 236 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Use this with Specs, Scarf, Z-move, or Sash. Sash uses Taunt / Nature's Madness with 2 STAB as its attacks instead.


Slow Bulky (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Level: 50
EVs: 196 HP / 212 Def / 36 SpA / 4 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
Lives moves such as Mega Mawile Play Rough, as well as Salamence Double-Edge and Charizard-Y Fire Blast.
Can also be used with other items such as Z-move. Fightinium-Z with Calm Mind is pretty popular.


MidSpeed Bulk (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 148 HP / 252 Def / 20 SpA / 4 SpD / 84 Spe
Timid Nature
- Psyshock
- Moonblast
- Shadow Ball
- Hidden Power [Fire]
Faster than neutral max Tapu Fini and other slow middling Pokemon, which outspeed the regular bulky Lele.
Still has enough physical bulk to live Double-Edge from Mega Salamence.
Can also be used with other items such as Z-move.


AV (Tapu Lele) @ Assault Vest
Ability: Psychic Surge
Level: 50
EVs: 92 HP / 252 SpA / 164 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Thunderbolt
Assault Vest Lele designed to beat Greninja, Charizard-Y, and other strong attackers like Mega Gengar.

Z-Haze Pex (Toxapex) @ Icium Z
Ability: Regenerator
Level: 50
EVs: 252 HP / 52 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes

Standard Pex (Toxapex) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 116 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes
Standard set used by most the top Japanese teams, variation is with tspikes/toxic

SpD Toxapex @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic/Toxic Spikes

Phys Def Toxapex @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic

Note: Depending on your team composition, toxic spikes can be used over toxic to win war of attrition for grounded mons, but you lose out the ability to potentially beat mons like lando/salamence on the switch. In general, I would say the more SpD investment, the better toxic spikes gets.

Scarf Thund (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch / uturn
- Hidden Power [Ice]
- Sludge Wave / focus blast
Standard scarf, timid to outspeed base 100s

Fat Plot Thund (Thundurus-Therian) (M) @ Aguav Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 60 Def / 4 SpA / 180 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Nasty Plot
A fat plot thund designed to take on special attackers, lives aegislash ghost-z, also takes mega metagross ice punch other than 1 no, speed outspeeds celesteela

AV (Thundurus-Therian) (M) @ Assault Vest
Ability: Volt Absorb
Level: 50
EVs: 164 HP / 4 Def / 116 SpA / 116 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch / uturn
- Hidden Power [Ice]
- Grass Knot / Sludge Wave
HP/SPDef allows living of overheat from Zard Y other than 1 number, Spa allows 1v1 of rotom-h with tbolt if no sludge wave, outspeeds base 70s

Defensive Thund (Thundurus-Therian) (M) @ Mago Berry
Ability: Volt Absorb
Level: 50
EVs: 236 HP / 100 Def / 4 SpA / 156 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Taunt
- Hidden Power [Ice]
- Sludge Bomb
Speed to outspeed ada loom, defence for guaranteed live of ice punch from gross and mimikyu-z, modest for efficiency, rest in spdef

Double Dance Thund (Thundurus-Therian) (M) @ Electrium Z
Ability: Volt Absorb
Level: 50
EVs: 212 HP / 44 Def / 140 SpA / 4 SpD / 108 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Agility
Outspeeds +1 base 130s with agility, lives ice punch from mega metagrosss other than 1 no, can reduce speed to 126 speed for gren and add into SpA

Z-Thund (Thundurus-Therian) (M) @ Electrium Z
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice] / incinerate
- Focus Blast / sludge wave
Standard Z-thund, can run fight-z or poison-z over elec-z, have seen incinerate but rare

AV Ttar (Tyranitar) @ Assault Vest
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stone Edge / Rock Tomb
- Earthquake
- Fire Punch / Foul Play
- Crunch / Pursuit

Smooth Rock (Tyranitar) @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 252 HP / 28 Def / 92 SpA / 108 SpD / 28 Spe
Relaxed Nature
- Ice Beam
- Roar / Flamethrower / Earthquake / Crunch / Pursuit
- Stealth Rock
- Rock Tomb / Stone Edge
There are a lot of Smooth rock spreads, this one lives two +1 DEs from mega salamence as well as most EQs, two tapu fini Moonblasts

DD + Z (Tyranitar) @ Rockium Z
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Dragon Dance
- Fire Punch / Ice Punch / Earthquake
- Crunch
Generally rockium or darkinium, adamant or bulkier spreads can be run, but most common is just max max jolly for speed

Dragon Dance (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Standard Dragon Dance. Maximum speed outspeeds base 70 before boosting, and base 130 after boosting.

Bulky DD (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 108 HP / 148 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide / Stone Edge
- Crunch
- Fire Punch / Ice Punch
Bulky Dragon Dance. Maximum speed outspeeds base 70 before boosting, and base 130 after boosting.
Defensive investment survives 2 Gliscor EQ, a Hydro Vortex from Tapu fini, and a Lele Focus Blast.

Defensive (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 4 Atk / 108 Def / 132 SpD / 12 Spe
Impish Nature
- Stone Edge
- Earthquake
- Pursuit
- Taunt
Defensive set that lives +2 Charizard-X Outrage, Gengar Focus Blast, and +2 Devastating Drake from Naganadel.

Bulky Offense (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Superpower
Simple Yakemon spread that maximizes bulk and damage.

Midground (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 132 Atk / 4 Def / 108 SpD / 12 Spe
Adamant Nature
- Ice Punch
- Low Kick
- Pursuit
- Taunt
Specialized spread with this moveset. Allows Tyranitar to check common Mence cores and NagaGyara on its own, as well as Pursuit Gengar with its SpDef investment.

Specially Defensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 252 HP / 100 Def / 76 SpA / 76 SpD / 4 Spe
Calm Nature
IVs: 1 Atk
- Sludge Bomb
- Leech Seed
- Hidden Power [Fire]
- Synthesis
Defense survives +2 Ghostium-Z Mimikyu, and is 2HKOed by Adamant Landorus-T Earthquake.
76 SpA gives you increased odds of 2HKO'ing Mimikyu.
It is possible to drop the Special Attack or Special Defense investments to speed creep, or for maximum special bulk.
A common speed creep threshold is 100 Speed EVs, which outspeeds Defensive Landorus-T.

Offensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 1 Atk
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Leech Seed / Sleep Powder
Possible to speed creep, especially with Sleep Powder.
Take out investments from Special Attack as you see fit.

Physically Defensive (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 1 Atk
- Sludge Bomb
- Leech Seed
- Hidden Power [Fire]
- Synthesis
Giga Drain and Earthquake are both possible options on this set as well.
Mix-and-match moves to your preference.
Maximum Physical bulk is mandatory to face the higher power levels on the physical side.

Standard QD Volc (Volcarona) @ Buginium Z
Ability: Swarm
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz / Hyper Beam / Giga Drain / Psychic
- Hidden Power [Ice] / Hp Ground
- Fire Blast / Flamethrower / Fiery dance
Can be timid or Modest, Swarm if Bug buzz otherwise flame body, Firium, Normalium, Grassium, Psychium most common after in that order. All coverage here applies to other sweeper sets

Anti-Mimi Volc (Volcarona) @ Iapapa Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 140 Def / 124 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Quiver Dance
- Will-O-Wisp
- Roost
Volcarona designed to outspeed ada mimikyu and burn it thereby making it useless, generally will see just these 4 moves, also to switch hard into kang/lop and burn them

Bulky berry QD Volc (Volcarona) @ Aguav Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 124 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Hidden Power [Ice]
- Fiery Dance
Fat volc, enough speed to outspeed mega lopunny at +1, rest in hp/def, can see sub here also using bulk and flame body

Bulky Modest (Volcarona) @ Wiki Berry
Ability: Flame Body
Level: 50
EVs: 244 HP / 84 Def / 36 SpA / 4 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Hidden Power [Ice]
- Giga Drain
- Quiver Dance
140 speed for outspeeding lop, defence allows to live 1 flare blitz from mega blaziken as well as weaker rock tombs, kos tapu koko at +1 with flamethrower

Scarf Volc (Volcarona) @ Choice Scarf
Ability: Flame Body
Level: 50
EVs: 252 SpA / 5 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Overheat
- Psychic / uturn
- Hidden Power [Ice] / HP ground
Scarf generally modest, can be timid to outspeed scarf lando and speedtie plus speed base 100s at +1, either swarm or flame body can be used

Phys Def Zapdos (Zapdos) @ Rocky Helmet / Iapapa Berry
Ability: Static
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt/Discharge
- Heat Wave
- Roost
- Hidden Power Ice/Toxic
Standard Defensive, can be modified for your team needs


Specially Bulky Zapdos (Zapdos) @ Leftovers / Iapapa Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 28 Def / 28 SpA / 164 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt/Volt Switch
- Heat Wave
- Roost
- Toxic/Thunder wave
Pressure is to stall out mons you cannot toxic, special bulk is useful for tapus, Aegislash, Gengar, Offensive P2.

Fast Zap (Zapdos) @ Leftovers
Ability: Pressure
Level: 50
EVs: 220 HP / 28 Def / 4 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Discharge
- Toxic
- Sub
- Roost/Protect

Scarf Zap (Zapdos) @ Choice Scarf
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Heat Wave
- Hidden Power [Ice]

Mixed Defense Bulky Pivot (Zapdos) @ Mago Berry
Ability: Pressure
Level: 50
EVs: 204 HP / 84 Def / 4 SpA / 172 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Toxic
 
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PhyDef (Amoonguss) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 236 HP / 252 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Foul Play
- Clear Smog
- Giga Drain
Items such as Rocky Helmet and 50% berries are also perfectly fine.

SpDef (Amoonguss) @ Black Sludge
Ability: Regenerator
Level: 50
EVs: 236 HP / 20 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Foul Play
- Clear Smog
- Giga Drain
Amoonguss needs to be fully invested in either stat to withstand strong attacks.
Lead
Araquanid @ Focus Sash
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Sticky Web
- Icy Wind
- Mirror Coat

Trick Room Physical attack
Araquanid @ Choice Band / Waterium Z / Assault Vest
Ability: Water Bubble
Level: 50
Ivs: 0 Spe
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Liquidation
- Leech Life / Lunge
- Sleep Talk/Mirror Coat
- Poison Jab / Mirror Coat

Trick Room Special Attack
Araquanid @ Waterium Z / Icium Z/ Choice Specs
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Surf / Scald
- Ice Beam
- Sleep Talk / Mirror Coat
- Hidden Power [Fire]

Offensive
Offensive
Araquanid @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 252 HP / 148 Atk / 68 Def / 28 SpD / 12 Spe
Adamant Nature
- Liquidation
- Sticky Web
- Leech Life / Lunge / Poison Jab
- Mirror Coat

Assault Vest
Araquanid @ Assault Vest
Ability: Water Bubble
Level: 50
EVs: 180 HP / 252 Atk / 76 SpD
Adamant Nature
- Liquidation
- Leech Life / Lunge
- Poison Jab
- Mirror Coat

Azumarill @ Normalium Z
Ability: Huge Power
Level: 50
EVs: 236 HP / 236 Atk / 4 Def / 12 SpD / 20 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
CB, Attacking Z, and Assault Vest are all good.
Possible to speed creep. 92 can be used to creep Celesteela, slower Aegislash and Porygon2, etc.

Chansey @ Eviolite
Ability: Natural Cure
Level: 50
EVs: 76 HP / 252 Def / 180 SpD
Bold Nature
- Stealth Rock
- Thunder Wave
- Soft-Boiled
- Seismic Toss
A lot of move options. T-wave helps with offensive mode with Gengar, while Toxic + Softboiled generates most value.
Rest allows PP stall against special attackers such as Aegislash.


Offensive (Cloyster) @ Focus Sash
Ability: Skill Link
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Liquidation
- Rock Blast
It is possible to use a Z move instead of Focus Sash, but it means it must be setting up in front of a weak physical attacker.

Iron Defense (Cloyster) @ Figy Berry
Ability: Skill Link
Level: 50
EVs: 244 HP / 140 Atk / 20 Def / 4 SpD / 100 Spe
Impish Nature
- Shell Smash
- Iron Defense
- Icicle Spear
- Liquidation
Uses Iron Defense / Barrier in order to set up multiple Shell Smash against physical attackers.


Defensive (Cresselia) @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Lunar Dance
- Ice Beam
- Psychic / Thunder Wave / Trick Room
A lot of options on the last slot. Alternatively, Icy Wind can be used w/ Thunder Wave.

Fast AV Entei
Entei @ Assault Vest
Ability: Pressure
Level: 50
EVs: 68 HP / 92 Atk / 44 Def / 76 SpD / 228 Spe
Adamant Nature
- Sacred Fire
- Bulldoze/Flame Charge
- Stomping Tantrum
- Stone Edge
Out speeds ada mimi and lives some important hits. Does lack some bulk though because of the speed.

Bulky AV Entei
Entei @ Assault Vest
Ability: Pressure
Level: 50
EVs: 132 HP / 252 Atk / 52 Def / 52 SpD / 20 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Bulldoze
- Flame Charge

Standard 252 Band
Entei @ Choice Band
Ability: Pressure
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Bulldoze/Stomping Tantrum
- Iron Head

Dual Screens
Espeon @ Light Clay
Ability: Magic Bounce
Level: 50
EVs: 236 HP / 44 Def / 4 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Psychic
- Yawn

Baton Pass Recipient
Espeon @ Kee Berry / Sitrus Berry / Mago Berry
Ability: Magic Bounce
Level: 50
EVs: 244 HP / 220 Def / 4 SpA / 4 SpD / 36 Spe
Bold Nature
- Stored Power
- Dazzling Gleam / Hidden Power Fighting
- Substitute / Calm Mind
- Morning Sun

Calm Mind
Espeon @ Psychium Z
Ability: Magic Bounce
Level: 50
EVs: 4 HP / 4 Def / 212 SpA / 60 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Dazzling Gleam
- Morning Sun / Psyshock / Future Sight

Choice Attacker
Espeon @ Choice Scarf / Choice Specs
Ability: Magic Bounce
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psychic / Psyshock
- Dazzling Gleam
- Grass Knot / Shadow Ball / Hidden Power Ice

Mega-Wallbreaker
Gardevoir-Mega @ Gardevoirite
Ability: Trace
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast / Taunt
- Taunt / Hidden Power Fire / Hidden Power Ground

Trick Room Attacker
Gardevoir-Mega @ Gardevoirite
Ability: Trace
Level: 50
EVs: 252 HP / 244 Def / 12 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Hyper Voice
- Focus Blast / Hidden Power Fire / Hidden Power Ground
# For example, resist:
- 252+ Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 244 Def Gardevoir-Mega: 151-178 (86.2 - 101.7%) -- 12.5% chance to OHKO
- 252 SpA Gengar-Mega Sludge Bomb vs. 252 HP / 4 SpD Gardevoir-Mega: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO

Glalie @ Leftovers
Ability: Moody
Level: 50
EVs: 172 HP / 84 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Protect
- Freeze-Dry
- Sheer Cold
Standard Glalie, HP for optimal leftovers numbers, you can have 32 defence which allows a sub to survive some rock tombs (eg def landoT) at +2 Def. Other options are Frost breath > Freeze Dry for cm/qd threats and eq > sheer cold for KOing Tapu Koko at +2 atk

Golisopod @ Choice Band / Life Orb
Ability: Emergency Exit
Level: 50
EVs: 252 HP / 196 Atk / 60 Spe
Adamant Nature
- Leech Life / Sucker Punch
- First Impression
- Aqua Jet
- Liquidation
Speed for win Hippowdown

Gyarados @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 36 HP / 252 Atk / 4 Def / 4 SpD / 212 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Bounce
- Earthquake/Substitute/Taunt/Ice Fang
Standard Fly-Z set. The speed stat allows you to outspeed greninja at +1, the rest dumped in bulk. The last move can be a variety of moves depending on what the team needs.

Gyarados @ Rockium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Stone Edge
- Earthquake/Substitute/Taunt/Ice Fang
Similar set, I've put the Rockium-Z here which is another major option, last move up to grabs. Max speed is needed to outspeed base 80s like Mamoswine.

Gyarados @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 252 Def / 4 SpD / 12 Spe
Impish Nature
- Waterfall
- Ice Fang
- Roar
- Toxic / Taunt
A defensive set with bulky berry can be used as a disruptor and wall to certain threats like mega salamence and some blaziken variants whilst having a decent lando/hippo matchup, the speed evs are for speed creeping tho max max is fine.


Hydreigon @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Earth Power
Specs, and Z-move variants can also be used, but it is not worth deviating from 252/252.

Assault Vest
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 244 HP / 236 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Knock Off
- U-turn
- Earthquake
16% 2HKO from Jolly MegaGross -1 Earthquake, survive Adamant neutral Z-Move MimikyumZ and neutral Play Rough always 3HKO, Waterfall from Jolly MegaGyara neutral 2HKO, Moonblast Modest Lele 3HKO, Greninja Life Orb Hydro Pump 2HKO, -1 Adamant Landorus Earthquake 2HKO, etc
Defensively endures much more hits (Mons as both Charizard, Gengar, Aura Sphere MegaLucario, etc)

Alternative AV spread
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 212 HP / 36 Atk / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Flare Blitz
- Knock Off
- Earthquake
- U-turn

Berry defensive
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 212 HP / 36 Atk / 204 Def / 52 SpD / 4 Spe
Impish Nature
- Flare Blitz
- Knock Off
- U-turn / Will-O-Wisp
- Earthquake

Offensive
Incineroar @ Incinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Jolly Nature
- Flame Charge
- Darkest Lariat
- Thunder Punch / Low Kick
- Swords Dance
Flame Charge to gain speed +1 exceeds mons lower speed of 181 Thunder Punch is to surprise Bulky Water as Fini or Pex Incinum Z is to give the maximum power in a hit and Sword Dance to increase your attack (believe me you will need it) Low Kick can enter for Tytar, Snorlax and Porygon2

Baton Pass Recipient
Incineroar (M) @ Weakness Policy
Ability: Intimidate
Level: 50
EVs: 244 HP / 20 Atk / 4 SpD / 236 Spe
Adamant Nature
- Flame Charge
- Power Trip
- Bulk Up
- Drain Punch
Idea of this set is more oriented to teams of Baton Pass, out of these this set is difficult to make it work. +2 wins in speed to Adamant Scarf Lando and +2 Def receives 3HKO from Earthquake -1

Kommo-o @ Kommonium Z
Ability: Bulletproof
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Clanging Scales
- Flamethrower
- Drain Punch
- Taunt
Z-move sweeper. Substitute and Close Combat are options, but Taunt + Drain Punch is best for wallbreaking.

Kommo-o @ Focus Sash
Ability: Overcoat
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Clanging Scales
- Rock Tomb
- Stealth Rock
- Taunt
Sash SR Lead.

Dragon Dance
Kommo-o @ Kommonium Z
Ability: Bulletproof
Level: 50
EVs: 4 HP / 252 Atk / 12 SpA / 236 Spe
Hasty Nature
- Dragon Dance
- Clanging Scales
- Close Combat
- Poison Jab
# The idea is to avoid losing against the tapu, a +1 is faster than Lele Scarf

Lopunny-Mega @ Lopunnite
Ability: Limber
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch / Substitute / Encore

Manectric-Mega @ Manectite
Ability: Lightning Rod
Level: 50
EVs: 44 HP / 4 Def / 188 SpA / 52 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Toxic / Thunderbolt / Protect

Toxic is mainly for walls like Porygon2 and Hippowdon, VSwitch is for momentum and Overheat is for weak X4 on fire.
This spread is to resist many things to -1 in attack" offensively causes almost the same damage as the 252 Sp. Atk.

Nidoking @ Focus Sash / Life Orb
Ability: Sheer Force
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast / Flamethrower / Stealth Rock / Substitute

Nidoking @ Choice Scarf
Ability: Sheer Force
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast / Flamethrower
Nihilego @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Fire]
- Psychic

Nihilego @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Stealth Rock
- Thunder Wave

Ninetales-Alola @ Light Clay / Focus Sash
Ability: Snow Warning
Level: 50
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Sheer Cold
- Freeze-Dry / Blizzard / Icy Wind
- Encore

Standard (Pheromosa) @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Drill Run / Poison Jab
- Ice Beam
Life Orb, Focus Sash, Z moves, etc. are all good options on standard attacking Pheromosa.

QD (Pheromosa) @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Shock Wave
- Ice Beam
Some form of Special Attacking set is possible. Electroweb Sash lead for speed control is also feasible.

Z-Uproar P-Z (Porygon-Z) @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 116 HP / 84 Def / 116 SpA / 68 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Uproar
- Shadow Ball
- Substitute
- Nasty Plot
Defence for living Ada Mega Salamence Return and bulky mimi (143 atk) LSF other than on 1 roll, lives psychic from non-specs tapu lele, speed outspeeds max speed celesteela, rest in SpA. Z-Uproar hits like a truck with adaptability boost

Bulky Z-Conversion (Porygon-Z) @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 100 HP / 220 Def / 188 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Shadow Ball / Recover
Defence for living Adamant Mega Salamence Double Edge, speed allows to outspeed base 130s at +1. Always KOs non-bulk mimikyu with tbolt after z-conversion.

Trick Room (Porygon-Z) @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 244 HP / 108 Def / 84 SpA / 68 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Beam
- Shadow Ball
- Nasty Plot
- Trick Room
Defence for living Ada Mimi-Z, Z-Hyper beam will almost always oneshot bulky mega salamence, trick room is an option but can run other coverage over that

Fast Z-Conversion (Porygon-Z) @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Shadow Ball
Standard Z-Conversion set, orders can be changed around for different adaptability typing though standard is z-conversion electric. Timid is preferred over modest as you outspeed adamant base 100s. The other major option not shown here is scarf Porygon-z.

Primarina @ Primarium Z / Choice Specs / Assault Vest
Ability: Torrent
Level: 50
EVs: 252 HP / 124 Def / 108 SpA / 20 SpD / 4 Spe
Modest / Quiet Nature
- Aqua Jet
- Sparkling Aria
- Moonblast
- Hidden Power [Fire] / Psychic / Energy Ball / Perish Song
# Almost exactly the same damage as the 252 Spa set, but its difference lies in its endurance, clear examples.
- 252+ Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 124 Def Primarina: 160-189 (85.5 - 101%) - 6.3% chance to OHKO
- 4 Atk Protean Greninja Gunk Shot Vs. 252 HP / 124 Def Primarina: 144-170 (77 - 90.9%) - guaranteed 2HKO
It resists other things more like Flare Blitz of Mega-Blaziken or Tvolt of Thundurus

Fast Focus Sash
Primarina @ Focus Sash
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Aqua Jet
- Sparkling Aria
- Moonblast
- Hidden Power Fire / Psychic / Energy Ball

AV
Rhyperior @ Assault Vest
Ability: Solid Rock
Level: 50
EVs: 188 HP / 236 Atk / 84 Def
Adamant Nature
- Earthquake
- Rock Blast
- Ice Punch
- Horn Drill
Rock Blast for Mimikyu, defensively resists for example "252+ Atk Salamence-Mega Earthquake vs. 188 HP / 84 Def Solid Rock Rhyperior: 76-91 (35.5 - 42.5%) - guaranteed 3HKO"

Fast Offensive
Rhyperior @ Rockium Z / Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Polish
- Rock Wrecker / Stone Edge
- Fire Punch
Jolly is to beat Tapu Koko in speed after rock polish

Curse
Rhyperior (M) @ Figy Berry
Ability: Solid Rock
Level: 50
EVs: 252 HP / 84 Atk / 172 Def
Adamant Nature
- Earthquake
- Rock Blast
- Fire Punch
- Curse

Trick Room
Rhyperior @ Rockium Z / Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 244 HP / 252 Atk / 12 Def
Brave Nature
IVs: 0 Spe
- Earthquake
- Rock Wrecker / Rock Blast
- Fire Punch
- Swords Dance

Rotom-W
Choiced Rotom-W (Rotom-Wash) @ Choice Scarf / Choice Specs
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick
Choice Specs Rotom can run bulky with 236 hp/252 spa/20 speed, speed for speed creeping bulkier finis.

Defensive Rotom-W (Rotom-Wash) @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Toxic / Thunder Wave / Will-o-Wisp
Standard Defensive Rotom-W for dealing with mega salamence whilst keeping pressure on hippo. Last move can be a variety of moves.

Water-Z Offensive (Rotom-Wash) @ Waterium Z
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
The standard offensive spread, max speed for outspeeding Mimikyu, rest in spa for hardest hitting water-zs.

Other options for Rotom-W include electroweb, where speed is generally at 128 for greninja. Assault vest and dual screens rotom are seen very very seldomly.

Sub + Berry (Serperior) @ Aguav Berry
Ability: Contrary
Level: 50
EVs: 236 HP / 4 Def / 4 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Glare
- Substitute
- Leech Seed
- Leaf Storm
Uses Glare to spam Substitute, then spams Leech Seed.

Sash Lead (Serperior) @ Focus Sash
Ability: Contrary
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Glare
- Leaf Storm
- Mirror Coat
Moves such as Hidden Power, Leech Seed, etc. can be mixed and matched as seen fit for the team.

Screens Lead (Serperior) @ Light Clay
Ability: Contrary
Level: 50
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Leaf Storm
- Taunt

Defensive Helmet (Serperior) @ Rocky Helmet
Ability: Contrary
Level: 50
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Synthesis
- Leaf Storm
- Glare


Skarmory
Standard Skarmory (Skarmory) @ Rocky Helmet
Ability: Sturdy
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Toxic
- Brave Bird / Drill Peck / Stealth Rock
- Whirlwind / Taunt / Iron Defence
Generally standard Skarmory has roost + toxic and two more moves out of the above depending on what the team composition needs. Often skarm can be attackless. Stealth Rock generally pairs with WW, with taunt and iron defence being more common on brave bird sets.

Offensive Skarmory (Skarmory) @ Flyinium Z
Ability: Weak Armor
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Swords Dance
- Iron Head
- Rock Tomb
The other far less common skarmory, abusing weak armor to outspeed base 130s at +1.

Defensive Mega Bro (Slowbro-Mega) @ Slowbronite
Ability: Shell Armor
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Ice Beam
- Scald / Surf
- Fire Blast / Iron Defence / Flamethrower
Surf can be used over scald with 12 spa evs to guarantee KO on mega blaziken, Iron defence is for bulky mega salamence or can add coverage for ferrothorn. 252hp/100spdef will allow you to live Charizard Y solar beam

OTR Mega Bro (Slowbro-Mega) @ Slowbronite
Ability: Shell Armor
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald / Surf
- Ice Beam
- Fire Blast / Psychic / Flamethrower
Similar to Porygon2 in a sense, OTR aims to just go in with mega bros spa and slow speed under the rooms. You can use psychic for coverage for toxapex, gengar, naganadel, venusaur and kommo-o under rooms.

PhyDef (Suicune) @ Rocky Helmet
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Rest
- Roar
Standard Physically Defensive Suicune with Rocky Helmet.
Other options such as Toxic and Sheer Cold are available in the 3rd and 4th slot.

SpDef (Suicune) @ Aguav Berry
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 36 SpA / 156 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Mirror Coat
- Roar
Specially Defensive Suicune that uses its special bulk to Mirror Coat things like Tapu Lele, Tapu Fini, and Greninja.

Offensive (Suicune) @ Waterium Z
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Scald / Calm Mind
- Sheer Cold / Calm Mind
All-out offensive set that uses a strong Hydro Vortex, potentially even backed up by a Calm Mind.
Calm Mind lets Suicune boost its damage, Sheer Cold is its best way to threaten counters such as Tapu Fini, and Scald threatens burns and is a reliable STAB.

AV (Suicune) @ Leftovers
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 60 HP / 4 Def / 252 SpA / 12 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Sheer Cold
- Mirror Coat
AV Suicune lives even stronger special hits from the likes of Tapu Koko.
As a result, it can afford to invest into Special Attack, applying offensive pressure.

SubCM (Suicune) @ Leftovers
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Icy Wind
- Scald
SubCM Suicune can come in many different spreads. This is a sample spread with a lot of physical Defense.
Calm Mind lets Suicune patch up its Special Defense, and the burn chance allows Suicune to set up an unbreakable Substitute against most physical attackers.

Fast SubCM (Suicune) @ Leftovers
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 140 HP / 4 Def / 100 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Protect / Icy Wind
- Scald
This is another SubCM Suicune spread that aims to be faster than defensive Pokemon to set up unbreakable Substitute, and stall them out with Pressure.
Other spreads, such as investing in more Special Attack, going 252 HP / 252 Spe, and a Bold Suicune that hits a physical benchmark such as 36 Def to let its Substitute always take a Gliscor EQ, and dumping the rest in Speed, are all great options.


B

Chandelure

Dragonite

Heracross (Mega)

Latias

Latias (Mega)

Latios

Magnezone

Muk-A

Pelipper

Politoed

Swampert (Mega)

Tapu Bulu

Xurkitree


B-


Alakazam (Mega)

Blacephalon

Clefable

Empoleon

Kingdra

Marowak-A

Scolipede

Sharpedo

Sharpedo (Mega)

Thundurus-I

Umbreon

Whimsicott


C rank

Aerodactyl (Mega)

Buzzwole

Ditto

Eevee

Gastrodon

Gengar

Milotic

Quagsire

Sableye (Mega)

Shuckle

Stakataka

Vivillon

Wobbuffet
 
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Reserved for our reservation list. Reservations last for 1 week, after the time has passed, anyone may work on contributions for that pokemon you reserved!

Would also like to take this post to dedicate this thread to the people that made this information happen (and continue to work to improve our resources here at smogon!). Thanks a bunch to: Ika, Marilli, and Arctic!
 
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Fast AV Entei
Entei @ Assault Vest
Ability: Pressure
Level: 50
EVs: 68 HP / 92 Atk / 44 Def / 76 SpD / 228 Spe
Adamant Nature
- Sacred Fire
- Bulldoze/Flame Charge
- Stomping Tantrum
- Stone Edge
This is a spread I made and it works fine out speeds ada mimi and lives some important hits. Does lack some bulk though because of the speed

Bulky AV Entei
Entei @ Assault Vest
Ability: Pressure
Level: 50
EVs: 132 HP / 252 Atk / 52 Def / 52 SpD / 20 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Bulldoze
- Flame Charge
This is the one i found in the calc so id put this also in.

Standard 252 Band
Entei @ Choice Band
Ability: Pressure
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Bulldoze/Stomping Tantrum
- Iron Head
 
Lead (Araquanid) @ Focus Sash
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Sticky Web
- Icy Wind
- Mirror Coat

Trick Room (Physical attack) (Araquanid) @ Choice Band / Waterium Z / Assault Vest
Ability: Water Bubble
Level: 50
Ivs: 0 Spe
EVs: 252 HP / 252 Atk / 4 SpD (Waterium Z / Choice Band)
180 HP / 252 Atk / 76 SpD (Assault Vest)
Defensive
252 SpA Life Orb Tapu Koko Thunderbolt vs. 180 HP / 76 SpD Assault Vest Araquanid in Electric Terrain: 120-143 (72.2 - 86.1%) -- guaranteed 2HKO
252 SpA Charizard-Mega-Y Air Slash vs. 180 HP / 76 SpD Assault Vest Araquanid: 74-90 (44.5 - 54.2%) -- 34% chance to 2HKO
252 SpA Aerilate Salamence-Mega Hyper Voice vs. 180 HP / 76 SpD Assault Vest Araquanid: 86-104 (51.8 - 62.6%) -- guaranteed 2HKO
252+ Atk Mimikyu Let's Snuggle Forever vs. 180 HP / 0 Def Araquanid: 150-177 (90.3 - 106.6%) -- 37.5% chance to OHKO

Brave Nature
- Liquidation
- Leech Life / Lunge
- Sleep Talk
- Poison Jab / Mirror Coat

Trick Room (Special Attack) (Araquanid) @ Choice Specs / Waterium Z / Icium Z / Assault Vest
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD (Choice Specs / Waterium Z / Icium Z)
Offensive
252+ SpA Water Bubble Araquanid Surf vs. 4 HP / 0 SpD Tapu Koko: 120-144 (82.1 - 98.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Water Bubble Araquanid Surf vs. 4 HP / 0 SpD Tapu Koko: 182-216 (124.6 - 147.9%) -- guaranteed OHKO
252+ SpA Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Charizard-Mega-X: 110-132 (71.8 - 86.2%) -- guaranteed 2HKO
252+ SpA Water Bubble Araquanid Hydro Vortex (175 BP) vs. 0 HP / 0 SpD Charizard-Mega-X: 212-252 (138.5 - 164.7%) -- guaranteed OHKO
252+ SpA Choice Specs Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Charizard-Mega-X: 164-194 (107.1 - 126.7%) -- guaranteed OHKO
252+ SpA Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 84-100 (54.9 - 65.3%) -- guaranteed 2HKO
252+ SpA Water Bubble Araquanid Hydro Vortex (175 BP) vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 160-192 (104.5 - 125.4%) -- guaranteed OHKO
252+ SpA Choice Specs Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 124-148 (81 - 96.7%) -- guaranteed 2HKO
252+ SpA Araquanid Ice Beam vs. 212 HP / 148 SpD Salamence-Mega: 120-144 (60.9 - 73%) -- guaranteed 2HKO
252+ SpA Araquanid Subzero Slammer (175 BP) vs. 212 HP / 148 SpD Salamence-Mega: 228-272 (115.7 - 138%) -- guaranteed OHKO
252+ SpA Choice Specs Araquanid Ice Beam vs. 212 HP / 148 SpD Salamence-Mega: 180-212 (91.3 - 107.6%) -- 37.5% chance to OHKO
252+ SpA Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Metagross-Mega: 90-108 (58 - 69.6%) -- guaranteed 2HKO
252+ SpA Water Bubble Araquanid Hydro Vortex (175 BP) vs. 0 HP / 0 SpD Metagross-Mega: 170-204 (109.6 - 131.6%) -- guaranteed OHKO

252+ SpA Choice Specs Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Metagross-Mega: 134-158 (86.4 - 101.9%) -- 12.5% chance to OHKO

180 HP / 252 SpA / 76 SpD (Assault Vest)
Defensive
252 SpA Life Orb Tapu Koko Thunderbolt vs. 180 HP / 76 SpD Assault Vest Araquanid in Electric Terrain: 120-143 (72.2 - 86.1%) -- guaranteed 2HKO
252 SpA Charizard-Mega-Y Air Slash vs. 180 HP / 76 SpD Assault Vest Araquanid: 74-90 (44.5 - 54.2%) -- 34% chance to 2HKO
252 SpA Aerilate Salamence-Mega Hyper Voice vs. 180 HP / 76 SpD Assault Vest Araquanid: 86-104 (51.8 - 62.6%) -- guaranteed 2HKO
252+ Atk Mimikyu Let's Snuggle Forever vs. 180 HP / 0 Def Araquanid: 150-177 (90.3 - 106.6%) -- 37.5% chance to OHKO

Quiet Nature
IVs: 0 Atk / 0 Spe
- Surf / Scald
- Ice Beam
- Sleep Talk / Mirror Coat
- Hidden Power [Fire]

Offensive (Araquanid) @ Waterium Z / Choice Band / Assault Vest
Ability: Water Bubble
Level: 50
EVs: 252 HP / 148 Atk / 68 Def / 28 SpD / 12 Spe (Waterium Z / Choice Band)
Defensive
252+ Atk Mimikyu Let's Snuggle Forever vs. 252 HP / 68 Def Araquanid: 138-163 (78.8 - 93.1%) -- guaranteed 2HKO
252+ Atk Landorus-Therian Rock Slide vs. 252 HP / 68 Def Araquanid: 102-120 (58.2 - 68.5%) -- guaranteed 2HKO
4 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 68 Def Araquanid: 86-101 (49.1 - 57.7%) -- 93.8% chance to 2HKO
252 Atk Protean Greninja Rock Slide vs. 252 HP / 68 Def Araquanid: 104-126 (59.4 - 72%) -- guaranteed 2HKO
252+ Atk Tough Claws Charizard-Mega-X Outrage vs. 252 HP / 68 Def Araquanid: 145-172 (82.8 - 98.2%) -- guaranteed 2HKO
252+ Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 252 HP / 68 Def Araquanid: 124-146 (70.8 - 83.4%) -- guaranteed 2HKO
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 40 SpD Araquanid in Electric Terrain: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 252 HP / 28 SpD Araquanid in Psychic Terrain: 99-117 (56.5 - 66.8%) -- guaranteed 2HKO
252 Atk Tough Claws Metagross-Mega Zen Headbutt vs. 252 HP / 68 Def Araquanid in Psychic Terrain: 144-171 (82.2 - 97.7%) -- guaranteed 2HKO
252 Atk Tough Claws Metagross-Mega Thunder Punch vs. 252 HP / 68 Def Araquanid: 122-144 (69.7 - 82.2%) -- guaranteed 2HKO
252 Atk Garchomp Outrage vs. 252 HP / 68 Def Araquanid: 102-121 (58.2 - 69.1%) -- guaranteed 2HKO

252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 68 Def Araquanid: 160-190 (91.4 - 108.5%) -- 50% chance to OHKO
Offensive
148+ Atk Water Bubble Araquanid Liquidation vs. 4 HP / 0 Def Mimikyu: 116-138 (88.5 - 105.3%) -- 31.3% chance to OHKO
148+ Atk Water Bubble Araquanid Liquidation vs. 4 HP / 0 Def Mimikyu: 116-138 (88.5 - 105.3%) -- guaranteed OHKO after Stealth Rock
148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 4 HP / 0 Def Mimikyu: 216-254 (164.8 - 193.8%) -- guaranteed OHKO
-1 148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 236 HP / 244+ Def Landorus-Therian: 184-220 (94.8 - 113.4%) -- 68.8% chance to OHKO
148+ Atk Water Bubble Araquanid Liquidation vs. 236 HP / 244+ Def Landorus-Therian: 148-180 (76.2 - 92.7%) -- guaranteed 2HKO
148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 236 HP / 244+ Def Landorus-Therian: 280-336 (144.3 - 173.1%) -- guaranteed OHKO
148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 0 HP / 4 Def Charizard-Mega-X: 164-194 (107.1 - 126.7%) -- guaranteed OHKO
148+ Atk Water Bubble Araquanid Liquidation vs. 0 HP / 4 Def Charizard-Mega-Y in Sun: 112-136 (73.2 - 88.8%) -- guaranteed 2HKO
148+ Atk Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Hippowdon: 124-148 (57.6 - 68.8%) -- guaranteed 2HKO
148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 252 HP / 252+ Def Hippowdon: 232-276 (107.9 - 128.3%) -- guaranteed OHKO
148+ Atk Water Bubble Araquanid Liquidation vs. 4 HP / 0 Def Tapu Lele: 120-144 (82.1 - 98.6%) -- guaranteed 2HKO
148+ Atk Water Bubble Araquanid Liquidation vs. 4 HP / 0 Def Tapu Koko: 110-132 (75.3 - 90.4%) -- guaranteed 2HKO
148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 0 HP / 4 Def Metagross-Mega: 126-150 (81.2 - 96.7%) -- guaranteed 2HKO
148+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 4 HP / 0 Def Garchomp: 186-222 (101 - 120.6%) -- guaranteed OHKO

EVs: 180 HP / 252 Atk / 76 SpD (Assault Vest)
Defensive
252 SpA Life Orb Tapu Koko Thunderbolt vs. 180 HP / 76 SpD Assault Vest Araquanid in Electric Terrain: 120-143 (72.2 - 86.1%) -- guaranteed 2HKO
252 SpA Charizard-Mega-Y Air Slash vs. 180 HP / 76 SpD Assault Vest Araquanid: 74-90 (44.5 - 54.2%) -- 34% chance to 2HKO
252 SpA Aerilate Salamence-Mega Hyper Voice vs. 180 HP / 76 SpD Assault Vest Araquanid: 86-104 (51.8 - 62.6%) -- guaranteed 2HKO
252+ Atk Mimikyu Let's Snuggle Forever vs. 180 HP / 0 Def Araquanid: 150-177 (90.3 - 106.6%) -- 37.5% chance to OHKO

Adamant Nature
- Liquidation
- Sticky Web
- Leech Life / Lunge / Poison Jab
- Mirror Coat
 
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Lead
Araquanid @ Focus Sash
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Sticky Web
- Icy Wind
- Mirror Coat

Trick Room Physical attack
Araquanid @ Choice Band / Waterium Z / Assault Vest
Ability: Water Bubble
Level: 50
Ivs: 0 Spe
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Liquidation
- Leech Life / Lunge
- Sleep Talk/Mirror Coat
- Poison Jab / Mirror Coat

Trick Room Special Attack
Araquanid @ Waterium Z / Icium Z/ Choice Specs
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Surf / Scald
- Ice Beam
- Sleep Talk / Mirror Coat
- Hidden Power [Fire]

Offensive
Araquanid @ Waterium Z / Choice Band / Assault Vest
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Sticky Web/Poison Jab
- Leech Life / Lunge / Poison Jab
- Mirror Coat
I did not put the changes i made in bold to keep the copy and paste ability, just some minor changes like giving Araquanid an option over Sticky Web just in case someone wanted to use Assault Vest or changing slash order and removing icy wind from the Tr one.
 
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Entei has been accepted.

For Araquanid, I think the EVs can probably be optimized a bit better on some of the sets, in order to live specific threats. For example, I think there are several physical attackers you could optimize def EVs to live. Get me some changes and I'll add to the compendium
 
Entei has been accepted.

For Araquanid, I think the EVs can probably be optimized a bit better on some of the sets, in order to live specific threats. For example, I think there are several physical attackers you could optimize def EVs to live. Get me some changes and I'll add to the compendium
updated sets :)

Edit -
when Araquanid is approved to appear on the list, I want to be in charge of Incineroar (Fun fact I am the one who proposed it to appear on the viability list)
 
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Well, until Araquanid appears, I leave you with these sets of Incineroar and a question, why does the set "Attacking Mimi" Mimikyu have the nature Timid and not Jolly?

Assault Vest
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 244 HP / 240 Atk / 12 Def / 12 SpD
Adamant Nature
- Flare Blitz
- Knock Off
- U-turn
- Earthquake
16% 2HKO from Jolly MegaGross -1 Earthquake, survive Adamant neutral Z-Move MimikyumZ and neutral Play Rough always 3HKO, Waterfall from Jolly MegaGyara neutral 2HKO, Moonblast Modest Lele 3HKO, Greninja Life Orb Hydro Pump 2HKO, -1 Adamant Landorus Earthquake 2HKO, etc
Defensively endures much more hits (Mons as both Charizard, Gengar, Aura Sphere MegaLucario, etc), which had scored in a list of defensive and offensive calculations that I lost :(
Offensively you can take care of many of the things mentioned in the part defesive and not mentioned, well if you are interested and the damage calculator works well I invite you to check the offensive potential of Incineroar, in this set mention the things that I remember from memory

Offensive
Incineroar @ Incinium Z
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Jolly Nature
- Flame Charge
- Darkest Lariat
- Thunder Punch / Low Kick
- Swords Dance
Flame Charge to gain speed +1 exceeds mons lower speed of 181 Thunder Punch is to surprise Bulky Water as Fini or Pex Incinum Z is to give the maximum power in a hit and Sword Dance to increase your attack (believe me you will need it) Low Kick can enter for Tytar, Snorlax and Porygon2

Baton Pass Recipient
Incineroar (M) @ Weakness Policy
Ability: Intimidate
Level: 50
EVs: 244 HP / 20 Atk / 4 SpD / 236 Spe
Adamant Nature
- Flame Charge
- Power Trip
- Bulk Up
- Drain Punch
Well the idea of this set is more oriented to teams of Baton Pass, out of these this set is difficult to make it work. +2 wins in speed to Adamant Scarf Lando and +2 Def receives 3HKO from Earthquake -1
 
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Well, until Araquanid appears, I leave you with these sets of Incineroar and a question, why does the set "Attacking Mimi" Mimikyu have the nature Timid and not Jolly?
Lol its a mistype thanks for pointing it out. Also can you do me a favor and spoiler your posts? I would do it for you but I'm not a mod unfortunately. Put an additional spoiler within for your calcs. Thanks and I'll update this weekend after my finals are over!
 
Ika with some herculean work right now, and thanks to Psycho Fox those sets look a lot better! Just updated the thread, added in Kartana from myself as well.
I realized that the Araquanid sets are not up to date and Mimikyu still has the option of Timid in Mimi Attack set
 
Manectric-Mega @ Manectite
Ability: Lightning Rod
Level: 50
EVs: 44 HP / 4 Def / 188 SpA / 52 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Toxic / Protect

This set is from the YouTube user "7th Gen Battle Spot"
Toxic is mainly for walls like Porygon2 and Hippowdon, VSwitch is for momentum and Overheat is for weak X4 on fire.
This spread is to resist many things to -1 in attack for example "-1 252+ Atk Salamence-Mega Earthquake vs. 44 HP / 4 Def Manectric-Mega: 108-128 (71.5 - 84.7%) - guaranteed 2HKO", offensively causes almost the same damage as the 252 Sp. Atk.

They are the same sets that I published a long time ago, they are simply ordered and ready to be added, because the ones that are now are the first ones that I publish that are not as complete as these.

Lead
Araquanid @ Focus Sash
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Sticky Web
- Icy Wind
- Mirror Coat

Trick Room (Physical attack)
Araquanid @ Choice Band / Waterium Z / Assault Vest
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe
Brave Nature
- Liquidation
- Leech Life / Lunge
- Sleep Talk
- Poison Jab

Trick Room (Special Attack)
Araquanid @ Choice Specs / Waterium Z / Icium Z / Assault Vest
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Surf / Scald
- Ice Beam
- Sleep Talk
- Hidden Power [Fire]

Offensive
Araquanid @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 252 HP / 148 Atk / 68 Def / 28 SpD / 12 Spe
Adamant Nature
- Liquidation
- Sticky Web
- Leech Life / Lunge / Poison Jab
- Mirror Coat

Assault Vest
Araquanid @ Assault Vest
Ability: Water Bubble
Level: 50
EVs: 180 HP / 252 Atk / 76 SpD
Adamant Nature
- Liquidation
- Leech Life / Lunge
- Poison Jab
- Mirror Coat

I realized that the Assault Vest set had EVS "dead" and here I leave the updated set

Assault Vest
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 244 HP / 236 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Knock Off
- U-turn
- Earthquake

Dual Screens
Espeon @ Light Clay
Ability: Magic Bounce
Level: 50
EVs: 236 HP / 44 Def / 4 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Psychic
- Yawn

Baton Pass Recipient
Espeon @ Kee Berry / Sitrus Berry / Mago Berry
Ability: Magic Bounce
Level: 50
EVs: 244 HP / 220 Def / 4 SpA / 4 SpD / 36 Spe
Bold Nature
- Stored Power
- Dazzling Gleam / Hidden Power Fighting
- Substitute / Calm Mind
- Morning Sun

Calm Mind
Espeon @ Psychium Z
Ability: Magic Bounce
Level: 50
EVs: 4 HP / 4 Def / 212 SpA / 60 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Dazzling Gleam
- Morning Sun / Psyshock / Future Sight

Choice Attacker
Espeon @ Choice Scarf / Choice Specs
Ability: Magic Bounce
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psychic / Psyshock
- Dazzling Gleam
- Grass Knot / Shadow Ball / Hidden Power Ice

Rhyperior @ Assault Vest
Ability: Solid Rock
Level: 50
EVs: 188 HP / 236 Atk / 84 Def
Adamant Nature
- Earthquake
- Rock Blast
- Ice Punch
- Horn Drill

RBlast for Mimikyu, defensively resists for example "252+ Atk Salamence-Mega Earthquake vs. 188 HP / 84 Def Solid Rock Rhyperior: 76-91 (35.5 - 42.5%) - guaranteed 3HKO"

Fast Offensive
Rhyperior @ Rockium Z / Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Polish
- Rock Wrecker / Stone Edge
- Fire Punch

Jolly is to beat Tapu Koko in speed

Curse
Rhyperior (M) @ Figy Berry
Ability: Solid Rock
Level: 50
EVs: 252 HP / 84 Atk / 172 Def
Adamant Nature
- Earthquake
- Rock Blast
- Fire Punch
- Curse
 
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