Yo what up guys. It's CutForBiebarel back again. I got sick of playing stall, so I decided to mix it up and start laddering with some balance. My homie xastify had a solid core, and after playing around with a 6th poke a bit, I came up with what I believe to be a vastly underused threat. I threw him on and the result was:
BUG AND BERD
A really standard balance team that is good nonetheless.
This team took me to rank 1 and 1650 elo, but I can't figure out how to upload the screenshot so you will have to take my word for it.
Anyways, on to the team.
Blind Berd (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 Def/ 252 Spe
Timid Nature
- Roost
- Fire Blast
- Hurricane
- Hidden Power [Grass]
Part 1 of the epic wallbreaker duo of Bug and Berd. Blind Berd is the king of RU, hitting like a truck into most bulky pokes. It can outspeed most everything, and is walled really only by slowking, jellicent, regirock, and cresselia. He is the center of the team, and most of the time the play focuses on getting him in unhampered by rocks and attacks to do some serious damage to the other team.
SlayerOfLawns (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Leaf Storm
The odd one out on the team. He doesn't really fit into either predefined core, but still does a lot for the team. He is great for revenge killing fast threats, a solid send in against annoying water types like jellicent and clawitzer. Furthermore, trick is very useful in breaking stall. Oftentimes he can clean up late game with tbolt spam. He has uses against every team, and every playstyle. Plus volt switching can often allow one of the heavy hitters to get in and go to work. Extremely versatile.
TeamPlayer (Cobalion) @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Taunt
- Close Combat
- Volt Switch
- Stealth Rock
Man I love this thing. It is the first member of the cobalion/gligar/slowking core that I love to run on stall, and is very useful. IMO cobal is the best lead in RU atm, as he can taunt annoying HO leads, get up rocks, and prevent the opponent from getting up rocks, making it easier for moltres to get to work. Furthermore, his high speeds make him an excellent revenge killer, and his typing and ability make him great knock off fodder, to preserve the eviolite on gligar. Volt switch builds on to the volt turn core, and can again help one of the nukes get in to wreak havoc.
WallerOfAll (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Roost
- Defog
If I had to choose the best pokemon in the RU tier, I would probably say gligar. It walls so many physical threats, can defog again and again, and u turn is fantastic for gaining momentum on the team. It is the second member of the cobal-glig-king core, and is the primary physical wall, typing fantastically well with slowking. As the most reliable hazard remover in RU, gligar is extremely well suited to get rid of those pesky stealth rocks to help moltres, and, in conjunction with taunt cobal, the vast majority of games I am able to prevent my opponent from getting up any long-lasting hazards at all.
WallerOfFires (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 240 SpA / 16 Spe
Modest Nature
- Scald
- Psyshock
- Dragon Tail
- Fire Blast
Such a crucial poke. Slowking is a great pivot switch, coming in again and again to sponge up hits from all types of special threats. It is ideal for scouting against all kinds of threats, and is the best wall against moltres/delphox, hence the name. It completes the aforementioned bulky core, and pairs quite well with gligar to be able to fend off threats of any nature. Speed allows it to countercreep escav and hit it hard with fireblast.
WRECKINGBALL (Escavalier) @ Choice Band
Ability: Overcoat
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Pursuit
- Megahorn
- Iron Head
- Knock Off
This thing is amazing. It is the second wallbreaker in the Bug and Berd core, and shreks anything not named cobalion/gligar. It hits like a truck with megahorn. Oftentimes in a game it will nab a kill every time it is switched in. The truly amazing thing is that is bops basically all of moltres checks. The speed investment allows it to outrun and pursuit trap slowking. It crushes regirock and cress, and knock off ohkos jelli as long as it doesn't get burnt. It pokes holes in the opposing team, allowing moltres/rotom to come in and clean up. It also is the primary check to bulky set uppsychics, ohkoing every single one that tries any of its nasty set up antics. It can OHKO cresselia people. That is absurd.
Anyways, I actually have no replays with this team at all. So.....
To the threats list!
Jellicent-> This thing is pretty annoying. It walls moltres and carries will-o-wisp quite commonly, burning escav. Rotom-c is the best check, as trick cripples it and tbolt does a hefty chunk. Slowking also does around 45 percent with psyshock, so it can hit jelli pretty hard in the belly.
Sigilyph-> The cm and cp threats are both pretty big threats, as they are able to deal with escav (heatwave/psychoshift). However, I have not seen one of these on the ladder yet, but rotom can hit it hard with tbolt and always trick it a scarf as a last resort. If it is cp cobal can taunt it and then volt switch into escav who can bop it hard. But yeah this thing is a massive threat.
Fletchinder-> I swear this thing is a threat to most every team. Keeping rocks up with pressure is a must. It is important to not give it a free switch in. Escav, even burnt, can hit it really hard, since it has no bulk. I cannot stress enough how important it is to keep rocks up and to never give it a free switch in, or else it bops this team.
Virizion-> Again tricking it with rotom-c is probably the best bet, to lock it into a single attack and make it revenge killable. Gligar can switch in and u turn to cobal who can win speed tie if real (real).
Anyways leave your thoughts on the team. It is a bit standard, and can be a tad weak to some set up pokes, but I have had great success with it. If you have any ideas for improvements, please post them below. All help is welcome :].
BUG AND BERD
A really standard balance team that is good nonetheless.
This team took me to rank 1 and 1650 elo, but I can't figure out how to upload the screenshot so you will have to take my word for it.
Anyways, on to the team.
Blind Berd (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 Def/ 252 Spe
Timid Nature
- Roost
- Fire Blast
- Hurricane
- Hidden Power [Grass]
Part 1 of the epic wallbreaker duo of Bug and Berd. Blind Berd is the king of RU, hitting like a truck into most bulky pokes. It can outspeed most everything, and is walled really only by slowking, jellicent, regirock, and cresselia. He is the center of the team, and most of the time the play focuses on getting him in unhampered by rocks and attacks to do some serious damage to the other team.
SlayerOfLawns (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Leaf Storm
The odd one out on the team. He doesn't really fit into either predefined core, but still does a lot for the team. He is great for revenge killing fast threats, a solid send in against annoying water types like jellicent and clawitzer. Furthermore, trick is very useful in breaking stall. Oftentimes he can clean up late game with tbolt spam. He has uses against every team, and every playstyle. Plus volt switching can often allow one of the heavy hitters to get in and go to work. Extremely versatile.
TeamPlayer (Cobalion) @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Taunt
- Close Combat
- Volt Switch
- Stealth Rock
Man I love this thing. It is the first member of the cobalion/gligar/slowking core that I love to run on stall, and is very useful. IMO cobal is the best lead in RU atm, as he can taunt annoying HO leads, get up rocks, and prevent the opponent from getting up rocks, making it easier for moltres to get to work. Furthermore, his high speeds make him an excellent revenge killer, and his typing and ability make him great knock off fodder, to preserve the eviolite on gligar. Volt switch builds on to the volt turn core, and can again help one of the nukes get in to wreak havoc.
WallerOfAll (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Roost
- Defog
If I had to choose the best pokemon in the RU tier, I would probably say gligar. It walls so many physical threats, can defog again and again, and u turn is fantastic for gaining momentum on the team. It is the second member of the cobal-glig-king core, and is the primary physical wall, typing fantastically well with slowking. As the most reliable hazard remover in RU, gligar is extremely well suited to get rid of those pesky stealth rocks to help moltres, and, in conjunction with taunt cobal, the vast majority of games I am able to prevent my opponent from getting up any long-lasting hazards at all.
WallerOfFires (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 240 SpA / 16 Spe
Modest Nature
- Scald
- Psyshock
- Dragon Tail
- Fire Blast
Such a crucial poke. Slowking is a great pivot switch, coming in again and again to sponge up hits from all types of special threats. It is ideal for scouting against all kinds of threats, and is the best wall against moltres/delphox, hence the name. It completes the aforementioned bulky core, and pairs quite well with gligar to be able to fend off threats of any nature. Speed allows it to countercreep escav and hit it hard with fireblast.
WRECKINGBALL (Escavalier) @ Choice Band
Ability: Overcoat
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Pursuit
- Megahorn
- Iron Head
- Knock Off
This thing is amazing. It is the second wallbreaker in the Bug and Berd core, and shreks anything not named cobalion/gligar. It hits like a truck with megahorn. Oftentimes in a game it will nab a kill every time it is switched in. The truly amazing thing is that is bops basically all of moltres checks. The speed investment allows it to outrun and pursuit trap slowking. It crushes regirock and cress, and knock off ohkos jelli as long as it doesn't get burnt. It pokes holes in the opposing team, allowing moltres/rotom to come in and clean up. It also is the primary check to bulky set uppsychics, ohkoing every single one that tries any of its nasty set up antics. It can OHKO cresselia people. That is absurd.
Anyways, I actually have no replays with this team at all. So.....
To the threats list!
Jellicent-> This thing is pretty annoying. It walls moltres and carries will-o-wisp quite commonly, burning escav. Rotom-c is the best check, as trick cripples it and tbolt does a hefty chunk. Slowking also does around 45 percent with psyshock, so it can hit jelli pretty hard in the belly.
Sigilyph-> The cm and cp threats are both pretty big threats, as they are able to deal with escav (heatwave/psychoshift). However, I have not seen one of these on the ladder yet, but rotom can hit it hard with tbolt and always trick it a scarf as a last resort. If it is cp cobal can taunt it and then volt switch into escav who can bop it hard. But yeah this thing is a massive threat.
Fletchinder-> I swear this thing is a threat to most every team. Keeping rocks up with pressure is a must. It is important to not give it a free switch in. Escav, even burnt, can hit it really hard, since it has no bulk. I cannot stress enough how important it is to keep rocks up and to never give it a free switch in, or else it bops this team.
Virizion-> Again tricking it with rotom-c is probably the best bet, to lock it into a single attack and make it revenge killable. Gligar can switch in and u turn to cobal who can win speed tie if real (real).
Blind Berd (Moltres) @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Fire Blast
- Hurricane
- Hidden Power [Grass]
SlayerOfLawns (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Leaf Storm
TeamPlayer (Cobalion) @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Taunt
- Close Combat
- Volt Switch
- Stealth Rock
WallerOfAll (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Roost
- Defog
WallerOfFires (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Scald
- Psyshock
- Dragon Tail
- Fire Blast
WRECKINGBALL (Escavalier) @ Choice Band
Ability: Overcoat
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Pursuit
- Megahorn
- Iron Head
- Knock Off
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Fire Blast
- Hurricane
- Hidden Power [Grass]
SlayerOfLawns (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Leaf Storm
TeamPlayer (Cobalion) @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Taunt
- Close Combat
- Volt Switch
- Stealth Rock
WallerOfAll (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Roost
- Defog
WallerOfFires (Slowking) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Scald
- Psyshock
- Dragon Tail
- Fire Blast
WRECKINGBALL (Escavalier) @ Choice Band
Ability: Overcoat
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Pursuit
- Megahorn
- Iron Head
- Knock Off
Anyways leave your thoughts on the team. It is a bit standard, and can be a tad weak to some set up pokes, but I have had great success with it. If you have any ideas for improvements, please post them below. All help is welcome :].
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