Open Challenge
2vs2 doubles
DQ: 2 days
0 Recoveries/5 Chills
Arena:
Johto's National Park during the Bug Catching Contest. There is a fountain in the middle, some grass surrounding (tall grass north and a shorter one south) and Trees around the whole thing. Or you can just check: http://archives.bulbagarden.net/media/upload/6/60/HGSS_National_Park.png .
Every round 2 20hp bug pokemon will appear according to the folllowing percentage: 20% for caterpie/weedle to appear; 10% for Metapod/Kakuna/Venonat/Paras to appear and 5% for Butterfree/Beedrill/Scyther/Pinsir to appear. They won't attack you unless you attack them.
If you manage to defeat any of them, you will receive a prize consisting in a special potion to restore 20/30/40hp from a pokemon of your choice (does not take an action). The amount of hp restored will depend on the pokemon defeated (20 for caterpie/weedle, 30 for Metapod/Kakuna/Venonat/Paras and 40 for Scyther/Pinsir/Butterfree/Beedrill).
I shuckles my hero accept.
items=no
abillitys=one
switch=okay
Eevee [Undine] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) [LOCKED] This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Stats:
HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: ***
Spe: 46 (55 x 0.85)
EC: 2/6
MC: 2
DC: 2/5
Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-attack (*)
Growl (*)
Quick Attack (*)
Yawn (*)
Tickle (*)
Charm (*)
Dig (*)
Swift (*)
Shadow Ball (*)
Monohm [Thor] (Male)
Nature: Quiet (+Spa, -Spe, +5% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): [LOCKED](Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 51 (60 x 0.85v) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Hydro Pump
Magnet Rise
Heal Bell
Thunderbolt
Flamethrower
Dragon Pulse
Gible(*) [Chomp] (Male)
Nature: Naughty
Type:
Dragon/Ground:
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Gible
HP: 90
Atk: Rank 4 (added +1 due to naughty)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-1)
Spe: 42
EC:2/6
MC:2
DC:1/5
Abilities:
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin:
(DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Larvitar(*) [Rocky] (Male)
Nature: Adamant
Type:
Rock/Ground:
Rock STAB;
Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB;
Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Larvitar
HP: 90
Atk: Rank 4 (added +1 due to adament)
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 41
EC:1/6
MC:1
DC:1/5
Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil:
(DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)
Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)
Crunch
Frosty releases
Shuckle releases and orders
Frosty orders
I ref (or at least try to)
Frosty orders
Shuckle orders
I ref (or at least try to)
Shuckle
Frosty
Me
Frosty
Shuckle
Me
etc.
You get it. Now let's get this going already.