Introduction:
Hello GUYS, Im T3aFalGa3 and this is my fourth RTM and competitive OU team ever so I'd really love if you could give some tips to me. Please forgive me English errors ,It's not my first language.
I build this team around my favorite mega and pokemon of all time, yes, Mega Scizor. I think that MScizor is pretty good at OU and one of the strongest pokemon at the moment, So i made a team with the objective supporting him. But i also want to use the other pokemon at full extent,
So i used as other membre of the team, TTar Exca sand Offense combo. Mega Scizor work pretty well with TTar Exca in the sand + other offensive pokemons like Calm Mind Clefable, Assault Vest Raikou and Greninja.
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The Team:
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Pursuit
- Ice Beam
- Earthquake
Tyranitar, hazards suicide lead, Lead Tyranitar is great as not only does it reliably gets up rocks to provide offensive pressure, , it also used to also provide Sand support for Excadrill, and Excadrill under Sand is just a complete monster.
Pursuit allows Tyranitar to checkmate Gengar, Starmie, Latias, and Latios, hitting them before they can retaliate. Earthquake is very important for hitting Aegislash, Lucario, Heatran, Bisharp, and Excadrill harder than any other move does. Ice Beam provides Tyranitar with a important coverage move to hit some of its common checks and counters really hard, such as Landorus-T, Gliscor, and Garchomp, as well as deal solid damage to Hippowdon.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Excadrill, Sand Rush,Jolly Nature is used to ensure that Excadrill at least Speed ties with opposing Sand Rush Excadrill and outspeeds max Speed base 80 Speed Pokemon outside of sand.
The Speed gained from Sand Rush significantly improves Excadrill's offensive presence, improving its ability to revenge kill or possibly even sweep. Earthquake hits hard, it is capable of taking down most Pokemon in a single strike. Iron Head is a handy coverage move that's useful for damaging most Ground-type resists and is extremely effective against Fairy-types. Rock Slide grants coverage against specific Pokemon immune to Ground-type moves that take little damage from Iron Head, such as Flying-types like Thundurus and Talonflame. Rapid Spin can provide the team with semi-consistent anti-entry hazard support in addition to functioning as a top-notch attacker/revenge killer.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled
Clefable, Magic Guard + Calm Mind, The key to this set's success is Magic Guard. With this ability, Clefable is completely uninhibited by status moves, allowing it to boost in the face of weak walls such as Chansey and Quagsire. In light of other possibilities, Clefable is able to use Magic Guard in tandem with Soft-Boiled.
Calm Mind bolsters Clefable's special stats, allowing it to both withstand special attacks with greater ease as well as dish out moderately strong attacks of its own after a few boosts. Moonblast is a must with any Clefable really, as it is its most reliable STAB move. Some key benchmarks to keep note of is that Clefable must have two boosts to OHKO Latias, Assault Vest Conkeldurr, and Mandibuzz. Soft-Boiled is absolutely necessary to keep replenishing Clefable's health in between setup. Flamethrower does well in damaging most Steel-types; for instance, after a single boost, it OHKOes Mega Scizor, Ferrothorn, and Skarmory.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou, Assault Vest, The EVs provide enough Speed to outrun Thundurus and give Raikou a good enough damage output, with the rest in Special Defense to get a bit more special bulk out of the Assault Vest.
Thunderbolt is Raikou's reliable STAB; it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus, Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. Shadow Ball for 2HKOing Latios.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Fire]
- Extrasensory
- Ice Beam
Greninja, All-Out Attacker, Hydro Pump is the most powerful special attack that Greninja can opt to run outside of Hyper Beam, benefits from great coverage, and should be used against bulkier targets in general. Ice Beam is essential for this set, as it provides coverage against Grass- and Dragon-types, and also operates as Greninja's main "STAB" move if Hydro Pump's inaccuracy is too risky. Extrasensory is nearly a requirement, as it allows Greninja to heavily damage Mega Venusaur and Keldeo, two of the most common defensive and offensive threats in the metagame, respectively. It also hits several other important counters, including Tentacruel and Conkeldurr. Hidden Power Fire can be used to reliably hit an important list of targets, especially Ferrothorn, specially defensive Scizor, and Forretress.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 44 Atk / 248 HP / 100 SpD / 116 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
The main Star, Bulky swords dance, The EVs purpose is to allow Scizor to set up on specific threats. 248 HP EV investment makes Scizor as bulky as possible and reduces Stealth Rock damage, while 116 Defense EVs and 100 Special Defense EVs prevent Scizor from being 2HKOed by anything weaker than Adamant Landorus-T's Earthquake and Aegislash's Shadow Ball, respectively.
Swords Dance allows Scizor to easily sweep teams, and thanks to this set's focus on bulk, it will have ample opportunities to set up. Roost allows Scizor to set up on anything that cannot 2HKO it, such as Garchomp without Fire Blast and Excadrill, and prevents Scizor from being worn down before it can sweep. Bullet Punch is Scizor's main attacking move, packing an effective 60 Base Power thanks to Technician and making up for Scizor's uninvested Speed. Knock Off allows Scizor to get a solid hit on many Pokemon that resist Bullet Punch, such as Rotom-W, and can also be of use to cripple common switch-ins such as Heatran.
The Team:
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Pursuit
- Ice Beam
- Earthquake
Tyranitar, hazards suicide lead, Lead Tyranitar is great as not only does it reliably gets up rocks to provide offensive pressure, , it also used to also provide Sand support for Excadrill, and Excadrill under Sand is just a complete monster.
Pursuit allows Tyranitar to checkmate Gengar, Starmie, Latias, and Latios, hitting them before they can retaliate. Earthquake is very important for hitting Aegislash, Lucario, Heatran, Bisharp, and Excadrill harder than any other move does. Ice Beam provides Tyranitar with a important coverage move to hit some of its common checks and counters really hard, such as Landorus-T, Gliscor, and Garchomp, as well as deal solid damage to Hippowdon.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Excadrill, Sand Rush,
The Speed gained from Sand Rush significantly improves Excadrill's offensive presence, improving its ability to revenge kill or possibly even sweep. Earthquake hits hard, it is capable of taking down most Pokemon in a single strike. Iron Head is a handy coverage move that's useful for damaging most Ground-type resists and is extremely effective against Fairy-types. Rock Slide grants coverage against specific Pokemon immune to Ground-type moves that take little damage from Iron Head, such as Flying-types like Thundurus and Talonflame. Rapid Spin can provide the team with semi-consistent anti-entry hazard support in addition to functioning as a top-notch attacker/revenge killer.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled
Clefable, Magic Guard + Calm Mind, The key to this set's success is Magic Guard. With this ability, Clefable is completely uninhibited by status moves, allowing it to boost in the face of weak walls such as Chansey and Quagsire. In light of other possibilities, Clefable is able to use Magic Guard in tandem with Soft-Boiled.
Calm Mind bolsters Clefable's special stats, allowing it to both withstand special attacks with greater ease as well as dish out moderately strong attacks of its own after a few boosts. Moonblast is a must with any Clefable really, as it is its most reliable STAB move. Some key benchmarks to keep note of is that Clefable must have two boosts to OHKO Latias, Assault Vest Conkeldurr, and Mandibuzz. Soft-Boiled is absolutely necessary to keep replenishing Clefable's health in between setup. Flamethrower does well in damaging most Steel-types; for instance, after a single boost, it OHKOes Mega Scizor, Ferrothorn, and Skarmory.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou, Assault Vest, The EVs provide enough Speed to outrun Thundurus and give Raikou a good enough damage output, with the rest in Special Defense to get a bit more special bulk out of the Assault Vest.
Thunderbolt is Raikou's reliable STAB; it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus, Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. Shadow Ball for 2HKOing Latios.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Fire]
- Extrasensory
- Ice Beam
Greninja, All-Out Attacker, Hydro Pump is the most powerful special attack that Greninja can opt to run outside of Hyper Beam, benefits from great coverage, and should be used against bulkier targets in general. Ice Beam is essential for this set, as it provides coverage against Grass- and Dragon-types, and also operates as Greninja's main "STAB" move if Hydro Pump's inaccuracy is too risky. Extrasensory is nearly a requirement, as it allows Greninja to heavily damage Mega Venusaur and Keldeo, two of the most common defensive and offensive threats in the metagame, respectively. It also hits several other important counters, including Tentacruel and Conkeldurr. Hidden Power Fire can be used to reliably hit an important list of targets, especially Ferrothorn, specially defensive Scizor, and Forretress.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 44 Atk / 248 HP / 100 SpD / 116 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost
The main Star, Bulky swords dance, The EVs purpose is to allow Scizor to set up on specific threats. 248 HP EV investment makes Scizor as bulky as possible and reduces Stealth Rock damage, while 116 Defense EVs and 100 Special Defense EVs prevent Scizor from being 2HKOed by anything weaker than Adamant Landorus-T's Earthquake and Aegislash's Shadow Ball, respectively.
Swords Dance allows Scizor to easily sweep teams, and thanks to this set's focus on bulk, it will have ample opportunities to set up. Roost allows Scizor to set up on anything that cannot 2HKO it, such as Garchomp without Fire Blast and Excadrill, and prevents Scizor from being worn down before it can sweep. Bullet Punch is Scizor's main attacking move, packing an effective 60 Base Power thanks to Technician and making up for Scizor's uninvested Speed. Knock Off allows Scizor to get a solid hit on many Pokemon that resist Bullet Punch, such as Rotom-W, and can also be of use to cripple common switch-ins such as Heatran.
Threat List:
- Stall Teams.
So this was my team, hope you leave suggestions on what I should remove/add/do. I'd love you to help me. Thanks for reading and Good Luck to all of you.
Thanks for Reading, Please Leave Suggestions!
Change Log:
-Tyranitar's nature changed from Jolly to Naive.
-Tyranitar' Ice Punch changed to Ice Beam.
-Excadrill's nature changed from Jolly to adamant.
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