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Bug Reports v3 [READ ORIGINAL POST before posting]

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Upon using G-Max Volcalith, I believe I noticed two bugs about it. First every turn it hits for 1/8 instead of 1/6 of the opponents' HP, and second it seemed to only do damage for 3 turns, instead of 4. While the 1/8 is the amount listed on PSdex, that is not the number elsewhere on the internet, and just to make sure, a friend and I saw the 1/6 number in game when testing it.
 
Variable power moves appear to display their base power value incorrectly when calculating Z-Move powers. This is consistent between the in-battle displays of power calculations, and with the damage calculator. This affects Grass Knot and Low Kick when calculating Z-Move power, but the actual power of the move is still hard set to 100 (from testing). I have not yet tested this with other variable power moves such as Psywave.

tldr; variable power moves display as 160 power despite being hardcoded to 100 base power.
 
Me: Let’s do a body press set with shuckle with the inheritance gimmick.
*uses claydol learnset and ability*
Validator:

P.S. why would it just think “vika doesn’t get this learnset, so this isn’t valid” without checking anything else? Very strange.
 

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Not sure if this is the right place, but in damage calc power spot is currently treated as though you're holding a life orb regardless of what your item actually is, only noticed bc it came up today in a tour game and apparently fucked it up

252 Atk Leftovers Stonjourner Heat Crash (120 BP) vs. 252 HP / 252+ Def Shiinotic: 276-325 (85.1 - 100.3%) -- 6.3% chance to OHKO after Leftovers recovery - note leftovers being tracked when normally it wouldn't in that position

252 Atk Stonjourner Heat Crash (120 BP) vs. 252 HP / 252+ Def Shiinotic: 212-250 (65.4 - 77.1%) -- guaranteed 2HKO after Leftovers recovery -calc fixes itself to what happens on-sim when you remove power spot, and also stops factoring in leftovers

if this is the wrong thread feel free to move it
 
Not sure if this is the right place, but in damage calc power spot is currently treated as though you're holding a life orb regardless of what your item actually is, only noticed bc it came up today in a tour game and apparently fucked it up

252 Atk Leftovers Stonjourner Heat Crash (120 BP) vs. 252 HP / 252+ Def Shiinotic: 276-325 (85.1 - 100.3%) -- 6.3% chance to OHKO after Leftovers recovery - note leftovers being tracked when normally it wouldn't in that position

252 Atk Stonjourner Heat Crash (120 BP) vs. 252 HP / 252+ Def Shiinotic: 212-250 (65.4 - 77.1%) -- guaranteed 2HKO after Leftovers recovery -calc fixes itself to what happens on-sim when you remove power spot, and also stops factoring in leftovers

if this is the wrong thread feel free to move it
https://www.smogon.com/forums/threads/pokémon-showdown-damage-calculator.3593546/page-11 This is the correct location, though it looks like someone got to it already there.
 
Just as I suspected, there’s more validator problems. I think it’s something to do with checking only a single mon that can legally have the inherited ability, which renders some donors with dupe abilities unusable.

EDIT: By testing with other sets, this bug is limited to only a few donors. It IS kinda stupid though...
 

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(None of my other mons were a vikavolt, they were not named vikavolt, and did not inherit from vikaavolt. The only two that inherit from the baltoy line are the ones shown in the pic) It says I’m a vikavolt, but then registers that I use the baltoy line? And what is going on with the nickname thing? I have no words...
 

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(None of my other mons were a vikavolt, they were not named vikavolt, and did not inherit from vikaavolt. The only two that inherit from the baltoy line are the ones shown in the pic) It says I’m a vikavolt, but then registers that I use the baltoy line? And what is going on with the nickname thing? I have no words...
Inheritance is probably broken.
 
Ok so I had this match where both a Reshiram and a Zekrom were named Zac Destroyer.

Reshiram had V-Create, Trick, Wish, and Fissure
Zekrom had Shell Smash, Bolt Beak, Spectral Thief, and Imprison

The opposing team had six Eternatus-Eternamax, including at least some that were Imposter. Neutralizing Gas nullified the effects of Imposter and Imposter was unable to trigger until the Neutralizing Gas Pokemon fainted or was swapped out.

Here is where things get trippy...

On Turn 24, one of the Eternatus-Eternamax the opposing team landed a Fissure on Zekrom. The Zekrom had x4 Atk, x4 SpA, x4 Spe, 0.4x Def, and 0.4x SpD. After the Zekrom fainted the Eternamax transformed into a seemingly unboosted Reshiram... This Reshiram had all of Zekrom's moves and all of Zekrom's boosts, but appeared as an unboosted Reshiram and caught me off guard by a mile.

https://replay.pokemonshowdown.com/gen8purehackmons-1074144692

It was wild.
 
VGC related mechanic/interaction that doesn't work properly on showdown:

Eject Pack on a pokémon with drought (let's say, torkoal) vs pokémon with intimidate that's faster than torkoal, for example, Incineroar.

What should happen (what happens on cartridge):
Incineroar intimidates torkoal. Drought activates. After all abilities have activated, Torkoal switches out due to Eject pack.

Video proof:

What happens on Showdown:
Incineroar intimidates torkoal. Eject pack activates immediately, forcing torkoal to switch out. Drought doesn't activate. After torkoal switches out, abilities from pokémon slower than torkoal activate (like Pressure or Frisk from dusclops).

https://replay.pokemonshowdown.com/gen8vgc2020-1074228320-w27uyh1s3ble7k2v1d9bas2895nq8x4pw
 
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Cross post from the SwSh game mechanics thread:

I made a fatal mistake in my breeding thanks to Showdown's implemented mechanics... When a Liquid Voice Primarina with Hyper Voice Dynamaxes, it stays as Max Strike because Max Strike is not a sound move.


Meanwhile, Showdown has Hyper Voice turn into Max Geyser. (I don't use Hyper Voice itself in the replay but it's the only sound or Water move on the set)

oh no

This needs a fixin'!
 
if you dmax eiscue-noice, then skip the last turn on its dmax, its sprite doesn't change size when it ends. i THINK eiscue is the only mon with this issue bc i skip turns constantly and i've only noticed it with the penguin
 
It seems that Alolan Raichu is still banned in VGC 2020 although all other alolan forms are legal and I'm pretty sure Pokmon said that all Alolan forms will be legal.




1583525939216.png
 
It seems that Alolan Raichu is still banned in VGC 2020 although all other alolan forms are legal and I'm pretty sure Pokmon said that all Alolan forms will be legal.




View attachment 226451
Alolan Raichu isn't legal because you can't obtain an Alolan Raichu with the black Galar symbol. Unlike something like Alolan Ninetales, which will breed Alolan Vulpix with an Everstone, an Alolan Raichu with an Everstone will still breed a Kanto Pikachu, which will always evolve into Kanto Raichu in Galar.
 
So I've been trying to play Inheritance for quite a few days, and it still seems to be bugged. By all means my team should be legal, but for some reason it keeps invalidating my team. Idk what's causing it, but I can guarantee they're all inheriting from Pokemon in SS
(In the image, Zeroara is inheriting from Conkeldurr)

Edit: I nicknamed the Pokemon after the Pokemon they're inheriting from to avoid that nickname thing

Pokepaste for Reference:
https://pokepast.es/86f7b2ae2b1b6c1e
Screenshot_20200307-112705.png
 
So I've been trying to play Inheritance for quite a few days, and it still seems to be bugged. By all means my team should be legal, but for some reason it keeps invalidating my team. Idk what's causing it, but I can guarantee they're all inheriting from Pokemon in SS
(In the image, Zeroara is inheriting from Conkeldurr)

Edit: I nicknamed the Pokemon after the Pokemon they're inheriting from to avoid that nickname thing

Pokepaste for Reference:
https://pokepast.es/86f7b2ae2b1b6c1eView attachment 226523

I don't think you understand how Inheritance works... None of those are legal in this OM.

Read: https://www.smogon.com/forums/threads/inheritance-om-of-the-month.3656811/
 
Hello. I just wanna report a bug in the Pokemon damage calculator regarding Steely Spirit. Apparently it calculates as if the damage gets doubled, which is wrong since Steely Spirit only boosts the damage by 1,5x. I did some testing with my friend and it works as it should in battles, but the calculator is just far off. I copied some of the calculations we did.
252+ Atk Steely Spirit Perrserker Iron Head vs. 80 HP / 200 Def Rhydon: 372-438 (100.2 - 118%) -- guaranteed OHKO
252+ Atk Tough Claws Perrserker Iron Head vs. 80 HP / 200 Def Rhydon: 240-284 (64.6 - 76.5%) -- guaranteed 2HKO
252+ Atk Perrserker Iron Head vs. 80 HP / 200 Def Rhydon: 186-222 (50.1 - 59.8%) -- guaranteed 2HKO
As you can see the calculations dont hold up. We did a test battle as well : https://replay.pokemonshowdown.com/gen8anythinggoes-1075520344
That was with steely spirit on the exact same Rhydon spread
 
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Snow Cloak can be used on Mamoswine in DPP even though it is supposed to be banned according to this thread

Edit: Not sure if this is the right place for this kind of error, so if not please let me know! Thanks
 
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May I ask whether utility umbrellas are supposed to account for damage modifiers from sun and rain like it did here with Greninja's surf? I saw this discussion earlier in the thread where someone said it ignores them, but I'm not so sure now, so I'm trying to clarify if this is a game mechanic or a bug.
 

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Got another bug with the Alola starters. The "ultimate moves" are listed as illegal only in VGC 2020 format, even though they can definitely learn those moves.

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Strangely it works fine with any other format, even Battle Stadium.
 
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