Bug Reports v4 [READ ORIGINAL POST before posting]

I was playing random battles doubles and I had a kyurem activate the hail weather by using it's dynamax move, but after that my oponnent's kartana still doesn't faint even thought it has 1 hp, is still the original type and has the original ability and had only a life orb which was knocked off. I don't know if this is a bug or he was cheating(I don't have any idea how).
https://replay.pokemonshowdown.com/...-1254933533-c91l8lyj7kr4ieut3mch1rq9koz2h9rpw
Sorry if my post is confusing, I'm new on the forum.

BUG STATUS: NOT A BUG, Rayquaza's Air Lock removes the effects of weather while not removing the weather. (Dawn of Ares)
 
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pokeblade101

Smogoff Kickoff Tour Winner
Small visual bug who got reported earlier today: https://replay.pokemonshowdown.com/gen8randombattle-1254991697

Zygarde's Dynamax ended Turn 16 (noted in the battle log), but its sprite remained Dyna-sized. My uneducated guess would be that it has to do with it changing to its 100% form during the Dynamax, but might be something else.
This happens to all Pokemon that change form while in dmax. This is like a year old bug, believe it or not.
 
I was told to report this as a bug:

I have a Gen IV OU team that was valid yesterday. This team contains a Smeargle with the following set

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Spore
- Spikes
- U-turn
- Counter

Today I'm getting the following message "Smeargle's move Spore can't be transferred from Gen 5 to 4".

BUG STATUS: FIXED by Zarel
 
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Found an interesting bug with the team validator. I dont think this will ever matter but it should be fixed.
validator bug.png


BUG STATUS: CONFIRMED - LEGALITY (DaWoblefet)

There's another unrelated bug that I can't actually show, but upon taking a Cramorant-Gorging or Cramorant-Gulping into Balanced Hackmons, its ability will become Gulp Missile. I'm not sure if this is how it works in-game but it's easily testable on sim.
user edit: i tried this with someone else and it worked just fine? so there's something else in play here.
 
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In a recent Gen 8 random monotype battle, Golisopod was unaffected by Psychic Terrain, and was able to use a priority move (First Impression). There was no Air Balloon or other explanation that I could find for this. Here is the replay: https://replay.pokemonshowdown.com/gen8monotyperandombattle-1255486271 - It happens on turn 12.

BUG STATUS: NOT A BUG - Non-grounded Pokemon that are targets of priority moves are unaffected by the priority-blocking effect that Psychic Terrain has. (Kris)
 
Bug: Triple Axel Causing Flinch

I was battling in Gen 8 OU when:
a triple axel from a skill link Cinccino caused my contrary Lurantis to flinch.

Battle Replay:
https://replay.pokemonshowdown.com/gen8ou-1255523946

According to Smogon:
Flinching is not caused by Triple Axel, Skill Link, and Contrary, nor does the move Superpower, Lurantis was attempting to use, cause flinching.

Thoughts:
Just curious if this is a glitch or is there something I don't know about? Thank you for your time!

View attachment 305091

Edit: Thanks Kris. Sorry, I forgot to put the image under spoilers.

BUG STATUS: NOT A BUG - Cinccino was holding King's Rock. (Kris)
 
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Exiline

I COULD BE BANNED!
is a Tiering Contributoris a former Tournament Circuit Champion
Female Garchomp's DPP backsprite appears to be broken
I don't know about the frontsprite but it could be the same
(Male Garchomp is working fine)

BUG STATUS: CONFIRMED - SPRITE (Dawn of Ares)
 
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Abyssal Ruins

KEEPING IT SPICY
is a Tiering Contributor
hello. the people from BKC's past gen discord wanted someone to share this experiment. here i am, sharing this experiment for them.

there is one trivia on https://bulbapedia.bulbagarden.net/wiki/Explosion_(move), which reads, "In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in confusion instead, the confusion damage is boosted by the move's Defense-halving effect."

here are screenshots for in order: basket working on a project and discovering confusion double damage, tennis testing out this mechanic in-game and sharing, basket testing this mechanic on PS and posting his results, basket confirming PS does not have this mechanic.




replay from basket: https://replay.pokemonshowdown.com/gen3ou-1255765102
evidence video by tennis: https://streamable.com/e5ruc2

the question now becomes: has this mechanic become implemented on PS? judging by tennis and basket's evidence provided, the answer appears to be: no, this mechanic needs to be implemented on PS.

credits to tennis and basket specifically for the neat discussion.

BUG STATUS: CONFIRMED - MECHANICS (SERVER) - this is working right in Gen 2 according to Marty (DaWoblefet)
 
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https://replay.pokemonshowdown.com/gen8metronomebattle-1257279823
On Turn 7, I am imprisoned and forced to Struggle. Despite this, I still have the working option to dynamax when I should not be able to.

EDIT: It just happened again, so now I have a screenshot. It seems to work with either slot, and actually lets me choose Max Guard on further turns of dynamax.
https://replay.pokemonshowdown.com/gen8metronomebattle-1257282531-lho4y5if69ivgn052rkyc1uu6v3bvk0pw
1609978218895.png
1609978276907.png

EDIT 2: Same goes for Torment. (Turn 4)
https://replay.pokemonshowdown.com/gen8metronomebattle-1257291056

BUG STATUS: CONFIRMED - MECHANICS (SERVER) (Dawn of Ares)
 
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Seems like you can get in an infinitely loop trying to use /requestshow which will tell you to use !show instead, whereas using !show will tell you access denied. Happened in The Studio which apparently has !show set to Drivers and up.

!show - Access denied.
[01:02:20] %16bit: cause it feels like it could incite arguments
[01:02:20] @ae★ni★ma: hey thats a great album cover
Use !show instead.


BUG STATUS - CONFIRMED: CHAT (SERVER) (DaWoblefet)
Mia edit: am fixing
 
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I'm trying to run Timid Kartana with only 19 Atk IV's so that Beast Boost gives +1 speed, but the 19 IV's keep resetting to 31 for some unknown reason (maybe because the game thinks I need max atk IV's because I have 3 physical moves?). It has happened three times now, each time after I have completed at least 1 battle. It is also not just a visual bug, I played a game without checking my team and got a +1 attack boost after a KO because the IV's reset.

Kartana @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance

BUG STATUS: NEEDS MORE INFO, like a recording of what happens each time or something (DaWoblefet)
 
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Saw a post about this earlier in the thread (the very first page), but I'm not sure if it was fixed. I've been playing metronome battle in the past few days. Sometimes, when one of my pokemon faints, I'm still able to select a move for it. However, since this mon has fainted, it cannot use that move. As a result, my turn does not register (the waiting screen pops up), the moves do not happen, but the timer continues to tick down, eventually resulting in my loss. When I click the move and try to undo it, I get this message. This is the screen that's shown to me when I'm prompted to select a move for a fainted mon. This bug has been happening in the past few days.

Relevant battle link that it occurred in (not sure if this would show anything, but it happened to both my opponent and me): https://replay.pokemonshowdown.com/gen8metronomebattle-1257767354
 

Attachments

The -otd commands seem to have a problem when someone has a certain symbols in their username (I'm guessing it's just ones that mess with HTML).
1610055026725.png

Here, the user called Ishtar<33 truncates that list item early and makes the following list items all be in italics instead of only the "Submitted by..." part. This is from the /anotd command and only with the '<' character, but it should be extendable to all the -otd commands and other characters.

BUG STATUS: FIXED by Distrib-ps
 
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Minor Graphical Glitch

1610139753385.png


The Pokemon was named "******" and caused some funky graphical glitch with the bolding markup in the chat.

EDIT: Also messes up else where

1610139833598.png


Wonder if this could affect other stuff?

BUG STATUS: CONFIRMED - CHAT (CLIENT) (Dawn of Ares)
 
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Super Staff Bros 4 bug:
https://replay.pokemonshowdown.com/gen8superstaffbros4-1258876313
Expected behavior: When hit by the Flying-type move Kinetosis, Aggron's ability would activate upon taking not-very-effective damage, causing it to Mega Evolve and increase its Attack by 1 stage.
What actually happened: Aggron was hit by Kinetosis twice by two different Pokémon, yet its ability did not activate either time. Neither Snorlax or Mantine have ability-suppressing effects.

BUG STATUS: CONFIRMED - MECHANICS (SERVER) (Dawn of Ares)
 
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Natdex Mono Battle
In this battle my opponent's Aerodactyl's ability (Unnerve) activated 2 times in a row during turn 3

BUG STATUS: CONFIRMED - MECHANICS (SERVER), Seems like this happens on the first activation of Unnerve if it was dragged in by a phazing move. (Dawn of Ares)
 
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I don't have footage on me, but I have been trying out the new Gen 8 BSS Factory mode, and it's been very fun so far, however there is one Pokemon that keeps showing up that is simply put... wrong. It's a Choice Band Dracovish with Fishious Rend, Outrage, and Sleep Talk. Because it has Band, there is no reason to ever use Sleep Talk with it, and it is entirely missing a fourth move.

BUG STATUS: NOT A BUG, This is better suited for here, but it's an intentional strategy. (Dawn of Ares)
 
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Screenshot (5).png

When searching up "Bu" with Blaziken on Teambuilder, Bulk Up appears twice. I am basically sure that this is a glitch.

BUG STATUS: NOT A BUG, As Amaluna explains below, Bu is both the alias and first 2 letters of Bulk Up, so it appears twice in the search. (Dawn of Ares)
 
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I don't have footage on me, but I have been trying out the new Gen 8 BSS Factory mode, and it's been very fun so far, however there is one Pokemon that keeps showing up that is simply put... wrong. It's a Choice Band Dracovish with Fishious Rend, Outrage, and Sleep Talk. Because it has Band, there is no reason to ever use Sleep Talk with it, and it is entirely missing a fourth move.
Not a bug; It is explained here https://www.smogon.com/forums/threads/bss-factory.3675374/post-8701013
 

INStruct

formerly Salamanders
is a Programmer
Super Staff Bros 4 bug:
https://replay.pokemonshowdown.com/gen8superstaffbros4-1258876313
Expected behavior: When hit by the Flying-type move Kinetosis, Aggron's ability would activate upon taking not-very-effective damage, causing it to Mega Evolve and increase its Attack by 1 stage.
What actually happened: Aggron was hit by Kinetosis twice by two different Pokémon, yet its ability did not activate either time. Neither Snorlax or Mantine have ability-suppressing effects.
I'll look into it
-
E: This is a bug. I have a patch for this waiting
 
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