SS OU Bug Trap - A Hyper Offensive Team

Intro
This Team is based off of Jediment's Traffic Cops team (https://www.smogon.com/forums/threads/traffic-cops-a-hyper-offense-team.3657703/), with my own modifications, especially post Dynamax and Post G-Darmanitan. I really like this team, and it has carried me (just got into competitive in gen 8) to mid 1500's elo. But I could definitely use some advice!

Basic Team Plan
The basic plan here is to set up Sticky Web with Ribombee then sweep with our 3 sweepers. By outspeeding all of our threats we can sweep easily, and if a sweeper goes down we have 2 more. Then we have our Cleanup crew, to deal with the late-game, if there is one.

Team Members
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Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Energy Ball
- Stun Spore

Ribombee is is the bug part of the bug trap. I lead with her, and get Sticky Trap up ASAP. If I see a Hatterene or a Bisharp I will delay the trap, as they will be able to counter her very well. Hatterene with magic bounce, and Bisharp with Defiant. I used Focus sash to make sure she can get at least 1 move out, the sticky trap. Once the trap is set, I try to paralyze as much as possible with Stun Spore. After that job is done, I usually let her die, as her role is a suicide lead. If I can switch into something like ferrothorn I will though. Moonblast is a great STAB move, and will OHKO Hydregion, Conkeldurr, and Dragapult, as long as focus sash is up. When against those three, I will lead with Moonblast. Energy Ball is there to deal with Seismitoad and Gastrodon, and will at least 2HKO them. Last note, when against a Excadrill, I switch into one of my ghost mons to prevent the Rapid Spin.

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Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage

Dragovish is our first Sweeper, and a very scary one. By reducing the speed of everything with Sticky Trap, we get Fishous Rend's double damage. That with Strong Jaw and Choice band gives us the ability to OHKO most mons. Corviknight will go down in 1 hit especially. The biggest threat is Seismitoad, and other Water Absorbers. Outrage will 2HKO Seismitoad, but they typically switch into a Steel or Fairy mon to deal with that. The other two moves are not too great honestly, they are there for coverage, but I rarely use them.

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Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Sludge Wave
- Thunderbolt

Gengar is an amazing underrated sweeper. With 350 speed, it outspeeds most threats, and once the trap is set, will outspeed most everything, save a Choice Scarf Dragapult. Focus Sash is to make sure we have 1 turn to setup Nasty Plot, which allows us to OHKO most everything. Shadow Ball is pretty standard, getting great STAB, and most things at least wont resist it. Sludge Wave gets even better STAB, and will murder those pesky fairies. Thunderbolt is for Toxapex and Corviknight, a 2HKO and OHKO respectively. Overall incredibly underused, and a very scary sweeper.

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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Throat Chop

Another Amazing Sweeper. Bisharp will destroy walls like Ferrothorn, kill fairies, and at least get off an attack with Sucker Punch. If you get Sticky Web'd yourself, slap down Bisharp. Defiant will give you that sweet 2x Attack, and then you can spam Sucker Punch to sweep. Iron Head is here to deal with pesky fairies, and in case you are dealing with Mandibuzz. Swords Dance, if you get a chance to get it off, will boost his attack to stupid levels. Throat Chop is here if they figure out your Sucker Punch Strategy, so you can deal some damage.

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Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Cleanup Crew #1, Dragapult. For some reason I am either unwilling or unable to get it to work as a sweeper, but as endgame cleanup excels. Choice Specs Draco Meteor will destroy most threats, but we can basically only use it once. Shadow ball for more ghost coverage and STAB. Fire Blast I have debated replacing with Flamethrower, as missing really frustrates me. (Same with Draco Meteor, thinking of replacing with Dragon Pulse). Thunderbolt finishes off our coverage, allowing us to deal with Toxapex and Corviknight, and other threats.

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Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Cleanup Crew #2, and some utility. Since Gengar does depend on getting onto a clean field, I use Excadrill to clear the way with Rapid Spin. In a pinch, will function as a sweeper, but I have trouble with Madibuzz typicallly. Swords Dance will help with the Sweeping, and give us a silly level of attack. Paired with Rapid Spin, and we can sweep. Iron Head is to deal with fairies again. I had a lot of trouble with Clefable with this team, so Iron Head has been my answer. Mold Breaker and Earthquake allows me to hit Rotom-H and Rotom-W, and hopefully OHKO them. Honestly he the member I am the least sure about, and my replacement for G-Darmanitan.


Conclusion

So far this has been a really fun team, once the trap is set and the sweepers going, not too much can stop it. Well actually now that I think about it, it gets stopped sometimes. I do have a ton of fun with this team, and I would like to take it to even higher ELOs. But I could really use some team advice! I do rely too heavily on the Sticky Trap. I would like to stay as a hyper-offensive team.

Special Thanks to Jediment for his inspiration!
 
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