Well I always wanted to make a NeverUsed team that could kick some OU behind. So I got cracking....
I know that heatran is the most used pokemon in OU folllow by scizor.... So I know right from the start that I needed something that can deal with both.
Quagsire (Tanker)
Seem to be nice... recover from damage, while dealing some too... He seems like a stall one somehow, so I needed something to help me stall things that could be effective. Other sets use toxic, but my set was full. Why not toxic spikes?
Venomoth (lead)
He is not very fast but he can be pretty good. I was concern of fake-out leads breaking my sash so I decided to put protect to last a bit longer. With some predictions he can sleep when needed and Bug Buzz Neutral damage when taunt. If unsure you can always protect but be careful to be setup on it. Also, if he survives... he can take grass attack going to quagsire.
Now, I got thinking what if Venomoth dies and leaves my tank wipe open for grass. I need something else that could take grass attack really well.
Jumpluff
With a wooping 350 speed, it can outspeed most things. It can take grass and earthquake, encore them, and set-up. The main problems is 90%/75% acc from 2 moves but the free turn or turns makes up the acc. Another problem is my weakness to fire that just pop up. So, maybe a Ninetails, Rapidash, or Flareon... Looking up on list I saw entei (which later someone toll me it was UU in someparts)
Entei (Physical attacker)
Good attack and nice def against fire. What else can you ask for. Now I needed something that could set up a sweep that nobody could expect, so unusual that it may even made others laugh.
Hypno (BellyDrumer/Salac berry)
Set seems nice, however, it was between fire punch and batoon pass... For some reason I choose fire punch since I just wanted to be epic and didnt want to waste a turn passing with danger of roar or hazer.
I needed a high attack revenge killer that could 1HitKO most pokemon in OU... but such power doesnt exist in NU or it does?
Medicham (Scarf)
Ability double power, the choice was nature. Adamant wont allow me to outspeed 394 pokemons or scarf ones higher then 388. Jolly could but it will miss some of its charm.
It was alright but winning/lossing rate was against be. Venomoth was able to setup spikes or kill lead, but around 70% of battles... they got rapid spin or absorb for things like breloom. Still, my news was when someone said to change entei since it was UU now along with espeon.
OUT
Flareon (S.def Wish Support)
I was thinking it could be nice to have a s.def along with a wall like quagsire.... Flareon could support even other hurt pokemon. Absorb fire, grass... Quagsire could absorb water and Jumpluff earthquakes.... He seem to be awesome. Later I found out he didnt have the stats to outstand a s.atk in OU. So, I was force to switch him out for another weakness I had.
OUT
Magneton (Steel Trapper)
He seem to be almost perfect in every aspect for this team. Trapping forretress, scizor, skarmory, metagross and more was like a thing from heaven. Sure he is inferior then his evolution but his small tiny higher speed can come handy sometimes.
Team seems to be working just fine, but someone was left behind with priority moves.... Hypno. With only quagsire and medichamp to pass it... he seen like obsolute as a batoon passer. Also, he was gettting taunt every time. Only time was when was able to set up was during a sleep pokemon or a encore pokemon setting up.
OUT
Lioone (Bellydrumer)
Priority move + stab on it. Nothing better, if a steel wall comes magneton can deal with it and use lioone as revenge killer. Also, he only needs bellydrum and he is set.
Main problem is leaving most synenergy to the poor quagsire and not having a fire resistance against it.
Team:
Venomoth (Lead)
252 Speed/ 252 S.Atk
Timid
Tinted Lens
Focus Sash
Protect
Sleep Powder
Bug Buzz
Toxic Spikes
Against Other Leads:
Aerodactyl: Best thing is to start bug buzz at start while it taunts. Allowing it to just set up stealth rocks before it dies. It's annoying when I get rock slide and flinch, but nothing I can do there since most people will taunt.
Azelf: Sleep power it. Considering the large amount is used for weather teams and people trying to set stealth rocks earlie, it wont get taunt that often. Then I can spike, bug buzz if still sleep and protect since explosion is a stable here.
Infernape: This guy can be a tricky one since you never know if it will fake-out or stealth rock... Best thing is to protect and let it set it. Follow by sleep powder and if it lands, set Toxic Spikes.
Metagross: Switch to magneton.
Anything Slower: Sleep it.
Quagsire (Tanker)
252 Def/HP
Impish
Water Absorb
Leftovers
Recover
Counter
Earthquake
Stone Edge (Ice Punch Testing)
Its bulkiness allows him to take close combat for 48% damage from a mixape. Brings grass attacks for jumpluff to set up with encore and can counter for kill a +6 gyarados with stone edge/waterfall set. Possible better tank then Swampert since it obtains Recover. A very understimate pokemon.
Jumpluff (Subseeder)
252 HP / Def 188 / D.Def 68
Timid
Chlorophyll
Leftovers
Encore
Sleep Powder
Leech Seed
Substitute
Can't believe how many times I seen this guy take like 50% hp for every pokemon of a team before its misses and it as to switch. People call it "Cheap" and "Skill less" after they face the fact that nobody in their team can counter it. Even if opponent roost or recover, it just encore it to finish moves. Sometimes, the lead is sleep by Venomoth and if you bring it without opening a opponent weakness, he will die faster then a pursuit against a gengar. He can also counter curse/calm mind pokemon which is great.
Lioone (Bellydrumer)
252 Attack/Speed (30IV HP)
Adamant
Gluttony
Salac Berry
Belly Drum
ExtremeSpeed
Shadow Claw
Seed Bomb
Did my opponent rotom just shadow ball my Quagsire and kill it? Chances are its a Choice Specs. Bring this guy, bellydrum, and without a steel with priority,he is sweep. Did my opponent substitute again after I encore it? Chances are he feel safe from leech seed and this guy can bring a sweep. Opponent just rest? Here he comes! In a battle you can get many opportunities to setup this guy with a little of prediction and luck.
Magneton (Steel Killer)
252 Sp.Atk/Speed
Timid
Magnet Pull
Leftovers
Thunderbolt
Substitute
Magnet Rise
Hidden Power (Fire)
Nothing much I can say here. He cover my flying weakness, kills steels, and can even kill a iron head jirachi that is scarf (unless I flinch to dead.)
Medichamp (Physical Sweeper)
252 Atk/Speed
Adamant
Pure Power
Choice Scarf
Low Kick
Psycho Cut
Trick (Ice Punch Testing)
ThunderPunch
I wish he had more speed and same power. Still its awesome when you see a blissey die by him since nobody expect low kick. He can kill gyarados after a DD (if x2+ DD, its quagsire job.) Can kill gengars, weavile, and machamp. Trick mess up my opponent to use just 1 move, which is good against walls.
Testings:
I did all testings at night. Still I record in a notepad things about each battle, difficult and win or lose. This was before I felt so sleepy and still keep playing like a brainless zombie for couple more battles...
This was my highest straight wins... I could had gone more but I start doing things like.. magneton vs heatran or forgetting to protect with venemoth against fake-out. I did 20 battles like this and I end up with 12/20, which is exactly 60%. Overall was 19/27, which ends up at %70.37. There is a improvement of my team by 2% and I wasn't playing good at all in many battles and others I win still trying to attack >.< no wonder he wasn't moving...
*Note: If you want me to remove the above pic, I will since I know most people here play shoddy and not PO. However, for some reason I can't download it.
I know that heatran is the most used pokemon in OU folllow by scizor.... So I know right from the start that I needed something that can deal with both.

Quagsire (Tanker)
Seem to be nice... recover from damage, while dealing some too... He seems like a stall one somehow, so I needed something to help me stall things that could be effective. Other sets use toxic, but my set was full. Why not toxic spikes?

Venomoth (lead)
He is not very fast but he can be pretty good. I was concern of fake-out leads breaking my sash so I decided to put protect to last a bit longer. With some predictions he can sleep when needed and Bug Buzz Neutral damage when taunt. If unsure you can always protect but be careful to be setup on it. Also, if he survives... he can take grass attack going to quagsire.
Now, I got thinking what if Venomoth dies and leaves my tank wipe open for grass. I need something else that could take grass attack really well.

Jumpluff
With a wooping 350 speed, it can outspeed most things. It can take grass and earthquake, encore them, and set-up. The main problems is 90%/75% acc from 2 moves but the free turn or turns makes up the acc. Another problem is my weakness to fire that just pop up. So, maybe a Ninetails, Rapidash, or Flareon... Looking up on list I saw entei (which later someone toll me it was UU in someparts)

Entei (Physical attacker)
Good attack and nice def against fire. What else can you ask for. Now I needed something that could set up a sweep that nobody could expect, so unusual that it may even made others laugh.

Hypno (BellyDrumer/Salac berry)
Set seems nice, however, it was between fire punch and batoon pass... For some reason I choose fire punch since I just wanted to be epic and didnt want to waste a turn passing with danger of roar or hazer.
I needed a high attack revenge killer that could 1HitKO most pokemon in OU... but such power doesnt exist in NU or it does?

Medicham (Scarf)
Ability double power, the choice was nature. Adamant wont allow me to outspeed 394 pokemons or scarf ones higher then 388. Jolly could but it will miss some of its charm.
It was alright but winning/lossing rate was against be. Venomoth was able to setup spikes or kill lead, but around 70% of battles... they got rapid spin or absorb for things like breloom. Still, my news was when someone said to change entei since it was UU now along with espeon.


I was thinking it could be nice to have a s.def along with a wall like quagsire.... Flareon could support even other hurt pokemon. Absorb fire, grass... Quagsire could absorb water and Jumpluff earthquakes.... He seem to be awesome. Later I found out he didnt have the stats to outstand a s.atk in OU. So, I was force to switch him out for another weakness I had.


He seem to be almost perfect in every aspect for this team. Trapping forretress, scizor, skarmory, metagross and more was like a thing from heaven. Sure he is inferior then his evolution but his small tiny higher speed can come handy sometimes.
Team seems to be working just fine, but someone was left behind with priority moves.... Hypno. With only quagsire and medichamp to pass it... he seen like obsolute as a batoon passer. Also, he was gettting taunt every time. Only time was when was able to set up was during a sleep pokemon or a encore pokemon setting up.


Priority move + stab on it. Nothing better, if a steel wall comes magneton can deal with it and use lioone as revenge killer. Also, he only needs bellydrum and he is set.
Main problem is leaving most synenergy to the poor quagsire and not having a fire resistance against it.
Team:

Venomoth (Lead)
252 Speed/ 252 S.Atk
Timid
Tinted Lens
Focus Sash
Protect
Sleep Powder
Bug Buzz
Toxic Spikes
Against Other Leads:
Aerodactyl: Best thing is to start bug buzz at start while it taunts. Allowing it to just set up stealth rocks before it dies. It's annoying when I get rock slide and flinch, but nothing I can do there since most people will taunt.
Azelf: Sleep power it. Considering the large amount is used for weather teams and people trying to set stealth rocks earlie, it wont get taunt that often. Then I can spike, bug buzz if still sleep and protect since explosion is a stable here.
Infernape: This guy can be a tricky one since you never know if it will fake-out or stealth rock... Best thing is to protect and let it set it. Follow by sleep powder and if it lands, set Toxic Spikes.
Metagross: Switch to magneton.
Anything Slower: Sleep it.

Quagsire (Tanker)
252 Def/HP
Impish
Water Absorb
Leftovers
Recover
Counter
Earthquake
Stone Edge (Ice Punch Testing)
Its bulkiness allows him to take close combat for 48% damage from a mixape. Brings grass attacks for jumpluff to set up with encore and can counter for kill a +6 gyarados with stone edge/waterfall set. Possible better tank then Swampert since it obtains Recover. A very understimate pokemon.

Jumpluff (Subseeder)
252 HP / Def 188 / D.Def 68
Timid
Chlorophyll
Leftovers
Encore
Sleep Powder
Leech Seed
Substitute
Can't believe how many times I seen this guy take like 50% hp for every pokemon of a team before its misses and it as to switch. People call it "Cheap" and "Skill less" after they face the fact that nobody in their team can counter it. Even if opponent roost or recover, it just encore it to finish moves. Sometimes, the lead is sleep by Venomoth and if you bring it without opening a opponent weakness, he will die faster then a pursuit against a gengar. He can also counter curse/calm mind pokemon which is great.

Lioone (Bellydrumer)
252 Attack/Speed (30IV HP)
Adamant
Gluttony
Salac Berry
Belly Drum
ExtremeSpeed
Shadow Claw
Seed Bomb
Did my opponent rotom just shadow ball my Quagsire and kill it? Chances are its a Choice Specs. Bring this guy, bellydrum, and without a steel with priority,he is sweep. Did my opponent substitute again after I encore it? Chances are he feel safe from leech seed and this guy can bring a sweep. Opponent just rest? Here he comes! In a battle you can get many opportunities to setup this guy with a little of prediction and luck.

Magneton (Steel Killer)
252 Sp.Atk/Speed
Timid
Magnet Pull
Leftovers
Thunderbolt
Substitute
Magnet Rise
Hidden Power (Fire)
Nothing much I can say here. He cover my flying weakness, kills steels, and can even kill a iron head jirachi that is scarf (unless I flinch to dead.)

Medichamp (Physical Sweeper)
252 Atk/Speed
Adamant
Pure Power
Choice Scarf
Low Kick
Psycho Cut
Trick (Ice Punch Testing)
ThunderPunch
I wish he had more speed and same power. Still its awesome when you see a blissey die by him since nobody expect low kick. He can kill gyarados after a DD (if x2+ DD, its quagsire job.) Can kill gengars, weavile, and machamp. Trick mess up my opponent to use just 1 move, which is good against walls.
Testings:
I did all testings at night. Still I record in a notepad things about each battle, difficult and win or lose. This was before I felt so sleepy and still keep playing like a brainless zombie for couple more battles...

This was my highest straight wins... I could had gone more but I start doing things like.. magneton vs heatran or forgetting to protect with venemoth against fake-out. I did 20 battles like this and I end up with 12/20, which is exactly 60%. Overall was 19/27, which ends up at %70.37. There is a improvement of my team by 2% and I wasn't playing good at all in many battles and others I win still trying to attack >.< no wonder he wasn't moving...
*Note: If you want me to remove the above pic, I will since I know most people here play shoddy and not PO. However, for some reason I can't download it.