[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Headlong Rush
move 3: Ice Spinner
move 4: Rapid Spin / Close Combat / Knock Off
item: Booster Energy
tera type: Ice / Steel / Ghost
ability: Protosynthesis
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
ivs:
[SET COMMENTS]
Bulk Up Great Tusk is deadly win condition, capable of taking the game away by storm thanks to its great natural physical bulk, speed and power. Headlong Rush provides greater destructive power, and it's not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can mean better hit taking abilities from physical attackers. Ice Spinner ensures you can hit Flying-types like Gliscor, Landorus-T and Tornadus-T. The last moveslot has a lot of options, Rapid Spin still allows you to spin hazards away for the rest of the team while also racking up speed boosts. At +1 you outspeed almost every unboosted threat like Dragapult and Zamazenta. Close Combat can overwhelm Corviknight and Skarmory better than Ice Spinner, and it absolutely smashes Grass-types like Rillaboom and Ogerpon-Wellspring, and Dark-types like Ting-Lu and Hisuian Samurott. Knock Off provides utility thanks to its ability to remove items, which can force progress, not to mention that it smacks Ghost-types like Dragapult and Gholdengo, the latter commonly using Air Balloon to avoid being killed by ground moves. Last but not least, Taunt allows Great Tusk to block status moves, which is very important versus a lot of ways commonly used to check it, ranging from Will-O-Wisp from Dragapult, Cinderace and Darkrai, Iron Defense from Corviknight, Skarmory and Zamazenta, recovery moves like roost on the former too and rest on the latter; and phazing moves like Ting-Lu's Whirlwind and Zamazenta's Roar. Quick mention goes to Stone Edge which forms neutral coverage versus everything, but can also help a lot against Flying-types like Zapdos, Tornadus-Therian and especially Moltres, Head Smash can straighten up OHKO Moltres without need of a boost, but it's a contact move so beware of a burn. The item is Booster Energy, combining the max hp and max speed will allow Protosynthesis to activate speed, letting it hit 450, which outspeeds almost all the unboosted metagame. But consider Leftovers and Rocky Helmet as alternatives only if Great Tusk has sun support, because it will naturally activate Protosynthesis. Terastalization also has a good variety. Ice boosts the power of Ice Spinner which lets you OHKO Landorus-T after a Bulk Up and lets Great Tusk get a defense boost under snow. Steel allows it to flip a lot of its bad matchups against Flying-types like Tornadus-Therian and Zapdos running Hurricane, Grass-types like Rillaboom with Grassy Glide, Fairy-types like Iron Valiant and Clefable. Psychic-types like Deoxys-Speed and Galarian Slowking, and Ice-types like Kyurem and Weavile. Ghost combines particularly well with Taunt, together, they stone wall Iron Defense Body Press like the aforementioned Zamazenta, Corviknight and Skarmory, allowing the elephant to fully brute force trough them, and its new-found weakness to dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the defense boosts Bulk Up provides. Fire grants Great Tusk an immunity to Will-o-Wisp from common users like Cinderace and Dragapult and Grass-, Ice-, and Fairy-resists, letting Great Tusk safely setup against Cinderace or improving the matchup against the likes of Iron Valiant and Rillaboom.
This set finds itself in both hyper offense and sun teams as a win condition that can snowball out of control pretty fast. The biggest weakness this set faces are strong special attackers that can simply blow it away before it can do something. Iron Valiant, Tornadus-T, Enamorus, Deoxys-Speed and many others can abuse its low special defense. And depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres and Dondozo have no problem taking it on. Special mention goes to both Rillaboom and Ogerpon-Wellspring which are physical attackers that eviscerate Great Tusk even at +1 defense. Dragonite is a great partner who can make quick work of all the aforementioned special attackers thanks to its strong priority. And can potentially force out physical walls and lure them with tools like Encore for non-offensive attacks like Thunder Wave on Clefable and Stealth Rocks on Ting Lu for example, or and Fire Punch for Steel-types like Corviknight and Skarmory, this means that both can help lure common checks for the other. In return, Great Tusk can do the same with Stone Edge for Moltres and Taunt for Dondozo. Deoxys-Speed can help with many different options, ranging from setting screens, fast taunt to block status moves and giving Great Tusk a point of entry, softening the field with the use of Knock Off and hazards, or just plain damage with Psycho Boosts vaporizing Zamazenta and Ogerpon-W, as well as coverage moves for Corviknight and Moltres, Rillaboom and Tornadus-Therian. In return, Great Tusk can wall physical threats like Kingambit, and destroy special walls like Galarian Slowking and Blissey. Iron Moth can melt down Fairy-types like Clefable and Iron Valiant and Steel-types like Corviknight and Skarmory. Just like Deoxys-Speed, Iron Moth appreciates having Great Tusk rolling over special walls like Heatran and Clodsire. Gholdengo is another good partner because it can deal with some physical walls like Zamazenta and Clefable. Great Tusk returns the favor by dealing with Kingambit and Iron Treads. If running sun, consider Venusaur who benefits from Great Tusk inviting Grass and Fairy-types, thus, giving Venusaur free entry and set up, vaporizing Fairy and Grass-types with Sludge Bomb while incinerating Steel-types with Weather Ball in return. And Walking Wake can also help with Hydro Steam exploding every non resists, and Flamethrower to deal with water resists like Rillaboom and Ogerpon-W, Great Tusk repays the favor by taking the special walls like Galarian Slowking and Blissey out. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner are offensive Stealth Rock users like Glimmora and Ting Lu, who can maintain them with offensive pressure. If running sun. Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on the elephant.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
name: Bulk Up
move 1: Bulk Up
move 2: Headlong Rush
move 3: Ice Spinner
move 4: Rapid Spin / Close Combat / Knock Off
item: Booster Energy
tera type: Ice / Steel / Ghost
ability: Protosynthesis
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
ivs:
[SET COMMENTS]
Bulk Up Great Tusk is deadly win condition, capable of taking the game away by storm thanks to its great natural physical bulk, speed and power. Headlong Rush provides greater destructive power, and it's not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can mean better hit taking abilities from physical attackers. Ice Spinner ensures you can hit Flying-types like Gliscor, Landorus-T and Tornadus-T. The last moveslot has a lot of options, Rapid Spin still allows you to spin hazards away for the rest of the team while also racking up speed boosts. At +1 you outspeed almost every unboosted threat like Dragapult and Zamazenta. Close Combat can overwhelm Corviknight and Skarmory better than Ice Spinner, and it absolutely smashes Grass-types like Rillaboom and Ogerpon-Wellspring, and Dark-types like Ting-Lu and Hisuian Samurott. Knock Off provides utility thanks to its ability to remove items, which can force progress, not to mention that it smacks Ghost-types like Dragapult and Gholdengo, the latter commonly using Air Balloon to avoid being killed by ground moves. Last but not least, Taunt allows Great Tusk to block status moves, which is very important versus a lot of ways commonly used to check it, ranging from Will-O-Wisp from Dragapult, Cinderace and Darkrai, Iron Defense from Corviknight, Skarmory and Zamazenta, recovery moves like roost on the former too and rest on the latter; and phazing moves like Ting-Lu's Whirlwind and Zamazenta's Roar. Quick mention goes to Stone Edge which forms neutral coverage versus everything, but can also help a lot against Flying-types like Zapdos, Tornadus-Therian and especially Moltres, Head Smash can straighten up OHKO Moltres without need of a boost, but it's a contact move so beware of a burn. The item is Booster Energy, combining the max hp and max speed will allow Protosynthesis to activate speed, letting it hit 450, which outspeeds almost all the unboosted metagame. But consider Leftovers and Rocky Helmet as alternatives only if Great Tusk has sun support, because it will naturally activate Protosynthesis. Terastalization also has a good variety. Ice boosts the power of Ice Spinner which lets you OHKO Landorus-T after a Bulk Up and lets Great Tusk get a defense boost under snow. Steel allows it to flip a lot of its bad matchups against Flying-types like Tornadus-Therian and Zapdos running Hurricane, Grass-types like Rillaboom with Grassy Glide, Fairy-types like Iron Valiant and Clefable. Psychic-types like Deoxys-Speed and Galarian Slowking, and Ice-types like Kyurem and Weavile. Ghost combines particularly well with Taunt, together, they stone wall Iron Defense Body Press like the aforementioned Zamazenta, Corviknight and Skarmory, allowing the elephant to fully brute force trough them, and its new-found weakness to dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the defense boosts Bulk Up provides. Fire grants Great Tusk an immunity to Will-o-Wisp from common users like Cinderace and Dragapult and Grass-, Ice-, and Fairy-resists, letting Great Tusk safely setup against Cinderace or improving the matchup against the likes of Iron Valiant and Rillaboom.
This set finds itself in both hyper offense and sun teams as a win condition that can snowball out of control pretty fast. The biggest weakness this set faces are strong special attackers that can simply blow it away before it can do something. Iron Valiant, Tornadus-T, Enamorus, Deoxys-Speed and many others can abuse its low special defense. And depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres and Dondozo have no problem taking it on. Special mention goes to both Rillaboom and Ogerpon-Wellspring which are physical attackers that eviscerate Great Tusk even at +1 defense. Dragonite is a great partner who can make quick work of all the aforementioned special attackers thanks to its strong priority. And can potentially force out physical walls and lure them with tools like Encore for non-offensive attacks like Thunder Wave on Clefable and Stealth Rocks on Ting Lu for example, or and Fire Punch for Steel-types like Corviknight and Skarmory, this means that both can help lure common checks for the other. In return, Great Tusk can do the same with Stone Edge for Moltres and Taunt for Dondozo. Deoxys-Speed can help with many different options, ranging from setting screens, fast taunt to block status moves and giving Great Tusk a point of entry, softening the field with the use of Knock Off and hazards, or just plain damage with Psycho Boosts vaporizing Zamazenta and Ogerpon-W, as well as coverage moves for Corviknight and Moltres, Rillaboom and Tornadus-Therian. In return, Great Tusk can wall physical threats like Kingambit, and destroy special walls like Galarian Slowking and Blissey. Iron Moth can melt down Fairy-types like Clefable and Iron Valiant and Steel-types like Corviknight and Skarmory. Just like Deoxys-Speed, Iron Moth appreciates having Great Tusk rolling over special walls like Heatran and Clodsire. Gholdengo is another good partner because it can deal with some physical walls like Zamazenta and Clefable. Great Tusk returns the favor by dealing with Kingambit and Iron Treads. If running sun, consider Venusaur who benefits from Great Tusk inviting Grass and Fairy-types, thus, giving Venusaur free entry and set up, vaporizing Fairy and Grass-types with Sludge Bomb while incinerating Steel-types with Weather Ball in return. And Walking Wake can also help with Hydro Steam exploding every non resists, and Flamethrower to deal with water resists like Rillaboom and Ogerpon-W, Great Tusk repays the favor by taking the special walls like Galarian Slowking and Blissey out. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner are offensive Stealth Rock users like Glimmora and Ting Lu, who can maintain them with offensive pressure. If running sun. Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on the elephant.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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