Ubers Bulk Up Great Tusk [QC: 2/2] [GP: 1/1]

Lana

war in my mind
is a Contributor to Smogonis a Forum Moderator Alumnusis a Top Community Contributor Alumnusis a Metagame Resource Contributor Alumnusis a Battle Simulator Staff Alumnus
RUPL Champion
[SET]
name: Setup Sweeper
move 1: Bulk Up
move 2: Close Combat
move 3: Headlong Rush / Earthquake
move 4: Rapid Spin
item: Leftovers
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Steel

[SET COMMENTS]
  • Bulk Up allows Great Tusk to be a threatening sweeper. It can comfortably set up on common physical walls like Ting-Lu, Iron Treads, Corviknight, and defensive Great Tusk.
  • The STAB combination of Headlong Rush and Close Combat hits most physical walls for at least neutral damage. Earthquake may be used as the Ground-type STAB move to avoid defensive drops, but it is a weaker move, and it can't secure important OHKOs and 2HKOs at +1 Attack against some physical walls such as Toxapex, Scream Tail, and Alomomola.
  • A Jolly nature is used to outspeed all viable unboosted Pokemon after one Rapid Spin. An Adamant nature makes Great Tusk stronger while still letting it outspeed unboosted Iron Bundle at +1 Speed, but it misses out on outspeeding maximum Speed Gholdengo and tying Jolly Great Tusk.
  • Terastallizing into the Ground typing boosts Headlong Rush and guarantees some additional OHKOs and 2HKOs on foes like Toxapex and Scream Tail. Additionally, getting rid of the Fighting typing lets Great Tusk survive Fairy-type attacks such as Dazzling Gleam from Miraidon and Moonblast from Flutter Mane without Life Orb or Choice Specs, and it facilitates taking Dazzling Gleam and Play Rough from Scream Tail and Alomomola.
  • Alternatively, using Tera Steel gives Great Tusk resistances to Fairy-type attacks, Ice-type attacks from Chien-Pao and Iron Bundle, and Draco Meteor from Miraidon, allowing it to surprise them with a strong attack.
  • Koraidon is a solid partner because its sun activates Great Tusk's Protosynthesis, making its attacks even stronger. In return, Great Tusk can break through or strongly dent common Koraidon checks like Scream Tail, Alomomola, and Skeledirge, which allows Koraidon to clean more easily. Miraidon is also an excellent teammate, since Great Tusk can easily hard switch into its common checks and either threaten them with its attacks or set up on them.
  • Special attackers like Miraidon, Flutter Mane, and Iron Bundle hugely threaten Great Tusk, so it is recommended to pair it with appropriate special walls like Blissey, Ting-Lu, Iron Treads, and Clodsire. Gothitelle is a less popular pick but it helps eliminate bulky checks like Dondozo and Pelliper, allowing Great Tusk to sweep more easily.
[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Fc, 511624], [Lasen, 273339]]
- Grammar checked by: [[Aurora, 109385], [Adeleine, 517429]]
 
Last edited by a moderator:
IMO remove boots as an item, if you can't set up reliably you'd rather be an offensive support or even defensive set to clear hazards.

I'd also slash tera steel, tanking a fairy move, Chein-Pao Ice Shard / Iron Bundle Ice Beam, or draco in a pinch can be really clutch if you're in a last mon situation. Also, making it a solo ground doesn't actually help that much if at all vs flutter like explained, so I'd reword that a bit.
252 SpA Life Orb Flutter Mane Moonblast vs. 0 HP / 4 SpD Tera Ground Great Tusk: 341-403 (91.9 - 108.6%) -- 50% chance to OHKO (50% chance to OHKO after accuracy)

Slash Adamant nature, at +1 you outrun bundle by 1 point, can say that Jolly helps vs Gholdengo and opposing tusk but ada is strong

Things like ID Corv shouldn't really be mentioned multiple times if at all, it's not a very used option

Also small thing but Terastallize has 2 L's, 5th bullet point only has 1

The combination of Headlong Rush and Close Combat hits common defensive walls such as Ting-Lu, Corviknight, Toxapex, Skeledirge, Scream Tail, Iron Treads, Great Tusk, Alomomola, and Garganacl for at least neutral damage. Earthquake may be used as the Ground STAB to avoid defense drops, but it is a weaker move and misses out on securing some important OHKOs and 2HKOs at +1 Attack boost on Physical walls such as Scream Tail, Alomomola, and Toxapex.
I'd remove the first half of this bullet point, just listing the things it hits neutrally with dual stab bloats the bullet point. As a general thing lists don't need to be this long either, cluttered examples make things a little harder to read.

Rapid Spin lets Great Tusk boost its Speed and outspeed all viable unboosted Pokemon at +1 and additionally remove all hazards on its side.
Most of this is standard info, you can just say how it lets you outrun every viable mon unboosted, or even add in that it helps be support by removing hazards, but just in a way that's different than listing its effects outright.


Koraidon is a solid partner because it sets up Sun and activates Great Tusk's Protosynthesis, making its attacks even stronger. In return, Great Tusk will break through or strongly dent common Koraidon checks like Scream Tail, Alomomola, and Skeledirge which allows the dragon to clean easily. Miraidon is also an excellent teammate because Great Tusk can easily hard switch into its common checks and threaten them with its attacks or set up boosts on them.

Special Attackers like Miraidon, Flutter Mane, and Iron Bundle are huge threats for Great Tusk so it is recommended to pair it with appropriate Special walls like Blissey, Ting-Lu, Iron Treads, and Clodsire. Gothitelle is a less popular pick but it helps eliminate foes like Iron Defense Corviknight, Dondozo, and Pelliper, allowing Great Tusk to break easily.
Don't have to mention Miraidon twice, would be a bit cleaner if condensed into one section.

lmk when this is implemented and I'll stamp
 
Remove the bullet point about Leftovers, kinda unnecessary

QC 1/2
Stamp.gif
 
looks good aside from some minor GP stuff like "Ground STAB move", "physical walls" and "getting rid of the Fighting typing" and a bunch of other small stuff I can't catch rn

2/2 after deleting the thing Fc mentioned and rechecking your spelling etc :]
QC_stamp.gif
 
amcheck, implement what you'd like

add
remove

[SET]
name: Bulk Up Great Tusk [Set-up Sweeper]
move 1: Bulk Up
move 2: Close Combat
move 3: Headlong Rush / Earthquake
move 4: Rapid Spin
item: Leftovers
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Steel

[SET COMMENTS]
  • Bulk Up allows Great Tusk to be a threatening sweeper, i. It can comfortably set up on common defensivephysical walls like Ting-Lu, Iron Treads, Corviknight, and defensive Great Tusk.
  • The combination of Headlong Rush and Close Combat hits most defensivephysical walls for at least neutral damage. Earthquake may be used as the Ground-type STAB move to avoid dDefense drops, but it is a weaker move and misses out on securing some important OHKOs and 2HKOs at +1 Attack booagainst on physical walls such as Scream Tail, Alomomola, and Toxapex.
  • A Jolly nature is used to outspeed all viable pPokemon after one Rapid Spin. An Adamant nature makes iGreat Tusk stronger while still letting it outspeed unboosted Iron Bundle at +1 Speed, but it misses out on outspeeding max Speed Gholdengo and opposing Great Tusk.
  • Terastallizing into the Ground- type boosts Headlong Rush's power and guarantees some additional OHKOs and 2HKOs on foes like Toxapex, and Scream Tail, and generally hits harder. Additionally, getting rid of the Fighting typing lets iGreat Tusk survive Fairy-type attacks such as Dazzling Gleam from Miraidon and Moonblast from non-Life Orb or and non-Choice Specs Flutter Mane, as well as Dazzling Gleam orand Play Rough from Scream Tail and Alomomola, respectively.
  • Alternatively, Terastallizing into the Steel- type letgives Great Tusk resist the aforemences tioned Fairy-type attacks, Ice-type attacks from Chien-Pao and Iron Bundle, as well asnd Draco Meteor from Miraidon, andllowing it to surprise them with a strong attack.
  • Koraidon is a solid partner because it sets up sun and activates Great Tusk's Protosynthesis, making its attacks even stronger. In return, Great Tusk willcan break through or strongly dent common Koraidon checks like Scream Tail, Alomomola, and Skeledirge, which allows the dragKoraidon to clean more easily. Miraidon is also an excellent teammate because Great Tusk can easily hard switch into its common checks and either threaten them with its attacks or set up boosts on them.
  • Special Aattackers like Miraidon, Flutter Mane, and Iron Bundle are hugely threats foren Great Tusk, so it is recommended to pair it with appropriate Sspecial walls like Blissey, Ting-Lu, Iron Treads, and Clodsire. Gothitelle is a less popular pick, but it helps eliminate bulky checks like Dondozo, and Pelliper, allowing Great Tusk to break more easily.
[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Fc, 511624], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
nice check btw aurora, am crediting it

Add/Fix Remove Comment
(AC): Add Comma
[SET]
name: Bulk Up Great Tusk [Set-up Sweeper] Setup Sweeper
move 1: Bulk Up
move 2: Close Combat
move 3: Headlong Rush / Earthquake
move 4: Rapid Spin
item: Leftovers
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Steel

[SET COMMENTS]
  • Bulk Up allows Great Tusk to be a threatening sweeper. It can comfortably set up on common physical walls like Ting-Lu, Iron Treads, Corviknight, and defensive Great Tusk.
  • The STAB (optional) combination of Headlong Rush and Close Combat hits most physical walls for at least neutral damage. Earthquake may be used as the Ground-type STAB move to avoid Defense (if you meant to mention both Def and SpD, use "defensive") drops, but it is a weaker move and misses out on securing some move, and it can't secure important OHKOs and 2HKOs at +1 Attack against some physical walls such as Toxapex, Scream Tail, and Alomomola, and Toxapex. (for clarity, i put toxapex first bc you ohko it at +1 (i hope?!?!) and you said ohkos before 2hkos)
  • A Jolly nature is used to outspeed all viable unboosted Pokemon after one Rapid Spin. An Adamant nature makes Great Tusk stronger while still letting it outspeed unboosted Iron Bundle at +1 Speed, but it misses out on outspeeding maximum Speed Gholdengo and opposing tying Jolly (I imagine this is the point? If not, maybe like "opposing Adamant" instead?) Great Tusk.
  • Terastallizing into the Ground-type boosts Headlong Rush's power Ground typing boosts Headlong Rush and guarantees some additional OHKOs and 2HKOs on foes like Toxapex, Toxapex and Scream Tail. Additionally, getting rid of the Fighting typing lets Great Tusk survive Fairy-type attacks such as Dazzling Gleam from Miraidon and Moonblast from non Life Orb and non-Choice Specs Flutter Mane, as well as Dazzling Gleam and Play Rough from Scream Tail and Alomomola respectively. Flutter Mane without Life Orb or Choice Specs, and it facilitates taking Dazzling Gleam and Play Rough from Scream Tail and Alomomola. (I imagine this works?)
  • Alternatively, Terastallizing into the Steel-type using Tera Steel gives Great Tusk resistances to Fairy-type attacks, Ice-type attacks from Chien-Pao and Iron Bundle, and Draco Meteor from Miraidon, (AC) allowing it to surprise them with a strong attack.
  • Koraidon is a solid partner because it sets up sun and its sun activates Great Tusk's Protosynthesis, making its attacks even stronger. In return, Great Tusk can break through or strongly dent common Koraidon checks like Scream Tail, Alomomola, and Skeledirge, (AC) which allows Koraidon to clean more easily. Miraidon is also an excellent teammate because teammate, since Great Tusk can easily hard switch into its common checks and either threaten them with its attacks or set up on them.
  • Special attackers like Miraidon, Flutter Mane, and Iron Bundle hugely threaten Great Tusk, (AC) so it is recommended to pair it with appropriate Special specials walls like Blissey, Ting-Lu, Iron Treads, and Clodsire. Gothitelle is a less popular pick but it helps eliminate bulky checks like Dondozo (RC) and Pelliper, allowing Great Tusk to break sweep (I imagine? bc you dont mention wallbreaking elsewhere) more easily.
[CREDITS]
- Written by: [[pichus, 374620]]
- Quality checked by: [[Fc, 511624], [Lasen, 273339]]
- Grammar checked by: [[Aurora, 109385], [Adeleine, 517429]]
Adeleine-1.gif
GP Team done
 
Back
Top