Bulkiest Team EVER?
Now, this is a very,very bulky team, it revolves around setting up the most entry hazards as possible and switch it up to force switches. Now, i'll explain the purpose of each of the guys and their function on the team.
The guys:
And their function on this team is....
'Apollo'
Politoed @ Leftovers
Calm Nature (+Sp.D / -Atk)
Ability: Drizzle
EV: 252 HP / 252 Sp.D / 6 Sp.A
-Hydro Pump
-Perish Song
-Protect
-Toxic
Now, why is Politoed here? Well, it's quite simple, Rain! Now, not only does rain make Ferrothorn only 2x weak to fire, it helps out Tentacruel with his Rain Dish ability. I used to have Suicune instead, but i used to get countered by many other Sand / Sun teams, so i decided to add Politoed, and he does WORK! He forces out Pokemon that think they can 'set up' like Dragonite, with Perish Song, he can begin the stalling with Toxic and Protect is just there to scout for moves. Now, you're probably thinking: 'Why Hydro Pump on a bulky Toed? Well, to start off, it's very unexpected, people think they can take hits if it's bulky and STAB HP in the rain does way too much damage. And also, this is a Toxic stalling team, so.. getting a burn on something you don't want is always a bummer.
'Metroid'
Tentacruel @ Black Sludge
Calm Nature (+Sp.D / -Atk)
Ability: Rain Dish
EV: 252 HP / 172 Def / 86 Sp.D
-Rapid Spin
-Toxic Spikes
-Protect
-Scald
Now, Tentacruel is gonna start things up by setting up T-Spikes. With Black Sludge + Rain Dish it's able to recover a lot of HP per turn, that's why protect is there, not only to scout for some moves, but to get more HP back. Tentacruel is also my only rapid spinner on this team, and since this team revolves a lot of switching; i can not have hazards on my side. So it's survivability has to be the longest. FOr this guy i did put Scald, because Tentacruel is kind of frail when it comes to physical side, so a burn on a sweeper is always nice.
'Wisdom'
Jirachi @ Leftovers
Quiet Nature (+Sp.D / -Spd)
Ability: Serene Grace
EV: 252 HP / 252 Sp.D / 6 Sp.A
-Wish
-Stealth Rock
-Thunder
-Iron Head
Now, this is the basic Rain-team rachi set. It's got SR's to set up some more hazards, It's also a great Wish passer since none of my team has reliable recovery moves. Thunder is a great move not only is it powerful and has 100% accuracy in the rain, not only that, 60% chance of paralyze is great! so you can get some nice Para-Flitch hacks going on right there!
'Gaia
Virizion @ Life Orb / Leftovers
EVs: 252 SpA / 4 Def / 252 Spe
Nature: Timid (+Spe, -Atk)
-Calm Mind
-Giga Drain
-Focus Blast
-Hidden Power [ice]
Verizion is there to counter check things like Landorous, Terrakion, Gliscors & Rotom-W. Taking the place of Verizion. Still haven't tried it out on this team so i don't have much to say.
'Pachino'
Ferrothorn @ Leftovers
Impish Narure (+Def / -Sp.A)
Ability: Iron Barbs
EV: 252 HP / 252 Def / 6 Sp.D
-Leech Seed
-Thunder Wave
-Spikes
-Power Whip
Ferrothorn isn't the Ferrothorn you see every day, this one has T-Wave instead of Gyro Ball, mainly for the purpose of hitting everything that can't be toxic'ed, like Steel & Poison types, also Flying / Levitate Pokemon who aren't effected by T-Spikes, this works great for Hetran to come in, after everything is slower he can sweep. Ferrothron is also the main guy with the third Hazard, Spikes. It's hard to set up all 3 layers, but whatver you can get is always nice! If you didn't notice this, Ferrothorn is my only Physical wall, the rest are more specially bulky, so keeping Ferrothorn alive is one my main priorities! It has Leech Seed to recover a little, and Power Whip for damage.
'Dracula'
Gliscor @ Poison Orb
Jolly Nature (+Spd / -Sp.A)
Ability: Poison Heal
EV: 252 HP / 172 Speed / 80 Def.
-Earthquake
-Ice Fang
-Protect
-Substitute
Now, this is the man. Gliscor is the main reason behind this team, and the one who finishes the job. Max speed with a +speed nature, leaves him at 317 speed, meaning he can out-speed a lot of stuff, specially walls & be able to Toxic stall fairly well, after you sub up and protect, you'll be back at the exact amount of HP you were before the sub, so, all you do is Sub/Protect/Sub/Protect & repeat until the opponent is dead, since he does have a bit of defense, that allows him to take hits fairly well. Facing off against this kind of Gliscor is fairly annoying, but hey! that's the purpose of this team.
I hope you guys enjoyed, this in fact is a very defensive team, but that's my playing style & when i make my teams it's usualy 4 walls & 2 sweepers, etc. When i made this team it worked really well, so, i thought i would share it with you guys! :]
The team in action:
http://www.youtube.com/watch?v=zoHC6u4jPwc
Now, this is a very,very bulky team, it revolves around setting up the most entry hazards as possible and switch it up to force switches. Now, i'll explain the purpose of each of the guys and their function on the team.
The guys:






And their function on this team is....
'Apollo'

Politoed @ Leftovers
Calm Nature (+Sp.D / -Atk)
Ability: Drizzle
EV: 252 HP / 252 Sp.D / 6 Sp.A
-Hydro Pump
-Perish Song
-Protect
-Toxic
Now, why is Politoed here? Well, it's quite simple, Rain! Now, not only does rain make Ferrothorn only 2x weak to fire, it helps out Tentacruel with his Rain Dish ability. I used to have Suicune instead, but i used to get countered by many other Sand / Sun teams, so i decided to add Politoed, and he does WORK! He forces out Pokemon that think they can 'set up' like Dragonite, with Perish Song, he can begin the stalling with Toxic and Protect is just there to scout for moves. Now, you're probably thinking: 'Why Hydro Pump on a bulky Toed? Well, to start off, it's very unexpected, people think they can take hits if it's bulky and STAB HP in the rain does way too much damage. And also, this is a Toxic stalling team, so.. getting a burn on something you don't want is always a bummer.
'Metroid'

Tentacruel @ Black Sludge
Calm Nature (+Sp.D / -Atk)
Ability: Rain Dish
EV: 252 HP / 172 Def / 86 Sp.D
-Rapid Spin
-Toxic Spikes
-Protect
-Scald
Now, Tentacruel is gonna start things up by setting up T-Spikes. With Black Sludge + Rain Dish it's able to recover a lot of HP per turn, that's why protect is there, not only to scout for some moves, but to get more HP back. Tentacruel is also my only rapid spinner on this team, and since this team revolves a lot of switching; i can not have hazards on my side. So it's survivability has to be the longest. FOr this guy i did put Scald, because Tentacruel is kind of frail when it comes to physical side, so a burn on a sweeper is always nice.
'Wisdom'

Jirachi @ Leftovers
Quiet Nature (+Sp.D / -Spd)
Ability: Serene Grace
EV: 252 HP / 252 Sp.D / 6 Sp.A
-Wish
-Stealth Rock
-Thunder
-Iron Head
Now, this is the basic Rain-team rachi set. It's got SR's to set up some more hazards, It's also a great Wish passer since none of my team has reliable recovery moves. Thunder is a great move not only is it powerful and has 100% accuracy in the rain, not only that, 60% chance of paralyze is great! so you can get some nice Para-Flitch hacks going on right there!
'Gaia

Virizion @ Life Orb / Leftovers
EVs: 252 SpA / 4 Def / 252 Spe
Nature: Timid (+Spe, -Atk)
-Calm Mind
-Giga Drain
-Focus Blast
-Hidden Power [ice]
Verizion is there to counter check things like Landorous, Terrakion, Gliscors & Rotom-W. Taking the place of Verizion. Still haven't tried it out on this team so i don't have much to say.
'Pachino'

Ferrothorn @ Leftovers
Impish Narure (+Def / -Sp.A)
Ability: Iron Barbs
EV: 252 HP / 252 Def / 6 Sp.D
-Leech Seed
-Thunder Wave
-Spikes
-Power Whip
Ferrothorn isn't the Ferrothorn you see every day, this one has T-Wave instead of Gyro Ball, mainly for the purpose of hitting everything that can't be toxic'ed, like Steel & Poison types, also Flying / Levitate Pokemon who aren't effected by T-Spikes, this works great for Hetran to come in, after everything is slower he can sweep. Ferrothron is also the main guy with the third Hazard, Spikes. It's hard to set up all 3 layers, but whatver you can get is always nice! If you didn't notice this, Ferrothorn is my only Physical wall, the rest are more specially bulky, so keeping Ferrothorn alive is one my main priorities! It has Leech Seed to recover a little, and Power Whip for damage.
'Dracula'

Gliscor @ Poison Orb
Jolly Nature (+Spd / -Sp.A)
Ability: Poison Heal
EV: 252 HP / 172 Speed / 80 Def.
-Earthquake
-Ice Fang
-Protect
-Substitute
Now, this is the man. Gliscor is the main reason behind this team, and the one who finishes the job. Max speed with a +speed nature, leaves him at 317 speed, meaning he can out-speed a lot of stuff, specially walls & be able to Toxic stall fairly well, after you sub up and protect, you'll be back at the exact amount of HP you were before the sub, so, all you do is Sub/Protect/Sub/Protect & repeat until the opponent is dead, since he does have a bit of defense, that allows him to take hits fairly well. Facing off against this kind of Gliscor is fairly annoying, but hey! that's the purpose of this team.
I hope you guys enjoyed, this in fact is a very defensive team, but that's my playing style & when i make my teams it's usualy 4 walls & 2 sweepers, etc. When i made this team it worked really well, so, i thought i would share it with you guys! :]
The team in action:
http://www.youtube.com/watch?v=zoHC6u4jPwc