The Team
This team has something extra added to the Bulky Chip-damage strategy. It utilizes almost every possible immunity in the game. This gives me a lot of opportunities to switch into something else for free. Since surviving while slowly chipping away at your enemies is the teams priority, this is a huge bonus advantage. Every Mon has something that restores health, aside from my Tank-killer Dugtrio.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 52 Atk / 204 SpD
Adamant
- Stealth Rock
- Stone Edge
- Crunch
- Rest
Tyranitar sets Sandstorm for me. Because this team is meant for drawn out battles I decided to run a Sleep Talk build here. Obviously Stone Edge and Crunch were chosen as attack moves due to the STAB multiplier. Tyranitar is a free switch-in against expected Psychic-moves.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful
- Bulk Up
- Brave Bird
- Body Press
- Roost
A standard Bulk Up set for Corviknight. This keeps the bulk going but can set up for some higher damage numbers. Corviknight is a free switch-in against Poison-moves.
Jellicent @ Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Calm
- Will-o-Wisp
- Whirlpool
- Strength Sap
- Night Shade
Jellicent uses Will-o-Wisp and Whirlpool to break enemies down. This movepool could also have been used on Corsola but I wanted a switch-in for Dracovish and Jellicent’s Water Absorb is perfect for this. Jellicent is a free switch-in against Water-moves, Fighting-moves and Normal-moves.
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 Def / 252 SpD
Calm
- Will-o-Wisp
- Strange Steam
- Pain Split
- Aromatherapy
Galarian Weezing gives me second Will-o-Wisp user. Because this team is all about having control over the battlefield Aromatherapy is a strong tool to poses. Strange Steam adds a simple Attack-move and Pain Split gives some more survivability. Galarian Weezing is a free switch-in against Dragon-moves and Ground-moves.
Centiskorch @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 248 Hp / 252 Atk / 8 SpD
Impish
- Coil
- Fire Lash
- Leech Life
- Knock Off
To run with the theme of utilizing immunities I decided to add a Flash Fire mon to the team. Centiskorch fills this roll. Defensive EV's, Coil, Leech Life and Knock Off further accentuate the team’s controled gameplan. Centiskorch is a free switch-in against Fire-moves.
Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly
- Earthquake
- Night Slash
- Reversal
- Substitute
This team is all about defeating the enemy with small ticks of damage. This means Tanks can be a real problem. Whenever you switch in something that can deal with them though, they switch-out. This is where Dugtrio’s Arena Trap comes in. Earthquake is super effective against Toxapex and Aegislash. Night Slash is super effective against Corsola and Aegislash. Unfortunately combining Reversal with Substitute and Life Orb was my only option against Ferrothorn. EV’s are still in speed because Arena Trap blocks Dugtrio himself from switching out afterwards as well. Dugtrio is a free switch-in against Electric-moves.
I had a lot of fun thinking off all the little intricacies that make up the final product. I hope this inspires someone to search for more overlapping themes in their teams.
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