Hi Smogon! My previous stall team had moderate success, but I noticed that it had obvious flaws. So, I proceed with a different kind of team; bulky offence!
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
This guy is the hard hitter of my team. It can threaten anyone slower than it, and the bulky guys can take a hit (ttar, Blissey, chansey), are countered by roob. BoltBeamBlast for near perfect coverage, and roost to heal. I give para support with nattorei to compensate for its mediocre speed, (even though its most common switch-in is nattorei too, who doesn't need to be paralyzed). Other than that, those faster than it and are immune to t-wave give it problems, like Dory, Landlos, Garchomp. The former is handled by roob, and the latter is handled by starmie, if I can switch it in, and also is revenged by scizor.
Roobushin (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Stone Edge
- Drain Punch
This guy counters ttar and bliss, often benefiting from the toxics and paralysis aimed at zapdos. This is the standard bulk up set, and it prevents dory from completely sweeping my team. Stone edge>payback because SE payback does the same damage as neutral SE on the switch, and I want to hit Landlos hard too. Its countered by psychics, who are outcountered by scizor.
Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 188 Def / 124 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Focus Blast
- Psychic
- Recover
This guy is really buff, and it is my late game sweeper (hopefully). the set is standard, and I use it to counter roobs, as well as ripping holes with its awesome ability. its countered by scizor, who are countered by Zapdos.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Thunder Wave
- Stealth Rock
- Power Whip
Nattorei gives me essential para support for my relatively slow team, as well as taking a few hits from dory. It also sets up rocks for my team, essential in scoring several kos. I have a bit of a problem with supporting this guy, because my fire resist is Starmie, who isn't that bulky. It can also take draco meteors from Latios, stalling it a bit and allowing it to paralyze.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor revenge kills chomp, and rand, while pursuiting Latios, which is crucial for my team. It can also U-turn Rank, scouting the switch-in the first time, and then pursuiting the second time. SR and fire moves harm it a lot, but I have starmie for that, hopefully.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Rapid Spin
- Ice Beam
- Recover
Starmie is my spinner, essential in gaining momentum, and it ice beams and hydro pumps rand and chomp. Boosted hydro pump kos tyranitar after 3 SR switch-ins, and recover is there because it can force switch-ins and recover on it. U-turners trouble this set a lot, especially hihidaruma, and I can't find a right answer to that, except switching to Zapdos and scizor
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
This guy is the hard hitter of my team. It can threaten anyone slower than it, and the bulky guys can take a hit (ttar, Blissey, chansey), are countered by roob. BoltBeamBlast for near perfect coverage, and roost to heal. I give para support with nattorei to compensate for its mediocre speed, (even though its most common switch-in is nattorei too, who doesn't need to be paralyzed). Other than that, those faster than it and are immune to t-wave give it problems, like Dory, Landlos, Garchomp. The former is handled by roob, and the latter is handled by starmie, if I can switch it in, and also is revenged by scizor.
Roobushin (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Stone Edge
- Drain Punch
This guy counters ttar and bliss, often benefiting from the toxics and paralysis aimed at zapdos. This is the standard bulk up set, and it prevents dory from completely sweeping my team. Stone edge>payback because SE payback does the same damage as neutral SE on the switch, and I want to hit Landlos hard too. Its countered by psychics, who are outcountered by scizor.
Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 188 Def / 124 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Focus Blast
- Psychic
- Recover
This guy is really buff, and it is my late game sweeper (hopefully). the set is standard, and I use it to counter roobs, as well as ripping holes with its awesome ability. its countered by scizor, who are countered by Zapdos.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Thunder Wave
- Stealth Rock
- Power Whip
Nattorei gives me essential para support for my relatively slow team, as well as taking a few hits from dory. It also sets up rocks for my team, essential in scoring several kos. I have a bit of a problem with supporting this guy, because my fire resist is Starmie, who isn't that bulky. It can also take draco meteors from Latios, stalling it a bit and allowing it to paralyze.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Scizor revenge kills chomp, and rand, while pursuiting Latios, which is crucial for my team. It can also U-turn Rank, scouting the switch-in the first time, and then pursuiting the second time. SR and fire moves harm it a lot, but I have starmie for that, hopefully.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Rapid Spin
- Ice Beam
- Recover
Starmie is my spinner, essential in gaining momentum, and it ice beams and hydro pumps rand and chomp. Boosted hydro pump kos tyranitar after 3 SR switch-ins, and recover is there because it can force switch-ins and recover on it. U-turners trouble this set a lot, especially hihidaruma, and I can't find a right answer to that, except switching to Zapdos and scizor