Bulky Offence with a Defensive Twist!

A lot of this has been changed. Three whole pokemon have been swapped while a few moves here and there have been tweaked. Heads up guys.

Finally! Gen V is here and I wanted to make a team. I used a majority of the playstyles in Gen IV and wanted to try something new. I decided to try a mix between stall, and bulky offence. I kept thinking and I developed this team but had mixed sucess and was pretty upset with it. So here goes!​

The Lead​

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Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch​

The boss from Gen IV, and still shows his usefullness even in Gen V. He typically gets SR in early that hampers pokemon and allows for the rest of the team to OHKO them with ease. Meteor Mash is helpful with the hax for +1 Attack (happens a lot more then expected...) and EQ is for other Metagrosses and assorted. Bullet Punch is helpful priority espically when they decide to use T-Wave. Air Balloon stops Gross from taking EQ on the first hit which is helpful for people who's only counter is EQ. The EV's allow for bulk as well as offensive power.​

Conisdered Changes:​

Not in particular. This thing does work, and really well. I do play him recklessly though.​

The Rapid Spinner

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Hitmontop (M) @ Lum Berry
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Mach Punch
- Aerial Ace
- Sucker Punch

I really think this is was underrated last Gen as it brings a sense of suprise to most of my opponients when I send it out. Technicion boosted Mach Punch punishes Excadrill and Cloyster while it serves it's function as my spinner. I would use foresight, but with Sucker Punch, I don't feel the need to. Aerial Ace is more filler and hits pokemon like Volcarona insanely hard. Max attack to be more of an anti-metagame pokemon than a bulky spinner.

Considered Changes:
Close Combat is reccomened along side with Foresight. Any thoughts on this?​

The Physical Tank​

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Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 172 HP, 252 Atk, 84 Spe
Adamant Nature (+Atk, -SAtk)
-Earthquake
-Assurance
-Ice Shard
-Stone Edge / Seed Bomb

After testing Hitmontop as a rapid spinner, I felt like I was really depriving myself of wins and easier wins by not having 2 special walls, but no physical wall. I also felt that Dragons posed a threat to my team, if given the opportunity to set-up, and Donphan is in my opinion, the absolute best revenge killer for Salamence and Garchomp with Ice Shard. Assurance is for ghosts who switch in expected a rapid spin, but I still punish them. Earthquake is awesome STAB coming off his massive base 120 attack. Sturdy is awesome as now no one can OHKO him, allowing him to end sweeps of any dragon with Ice shard.

Considered Changes:
Guys... Stone Edge or Seed Bomb? Stone Edge hits flyers hard yet misses while Seed Bomb is a suprise against Gastrodon, Pert, and Quaqsire. What do I do?​

The Special Wall

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Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Heal Bell
- Toxic

Wow. That's just it. Wow. Eviolite boosts Chansey to rival with it's evolution Blissey, and win in defenses while it loses in offense. Max defence and hit points allows it to function has a minor physical wall, but it doesn't work as well has Donphan does. Wish allows Chansey to function as a minor cleric healing the rest of the team while Heal Bell keeps status off of Chansey (if only I could use aromatherapy...) Seismic Toss is awesome for dealing 100 damage per turn, and then factor in toxic for stall battles.

Considered Changes:​

Unless there is another way to get Wish and Aromatherapy on Chansey, no.​

The Rage Maker​

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Dragonite (M) @ Leftovers
Abiltiy: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Tail
- Roost
- Thunder Wave
- Substitute​

Oh my goodness! I love this! Multiscale is the greatest ability for Dragonite has it lowers the damage taken by half when at full HP. That means he can easily switch into any SE move and just shrug it off and use the appropiate move from there. Max HP and SpD for shrugging off attacks like Ice Beam and Dragon Pulse. Dragon Tail is this sets only attack but it doesn't really bother me. Low attack power but the shuffling is so helpful with SR up. Roost and Substitute are even more epic with Multiscale as once I heal up to 100%, the next few hits only do 1/2 damage. Thunder Wave shuts down a lot of pokemon.​

Considered Changes:​

Absolutely not. This thing saves this team so many times. I adore this thing.​

The Bulky Sweeper​

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Surf
- Calm Mind
- Rest
- Sleep Talk​

Also the saving grace to this team next to Dragonite. This thing sweeps from the start if they decide to use Skarmory to set up all of it's entry hazards. As soon has I see one of those thing, out goes Cune to sweep 6-0. It's very bulky with max defence and then bulkier in special defence after a few calm minds. Rest and Sleep Talk allows for instant full recovery, but also it can set-up while sleeping. Cune also serves has sort of a meat shield of status due to Rest and good bulk. After testing, Surf was choosen over Scald for the extra immediate damage.
Considered Changes:​

More Special Attack would be awesome has with +6, full HP and SpD nite takes ~34% without Multiscale which is... awful.

Final Comment:​

I'm still struggling to learn the new Gen V and I'm not really knowledge able to the new dream world abilites nor the new movesets on the old pokemon, much less the new ones.​

Thanks for reading guys. Your comments are appericated.​
 
Finally! Gen V is here and I wanted to make a team. I used a majority of the playstyles in Gen IV and wanted to try something new. I decided to try a mix between stall, and bulky offence. I kept thinking and I developed this team but had mixed sucess and was pretty upset with it. So here goes!

Welcome to Smogon! I noticed people were bypassing your team, and that's not right. As a rater, let me help you out! :)


The Lead​

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Metagross @ Air Balloon
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch​

The boss from Gen IV, and still shows his usefullness even in Gen V. He typically gets SR in early that hampers pokemon and allows for the rest of the team to OHKO them with ease. Meteor Mash is helpful with the hax for +1 Attack (happens a lot more then expected...) and EQ is for other Metagrosses and assorted. Bullet Punch is helpful priority espically when they decide to use T-Wave. Air Balloon stops Gross from taking EQ on the first hit which is helpful for people who's only counter is EQ. The EV's allow for bulk as well as offensive power.​

Conisdered Changes:​

Probably Occa Berry or something >> Air Balloon. They typically don't use EQ on the first move and then I'm out of an item.
A very good option for a lead. Baloon is actually very helpful when confonted with Hippowdon, Tyranitar, and opposing Metagross. A Lum Berry is often extremly helpful when confronted with Machamp, MH Sableye, and Whimsicott.

The Physical Tank​

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Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Toxic
- Taunt
- Earthquake
- U-turn​

Man I love this baby. It's not like it couldn't handle every non-scarfed fighting pokemon 1v1 without Poison Heal, but now Nintendo decided to give it Poison Heal and now it heals twice as much as Leftovers AND is a status absorber. Toxic Taunt is an amazing duo screwing stall over with ease. EQ is a powerful STAB along side U-turn for easy escaping counters while doing a little damage. Jolly with 216 speed allows me to outrun all forms of Luke save the rare scarf set.​

Considered Changes:​

Maybe a more offensive set with something >> Taunt or U-turn as they see little use.
A great combination that could be more helpful than Taunt AND U-Turn is Fling and Acrobatics. You can Fling your Toxic Orb to break walls, and sweepers to ruin there momentum in there sweep, while Acrobatics becomes a 165 BP move with STAB and the loss of your Toxic Orb. Of course, you would wait to be poisoned before you fling your Orb away. It's a great way to crush Conkelderr, Whimsicott, Breloom(although you should never fling the Orb to him, unless it's Techniloom), and Scrafty.

The Special Wall​

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Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 172 Def / 84 Spd
Calm Nature (+SDef, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Ice Beam​

Wow... this thing is a beast. Unfortonately it's the only Gen V pokemon on my entire team, he makes up for 2 in useage. While Scald is weaker to surf, the added 12.5% each turn makes up for it hands down. Will-O-Wisp is really helpful when it comes to crippling physical switch-ins. Recover is there for survival while Ice Beam is there for additional type coverage as well has hampering all of the dragons that dominate the Metagame.​

Considered Changes:
Surf >> Scald perhaps for extra damage as if I need the burn, I can just use Will-O-Wisp.
Will-O-Wisp is really unneccesary with Scald. I would suggest either Toxic to cripple other walls, and sweepers, or Taunt to stop walls from healing and sweepers from setting up, as well as from stopping other Taunters. I would actually run Calm with max HP, max SpD to make it more suitable for the role you desire, and to work more effectively in conjunction with Gliscor and Blissey.

The Rage Maker​

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Dragonite (M) @ Leftovers
Abiltiy: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Tail
- Roost
- Thunder Wave
- Substitute​

Oh my goodness! I love this! Multiscale is the greatest ability for Dragonite has it lowers the damage taken by half when at full HP. That means he can easily switch into any SE move and just shrug it off and use the appropiate move from there. Max HP and SpD for shrugging off attacks like Ice Beam and Dragon Pulse. Dragon Tail is this sets only attack but it doesn't really bother me. Low attack power but the shuffling is so helpful with SR up. Roost and Substitute are even more epic with Multiscale as once I heal up to 100%, the next few hits only do 1/2 damage. Thunder Wave shuts down a lot of pokemon.​

Considered Changes:​

Absolutely not. This thing saves this team so many times. I adore this thing.
I don't blame you, your set is well built. You may benefit more by replacing Thunder Wave with Fire Punch or Earthquake, although that's just me.

The Cleric​

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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Toxic​

Suprise suprise, huh? Blissey is necessary for healing the rest of my team. With the highest base HP stat and respectable SpD, this thing is amazing for defensive abilities. Wish allows me to not only heal myself but the rest of my team too. Heal Bell is probably the most iffy move on this set has it removes the poison on Gliscor which means I now have to wait a turn to start healing. Seismic Toss was choosen >> Flamethrower has it allows for more consistent damage while Flamethrower is rather iffy. Toxic is for more status and serves little more purpose.​

Considered Changes:
Protect >> Heal Bell or Toxic. Other than that not much.​
To be honest, I would suggest that you replace this gal with an Evo-Stone Chansey. You're not running Flamethrower, so the drop in SpA in not an issue. You'd also be able to take much stronger physical hits than Blissey if you use Chansey. A suggestion!
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@ Evolution Stone (I believ it's now called Evolite, idk)

Bold~252 HP / 252 Def / 4 SpA
~Wish
~Aromatherapy
~Seismic Toss
~Protect/Toxic


Wish will, of course, restore Chanseys HP, as well as your teammates. Aromatherapy allows you to heal your team of horrible status, albeit Gliscor will have to improvise while he waits for his Toxic Orb again. Seismic Toss prevents you from being Taunt bait, while you could either use Protect for ease of Wish healing and scouting, while Toxic allows you to stall out and cripple other walls and sweepers. The greatness of Chansey is that Evo-Stone boosts both of her defenses by 50%, which makes it a better option than Blissey in many cases.

The Bulky Sweeper​

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Calm Mind
- Rest
- Sleep Talk​

Also the saving grace to this team next to Dragonite. It's very bulky with max defence and then bulkier in special defence after a few calm minds. Rest and Sleep Talk allows for instant full recovery, but also set-up while sleeping. Cune also serves has sort of a meat shield of status due to Rest and good bulk. Scald was choosen over Surf for the same reason on Jellicent. 12.5% each turn >> 15 more base power.​

Considered Changes:​

Probably Surf >> Scald. By the time Suicune comes out the entire team is either paralyzed or poisoned so Brine serves little purpose.
This guy checks out, but yes, Surf would be much better.

Overview:​

This team has only 3 major weaknesses, electric, grass, and ice which is very nice.
I dislike not really having a spinner, which would really assist Multiscale on Nite.
After Gliscor goes down, Excadrill rapes this team, bad.
Shell Break is rather annoying as well.
Too much aimed at defence and struggles to deal actual damage.
I've got you covered. For all of these.
Allow me to introduce...Donphan!
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@Leftovers
Adamant-252 HP / 252 Atk / 4 Def
~Earthquake
~Assurance
~Ice Shard
~Rapid Spin


A VERY good spinner to deal with all of things you mentioned above. Earthquake is a wonderful STAB move that destroys the likes of Excadrill, T-Tar, and deals with Electric types. Assurance wrecks Spinblockers that think they're smart by switching in on you, while also hitting Reuniclus and Alakazam extremely hard. Ice Shard is a nice finisher that also allows you to deal with Dragons and Gliscor, Voltolos, and Lanlos. Of course, Leftovers are always great for bulk and constant switching! :)

Don't like that? Want more Special Power? Try this?
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@ Leftovers
Bold~252 HP / 144 Def / 112 SpA
~Rapid Spin
~Earth Power
~Ice Beam
~Shadow Ball


Another great spinner, but bulkier and stonger on the special side of the spectrum. Rapid Spin is, of course, the key move that gives Clydol its purpose. Earth Power destroys Excadrill, and again, deals with Electric types as well as T-Tar. Ice Beam decimates Dragons and bulky Grounds, as well as hitting Gliscor, Landlos, and Voltolos. Shadow Ball is a wonderfull move that hits whatever resists your other two moves, while destroying Spin blockers as well.

Basicly, you have the option of better Attack and more physical bulk, or higher Special prowess and more balanced defenses.


Final Comment:​

I'm still struggling to learn the new Gen V and I'm not really knowledgeable to the new dream world abilites nor the new movesets on the old pokemon, much less the new ones.​


Thanks for reading guys. Your comments are appericated.
No problem! I was totally lost when 5th gen came out, but you'll pick up on it. I'm still adjusting to english names since I've been playing it for so long.
 
Thanks for the rate! I really appericate it!

Machamp has gone down is usage a lot, but I guess I'll switch it for Lum has hax is like 900% more common on Pokemon Online...

I've used Donphan before. I like him a lot. He was my primary Mence counter back in Gen IV. I'll test Donphan >> Gliscor later today (busy atm) and see how he does.
Claydol just doesn't have the physical defence I'm looking for :(

I like WoW with Scald has if they send in like a Scizor, I can just burn it and then die but cripple their scizor for the rest of the game. But with scald, I'm stuck waiting for the burn chance. I guess I try Surf >> Scald and see which one I like best.

T-Wave does work. That's all I can say. When their paralyzed, I can easily wait them out and heal up, set up subs, and then procede to Dragon Tail them away.

Yeah... I listened to the 8th Smogcast and they said the exact same thing. Only use Blissey if your using FT, if not, run evo-stone Chansey. I'll switch those to hands down.

I'll change it to surf then. Made a great point.

Thanks again man! I really appericate it!
 
Uh-oh... If I use Donphan, I have 3 pokemon than are weak to grass which isn't good. Any other good rapid spinners?

Well, your team does look like it'd have a bit of trouble against Excadrill and Blissey/Chansey, so may I suggest....

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@ Lum Berry / Leftovers
Technician
Adamant - 4 HP / 252 Atk / 252 Spe
~Rapid Spin
~Mach Punch
~Sucker Punch / Pursuit
~Aerial Ace

While being one of the lesser used spinners, this little guy does an excellent job. Your spread allows you to hit hard, while your Lum Berry allows you to recover from Toxic Spikes and burns. Leftovers can be used to keep you 'Top spinning longer. Rapid Spin is, of course, your means of support and eliminating hazards. Mach Punch is a wonderful STAB move that works similarly to Scizors Bullet Punch. Unlike BP, however, you're capable of crushing things like Excadill, Shell Smash Cloyster, Tyranitar, and Hydreigon. Aerial Ace allows you to eliminate those pesky Whimsicott, Breloom, Lilligant, Virizion, and other bulky Fighting types (albeit you'd be better off switching to Burungeru or Dragonite for those). Sucker Punch and Pursuit are perfect coverage moves that can either hit fast ghosts and sweepers like Gengar and Latios, or hit non-attacking Ghosts like Burungeru respectively.
 
A lot of this has been changed. Three whole pokemon have been swapped while a few moves here and there have been tweaked. Heads up guys.

No prob Lucien! I'd be happy to. Hey, perhaps you could stop by "There's sand in ma' shorts...and a Ghost..."? I need help finding a good Bulky water (besides Rotom because of Wi-Fi issues), and I'd appreciate all the help I could get.

The Rapid Spinner​

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Hitmontop (M) @ Lum Berry
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Mach Punch
- Aerial Ace
- Sucker Punch​

I really think this is was underrated last Gen as it brings a sense of suprise to most of my opponients when I send it out. Technicion boosted Mach Punch punishes Excadrill and Cloyster while it serves it's function as my spinner. I would use foresight, but with Sucker Punch, I don't feel the need to. Aerial Ace is more filler and hits pokemon like Volcarona insanely hard. Max attack to be more of an anti-metagame pokemon than a bulky spinner.​

Considered Changes:
Close Combat is reccomened along side with Foresight. Any thoughts on this?
With Sucker Punch to exploit Ghosts rather pathetic defenses (outside of Cofagrigus and the rarer Dusclops), it's rather unnecessary, and Foresight is often more of an inconvenience than a benefit.

The Physical Tank​

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Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 172 HP, 252 Atk, 84 Spe
Adamant Nature (+Atk, -SAtk)
-Earthquake
-Assurance
-Ice Shard
-Stone Edge / Seed Bomb​

After testing Hitmontop as a rapid spinner, I felt like I was really depriving myself of wins and easier wins by not having 2 special walls, but no physical wall. I also felt that Dragons posed a threat to my team, if given the opportunity to set-up, and Donphan is in my opinion, the absolute best revenge killer for Salamence and Garchomp with Ice Shard. Assurance is for ghosts who switch in expected a rapid spin, but I still punish them. Earthquake is awesome STAB coming off his massive base 120 attack. Sturdy is awesome as now no one can OHKO him, allowing him to end sweeps of any dragon with Ice shard.​

Considered Changes:
Guys... Stone Edge or Seed Bomb? Stone Edge hits flyers hard yet misses while Seed Bomb is a suprise against Gastrodon, Pert, and Quaqsire. What do I do?

Holy sh...Donphan gets Seed Bomb? Add that to the things I've learned as a rater! :D In that case, Seed Bomb is a MUCH better coverage option, seeing how Ice shard gets alot of Flying types like Voltolos, Gliscor, Landlos, Togekiss, Zapdos, etc. Besides, it's always fun to smack Hippowdon with a surprise Seed Bomb instead of the weaker Ice Shard that it would have to take. I honestly see the speed investment unnecesary, especially with priority. I'd go with 160 HP / 252 Atk / 96 Def for much better bulk to live up to be the defensive tank that you appear to want.

The Special Wall​

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Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Heal Bell
- Toxic​

Wow. That's just it. Wow. Eviolite boosts Chansey to rival with it's evolution Blissey, and win in defenses while it loses in offense. Max defence and hit points allows it to function has a minor physical wall, but it doesn't work as well has Donphan does. Wish allows Chansey to function as a minor cleric healing the rest of the team while Heal Bell keeps status off of Chansey (if only I could use aromatherapy...) Seismic Toss is awesome for dealing 100 damage per turn, and then factor in toxic for stall battles.​

Considered Changes:​

Unless there is another way to get Wish and Aromatherapy on Chansey, no.
A great Special Wall, right? Just remember that if you give up Protect for Toxic, recovering HP is going to be alot more of a challenge.

Any things you still need to figure out? Hope I helped! :D
 
Thanks again man! I actually learned that it picked up Seed Bomb a while back when I was making my fail teams for Diamond for DS.

Noted to keep it the way Top the way he is.

I took the EVs from the Choice Band set from D/P and it didn't say what the Speed EVs were for. Dunno why. I'll change them to your spread though.

I feel toxic is more vital to beat pokemon like Vaporeon and other pokemon who also can heal as the Toxic damage builds up as Seismic Toss is luckluster when it comes to killing a pokemon with recovery.

Thanks again! I really appericate all of this!
 
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