A lot of this has been changed. Three whole pokemon have been swapped while a few moves here and there have been tweaked. Heads up guys.
Finally! Gen V is here and I wanted to make a team. I used a majority of the playstyles in Gen IV and wanted to try something new. I decided to try a mix between stall, and bulky offence. I kept thinking and I developed this team but had mixed sucess and was pretty upset with it. So here goes!
Finally! Gen V is here and I wanted to make a team. I used a majority of the playstyles in Gen IV and wanted to try something new. I decided to try a mix between stall, and bulky offence. I kept thinking and I developed this team but had mixed sucess and was pretty upset with it. So here goes!
The Lead
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
The boss from Gen IV, and still shows his usefullness even in Gen V. He typically gets SR in early that hampers pokemon and allows for the rest of the team to OHKO them with ease. Meteor Mash is helpful with the hax for +1 Attack (happens a lot more then expected...) and EQ is for other Metagrosses and assorted. Bullet Punch is helpful priority espically when they decide to use T-Wave. Air Balloon stops Gross from taking EQ on the first hit which is helpful for people who's only counter is EQ. The EV's allow for bulk as well as offensive power.
Conisdered Changes:
Not in particular. This thing does work, and really well. I do play him recklessly though.
The Rapid Spinner
Hitmontop (M) @ Lum Berry
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Mach Punch
- Aerial Ace
- Sucker Punch
I really think this is was underrated last Gen as it brings a sense of suprise to most of my opponients when I send it out. Technicion boosted Mach Punch punishes Excadrill and Cloyster while it serves it's function as my spinner. I would use foresight, but with Sucker Punch, I don't feel the need to. Aerial Ace is more filler and hits pokemon like Volcarona insanely hard. Max attack to be more of an anti-metagame pokemon than a bulky spinner.
Considered Changes:
Close Combat is reccomened along side with Foresight. Any thoughts on this?
Hitmontop (M) @ Lum Berry
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Mach Punch
- Aerial Ace
- Sucker Punch
I really think this is was underrated last Gen as it brings a sense of suprise to most of my opponients when I send it out. Technicion boosted Mach Punch punishes Excadrill and Cloyster while it serves it's function as my spinner. I would use foresight, but with Sucker Punch, I don't feel the need to. Aerial Ace is more filler and hits pokemon like Volcarona insanely hard. Max attack to be more of an anti-metagame pokemon than a bulky spinner.
Considered Changes:
Close Combat is reccomened along side with Foresight. Any thoughts on this?
The Physical Tank
Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 172 HP, 252 Atk, 84 Spe
Adamant Nature (+Atk, -SAtk)
-Earthquake
-Assurance
-Ice Shard
-Stone Edge / Seed Bomb
After testing Hitmontop as a rapid spinner, I felt like I was really depriving myself of wins and easier wins by not having 2 special walls, but no physical wall. I also felt that Dragons posed a threat to my team, if given the opportunity to set-up, and Donphan is in my opinion, the absolute best revenge killer for Salamence and Garchomp with Ice Shard. Assurance is for ghosts who switch in expected a rapid spin, but I still punish them. Earthquake is awesome STAB coming off his massive base 120 attack. Sturdy is awesome as now no one can OHKO him, allowing him to end sweeps of any dragon with Ice shard.
Considered Changes:
Guys... Stone Edge or Seed Bomb? Stone Edge hits flyers hard yet misses while Seed Bomb is a suprise against Gastrodon, Pert, and Quaqsire. What do I do?
The Special Wall
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Heal Bell
- Toxic
Wow. That's just it. Wow. Eviolite boosts Chansey to rival with it's evolution Blissey, and win in defenses while it loses in offense. Max defence and hit points allows it to function has a minor physical wall, but it doesn't work as well has Donphan does. Wish allows Chansey to function as a minor cleric healing the rest of the team while Heal Bell keeps status off of Chansey (if only I could use aromatherapy...) Seismic Toss is awesome for dealing 100 damage per turn, and then factor in toxic for stall battles.
Considered Changes:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Heal Bell
- Toxic
Wow. That's just it. Wow. Eviolite boosts Chansey to rival with it's evolution Blissey, and win in defenses while it loses in offense. Max defence and hit points allows it to function has a minor physical wall, but it doesn't work as well has Donphan does. Wish allows Chansey to function as a minor cleric healing the rest of the team while Heal Bell keeps status off of Chansey (if only I could use aromatherapy...) Seismic Toss is awesome for dealing 100 damage per turn, and then factor in toxic for stall battles.
Considered Changes:
Unless there is another way to get Wish and Aromatherapy on Chansey, no.
The Rage Maker
Dragonite (M) @ Leftovers
Abiltiy: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Tail
- Roost
- Thunder Wave
- Substitute
Abiltiy: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Tail
- Roost
- Thunder Wave
- Substitute
Oh my goodness! I love this! Multiscale is the greatest ability for Dragonite has it lowers the damage taken by half when at full HP. That means he can easily switch into any SE move and just shrug it off and use the appropiate move from there. Max HP and SpD for shrugging off attacks like Ice Beam and Dragon Pulse. Dragon Tail is this sets only attack but it doesn't really bother me. Low attack power but the shuffling is so helpful with SR up. Roost and Substitute are even more epic with Multiscale as once I heal up to 100%, the next few hits only do 1/2 damage. Thunder Wave shuts down a lot of pokemon.
Considered Changes:
Absolutely not. This thing saves this team so many times. I adore this thing.
The Bulky Sweeper
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Surf
- Calm Mind
- Rest
- Sleep Talk
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Surf
- Calm Mind
- Rest
- Sleep Talk
Also the saving grace to this team next to Dragonite. This thing sweeps from the start if they decide to use Skarmory to set up all of it's entry hazards. As soon has I see one of those thing, out goes Cune to sweep 6-0. It's very bulky with max defence and then bulkier in special defence after a few calm minds. Rest and Sleep Talk allows for instant full recovery, but also it can set-up while sleeping. Cune also serves has sort of a meat shield of status due to Rest and good bulk. After testing, Surf was choosen over Scald for the extra immediate damage.
Considered Changes:
Considered Changes:
More Special Attack would be awesome has with +6, full HP and SpD nite takes ~34% without Multiscale which is... awful.
Final Comment:
Final Comment:
I'm still struggling to learn the new Gen V and I'm not really knowledge able to the new dream world abilites nor the new movesets on the old pokemon, much less the new ones.
Thanks for reading guys. Your comments are appericated.