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Bulky-Offense Breakers

I've been using Ludicolo in the rain, and with Stealth Rock support, the aggressive nature of my team has been tearing through the bulkier Pokemon. I'll usually have Stealth Rock and Rain Dance in play, and with these two, Ludicolo get best most of the bulky attackers, with Kingdra waiting to clear up later on. On my standard OUish teams, I also find that spreading status round works a charm.
 
Substitute is not good over Protect because if Scizor comes in you are going to need to worry about Bullet Punch. Protect lets you win wall the time. Plus, Substitute Special Gengar isn't as near as good as LO Gengar, because LO Gengar packs the punch that SubGengar lacks.

Generally, you'd sub on something that will likely switch, so when Scizor comes in, you are safely behind a sub, which is where HP Fire would nab the kill. Not sure about the drop of power though, that could be an issue.
 
Generally, you'd sub on something that will likely switch, so when Scizor comes in, you are safely behind a sub, which is where HP Fire would nab the kill. Not sure about the drop of power though, that could be an issue.

Yeah, that's great and all, but what do you do if Scizor comes in when Gengar doesn't have a Substitute? If your opponent switches in Scizor as you switch in Gengar after a double kill, he's put you in checkmate position if you don't have protect. It's actually not that hard to switch Scizor into Substitute Gengar, either. If it has Leftovers recovery then it's probably running substitute so you can break its substitute with whatever you have out, then switch to Scizor as it will probably attack you after having it's substitute broken, rather than use Substitute again.
 
I've been using Ludicolo in the rain, and with Stealth Rock support, the aggressive nature of my team has been tearing through the bulkier Pokemon. I'll usually have Stealth Rock and Rain Dance in play, and with these two, Ludicolo get best most of the bulky attackers, with Kingdra waiting to clear up later on. On my standard OUish teams, I also find that spreading status round works a charm.

Hmmm, I think weather teams work well against stall. The weather effects usually give the power or speed boost needed to hack through walls.
 
this is just not the case, stall teams usually stall them out and destroy the frail sweepers through entry hazards.

b2t: heavy offense really tears through these teams, dd mence works wonders especially since most expect mixmence, if you play it smart you can end up getting 2 dds, +2 lo outrage ohkoes "frailer" steel types like magnezone and heatran, that says alot. taunt also works good to prevent recovery etc.
 
I've found that +speed ddmence tears through most bulky offense teams. Most of them seem to rely on scarfrachi or scizor's bullet punch as a means of dealing with it. So all you have to do is pair mence up with magnezone and they're no longer an issue (gengar is good for baiting them out). Such a simple combo has worked wonders for my hyper offense teams
 
I am most potent with a bulky offense team. The best team I have made has a defensive Starmie, sub-seed Breloom, lead Swampert, DDTar with Leftovers, scarf Magnezone, and mix-ape. You see, it utilizes some uncommon threats to good extent. Infernape and DDtar work very well together to break stall. Heavy offense is generally my biggest problem.
 
I've found Agility Zapdos hits Bulky Offense pretty hard. If they have no Blissey, TTar, or Latias, you will probably get at least one surprise kill.
 
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