This is a pretty cool team I made recently. It actually started out with the two mons I wanted to use being Noivern and Lunar Dance Cresselia. Turns out Noivern was sorta meh but I did keep Cresselia around as I built the team. R.I.P Noivern. Now onto the team!
Team Import : http://pastebin.com/Gqn2xFpH
Cresselia @ Leftovers
Ability: Levitate
EVs: 100 HP / 172 Def / 216 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Lunar Dance
- Thunder Wave
- Moonblast
- Psyshock
First off is the one and only Moon Duck Cunt. Cresselia was the mon I actually started with alongside Noivern. This set has T-Wave as well as Healing Wish to support the team. The two remainder moveset are pretty standard having Psyshock for stab and Moonblast to deal with Dark types that want to switch in. The Ev's are put to have even bulk all around and the 20 ev's invested into speed allows me to outspeed M-blastoise with 72 ev's.
LOL Couldn't find a Hoopa BB Code so I decided on Sableye as filler. :]]]]]]]
Hoopa @ Life Orb
Ability: Magician
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Hyperspace Hole
- Shadow Ball
- Thunderbolt
- Focus Blast
Next off is Hoopa who eventually ends up replacing Noivern. Hoopa I found to be really cool mon that has great wallbreaking potential (already is). With base 150 Sp.Atk plus Life Orb makes it very hard to switch in. Hyperspace Hole is there for stab as well as Shadowball. Thunderbolt I decided was a good coverage move to hit things like M-Blastoise, Vaporeon, and Suicune. Focus Blast is there to hit Blissey and Umbreon of course. 140 speed to outspeed 72 speed M-Blastoise seeing as I didn't see any need to run max speed since it wasn't outspeeding much. 252 ev's into Sp.Atk for maximum damage output and the rest are dump into HP for more bulk.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Scald
- Rapid Spin
Next off is M-Blastoise one of my favorite spinners in UU as well as being a good pivot on Fire and Ground moves. The set is relatively standard. 76 ev's is there to speed creep opposing M-Blastoise. Scald for stab and Ice beam to catch Grass and Dragon types. I had Dark Pulse on this set deal damage on Reuniclus as a secondary "check" to it. Rapid is there of course to get rid of hazards being I don't like to build a team without a defogger nor spinner.
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Dance
- Outrage
- Iron Tail
Salamence is just a great mon in general. Being a decent pivot onto Fighting types such as Mienshao and Lucario it helps check threats in the tier ( forgot Arcanine and Entei ) but it shouldn't be switched in very often. Regardless Cresselia has Lunar Dance aiding in the longevity as well as having a second chance to sweep. Earthquake is there for coverage hitting steel types and Iron Tail is there for Florges. I have Outrage over D-Claw as I very much like the stronger damage output.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Taunt
- Iron Head
Coablion OMG! You are such a good utility mon. Being such a good pivot to dark as well as dragon attacks it can also dish out good damage. Close Combat to ensure major damage on Umbreon and Blissey aiding in Hoopa's ability to run rampant. Iron Head is there for stab and not having the drawbacks of reducing stats. Taunt does help in certain occasions to prevent mons setting up or setting hazards and other annoying shenanigans. I'm running a standard utility set as I didn't need to run a special Ev spread for certain reason but to be fast and hit HARD. It's natural bulk is actually good enough.
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Dazzling Gleam
- Psychic
Recently I have really started to like using Shaymin as a good Scald switch in as well as a good ground pivot. With it's ability to help deal with Suicune, a nuisance and threatening mon in the tier, Shaymin works wonders. Psychic is there mainly to deal with Toxicroak and Crobat. Dazzling Gleam to hit Dragon types such as Salamence and Hydreigon and Earth Power to hit Fire types. Choice Scarf Shaymin I have really started to like as I don't like generally slow teams. Shaymin also earns it's spot on the team for it's amazing coverage moves.
Well that's about it but I hope you like my team and Have a Good Day. :]]
Team Import : http://pastebin.com/Gqn2xFpH

Cresselia @ Leftovers
Ability: Levitate
EVs: 100 HP / 172 Def / 216 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Lunar Dance
- Thunder Wave
- Moonblast
- Psyshock
First off is the one and only Moon Duck Cunt. Cresselia was the mon I actually started with alongside Noivern. This set has T-Wave as well as Healing Wish to support the team. The two remainder moveset are pretty standard having Psyshock for stab and Moonblast to deal with Dark types that want to switch in. The Ev's are put to have even bulk all around and the 20 ev's invested into speed allows me to outspeed M-blastoise with 72 ev's.

Hoopa @ Life Orb
Ability: Magician
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Hyperspace Hole
- Shadow Ball
- Thunderbolt
- Focus Blast
Next off is Hoopa who eventually ends up replacing Noivern. Hoopa I found to be really cool mon that has great wallbreaking potential (already is). With base 150 Sp.Atk plus Life Orb makes it very hard to switch in. Hyperspace Hole is there for stab as well as Shadowball. Thunderbolt I decided was a good coverage move to hit things like M-Blastoise, Vaporeon, and Suicune. Focus Blast is there to hit Blissey and Umbreon of course. 140 speed to outspeed 72 speed M-Blastoise seeing as I didn't see any need to run max speed since it wasn't outspeeding much. 252 ev's into Sp.Atk for maximum damage output and the rest are dump into HP for more bulk.

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Scald
- Rapid Spin
Next off is M-Blastoise one of my favorite spinners in UU as well as being a good pivot on Fire and Ground moves. The set is relatively standard. 76 ev's is there to speed creep opposing M-Blastoise. Scald for stab and Ice beam to catch Grass and Dragon types. I had Dark Pulse on this set deal damage on Reuniclus as a secondary "check" to it. Rapid is there of course to get rid of hazards being I don't like to build a team without a defogger nor spinner.

Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Dance
- Outrage
- Iron Tail
Salamence is just a great mon in general. Being a decent pivot onto Fighting types such as Mienshao and Lucario it helps check threats in the tier ( forgot Arcanine and Entei ) but it shouldn't be switched in very often. Regardless Cresselia has Lunar Dance aiding in the longevity as well as having a second chance to sweep. Earthquake is there for coverage hitting steel types and Iron Tail is there for Florges. I have Outrage over D-Claw as I very much like the stronger damage output.

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Taunt
- Iron Head
Coablion OMG! You are such a good utility mon. Being such a good pivot to dark as well as dragon attacks it can also dish out good damage. Close Combat to ensure major damage on Umbreon and Blissey aiding in Hoopa's ability to run rampant. Iron Head is there for stab and not having the drawbacks of reducing stats. Taunt does help in certain occasions to prevent mons setting up or setting hazards and other annoying shenanigans. I'm running a standard utility set as I didn't need to run a special Ev spread for certain reason but to be fast and hit HARD. It's natural bulk is actually good enough.

Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Dazzling Gleam
- Psychic
Recently I have really started to like using Shaymin as a good Scald switch in as well as a good ground pivot. With it's ability to help deal with Suicune, a nuisance and threatening mon in the tier, Shaymin works wonders. Psychic is there mainly to deal with Toxicroak and Crobat. Dazzling Gleam to hit Dragon types such as Salamence and Hydreigon and Earth Power to hit Fire types. Choice Scarf Shaymin I have really started to like as I don't like generally slow teams. Shaymin also earns it's spot on the team for it's amazing coverage moves.
Well that's about it but I hope you like my team and Have a Good Day. :]]
Last edited: