Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Flamethrower
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Moonlight
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Outrage
- Fire Fang
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Iron Head
- Earthquake
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Payback
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Flamethrower
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Moonlight
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Outrage
- Fire Fang
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Iron Head
- Earthquake
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Payback
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Flamethrower
Lets start with the beast himself, the team starting point, specs hydreigon. It's an absolute monster of a breaker who does not have many reliable switch ins. Honestly I can't think of anything that's just a straight up safe switch in. People will often try to switch in either Corviknight, clef, drakapult, ferro depending on what they predict, all of which are 2hkod by something. It also comes in on choice locked drakapult, passive mon like ferro, pex, cursola, predicted moves it resists such as fire or water (like from clef who is OHKOd by flash cannon) and slow turn from corviknight. This thing is a monster.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Moonlight
Next lets talk about when you don't get the prediction right, a large number of the pokemon that are switch ins to hydregon are also weak to LO clef, who knew that having a large amount of coverage and huge offensive stats was good...also I should point out that this is the second heavy hitting special attacker in a meta that is heavily focused on physical defense for walls. Anyway, LO cleff takes care of fighting types, corv, non flash cannon hydregon, ferro, conkeldur, and a host of other things. That said, clefs main weakness is that it invites in fire types, particularly rotom heat (who I've been seeing a lot less of lately).
Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Outrage
- Fire Fang
when I was thinking about rotom heat I realized that hm, this guy resists all of RH's stabs...and threatens a LOT of damage in return. I played around with a few builds and settled on this one. Scarf is very helpful to outspeed opposing hydregon and excadril. Bolt beak does insane damage and pressures the opponent to switch in a ground type which gets you corviknight to slow turn into hydreigon. EQ ohkos non sash dril and threatens any steel types thinking they can take an outrage, outrage ohkos hydreigon and is great stab, the last move slot I don't know what to do with so I'm trying out low kick for now but I'm sure there is something better.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn
Even though the above 3 mons all have ways to deal with drill and other ground types, they don't switch in very well to one that's already on the field. That's where the best pokemon in the meta comes in. Corv can switch into drill and slow turn out, if they go for a rapid spin you can switch into Conk and threaten drain punch, if not then you can go hydreigon and break something that way as well. Additionally this serves as a physical wall, defogger, and threatens things such as conk and non LO clef. Role compression at it's finest.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Thunder Punch
- Payback
Up till this point my team does not have a way to deal with dragon dance sweepers, so to combat that I've got priority in conk. The plan is to blow a chunk out of their setup mon's HP, sac something, then threaten out the set up sweeper with conk. In addition to being there to prevent dragon dance sweeps, it also breaks walls as normal. I'm testing out payback to hit ghost type switch in's who are expecting mach/drain punch and plan to use thunder punch to hit incoming fairies.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Iron Head
- Earthquake
Lastly Drill is here to threaten sweeps and destroy rotom appliances switching into corvikight. He hits very hard, can set up sweep, acts as a second hazard remover, baits in fire types for hydreigon to switch in on, blocks electric moves aimed at corvinight, threatens out fairies not packing fire type coverage. It does a lot.
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