Bulky Sweepers

Hello! Fun fact: This is actually my first post, so hey guys. :p.

Bulky Sweepers
221.gif
154f.gif
600.gif
368.gif
200.gif
539.gif

That aside, I have a fun little team I've been laddering with for awhile now, and I've gone through many changes with this team. It started off pretty mediocre, but over time I began to get more accustomed to the NU tier, and I began to notice potential upgrades to my team. I've tinkered around quite a bit with it, and I feel like now it's ready to be released...and what better place to release a team than here? So, here goes.

Piloswine

221.gif


Piloswine (M) @ Eviolite
Trait: Thick Fat
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake

Obviously, Piloswine's main goal is to set up Stealth Rocks. Although that is his main goal, he also doubles as an offensive threat. Thanks to Eviolite, Piloswine can tank almost any hit at least once, making Stealth Rocks an almost guaranteed thing. He also keeps other offensive threats in check, such as Charizard thanks to his Thick Fat ability.


Meganium

154f.gif


Meganium (F) @ Light Clay
Trait: Overgrow
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Aromatherapy
- Light Screen
- Reflect
- Giga Drain

This is where things get interesting. Meganium is arguably the most important member of this team. Her one and only job is to set up screens. You are pretty much guaranteed at least one screen set up thanks to Meganium's massive bulk. She's equipped with Aromatherapy, you know, just in case. Also, Giga Drain is there to prevent Taunt from demolishing Meganium, and keeping check to offensive threats like Golurk.


Klang

600.gif


Klang @ Eviolite
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Gear Grind
- Return
- Shift Gear
- Substitute

Klang...oh Klang, so underrated. Nobody seems to understand the potential this Pokemon has. When equipped with Eviolite, this Pokemon has absolutely massive defensive stats, but when behind screens...watch the hell out. With a pretty decent attack stat, it's a great threat offensively. Substitute is great with Klang; there's a great chance that it'll take multiple attacks to break it, and it prevents it from getting burned or paralyzed. Shift Gear is a fantastic set up moves, and is the driving force behind the sweeping power this team possesses. Gear Grind can be used to shut down Baton Passers that hide behind Substitutes, such as Ninjask. Return is a great move for Electric types or Ghost types who resist or are immune to Gear Grind. What can I say? Klang is just fantastic.


Gorebyss

368.gif


Gorebyss (F) @ White Herb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Surf
- Shell Smash
- Ice Beam
- Hidden Power [Grass]

I'm sure when you think bulk, Gorebyss definitely doesn't come to mind. So, then what is Gorebyss's purpose on my team? Well, behind screens Gorebyss can take a hit or two, and with Shell Smash that's about all she is gonna need. Modest nature makes Gorebyss insanely powerful, and it's speed EVs allow it to out speed an adamant Scarfed Sawk after Shell Smash. With Stealth Rocks up Gorebyss can easily sweep through an unprepared team. Gorebyss's purpose: Be an all out offensive threat.



Misdreavus

200.gif


Misdreavus (M) @ Eviolite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Substitute

When you normally see Misdreavus, you see it using Will-O-Wisp and other status inflicting moves to try and cripple your team; all the while being a bulky defensive threat. Misdreavus has a different job here though. Having Eviolite, Misdreavus still retains that awesome defense he's known for, and if you can get up both of your screens he's practically as bulky as he'd normally be. Nasty Plot allows for Misdreavus to rise his special attack to extreme levels. Substitute can be useful for preventing Toxic or Thunder Wave from ruining his fun, and the Substitute has the grand possibility of taking more than one hit to destroy. Shadow Ball and Thunderbolt are great offensive moves that when set up with Nasty Plot can tear through quite a good amount of Pokemon.


Sawk
539.gif

Sawk (M) @ Choice Scarf
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Ice Punch
- Stone Edge
- Earthquake


Really...you all know about this little bastard. Sawk just makes sense. With his massive attack stat, he can practically tear through any Pokemon with Close Combat. Choice Scarf is a great combination with Sawk, and it allows him to happily lock himself into any move and feel great about it. Sturdy is extremely useful if your opponent couldn't get entry hazards up, and can make or break a match against a Shell Smash Gorebyss. Really, what else is there to say? Sawk is a bad ass, and definitely secured himself easily as a cornerstone of this team.

There you have it! Hopefully you guys can use this team and have as much fun as I have had with them. They can really pack a punch! Thanks for reading my very first post.
 
Last edited:
i Suggest that you could use that generation 5 grass starter that i don't remember its name and i am too bored to google find it, they say its one of fastest user of screens in RU , so you can use it instead of megan, with full speed and full hp investment, other than that i highly recommend you to use a belly drum linoone extreme killer instead of that sawk, then you can give a boot to that swine since rocks are not that much needed in heavy offense teams like yours, and add an random set up sweeper in his place
 
That's a really cool team you have. Just some small nitpicks: you could try using Signal Beam on Gorebyss over Hidden Power Grass and Substitute over Ice Beam, which would allow you to muscle past Jynx and Ludicolo, which with your current moves are unable to do so. Sub allows you to set up on Torkoal, Metang, Alomomola etc and protects you from revenge killing, which is like the biggest problem with Gorebyss, and Ice Beam's coverage isn't really needed except for Roselia and Altaria, which you already have an answer to in Klang (which sets up all over it). You should also use a Life Orb over White Herb, since the Life Orb is very important in securing several OHKOs (for example it allows you to OHKO Braviary after stealth rock), and without the added power, your chances of getting stopped are higher. The presence of dual screens already aids Gorebyss without white herb. Also, you might want to try Taunt on Misdreavus over Substitute. Substitute just cuts into Missy's decent bulk and Taunt would achieve your purpose (avoiding status) the same, while at the same time completely destroying Alomomola which could help your Klang or Sawk sweep. Taunt also allows Missy to work as an anti-lead to prevent hazards as it has good matchups against common leads (except like offensive Toad and Golurk, which get destroyed by Meganium and Gorebyss respectively), and preventing Stealth Rock would allow you to switch more and preserve Sawk's Sturdy

And I disagree with Grey Knight: Stealth Rock is extremely valuable on offensive teams since it allows you to grab a few extra KOs, and Belly Drum Linoone is insanely hard to set up and can't revenge kill as well as Sawk.
 
Basically what Scorp said but some things that could also be changed but it mostly depends on what you like best. Destiny Bond>Substitute on Misdreavus is a nice suprise for bulky attackers that try to take it down. You could also try Lum Berry on Gorebyss and Signal Beam>Ice Beam to screw up jynx and ludicolo and still beat bulky grass types while still maintaining a one time status buffer. (Without Life Orb like Scorp suggested it will hit less hard though but the coverage is great)

And again, you can choose between my or Scorpdestroyer's suggestions as it purely depends on the kind of player you are which one is best for you. I suggest you try them all and see what fits best for you.

I second Grey Knight's suggestion for Serperior (gen 5 grass starter) but I suggest you use the Sub CM set instead of screens as your set up sweepers are pretty bulky by itself already.

Serperior @ Leftovers OR Life Orb
Trait: Overgrow
4 HP/ 252 Spd / 252 SpA
Timid Nature
-Calm Mind
-Substitute
-Giga Drain
-Hidden Power Rock
 
Thanks for the feedback guys!

i Suggest that you could use that generation 5 grass starter that i don't remember its name and i am too bored to google find it, they say its one of fastest user of screens in RU , so you can use it instead of megan, with full speed and full hp investment, other than that i highly recommend you to use a belly drum linoone extreme killer instead of that sawk, then you can give a boot to that swine since rocks are not that much needed in heavy offense teams like yours, and add an random set up sweeper in his place

I am gonna give Serperior a try, but one downside I see to using Serperior is it wont have the same bulk as Meganium. As for Belly Drum Linoone, I could imagine it would be useful, but it'd be hard to get some use out of it. Linoone would only be useful on some occasions, whereas Sawk is useful pretty much all the time, so I think it's safer to use Sawk.

That's a really cool team you have. Just some small nitpicks: you could try using Signal Beam on Gorebyss over Hidden Power Grass and Substitute over Ice Beam, which would allow you to muscle past Jynx and Ludicolo, which with your current moves are unable to do so. Sub allows you to set up on Torkoal, Metang, Alomomola etc and protects you from revenge killing, which is like the biggest problem with Gorebyss, and Ice Beam's coverage isn't really needed except for Roselia and Altaria, which you already have an answer to in Klang (which sets up all over it). You should also use a Life Orb over White Herb, since the Life Orb is very important in securing several OHKOs (for example it allows you to OHKO Braviary after stealth rock), and without the added power, your chances of getting stopped are higher. The presence of dual screens already aids Gorebyss without white herb. Also, you might want to try Taunt on Misdreavus over Substitute. Substitute just cuts into Missy's decent bulk and Taunt would achieve your purpose (avoiding status) the same, while at the same time completely destroying Alomomola which could help your Klang or Sawk sweep. Taunt also allows Missy to work as an anti-lead to prevent hazards as it has good matchups against common leads (except like offensive Toad and Golurk, which get destroyed by Meganium and Gorebyss respectively), and preventing Stealth Rock would allow you to switch more and preserve Sawk's Sturdy

And I disagree with Grey Knight: Stealth Rock is extremely valuable on offensive teams since it allows you to grab a few extra KOs, and Belly Drum Linoone is insanely hard to set up and can't revenge kill as well as Sawk.

Thanks! I actually tried Signal Beam out, and it was useful, but one thing I missed about Ice Beam was that if a dragon were sent out on the field it completely walled my Gorebyss. While with Ice Beam I can at least hit neutral damage on Pokemon like Ludicolo, and I prefer having type coverage in the end. Well, I will give Life Orb a chance, but the only thing I fear about that is not being able to get any use out of Gorebyss due to it's lowered defense.

I can see where you're coming from with the Taunt thing, but you'd actually be surprised how often Misdreavus's Sub can take more than one hit. It allows me to easily set up and sweep, and it plays to his strengths quite well. I am always up to try something out though, so I'll definitely give it a shot.

Basically what Scorp said but some things that could also be changed but it mostly depends on what you like best. Destiny Bond>Substitute on Misdreavus is a nice suprise for bulky attackers that try to take it down. You could also try Lum Berry on Gorebyss and Signal Beam>Ice Beam to screw up jynx and ludicolo and still beat bulky grass types while still maintaining a one time status buffer. (Without Life Orb like Scorp suggested it will hit less hard though but the coverage is great)

And again, you can choose between my or Scorpdestroyer's suggestions as it purely depends on the kind of player you are which one is best for you. I suggest you try them all and see what fits best for you.

I second Grey Knight's suggestion for Serperior (gen 5 grass starter) but I suggest you use the Sub CM set instead of screens as your set up sweepers are pretty bulky by itself already.

Serperior @ Leftovers OR Life Orb
Trait: Overgrow
4 HP/ 252 Spd / 252 SpA
Timid Nature
-Calm Mind
-Substitute
-Giga Drain
-Hidden Power Rock

Destiny Bond huh? I never really considered that. I've never really come into a situation yet where I thought Destiny Bond would have been a "make or break" situation in a game yet. I already mentioned it previously about Signal Beam, but I'll say it again. It certainly is useful, but there's certain things that without Ice Beam completely wall Gorebyss (Altaria being a good example). Although having Signal Beam and being able to OHKO Ludicolo is really useful, I prefer the type coverage with Ice Beam. Although I do agree with you about Life Orb, I'm gonna definitely try that out.

As for Serperior, I'm gonna give it a shot too, but I'm gonna try the Screens set before I try that set, cause having the Screens has won me quite a good amount of battles so far, and my opinion is if it isn't broken don't fix it.
 
I wasn't going to rate this, but I faced your team a few minutes ago so I do see a few problems you should address.

Piloswine doesn't really fit this team's playstyle, which is heavy offense boosted by temporary defensive screens (hyper offense basically). Call it what you want, but the way you play it simply makes it that kind of style. I recommend a Pokemon that works better for such hyper offensive teams (Custap Dwebble can work, as can Custap Golem, Focus Sash Solrock with as a possible secondary Dual Screener, Dual Screen/Healing Wish Gardevoir, and several more). Hyper Offensive teams aren't required to have hazards (though they do help secure a few KOs i think), which is why i mentioned a secondary Dual Screen user to supplement Meganium.

Signal Beam on Gorebyss is still the better coverage option alongside Surf and HP Grass, it still hits most Grass-types hard except for maybe Vileplume. You also lose out on coverage against most Dragon-types and Mantine, but they are far from common and Mantine takes a lot from HP Grass. The fact that you aren't walled by Jynx/Ludicolo is also significant, especially since you aren't using Substitute on it.
 
I wasn't going to rate this, but I faced your team a few minutes ago so I do see a few problems you should address.

Piloswine doesn't really fit this team's playstyle, which is heavy offense boosted by temporary defensive screens (hyper offense basically). Call it what you want, but the way you play it simply makes it that kind of style. I recommend a Pokemon that works better for such hyper offensive teams (Custap Dwebble can work, as can Custap Golem, Focus Sash Solrock with as a possible secondary Dual Screener, Dual Screen/Healing Wish Gardevoir, and several more). Hyper Offensive teams aren't required to have hazards (though they do help secure a few KOs i think), which is why i mentioned a secondary Dual Screen user to supplement Meganium.

Signal Beam on Gorebyss is still the better coverage option alongside Surf and HP Grass, it still hits most Grass-types hard except for maybe Vileplume. You also lose out on coverage against most Dragon-types and Mantine, but they are far from common and Mantine takes a lot from HP Grass. The fact that you aren't walled by Jynx/Ludicolo is also significant, especially since you aren't using Substitute on it.

I am currently testing out how well Golem with Custap Berry works on my team. So far she's done a great job, so thanks for that suggestion!

Signal Beam is still iffy with me, but you're right about Ludicolo and Jynx being more common than Dragon types. The thing is though, Jynx doesn't wall my Gorebyss anyway, cause it has paper thin defenses and I can OHKO it with a Surf regardless. The only thing I would be getting Signal Beam for would be Ludicolo, and that seems kind of silly in the grand scheme of things. With Ice Beam I can deal Neutral damage to it, and Gorebyss can actually survive a Life Orb boosted Giga Drain from Ludicolo if she's behind Light Screen.

I'll give the Signal Beam thing some thought though, cause Ludicolo is pretty threatening, especially to my team since I don't have anything that can resist it.

EDIT: Well, I added Signal Beam again to my Gorebyss movepool and it's been more useful than it was before, so I think I'm sticking with it. As for what I said about Jynx, I completely forgot about it's Dry Skin ability. I've never had Jynx and Gorebyss on the field at the same time so it must have slipped my mind.
 
Last edited:
I am currently testing out how well Golem with Custap Berry works on my team. So far she's done a great job, so thanks for that suggestion!

Signal Beam is still iffy with me, but you're right about Ludicolo and Jynx being more common than Dragon types. The thing is though, Jynx doesn't wall my Gorebyss anyway, cause it has paper thin defenses and I can OHKO it with a Surf regardless. The only thing I would be getting Signal Beam for would be Ludicolo, and that seems kind of silly in the grand scheme of things. With Ice Beam I can deal Neutral damage to it, and Gorebyss can actually survive a Life Orb boosted Giga Drain from Ludicolo if she's behind Light Screen.

I'll give the Signal Beam thing some thought though, cause Ludicolo is pretty threatening, especially to my team since I don't have anything that can resist it.

Hey, I am on my phone so I'm not gonna give a full rate, but you absolutely need signal beam for jynx, as any player worth playing will be using dry skin. It isn't like jynx is survived fire moves anyways, and the water immunity is great, especially cause it allows jynx to beat ludicolo and non-signal beam gorebyss.

I may give a full rate later.
 
Hiya

I agree with WhiteDMist in the fact that I would suggest a more optimal slot for a dual screener over Meganium. Meganium just really slows the team down a bit and is easily taken advantage of with its typing and only STAB move being Giga Drain, and otherwise your typing isn't as important to fulfill such a role for you, but more about the move pool and stats that's suitable for hyper offense. Frankly, I think it'd be best if you just focus on not being set up fodder for the most part, as it can slowly cut down your team's momentum pretty fast.

The best way to counter-act this is to focus on creating momentum of your own, and with that, I'd like to suggest Dual Screens Gardevoir over Meganium. Gardevoir's good combination of Speed and utility with other support options like Memento or Healing Wish can really benefit your bulky set up sweepers, preferably the latter as they tend to get worn down quite easily with the combination of Eviolite and Substitute. Healing Wish also brings a free switch for one of your teammates upon healing them, while Gardevoir is also able to sport some offensive presence on its own with Psychic, scaring away the likes of Toxic Spikes setters like Garbodor and just hitting hard in general. You can also try Taunt if you'd like, but Psychic will certainly come in handy against Gurdurr, who beats a lot of your Pokemon 1v1.

Another thing that I'd like to point out is that I'd prefer Choice Scarf Primeape over Sawk within a team like this. You also mentioned that Sawk is able to revenge kill Gorebyss but that, for the record, is not true if Gorebyss sets up at +2, unless you're relying on Sturdy. Primeape is not only able to outspeed Gorebyss, but its also able to give your team momentum with U-turn, which can certainly help your set up sweepers come in for free if you can force a switch. Definitely a recommended option for you here.

Hope I helped.

- Gardevoir (3rd set on the analysis with Healing Wish > Memento) over Meganium
- Primeape (1st set on the analysis) over Sawk
 
Back
Top