OU Bulky Swords Dance Kingambit

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[SET]
name:
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Tera Blast
item: Leftovers
tera type: Fairy / Flying
ability: Supreme Overlord
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe

[SET COMMENTS]
Kingambit is one of the metagame's most powerful late-game wincons due to its high Attack bolstered further by Swords Dance and a fantastic ability in Supreme Overlord, excellent natural bulk and a good defensive typing, and access to a powerful STAB Sucker Punch to make up for its poor Speed; moreover, it is one of the tier's best users of Terastallization, giving it more opportunities to set up and sweep by nearly inverting its weaknesses and resistances. Kowtow Cleave is Kingambit's most reliable STAB option; with a Swords Dance boost and Supreme Overlord's maximum number of boosts, it is powerful enough to OHKO physically defensive Corviknight after Stealth Rock damage the majority of the time. Sucker Punch allows Kingambit to greatly pressure offensive threats, allowing it to eliminate weakened foes like Walking Wake, Hisuian Zoroark, Volcarona, Iron Moth, and Floatzel. With boosts from Supreme Overlord and Swords Dance, it can even handle bulkier threats like Roaring Moon where its high bulk investment allows it to attack them first, survive a hit, and KO them with Sucker Punch thereafter. Iron Head is a consistent STAB option that can eliminate Garganacl, Baxcalibur, Hatterene, and Tera Fairy Skeledirge while pressuring Roaring Moon without relying on Sucker Punch predictions against Dragon Dance variants. Tera Blast alongside a Fairy or Flying Tera type allows Kingambit to punish Fighting-types like Iron Valiant and Great Tusk by turning its 4x Fighting weakness into a resistance and OHKOing them in return with a super effective attack, though this comes at the cost of requiring Kingambit to Terastallize in order to maximize its coverage. 20 Speed EVs allow Kingambit to outspeed minimum Speed Corviknight, while the HP investment allows Kingambit to survive powerful attacks like Choice Band Baxcalibur's Earthquake and Choice Specs Iron Valiant's Moonblast, allowing it to potentially set up against them and sweep. Tera Fairy improves Kingambit's matchup against Dragon-types like Baxcalibur and Roaring Moon, while Tera Flying grants it a Ground immunity to allow it to turn Great Tusk into setup fodder.

Kingambit is an excellent wincon on bulky offense and balanced teams. Ting-Lu and Garchomp provide Stealth Rock and Spikes support to let Kingambit KO Roaring Moon with a boosted Sucker Punch, and the chip damage from entry hazards can make up for fewer Supreme Overlord boosts should some of Kingambit's teammates still be healthy. Iron Valiant can use its strong mixed coverage to pressure Unaware walls like Dondozo and that would otherwise ignore Kingambit's Swords Dance boosts and prevent its sweep, while Hisuian Zoroark can eliminate Dondozo while pressuring Skeledirge and Amoonguss. In return, Kingambit's great bulk and good defensive typing let it check faster offensive threats like Dragapult and Meowscarada while resisting priority from Dragonite and Baxcalibur. Great Tusk appreciates Kingambit's ability to pressure Fairy-types that force it out, and in return, it wears down Steel-types—especially opposing Kingambit, which this set greatly appreciates, since it does not carry Low Kick—so Kingambit can sweep more easily. Dragon-types like Dragapult, Baxcalibur, Roaring Moon, and Dragonite all have excellent synergy with Kingambit, as it resists Dragon- and Ice-type attacks and can threaten Fairy-types like Hatterene and Tera Fairy Garganacl with Iron Head; any of these Dragon-types can run Choice item sets to help wallbreak for Kingambit, or Kingambit can assist in wallbreaking earlier in the game to facilitate their sweeps if they opt to run Dragon Dance sets instead. Baxcalibur can deter Will-O-Wisp attempts from Rotom-W and defensive Cinderace, while the other three resist Fire-type attacks from Volcarona and Iron Moth. Iron Moth and Volcarona themselves make for effective teammates, as they can handle threats like Corviknight and opposing Kingambit while wearing down walls like Dondozo to help Kingambit sweep. In return, Kingambit's powerful Sucker Punch can pressure fast and powerful physical attackers like Dragapult, Cinderace, and Baxcalibur that Volcarona and Iron Moth cannot reliably set up against. Lastly, Choice Scarf Gholdengo can take advantage of Corviknight and Amoonguss to help Kingambit break through defensive cores long-term and can use Trick to cripple walls like Skeledirge and Dondozo, giving Kingambit opportunities to exploit their newfound Choice locks and wear them down.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
- Quality checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/hamiltonion.40598/
- Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
While drafting this, it took a lot of willpower to not put a chess pun or two here somewhere.

Anyway, this is QC ready now! I expect I'll need to make a lot of changes. I'll be working on Specs Gholdengo in the meantime.
 
Add Remove Comment HigIhlight
[SET]
name:
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Tera Blast
item: Leftovers
tera type: Fairy / Flying
ability: Supreme Overlord
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe

[SET COMMENTS]
Kingambit is one of the metagame's most powerful lategame win conditions due to its high Attack bolstered further by Swords Dance and a fantastic ability in Supreme Overlord, excellent natural bulk and a good defensive typing, and access to a powerful STAB Sucker Punch to make up for its poor Speed; moreover, it is one of the tier's best abusers of Terastallization, giving it more opportunities to set up and sweep by nearly inverting its weaknesses and resistances. Swords Dance allows Kingambit to boost its attack and more effectively sweep once its checks are weakened, especially with enough damage boosts from Supreme Overlord. Kowtow Cleave is Kingambit's most reliable STAB option; with a Swords Dance boost and Supreme Overlord's maximum number of boosts, it is powerful enough to OHKO physically defensive Corviknight after Stealth Rock damage the majority of the time. Sucker Punch allows Kingambit to greatly pressure offensive threats, allowing it to eliminate weakened faster threats like Walking Wake, Zoroark-Hisui, Volcarona, Iron Moth, and Swift Swim Floatzel; with boosts from Supreme Overlord and Swords Dance, it can even handle bulkier threats like Roaring Moon and removed the comma to help gp Defensive Garchomp after some additional chip damage. Iron Head is a consistent secondary STAB option that can eliminate Garganacl, Baxcalibur, Hatterene, and Tera Fairy Skeledirge while pressuring Roaring Moon without relying on Sucker Punch predictions against Dragon Dance variants. Tera Blast alongside a Fairy or Flying Tera type allows Kingambit to punish Fighting-types like Iron Valiant and Great Tusk by turning its 4x Fighting weakness into a resistance and immunity respectively and OHKOing them in return with a super effective attack, though this comes at the cost of requiring Kingambit to Terastallize in order to maximize its coverage. 20 Speed EVs allow Kingambit to outspeed minimum-speed Corviknight, while 236 HP lets it reach 400 HP, which alongside Leftovers grants it significant longevity and thus more opportunities to set up and sweep. While both Tera Fairy and Tera Flying have excellent defensive synergy with Kingambit's Dark/Steel typing and give Kingambit a way for Tera Blast to eliminate Fighting-types, Not rlly needed since you already mentioned it Tera Fairy improves Kingambit's matchup against Dragon-types like Baxcalibur and Roaring Moon while Tera Flying grants it a Ground immunity and coverage against Grass-types and a resistance to their STAB moves, letting it reliably eliminate Amoonguss while turning Great Tusk into setup fodder.

Kingambit is an excellent win condition on offensive and balanced teams since it combines elite offensive pressure with excellent defensive utility Redundant as you already mentioned this in your 1st paragraph. As such, its best teammates help wear down its checks and counters to facilitate its sweep. Fluff Glimmora and Garchomp provide Stealth Rock and Spikes support to let Kingambit KO Roaring Moon with a boosted Sucker Punch, and the chip damage from entry hazards can make up for fewer Supreme Overlord boosts should some of Kingambit's teammates still be healthy. Iron Valiant is an excellent teammate, as it can use its strong mixed coverage to pressure Unaware walls like Dondozo and that would otherwise ignore Kingambit's Swords Dance boosts and prevent Kingambit's sweep I'd also add Specs H-Zoro here. It can not only handle Don but can pressure Skeledirge and Amoonguss. Just mention what Gambit can do in return; in return, Kingambit can handle Poison-type attacks (from?). Great Tusk appreciates Kingambit's ability to pressure Fairy- and Psychic-types that force it out, and in return wears down Steel-types including opposing Kingambit so Kingambit can sweep more easily. Dragon-types like Dragapult, Baxcalibur, Roaring Moon, and Dragonite all have excellent synergy with Kingambit, as it resists Dragon- and Ice-type attacks and can threaten Fairy-types (mention examples like Tera Fairy Garg and Hatterene) with Iron Head; any of these Dragon-types can run Choiced sets to help wallbreak for Kingambit, or Kingambit can assist in wallbreaking earlier in the game to facilitate their sweeps if they opt to run Dragon Dance sets instead. Baxcalibur can deter Will-o-Wisp attempts from Rotom-W and defensive Cinderace, while the other three resist Fire-type attacks from Volcarona and Iron Moth. Iron Moth and Volcarona themselves make for effective teammates, as they can wear down physical walls (like?) to help Kingambit sweep. In return, Kingambit's powerful Sucker Punch and great bulk can pressure fast and powerful physical attackers like Dragapult, Cinderace, and Baxcalibur that Volcarona and Iron Moth cannot reliably set up against. Lastly, Choice Scarf Gholdengo can wear down Great Tusk and Amoonguss to help Kingambit break past them long-term and can use Trick to cripple walls like Skeledirge and Dondozo, giving Kingambit opportunities to exploit their newfound Choice locks and wear them down.
Stamping this 1/2. Just be careful of fluff next time
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Add Remove Comment HigIhlight
[SET]
name:
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Tera Blast
item: Leftovers
tera type: Fairy / Flying
ability: Supreme Overlord
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe

[SET COMMENTS]
Kingambit is one of the metagame's most powerful lategame win conditions due to its high Attack bolstered further by Swords Dance and a fantastic ability in Supreme Overlord, excellent natural bulk and a good defensive typing, and access to a powerful STAB Sucker Punch to make up for its poor Speed; moreover, it is one of the tier's best abusers of Terastallization, giving it more opportunities to set up and sweep by nearly inverting its weaknesses and resistances. Swords Dance allows Kingambit to boost its attack and more effectively sweep once its checks are weakened, especially with enough damage boosts from Supreme Overlord. Kowtow Cleave is Kingambit's most reliable STAB option; with a Swords Dance boost and Supreme Overlord's maximum number of boosts, it is powerful enough to OHKO physically defensive Corviknight after Stealth Rock damage the majority of the time. Sucker Punch allows Kingambit to greatly pressure offensive threats, allowing it to eliminate weakened faster threats like Walking Wake, Zoroark-Hisui, Volcarona, Iron Moth, and Swift Swim Floatzel; with boosts from Supreme Overlord and Swords Dance, it can even handle bulkier threats like Roaring Moon and removed the comma to help gp Defensive Garchomp after some additional chip damage. Iron Head is a consistent secondary STAB option that can eliminate Garganacl, Baxcalibur, Hatterene, and Tera Fairy Skeledirge while pressuring Roaring Moon without relying on Sucker Punch predictions against Dragon Dance variants. Tera Blast alongside a Fairy or Flying Tera type allows Kingambit to punish Fighting-types like Iron Valiant and Great Tusk by turning its 4x Fighting weakness into a resistance and immunity respectively and OHKOing them in return with a super effective attack, though this comes at the cost of requiring Kingambit to Terastallize in order to maximize its coverage. 20 Speed EVs allow Kingambit to outspeed minimum-speed Corviknight, while 236 HP lets it reach 400 HP, which alongside Leftovers grants it significant longevity and thus more opportunities to set up and sweep. While both Tera Fairy and Tera Flying have excellent defensive synergy with Kingambit's Dark/Steel typing and give Kingambit a way for Tera Blast to eliminate Fighting-types, Not rlly needed since you already mentioned it Tera Fairy improves Kingambit's matchup against Dragon-types like Baxcalibur and Roaring Moon while Tera Flying grants it a Ground immunity and coverage against Grass-types and a resistance to their STAB moves, letting it reliably eliminate Amoonguss while turning Great Tusk into setup fodder.

Kingambit is an excellent win condition on offensive and balanced teams since it combines elite offensive pressure with excellent defensive utility Redundant as you already mentioned this in your 1st paragraph. As such, its best teammates help wear down its checks and counters to facilitate its sweep. Fluff Glimmora and Garchomp provide Stealth Rock and Spikes support to let Kingambit KO Roaring Moon with a boosted Sucker Punch, and the chip damage from entry hazards can make up for fewer Supreme Overlord boosts should some of Kingambit's teammates still be healthy. Iron Valiant is an excellent teammate, as it can use its strong mixed coverage to pressure Unaware walls like Dondozo and that would otherwise ignore Kingambit's Swords Dance boosts and prevent Kingambit's sweep I'd also add Specs H-Zoro here. It can not only handle Don but can pressure Skeledirge and Amoonguss. Just mention what Gambit can do in return; in return, Kingambit can handle Poison-type attacks (from?). Great Tusk appreciates Kingambit's ability to pressure Fairy- and Psychic-types that force it out, and in return wears down Steel-types including opposing Kingambit so Kingambit can sweep more easily. Dragon-types like Dragapult, Baxcalibur, Roaring Moon, and Dragonite all have excellent synergy with Kingambit, as it resists Dragon- and Ice-type attacks and can threaten Fairy-types (mention examples like Tera Fairy Garg and Hatterene) with Iron Head; any of these Dragon-types can run Choiced sets to help wallbreak for Kingambit, or Kingambit can assist in wallbreaking earlier in the game to facilitate their sweeps if they opt to run Dragon Dance sets instead. Baxcalibur can deter Will-o-Wisp attempts from Rotom-W and defensive Cinderace, while the other three resist Fire-type attacks from Volcarona and Iron Moth. Iron Moth and Volcarona themselves make for effective teammates, as they can wear down physical walls (like?) to help Kingambit sweep. In return, Kingambit's powerful Sucker Punch and great bulk can pressure fast and powerful physical attackers like Dragapult, Cinderace, and Baxcalibur that Volcarona and Iron Moth cannot reliably set up against. Lastly, Choice Scarf Gholdengo can wear down Great Tusk and Amoonguss to help Kingambit break past them long-term and can use Trick to cripple walls like Skeledirge and Dondozo, giving Kingambit opportunities to exploit their newfound Choice locks and wear them down.
Stamping this 1/2. Just be careful of fluff next time
View attachment 511801

Implemented!
 
Add Remove Comment

[SET]
name:
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Tera Blast
item: Leftovers
tera type: Fairy / Flying
ability: Supreme Overlord
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe

[SET COMMENTS]
Kingambit is one of the metagame's most powerful lategame win conditions due to its high Attack bolstered further by Swords Dance and a fantastic ability in Supreme Overlord, excellent natural bulk and a good defensive typing, and access to a powerful STAB Sucker Punch to make up for its poor Speed; moreover, it is one of the tier's best abusers of Terastallization, giving it more opportunities to set up and sweep by nearly inverting its weaknesses and resistances. Swords Dance allows Kingambit to boost its attack and more effectively sweep once its checks are weakened, especially with enough damage boosts from Supreme Overlord. I would consider removing this sentence since its kinda generic and you already mention it in the next sentence with Kowtow. Kowtow Cleave is Kingambit's most reliable STAB option; with a Swords Dance boost and Supreme Overlord's maximum number of boosts, it is powerful enough to OHKO physically defensive Corviknight after Stealth Rock damage the majority of the time. Sucker Punch allows Kingambit to greatly pressure offensive threats, allowing it to eliminate weakened faster threats like Walking Wake, Zoroark-Hisui, Volcarona, Iron Moth, and Swift Swim Floatzel (Its always SS in OU); with boosts from Supreme Overlord and Swords Dance, it can even handle bulkier threats like Roaring Moon and defensive Garchomp after some additional chip damage. I'd split that sentence in the middle where you mention fast mons and explicitly mention that Sucker with the bulk helps in revenge killing a lot of these mons. Iron Head is a consistent STAB option that can eliminate Garganacl, Baxcalibur, Hatterene, and Tera Fairy Skeledirge while pressuring Roaring Moon without relying on Sucker Punch predictions against Dragon Dance variants. Tera Blast alongside a Fairy or Flying Tera type allows Kingambit to punish Fighting-types like Iron Valiant and Great Tusk by turning its 4x Fighting weakness into a resistance and OHKOing them in return with a super effective attack, though this comes at the cost of requiring Kingambit to Terastallize in order to maximize its coverage. 20 Speed EVs allow Kingambit to outspeed minimum-speed Corviknight, while 236 HP lets it reach 400 HP, which alongside Leftovers grants it significant longevity and thus more opportunities to set up and sweep. Tera Fairy improves Kingambit's matchup against Dragon-types like Baxcalibur and Roaring Moon while Tera Flying grants it a Ground immunity and coverage against Grass-types and a resistance to their STAB moves, letting it reliably eliminate Amoonguss while turning Great Tusk into setup fodder.

Kingambit is an excellent win condition on offensive and balanced teams. Glimmora and Garchomp provide Stealth Rock and Spikes support to let Kingambit KO Roaring Moon with a boosted Sucker Punch, and the chip damage from entry hazards can make up for fewer Supreme Overlord boosts should some of Kingambit's teammates still be healthy. Iron Valiant can use its strong mixed coverage to pressure Unaware walls like Dondozo and that would otherwise ignore Kingambit's Swords Dance boosts and prevent Kingambit's sweep, while Zoroark-Hisui can eliminate Dondozo while pressuring Skeledirge and Amoonguss. In return, Kingambit's great bulk and good defensive typing let it check faster offensive threats like Dragapult and Meowscarada while resisting priority from Dragonite and Baxcalibur. Great Tusk appreciates Kingambit's ability to pressure Fairy- and Psychic-types There are 2 common psychic types that force out Tusk (Hatt and Scream Tail) and they are both Fairy lol that force it out, and in return wears down Steel-types, including opposing Kingambit, so Kingambit can sweep more easily. Mention that beating opposing KG is especially relevant for this set since it doesnt run Low Kick Dragon-types like Dragapult, Baxcalibur, Roaring Moon, and Dragonite all have excellent synergy with Kingambit, as it resists Dragon- and Ice-type attacks and can threaten Fairy-types like Hatterene and Tera Fairy Garganacl with Iron Head; any of these Dragon-types can run Choiced sets to help wallbreak for Kingambit, or Kingambit can assist in wallbreaking earlier in the game to facilitate their sweeps if they opt to run Dragon Dance sets instead. Baxcalibur can deter Will-o-Wisp attempts from Rotom-W and defensive Cinderace, while the other three resist Fire-type attacks from Volcarona and Iron Moth. Iron Moth and Volcarona themselves make for effective teammates, as they can handle threats like Corviknight and opposing Kingambit while wearing down walls like Dondozo to help Kingambit sweep. In return, Kingambit's powerful Sucker Punch can pressure fast and powerful physical attackers like Dragapult, Cinderace, and Baxcalibur that Volcarona and Iron Moth cannot reliably set up against. Lastly, Choice Scarf Gholdengo can take advangtage of wear down Great Tusk Corviknight and Amoonguss to help Kingambit break past them through defensive cores long-term and can use Trick to cripple walls like Skeledirge and Dondozo, giving Kingambit opportunities to exploit their newfound Choice locks and wear them down. Tusk isn't really looking to stay in on Gholdengo and Scarf Gholdengo doesnt really want to come in on Tusk except spin (which you can potentially mention). Rather, Gholdengo can double in on Corv / Amoong and pressure the entire team that way.

I'd also mention somewhere that the utility of Bulky Gambit is that with the HP EVs Gambit is quite bulky and can survive some p strong hits like EQ from Band Bax. So you can potentially set up on stuff like Bax or Specs Valiant Moonblast and reverse sweep them.


[CREDITS]
- Written by: [[Dreadfury, 408271, userid1]]
- Quality checked by: [[CaptainDaimyo, 602431], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Add Remove Comment

[SET]
name:
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Tera Blast
item: Leftovers
tera type: Fairy / Flying
ability: Supreme Overlord
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe

[SET COMMENTS]
Kingambit is one of the metagame's most powerful lategame win conditions due to its high Attack bolstered further by Swords Dance and a fantastic ability in Supreme Overlord, excellent natural bulk and a good defensive typing, and access to a powerful STAB Sucker Punch to make up for its poor Speed; moreover, it is one of the tier's best abusers of Terastallization, giving it more opportunities to set up and sweep by nearly inverting its weaknesses and resistances. Swords Dance allows Kingambit to boost its attack and more effectively sweep once its checks are weakened, especially with enough damage boosts from Supreme Overlord. I would consider removing this sentence since its kinda generic and you already mention it in the next sentence with Kowtow. Kowtow Cleave is Kingambit's most reliable STAB option; with a Swords Dance boost and Supreme Overlord's maximum number of boosts, it is powerful enough to OHKO physically defensive Corviknight after Stealth Rock damage the majority of the time. Sucker Punch allows Kingambit to greatly pressure offensive threats, allowing it to eliminate weakened faster threats like Walking Wake, Zoroark-Hisui, Volcarona, Iron Moth, and Swift Swim Floatzel (Its always SS in OU); with boosts from Supreme Overlord and Swords Dance, it can even handle bulkier threats like Roaring Moon and defensive Garchomp after some additional chip damage. I'd split that sentence in the middle where you mention fast mons and explicitly mention that Sucker with the bulk helps in revenge killing a lot of these mons. Iron Head is a consistent STAB option that can eliminate Garganacl, Baxcalibur, Hatterene, and Tera Fairy Skeledirge while pressuring Roaring Moon without relying on Sucker Punch predictions against Dragon Dance variants. Tera Blast alongside a Fairy or Flying Tera type allows Kingambit to punish Fighting-types like Iron Valiant and Great Tusk by turning its 4x Fighting weakness into a resistance and OHKOing them in return with a super effective attack, though this comes at the cost of requiring Kingambit to Terastallize in order to maximize its coverage. 20 Speed EVs allow Kingambit to outspeed minimum-speed Corviknight, while 236 HP lets it reach 400 HP, which alongside Leftovers grants it significant longevity and thus more opportunities to set up and sweep. Tera Fairy improves Kingambit's matchup against Dragon-types like Baxcalibur and Roaring Moon while Tera Flying grants it a Ground immunity and coverage against Grass-types and a resistance to their STAB moves, letting it reliably eliminate Amoonguss while turning Great Tusk into setup fodder.

Kingambit is an excellent win condition on offensive and balanced teams. Glimmora and Garchomp provide Stealth Rock and Spikes support to let Kingambit KO Roaring Moon with a boosted Sucker Punch, and the chip damage from entry hazards can make up for fewer Supreme Overlord boosts should some of Kingambit's teammates still be healthy. Iron Valiant can use its strong mixed coverage to pressure Unaware walls like Dondozo and that would otherwise ignore Kingambit's Swords Dance boosts and prevent Kingambit's sweep, while Zoroark-Hisui can eliminate Dondozo while pressuring Skeledirge and Amoonguss. In return, Kingambit's great bulk and good defensive typing let it check faster offensive threats like Dragapult and Meowscarada while resisting priority from Dragonite and Baxcalibur. Great Tusk appreciates Kingambit's ability to pressure Fairy- and Psychic-types There are 2 common psychic types that force out Tusk (Hatt and Scream Tail) and they are both Fairy lol that force it out, and in return wears down Steel-types, including opposing Kingambit, so Kingambit can sweep more easily. Mention that beating opposing KG is especially relevant for this set since it doesnt run Low Kick Dragon-types like Dragapult, Baxcalibur, Roaring Moon, and Dragonite all have excellent synergy with Kingambit, as it resists Dragon- and Ice-type attacks and can threaten Fairy-types like Hatterene and Tera Fairy Garganacl with Iron Head; any of these Dragon-types can run Choiced sets to help wallbreak for Kingambit, or Kingambit can assist in wallbreaking earlier in the game to facilitate their sweeps if they opt to run Dragon Dance sets instead. Baxcalibur can deter Will-o-Wisp attempts from Rotom-W and defensive Cinderace, while the other three resist Fire-type attacks from Volcarona and Iron Moth. Iron Moth and Volcarona themselves make for effective teammates, as they can handle threats like Corviknight and opposing Kingambit while wearing down walls like Dondozo to help Kingambit sweep. In return, Kingambit's powerful Sucker Punch can pressure fast and powerful physical attackers like Dragapult, Cinderace, and Baxcalibur that Volcarona and Iron Moth cannot reliably set up against. Lastly, Choice Scarf Gholdengo can take advangtage of wear down Great Tusk Corviknight and Amoonguss to help Kingambit break past them through defensive cores long-term and can use Trick to cripple walls like Skeledirge and Dondozo, giving Kingambit opportunities to exploit their newfound Choice locks and wear them down. Tusk isn't really looking to stay in on Gholdengo and Scarf Gholdengo doesnt really want to come in on Tusk except spin (which you can potentially mention). Rather, Gholdengo can double in on Corv / Amoong and pressure the entire team that way.

I'd also mention somewhere that the utility of Bulky Gambit is that with the HP EVs Gambit is quite bulky and can survive some p strong hits like EQ from Band Bax. So you can potentially set up on stuff like Bax or Specs Valiant Moonblast and reverse sweep them.


[CREDITS]
- Written by: [[Dreadfury, 408271, userid1]]
- Quality checked by: [[CaptainDaimyo, 602431], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Implemented all of this! At QC's discretion, I'll credit both you and whoever gives this 2/2.
 
1/1 GP Team done
[SET]
name:
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Tera Blast
item: Leftovers
tera type: Fairy / Flying
ability: Supreme Overlord
nature: Adamant
evs: 236 HP / 252 Atk / 20 Spe

[SET COMMENTS]
Kingambit is one of the metagame's most powerful lategame win conditions late-game wincons due to its high Attack bolstered further by Swords Dance and a fantastic ability in Supreme Overlord, excellent natural bulk and a good defensive typing, and access to a powerful STAB Sucker Punch to make up for its poor Speed; moreover, it is one of the tier's best abusers users of Terastallization, giving it more opportunities to set up and sweep by nearly inverting its weaknesses and resistances. Kowtow Cleave is Kingambit's most reliable STAB option; with a Swords Dance boost and Supreme Overlord's maximum number of boosts, it is powerful enough to OHKO physically defensive Corviknight after Stealth Rock damage the majority of the time. Sucker Punch allows Kingambit to greatly pressure offensive threats, allowing it to eliminate weakened faster threats foes like Walking Wake, Zoroark-Hisui Hisuian Zoroark, Volcarona, Iron Moth, and Floatzel. With boosts from Supreme Overlord and Swords Dance, it can even handle bulkier threats like Roaring Moon and defensive Garchomp, where its high bulk investment allows it to attack them first, survive a hit, and KO them with Sucker Punch thereafter. (rough skin makes chomp a shaky example for this imo) Iron Head is a consistent STAB option that can eliminate Garganacl, Baxcalibur, Hatterene, and Tera Fairy Skeledirge while pressuring Roaring Moon without relying on Sucker Punch predictions against Dragon Dance variants. Tera Blast alongside a Fairy or Flying Tera type allows Kingambit to punish Fighting-types like Iron Valiant and Great Tusk by turning its 4x Fighting weakness into a resistance and OHKOing them in return with a super effective attack, though this comes at the cost of requiring Kingambit to Terastallize in order to maximize its coverage. 20 Speed EVs allow Kingambit to outspeed minimum-speed minimum Speed Corviknight, while the HP investment allows Kingambit to survive powerful attacks like Choice Band Baxcalibur's Earthquake and Choice Specs Iron Valiant's Moonblast, allowing it to potentially set up against them and sweep. Tera Fairy improves Kingambit's matchup against Dragon-types like Baxcalibur and Roaring Moon, (AC) while Tera Flying grants it a Ground immunity and coverage against Grass-types and a resistance to their STAB moves (is resisting grass really relevant when base gamit already does? i feel like this point could just be the ground immunity), letting it reliably eliminate Amoonguss while turning Great Tusk into setup fodder.

Kingambit is an excellent win condition wincon on offensive and balanced teams. Glimmora and Garchomp provide Stealth Rock and Spikes support to let Kingambit KO Roaring Moon with a boosted Sucker Punch, and the chip damage from (remove double space) entry hazards can make up for fewer Supreme Overlord boosts should some of Kingambit's teammates still be healthy. (tbh idk if glimmora is the best example bc if youre running gambit ho idk why you'd not use the max speed one - same with saying it works on offenses but to a lesser extent, maybe say bulky offenses instead?) Iron Valiant can use its strong mixed coverage to pressure Unaware walls like Dondozo and that would otherwise ignore Kingambit's Swords Dance boosts and prevent Kingambit's its sweep, while Zoroark-Hisui Hisuian Zoroark can eliminate Dondozo while pressuring Skeledirge and Amoonguss. In return, Kingambit's great bulk and good defensive typing let it check faster offensive threats like Dragapult and Meowscarada while resisting priority from Dragonite and Baxcalibur. Great Tusk appreciates Kingambit's ability to pressure Fairy-types that force it out, and in return, (AC) it wears down Steel-types—especially opposing Kingambit, which this set greatly appreciates, (AC) since it does not carry Low Kick—so Kingambit can sweep more easily. Dragon-types like Dragapult, Baxcalibur, Roaring Moon, and Dragonite all have excellent synergy with Kingambit, as it resists Dragon- and Ice-type attacks and can threaten Fairy-types like Hatterene and Tera Fairy Garganacl with Iron Head; any of these Dragon-types can run Choiced Choice item sets to help wallbreak for Kingambit, or Kingambit can assist in wallbreaking earlier in the game to facilitate their sweeps if they opt to run Dragon Dance sets instead. Baxcalibur can deter Will-o-Wisp Will-O-Wisp attempts from Rotom-W and defensive Cinderace, while the other three resist Fire-type attacks from Volcarona and Iron Moth. Iron Moth and Volcarona themselves make for effective teammates, as they can handle threats like Corviknight and opposing Kingambit while wearing down walls like Dondozo to help Kingambit sweep. In return, Kingambit's powerful Sucker Punch can pressure fast and powerful physical attackers like Dragapult, Cinderace, and Baxcalibur that Volcarona and Iron Moth cannot reliably set up against. Lastly, Choice Scarf Gholdengo can take advantage of Corviknight and Amoonguss to help Kingambit break through defensive cores long-term and can use Trick to cripple walls like Skeledirge and Dondozo, giving Kingambit opportunities to exploit their newfound Choice locks and wear them down.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
- Quality checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/hamiltonion.40598/
- Grammar checked by:
 
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