Bulkynine. Arcanine :D

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Arcanine. He is P/O that moltres took his spot in the legendary trio. So gamefreak decided to pair it up with great stats and a horrible move pool, just like Moltres. Horray?

I'm proposing Bulkynine.


dpffa059.png

Arcanine@Leftovers
Ability: Intimidate
EVs: 252HP /208Defense /48Sp.atk
Bold/Impish
-Rest/Howl
-Sleep Talk/Extremespeed
-Flamethrower/Overheat/ Fire Fang
-HP Ice/W-o-W

This beast has 90/110/80/100/80/95
Massive offensive power, and decent speed. Sadly when people see his stats they overlook his defending abilities. I'm here to show their true colors.

The main part of his job is to Intimidate and then attack with fire/ice, while resttalking when he has too. Or as another version it is a more bulky howlspeeder.

Rest/Sleep Talk
This is obvious. Rest to heal, Sleep Talk to attack while slumbering.

Flamethrower
Main STAB takes care of bronzong/skarm and the likes.

HP Ice
This hidden power is to take care of salamence/garchomp/gliscor and those bunches with those 4x weak to this dastardly type.

W-o-W
Intimidate not enough? This could help to tanking.

Howl/Extremespeed
Obvious

Overheat
For a strong special STAB

Fire Fang
For a physical stab. It FF>FB because it doesn't get recoil damage.
Here are some damage calcs.
Code:
Flamethrower
Damage: 239 - 281
Damage: 73.77% - 86.73%
Arcanine 48 sp.atk evs
Magnezone 176 HP/0Sp.df

Damage: 239 - 281
Damage: 65.66% - 77.20%
Arcanine 48 sp.atk evs
Metagross 252 HP/0Sp.df

Damage: 193 - 227
Damage: 57.10% - 67.16%
Arcanine 48 sp.atk evs
Bronzong 252 HP/96Sp.df

Damage: 292 - 343
Damage: 87.43% - 102.69%
Arcanine 48Sp.atk
Skarmory 252HP/0 Sp.df

~.~.~.~.~.~.~.~.~.~.~.~.~.~
HP Ice 70

Damage: 247 - 291
Damage: 68.42% - 80.61%
Arcanine 48 Sp.atk evs
Garchomp 16hp/0sp.df

Damage: 273 - 322
Damage: 77.12% - 90.96%
Arcanine 48 Sp.atk
Gliscor 252HP/0Sp.df

Damage: 260 - 306
Damage: 78.31% - 92.17%
Arcanince 48 Sp.atk
Salamence 6HP/0sp.df

Damage: 260 - 306
Damage: 72.02% - 84.76%
Arcanince 48 Sp.atk
Salamence 120HP/0sp.df
I'd like to say, tell me which more pokemon you want me to calc hits for rather than just garchomp :/. Ask for calcs I'll do them, but be specific and include ev spreads and such.

Did I put enough information? Tell me your feedback :D
 
Shouldn't Garchomp be Earthquaking you, not Dragon Clawing? Also the only way you're going to be getting Intimidate on Garchomp is to switch in on him, in which case it probably just used Swords Dance, putting it on +1 Atk. That or it attacked you, or even worse is Substituted, ruining your intimidate and your WoW.
 
I'd really not recommend going Rest/Sleep Talk with this thing, because that makes it look like it's trying to wall stuff, and that's really not going to work.

It needs special defense as well if you're going to make it try and wall stuff. Sure, from your calcs it can hit things super-effective pretty well, but what is it going to do when it finds a match-up that isn't so favourable? It can switch out, but if it wants to come in again, it's most likely going to be taking 25% when it does that, which is going to severely limit the guy.

What you should probably do is keep it as a bulky set, but instead of trying to wall stuff, how about trying to make it a bulky howler? That could allow it to stat up nice and easily, and then kill things easily with Extremespeed and such.
 
I'd really not recommend going Rest/Sleep Talk with this thing, because that makes it look like it's trying to wall stuff, and that's really not going to work.

It needs special defense as well if you're going to make it try and wall stuff. Sure, from your calcs it can hit things super-effective pretty well, but what is it going to do when it finds a match-up that isn't so favourable? It can switch out, but if it wants to come in again, it's most likely going to be taking 25% when it does that, which is going to severely limit the guy.

What you should probably do is keep it as a bulky set, but instead of trying to wall stuff, how about trying to make it a bulky howler? That could allow it to stat up nice and easily, and then kill things easily with Extremespeed and such.

Is there anything non-superefftive that you recommend I calc? I was wondering for howl/speed, but then it would end up copying the analysis even though it has a different EV spread. I'll add it as options.
 
Epic, I always love new ideas for stall teams. Really nice idea :P

I think this kind of set would be better on Entei who actually has the bulkyness to pull it off.

Entei doesn't have Intimidate, which is the bane of this set.
 
i love how people think anything with intimidate can automatically be bulky.

at least gyarados is immune to EQ. this is weak to both stone edge and EQ. awesome.

i dont see how this set is going to work without willowisp being mandatory.
 
It can work, does not mean I would use it. The problem is I would rather kill a garchomp than to take a EQ, besides, he outspeeds you, which means you can not swap into him, especially with sandstorm and stealthrock.
 
i love how people think anything with intimidate can automatically be bulky.

at least gyarados is immune to EQ. this is weak to both stone edge and EQ. awesome.

i dont see how this set is going to work without willowisp being mandatory.
Agreed.
BulkRaptor worked because it has intimidate, Featherdance, and a reliable healing move, which is ideal for a bulky pokemon to have.
After that, it's been anything with Intimidate as a bulky pokemon.

This looks okay, but I really think Entei can be bulkier than Arcanine, seeing as it also gets Will-O-Wisp.
IMO, the will-o-wisp attack drop is good enough and really doesn't need the Intimidate.
 
Agreed.
BulkRaptor worked because it has intimidate, Featherdance, and a reliable healing move, which is ideal for a bulky pokemon to have.
After that, it's been anything with Intimidate as a bulky pokemon.

This looks okay, but I really think Entei can be bulkier than Arcanine, seeing as it also gets Will-O-Wisp.
IMO, the will-o-wisp attack drop is good enough and really doesn't need the Intimidate.
Mine had intimidate, w-o-w(in reference to Feather Dance), and rest as a recovery. I know that roost>restalk. But this has the basis of what you think Bulkyraptor has. And what do you mean by anything with intimidate is a bulky pokemon comment? I've seen nothing with initmidate being conversed, AFTER bulkyraptor was introduced which you claim "After that,".

I chose Arcanine over Entei because it has Intimidate.
 
Code:
Damage: 190 - 224
Damage: 49.48% - 58.33%
Garchomp 252 atk jolly EQ L/O
(That means at least 2HKO with lefties factored in)
I'm not quite understanding where this calc is coming from...

Jolly 252 Atk LO Garchomp Earthquake on Bold 252 HP / 208 Def Arcanine:

-1 Atk: 246 - 290 (64.06 - 75.52%)
0 Atk: 368 - 434 (95.83 - 113.02%)
+1 Atk: 554 - 654 (144.27 - 170.31%)
 
I'm not quite understanding where this calc is coming from...

Jolly 252 Atk LO Garchomp Earthquake on Bold 252 HP / 208 Def Arcanine:

-1 Atk: 246 - 290 (64.06 - 75.52%)
0 Atk: 368 - 484 (95.83 - 113.02%)
+1 Atk: 554 - 654 (144.27 - 170.31%)

Did you factor in intimidate?
 
Mine had intimidate, w-o-w(in reference to Feather Dance), and rest as a recovery. I know that roost>restalk. But this has the basis of what you think Bulkyraptor has. And what do you mean by anything with intimidate is a bulky pokemon comment? I've seen nothing with initmidate being conversed, AFTER bulkyraptor was introduced which you claim "After that,".

I chose Arcanine over Entei because it has Intimidate.
That was in reference to the quoted post.
Sorry, not bulky intimidaters, but bulky in general.
There was Bulky Luxray, Bulky Slaking, and even Bulky Kingdra.

I still like Entei better as a bulky fire type because of Will-O-Wisp, and something that Arcanine doesn't have, which is Calm Mind. Yea, Arcanine is better in some parts, but I simply think Entei is better as a Bulky Fire type.
 
That was in reference to the quoted post.
Sorry, not bulky intimidaters, but bulky in general.
There was Bulky Luxray, Bulky Slaking, and even Bulky Kingdra.

I still like Entei better as a bulky fire type because of Will-O-Wisp, and something that Arcanine doesn't have, which is Calm Mind. Yea, Arcanine is better in some parts, but I simply think Entei is better as a Bulky Fire type.

Bulkyray was introduced before staraptor, and slaking/kingdra don't have intimidate and thus don't follow what you said.

And about what king of cards said, I don't know whats wrong but all I did was was click the box, activate defenders ability.
 
Bulkyray was introduced before staraptor, and slaking/kingdra don't have intimidate and thus don't follow what you said.

And about what king of cards said, I don't know whats wrong but all I did was was click the box, activate defenders ability.
Actually it does follow what I said.
"Sorry, not bulky intimidaters, but bulky in general."

And Bulky Luxray was after Staraptor, hence the name of the topic for it:
"First there was bulky Staraptor, now there's BulkRay!"
 
Actually it does follow what I said.
"Sorry, not bulky intimidaters, but bulky in general."

And Bulky Luxray was after Staraptor, hence the name of the topic for it:
"First there was bulky Staraptor, now there's BulkRay!"

I understand the bulkyray part then, but I don't understand how after bulkyraptor, bulky in general was introduced to most anything.
 
And about what king of cards said, I don't know whats wrong but all I did was was click the box, activate defenders ability.
Ah, Metalkid's calculator; I see.

First off, Metalkid's calculation of damage is wrong by a few points. If nothing gets changed, I might send him an e-mail myself. (which is what I should have done to begin with instead of going through the site's feedback section)

Second, Initimidate is also wrong on Metalkid, as checking the Activate Ability box reduces the attacker's Atk stage by 2, when in fact Intimidate only reduces Atk by 1 stage.
 
Ah, Metalkid's calculator; I see.

First off, Metalkid's calculation of damage is wrong by a few points. If nothing gets changed, I might send him an e-mail myself. (which is what I should have done to begin with instead of going through the site's feedback section)

Second, Initimidate is also wrong on Metalkid, as checking the Activate Ability box reduces the attacker's Atk stage by 2, when in fact Intimidate only reduces Atk by 1 stage.
Oh then thats what I'm doing wrong. Thanks for catching that.
 
I didn't actually say most anything.
But I think you'd agree with me saying that Bologo's BulkRaptor did influence other Bulky Intimidaters to come out.

I do admit I like the idea of Intimidate/WoW and Arcanine does have access to Extremespeed while Entei doesn't, but I still like Entei better for the role of a bulky fire.
 
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