ORAS UU Buried Alive // UU Hyper Offense [Peak 172]

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Buried Alive // UU Hyper Offense
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Click for a cool song :]



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What's up guys, it's Geopolitics (aka Geo) and welcome to my shitty rmt. This team was basically birthed from my realization that I'm a bad balance player and I could only really win by playing bad hyper offense. I also wanted to jump into UU after seeing people like DMT and Elmas play a lot of it, so I figured I should throw one of these things together. I'll try to make this as good as possible but life is an issue so may not be perfect. Enjoy.


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Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin

With the freshly released Custap Berry, I decided to bring custapforry back from its Gen 5 grave and try to build a HO team around it. I ended up choosing this spread to get as many hazards as possible. Adamant 252 attack to do as much damage with Explosion if you get the chance to use it, and Rapid Spin to stop early game hazards from your opponents. 252 Speed wasn't intended to beat any certain Pokemon, but aimed to make forry as fast as possible and get a final spike against random shit. Overall pretty solid member that isn't really up for change unless you can convince me that Crustle actually does this job better.

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Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed

I added CB Entei next as part of a two Pokemon core between SD Mega Abomasnow and CB Entei. Entei does a great job of breaking down walls (especially with hazards + potential Sacred Fire burns) and luring out water types for Heliolisk and SD Abomasnow. Pretty standard EV spread, with Sacred Fire being the most "spammable" STAB. Flare Blitz for reliability (you'd be surprised how much you miss), Stone Edge to nail flying types + other fire types, along with ExtremeSpeed to have a solid amount of priority to pick off stuff late game. Entei is relatively important to the success of the rest of the team, as it helps to break down the Nidos (which are a huge threat) as well as being the only thing on my team to "reliably" spread status. Either way, Entei is pretty cool and puts in a good amount of work on the team

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Abomasnow @ Abomasite
Ability: Soundproof
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Swords Dance
- Ice Shard
- Seed Bomb
- Earthquake

Mega Abomasnow has become one of my favorite mons in the past few weeks, and its role on this team has been a big part of it. When I'm not shitty and sac it when I need it, you can often find ample opportunities to use this mon's surprising bulk to set up an SD and clean up the walls that Entei broke down earlier in the game. Ice Shard is for obligatory priority, Seed Bomb for all the bulky waters that inhabit the tier, and EQ for donking Aggron on the switch/other annoying fire and steel types that would halt a sweep. Aboma also does a pretty great job of preventing Rain from just running over this team as long as you play it correctly. EV Change suggested by Brendan and Megazard Z to outrun zero speed 65s and Umbreon

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Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

At this point I saw my team was actually slow as shit and I knew I needed a scarfer. ScarfShao was something that fit the bill of being fast as hell, providing me with momentum, and hitting really hard. ScarfShao does an impeccable job of smashing through semi weakened walls as well as scooping up momentum for the rest of the team. Knock Off finds it way onto the set for removing the recovery of walls and such, and because, well, its Knock Off. Stone Edge donks stuff like Crobat on the switch (which is actually kinda annoying for this team ngl). I'd be pretty open to changing this thing out, but I would prolly replace it with another fighting type and it would have to hit pretty hard, but I'm open to suggestions.

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Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Adamant Nature
- Shadow Sneak
- Sacred Sword
- Iron Head
- Swords Dance​

Doublade is criminally underrated in the current UU metagame. Its surprising bulk (albeit dependent on eviolite) and a great typing give it ample opportunites to overwhelm physical walls with a few SDs. Iron Head and Shadow Claw were chosen for two hard hitting stabs, while Shadow Sneak remedies Doublade's slow speed and allows it to pick off weakened threats at +2 or +4. Doublade also serves as the spinblocker for this team, despite losing to Megatoise and Donphan. Not gonna lie EVs aren't optimized for shit and probably can be a lot better I really just clicked suggested spread (crucify me) so any changes on that would be brilliant. Rehashed the set via the help of Serperior for Uber. EVs optimized to take a +2 LO EQ from Lucario, as well as hitting a SR/burn number. Thanks!

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Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Thunderbolt
- Grass Knot
- Volt Switch

After deciding on the first five members of my team, I noticed that I struggled against Suicune + other water types and had 5 Physical attackers. I had seen DMT using Heliolisk in one of his lives, and decided to give it a whirl. Honestly, it's amazing. It is pretty antimeta at the moment, as it takes on a lot of water types and also beats stuff like Pert and Mence after rocks which both threaten my team. Standard EV spread, as its not insanely strong and needs all the speed it can get. Hyper Voice, Thunderbolt, and Volt Switch occupy the STAB moves, and Grass Knot works to wear down bulky Grounds that switch into Heliolisk (looking at you, swampert).


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Closing Thoughts
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Overall, this team was fun as hell to make, and ladder with. I would have laddered more, but ran out of time + effort so settled for the current peak. Hope you had fun reading and such, and feel free to use this team (and check out my channel kek).​
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Threatlist
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Nidoking/Nidoqueen - Seeing these two turns this into a game of "what do I fodder next?"

Gligar - Isn't as much of a threat, more so just "oh wow I have to wait to stack"

Crobat - I have to keep Doublade healthy (which can be troublesome if they have EQ Luc/Hera)

Honestly not much else that really sticks out, just keep your hazards up n stuff and you should be ok :]


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Peak and Importable
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Last edited:
Hello! Nice team. Really like the Mega Abomasnow. However, i have a few things to recommend. Try a Focus Sash on Heliolisk. Its quite frail Physically, and a Mach Punch EASILY takes it out. Also try Hidden Power Ice on Heliolisk. It absolutely destroys Crobat and Gligar, as well as the Nidos. Replace Hyper Voice on it. I understand Abomasnow has Ice Shard, but if he's dead, what are you gonna do? Have you tested a Jolly Abomasnow? Eight speed EVs isn't going to do much, but it helps somewhat with a Jolly nature. That's all, thank you.
 
Hello! Nice team. Really like the Mega Abomasnow. However, i have a few things to recommend. Try a Focus Sash on Heliolisk. Its quite frail Physically, and a Mach Punch EASILY takes it out. Also try Hidden Power Ice on Heliolisk. It absolutely destroys Crobat and Gligar, as well as the Nidos. Replace Hyper Voice on it. I understand Abomasnow has Ice Shard, but if he's dead, what are you gonna do? Have you tested a Jolly Abomasnow? Eight speed EVs isn't going to do much, but it helps somewhat with a Jolly nature. That's all, thank you.

Thanks for the rate! Helio really needs the power from LO, as it fails to KO mence w/ tbolt after rocks, but I will definently give HP Ice a try!


As far as Jolly snow goes, it likes adamant for more power, and 8 Spe evs help creep certain stuff before I mega evolve :^)
 
Thanks for the rate! Helio really needs the power from LO, as it fails to KO mence w/ tbolt after rocks, but I will definently give HP Ice a try!


As far as Jolly snow goes, it likes adamant for more power, and 8 Spe evs help creep cert
Thanks for the rate! Helio really needs the power from LO, as it fails to KO mence w/ tbolt after rocks, but I will definently give HP Ice a try!


As far as Jolly snow goes, it likes adamant for more power, and 8 Spe evs help creep certain stuff before I mega evolve :^)

Thanks! You might find yourself able to OHKO 'Mence (i assume you are talking about Salamence) with a Hidden Power Ice, and not end up needing a LO to do it.

As for Abomasnow, I totally understand. More power is nice, and at the end of the day, more damage input wins the battle.
 
If you was in a pine box / I would surely break the lock / I'd jump right in and fall asleep / Cause you are the death of me OVO XO 'Til the Death yo

Js, weak af to defensive Arcanine (Idek if that's a relevant set anymore)
 
If you was in a pine box / I would surely break the lock / I'd jump right in and fall asleep / Cause you are the death of me OVO XO 'Til the Death yo

Js, weak af to defensive Arcanine (Idek if that's a relevant set anymore)

yeah, I've tried a few things to change that problem. Do you think it would be worth it to run Surf on Heliolisk over Volt Switch?
 
Ummm... I don't mean to be rude but most of what Mega Klefki said is not very good, at least in my opinion.
1. Heliolisk does not need a focus sash. Heliolisk acts more of a pivot and hard hitter than a revenge killer. Pokemon like Alajazam use a focus sash because a) no stealth rocks to break the scarf and b) its main role is a revenge killer. Life orb is definitely the way to go.
2. Heliolisk does not need Hidden Power Ice. You already have Abomasnow and keeping it alive should always be a priority anyway. Furthermore, Doublade handles Crobat effectively and gligar is not as common as it should be.
3. Why would you even run a jolly nature on a mon that is so slow to begin with? Using jolly does not allow you to oustpeed anything worthwile and it makes you lose the power boost from Adamant. Rule of thumb: don't use a speedboosting nature on something naturally slow. It's a complete waste.

Ok, now back to your team.
1. Doublade should run Sacred Sword > Shadow Claw. This enables it to hit normal types like Snorlax. Shadow Sneak is strong enough especially after a +2 that the loss in power is worth the ability to hit normal types hard. Also I like Gyro ball > Iron head to bop crobat but this point is just preference.
2. Keep Grass Knot on Heliolisk. Swampert is a far bigger problem than defensive arcanine.
3. Your team has a lot of physical attackers but only one special attacker in Heliolisk. Why not Scarf Hydreigon > Scarf Mienshao? Scarf hydreigon adds a powerful special hitter and can defeat the Nido's with some minimal chip damage.

Your team is actually pretty good and I hope my suggestions can help your team.


Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance
I use this set as it can live a Lucario +2 EQ and 240 HP evs also hits a Stealth rock and burn number which means you take less damage from the both
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Fire Blast
 
Ummm... I don't mean to be rude but most of what Mega Klefki said is not very good, at least in my opinion.
1. Heliolisk does not need a focus sash. Heliolisk acts more of a pivot and hard hitter than a revenge killer. Pokemon like Alajazam use a focus sash because a) no stealth rocks to break the scarf and b) its main role is a revenge killer. Life orb is definitely the way to go.
2. Heliolisk does not need Hidden Power Ice. You already have Abomasnow and keeping it alive should always be a priority anyway. Furthermore, Doublade handles Crobat effectively and gligar is not as common as it should be.
3. Why would you even run a jolly nature on a mon that is so slow to begin with? Using jolly does not allow you to oustpeed anything worthwile and it makes you lose the power boost from Adamant. Rule of thumb: don't use a speedboosting nature on something naturally slow. It's a complete waste.

Ok, now back to your team.
1. Doublade should run Sacred Sword > Shadow Claw. This enables it to hit normal types like Snorlax. Shadow Sneak is strong enough especially after a +2 that the loss in power is worth the ability to hit normal types hard. Also I like Gyro ball > Iron head to bop crobat but this point is just preference.
2. Keep Grass Knot on Heliolisk. Swampert is a far bigger problem than defensive arcanine.
3. Your team has a lot of physical attackers but only one special attacker in Heliolisk. Why not Scarf Hydreigon > Scarf Mienshao? Scarf hydreigon adds a powerful special hitter and can defeat the Nido's with some minimal chip damage.

Your team is actually pretty good and I hope my suggestions can help your team.


Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance
I use this set as it can live a Lucario +2 EQ and 240 HP evs also hits a Stealth rock and burn number which means you take less damage from the both
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Fire Blast


Thanks for all the suggestions :]] I'll certainly give them a try when i get the chance to ladder again. What would you think about dumping Volt Switch for Surf to handle the nidos a little better?

Will get back to you on most of the suggestions later (also thanks for the better Doublade spread :])
 
Don't do it in my opinion. Volt Switch is what allows Heliolisk to pivot very well and is therefore a must on any Heliolisk set. If you want you could remove grass knot for surf if you're really concerned about the Nidos.
 
To be honest, the best thing you could do for this team is swap Forry for an Empoleon, allowing you to take on Crobat and, to a lesser extent, Gligar (depends if you prefer to run scald and ice beam or just roar over ice beam). You're gonna run the defensive set to retain Forry's natural bulk, and you're gonna run Stealth Rock and Defog in order to retain Forry's natural ability to control hazard flow. This means that instead of throwing away your 6th, you now have a Pokemon that can serve as a fallback against certain threats.

This does not, however, help against Nidoking/Nidoqueen. For that, you may need to consider replacing Doublade, as even in your stated description, its existence on your team is redundant. Here's where we get funny, cause you're gonna use your own Nidoking, retaining a moderate bulky fighting resistance against the likes of Mach Punch Infernape, that otherwise really hurts your team. I think Nidoking with max speed will prove sufficient for your needs. Standard Superpower, Earth Power, Sludge Wave, and Ice Beam will do, and will stack well against destroying Gligar and Crobat.

Alternatively, you can replace Doublade with Spec D Swampert instead of Def, and replacing Custap Forry with a standard more longterm option.
 
Ummm... I don't mean to be rude but most of what Mega Klefki said is not very good, at least in my opinion.
1. Heliolisk does not need a focus sash. Heliolisk acts more of a pivot and hard hitter than a revenge killer. Pokemon like Alajazam use a focus sash because a) no stealth rocks to break the scarf and b) its main role is a revenge killer. Life orb is definitely the way to go.
2. Heliolisk does not need Hidden Power Ice. You already have Abomasnow and keeping it alive should always be a priority anyway. Furthermore, Doublade handles Crobat effectively and gligar is not as common as it should be.
3. Why would you even run a jolly nature on a mon that is so slow to begin with? Using jolly does not allow you to oustpeed anything worthwile and it makes you lose the power boost from Adamant. Rule of thumb: don't use a speedboosting nature on something naturally slow. It's a complete waste.

Ok, now back to your team.
1. Doublade should run Sacred Sword > Shadow Claw. This enables it to hit normal types like Snorlax. Shadow Sneak is strong enough especially after a +2 that the loss in power is worth the ability to hit normal types hard. Also I like Gyro ball > Iron head to bop crobat but this point is just preference.
2. Keep Grass Knot on Heliolisk. Swampert is a far bigger problem than defensive arcanine.
3. Your team has a lot of physical attackers but only one special attacker in Heliolisk. Why not Scarf Hydreigon > Scarf Mienshao? Scarf hydreigon adds a powerful special hitter and can defeat the Nido's with some minimal chip damage.

Your team is actually pretty good and I hope my suggestions can help your team.


Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance
I use this set as it can live a Lucario +2 EQ and 240 HP evs also hits a Stealth rock and burn number which means you take less damage from the both
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Fire Blast
[/qu
Ummm... I don't mean to be rude but most of what Mega Klefki said is not very good, at least in my opinion.
1. Heliolisk does not need a focus sash. Heliolisk acts more of a pivot and hard hitter than a revenge killer. Pokemon like Alajazam use a focus sash because a) no stealth rocks to break the scarf and b) its main role is a revenge killer. Life orb is definitely the way to go.
2. Heliolisk does not need Hidden Power Ice. You already have Abomasnow and keeping it alive should always be a priority anyway. Furthermore, Doublade handles Crobat effectively and gligar is not as common as it should be.
3. Why would you even run a jolly nature on a mon that is so slow to begin with? Using jolly does not allow you to oustpeed anything worthwile and it makes you lose the power boost from Adamant. Rule of thumb: don't use a speedboosting nature on something naturally slow. It's a complete waste.

Ok, now back to your team.
1. Doublade should run Sacred Sword > Shadow Claw. This enables it to hit normal types like Snorlax. Shadow Sneak is strong enough especially after a +2 that the loss in power is worth the ability to hit normal types hard. Also I like Gyro ball > Iron head to bop crobat but this point is just preference.
2. Keep Grass Knot on Heliolisk. Swampert is a far bigger problem than defensive arcanine.
3. Your team has a lot of physical attackers but only one special attacker in Heliolisk. Why not Scarf Hydreigon > Scarf Mienshao? Scarf hydreigon adds a powerful special hitter and can defeat the Nido's with some minimal chip damage.

Your team is actually pretty good and I hope my suggestions can help your team.


Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance
I use this set as it can live a Lucario +2 EQ and 240 HP evs also hits a Stealth rock and burn number which means you take less damage from the both
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Fire Blast
Hello! Sorry if what I said was seemingly n00bish, im still somewhat new to the competitive scene. I have just always found Heliolisk to be a revenge killer. But that's what i use him for. Ive always run Hidden Power Ice on Heliolisk, because it nails ground types on the switch. Ive always run a Focus Sash as well mainly to keep him alive for another kill if need be. But that's me. I also now see the logic in running Adamant on Abomasnow. Sorry about that.
 
yo nice lord squad geo only thing i think you could change is running a tad bit of speed creep on abomasnow. 48 speed looks nice because it lets you outspeed umbreon in non-mega form which otherwise can spam foul play against you and probably ohko you at +2. king uu's suggestions are also god like as always so i would also try out nidoking>doublade.
 
yo nice lord squad geo only thing i think you could change is running a tad bit of speed creep on abomasnow. 48 speed looks nice because it lets you outspeed umbreon in non-mega form which otherwise can spam foul play against you and probably ohko you at +2. king uu's suggestions are also god like as always so i would also try out nidoking>doublade.
DMT used 56 in an rmt he just posted, so imma assume that it's better than 48. Rmt says it's for beating neutral 65s like vaporeon
 
Don't do it in my opinion. Volt Switch is what allows Heliolisk to pivot very well and is therefore a must on any Heliolisk set. If you want you could remove grass knot for surf if you're really concerned about the Nidos.

Thanks, I really appreciate the feedback :] I'll make the changes to the import and thread when I get back on PC

To be honest, the best thing you could do for this team is swap Forry for an Empoleon, allowing you to take on Crobat and, to a lesser extent, Gligar (depends if you prefer to run scald and ice beam or just roar over ice beam). You're gonna run the defensive set to retain Forry's natural bulk, and you're gonna run Stealth Rock and Defog in order to retain Forry's natural ability to control hazard flow. This means that instead of throwing away your 6th, you now have a Pokemon that can serve as a fallback against certain threats.

This does not, however, help against Nidoking/Nidoqueen. For that, you may need to consider replacing Doublade, as even in your stated description, its existence on your team is redundant. Here's where we get funny, cause you're gonna use your own Nidoking, retaining a moderate bulky fighting resistance against the likes of Mach Punch Infernape, that otherwise really hurts your team. I think Nidoking with max speed will prove sufficient for your needs. Standard Superpower, Earth Power, Sludge Wave, and Ice Beam will do, and will stack well against destroying Gligar and Crobat.

Alternatively, you can replace Doublade with Spec D Swampert instead of Def, and replacing Custap Forry with a standard more longterm option.

Yo thanks for the rate :] I'm going to try out the Nido > Doublizzle suggestion for sure and I really like the way it looks on paper. My only worry is that losing Doublade really worsens my matchup vs fighting types and crobat (as Nido isn't as bulky :/). Do you think that adding Nido significantly worsens my matchup against these threats?

Also thanks for the Emp suggestion but imo it makes me a whole lot more weak to fighting types if I add Nido (especially since scarfshao can 2hko my entire team after rocks :/)

DMT used 56 in an rmt he just posted, so imma assume that it's better than 48. Rmt says it's for beating neutral 65s like vaporeon

I'll make the change when I get back to PC, thanks for the rate :]
 
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