





I'm pretty new to competitive battling and have spent the last month or so looking through the forums and articles available here on Smogon soaking in as much information as possible and coming up to speed on the OU metagame. I finally feel like I am knowledgeable enough to put a team together and bring it here to identify any weaknesses that I may have over looked and what could be done to better the team. When reviewing the detailed specs and movesets listed below please keep in mind that the main purpose of this team is for wifi battling and I will be using RNG abuse to get good to perfect IVs. Well here goes nothing...
The Team Lead:

Azelf@Focus Sash
Naive
4 HP / 252 SpA / 252 Spe
-Taunt
-Explosion
-Fire Blast
-Stealth Rock
I figure for my first team I'd go with the defacto number 1 lead in order to get my feet wet. Azelf is pretty much guaranteed to get SR up and more often than not can explode to kick the battle off with a blast. Describing this set as standard would be an understatement, so moving on...

Swampert@Leftovers
Relaxed
252 HP / 4 Atk / 252 Def
-Earthquake
-Ice Beam
-Surf
-Roar
This bulky water-type will be the physical tank of the team, capable of switching into attacks aimed at Heatran and to a lesser extent, Breloom. Rest and Sleep Talk allow Pert to heal off any damage taken on the switch and then either attack with a STAB Waterfall or use Curse to boost his Attack and Defense. This Pert does not fear Grass Knot from the likes of a Life Orb max SpA Infernape and can Waterfall in return for a OHKO.
Note: I am considering removing Swampert in favor of Starmie.
Changes: From the feedback I've been getting about my team's vulnerability to stat boosters I've revisited and updated Swampert's set since the previous Curse + RestTalk set would have been set up fodder for the likes of Luke, Gyarados, etc. With the current set Swampert will not be locked into a single move, allowing a potential safe switch-in, and has boosted EVs in Def providing for greater physical bulk. Earthquake can now be used to keep Luke and TTar in check, while Ice Beam can cripple Dragonite after SR damage, and Roar can phaze Gyarados out if he attempts to come in and DD. A potential issue with this set is a new vulnerability to Grass Knot from Infernape.

Breloom@Toxic Orb
Adament / Poison Heal
12 HP / 252 Atk / 244 Spe
-Spore
-Focus Punch
-Seed Bomb
-Stone Edge
The Spore Puncher set can force a lot of switches, allowing SR damage to build up. He can also work as an early game scout, forcing pokes hit with Spore to either switch out or take a decent amount of damage from an unabated Focus Punch. Although not to the extent of Celebi, Breloom should be able to switch into water attacks aimed at Heatran, throw out a Spore or Seed Bomb and then heal off some damage thanks to the combination of Toxic Orb and Poison Heal. I opted for Stone Edge over Substitute to help with the glaring lack of Flying-type counters on this team. Breloom should prove to be a big part of this team with Mence now relegated to Ubers.

Heatran@Choice Scarf
Naive
252 SpA / 4 SpD / 252 Spe
-Fire Blast
-Earth Power
-Explosion
-Dragon Pulse
With Scizor and Breloom on this team, Heatran shouldn't have any trouble scoring a Flash Fire boost. The main function of this Heatran is to switch in and notch a revenge kill with his impressive combination of speed and SpA. Many of the attacks intended to cripple or KO Heatran can be absorbed by Swampert and Breloom (to a lesser extent). To guard against a Blissey wall I can either use Explosion with Heatran or counter with Scizor/Breloom/Dragonite.

Dragonite@Life Orb
Rash
112 Atk / 196 SpA / 200 Spe
-Superpower
-Draco Meteor
-Flamethrower
-Roost
With Mence now banned to Ubers, this Dragonite has taken on the role of mix sweeper and should prove to be rather formidable with his added bulkiness. Dragonite will also have the important role of being my lone stall breaker. I'm currently using Thunderbolt instead of Roost specifically to counter Gyarados (my only other check is Stone Edge on Breloom which isnt all that dependable). Without Roost or a Wish supporter it will be imperative that I eliminate all of Dragonite's counters before I bring him in for a sweep.
Changes: With the addition of Jirachi to the team to counter bulky Gyara, Thunderbolt is no longer needed on this set which can now use Roost to heal off SR and LO damage.

Jirachi@Choice Scarf
Jolly
252 Atk / 4 SpD / 252 Spe
-Iron Head
-Thunder Punch
-Fire Punch
-U-Turn / Trick
Changes: Going with recommendations from several helpful Smogon members Scizor has been removed and replaced with Scarfrachi as a situational counter to Taunt + DD Gyara and Luke. At this time I am not sure of whether or not to use U-Turn or Trick in the last move slot and will test both out on Shoddy to see which provides the greatest benefit.
So there you have it. This is more or less my first attempt at building a standard OU team and I know it is far from perfect. My main concerns right now lie with stopping stall teams and checks for Dragon-types (especially Flygon) as I have no Ice-type attacks on this team. I would love to hear from anybody that can offer constructive criticism and tips to help me improve my team.
Thanks in advance!