OU Buzzwole

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[OVERVIEW]

Buzzwole's great physical bulk in conjunction with its rare defensive typing allows it to function as a blanket check on stall teams to many of the metagame's most dangerous physical attackers such as Kartana, Zygarde, and Tapu Bulu. Having a Bulk Up-boosted Buzzwole can be a win condition for stall teams, potentially sweeping bulky offensive teams in the late-game after they've been whittled down by Buzzwole's team. Buzzwole's movepool gives it access to a wide variety of coverage options such as Ice Punch for Zygarde, Gliscor, and Landorus-T, allowing it to effectively utilize its high Attack stat. On the other hand, Buzzwole's mediocre special bulk leaves it susceptible to being KOed by strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage. Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fairy, and Psychic, and Buzzwole is easy to KO due to its poor Speed tier, so Pokemon like Mega Pinsir, Tapu Lele, and Clefable all force Buzzwole out with ease.

[SET]
name: Bulk Up
move 1: Drain Punch
move 2: Ice Punch
move 3: Bulk Up
move 4: Roost
item: Leftovers
ability: Beast Boost
nature: Impish
evs: 252 HP / 144 Def / 112 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a reliable STAB move that allows Buzzwole to amass recovery while taking on troublesome threats such as Kartana, Tyranitar, and Mega Gyarados. Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Gliscor, Tapu Bulu, and non-Flyinium Z Landorus-T. Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it makes Buzzwole an endgame sweeper capable of taking down weakened teams. Roost allows Buzzwole to stay healthy throughout the match so that it can reliably check the many physical attackers that pressure it.

Set Details
========

112 Speed EVs allow Buzzwole to outspeed Tyranitar, and the remaining EVs are placed into HP and Defense in order to allow Buzzwole to check physical attackers such as Kartana, Tapu Bulu, and Zygarde. Beast Boost is Buzzwole's only ability and boosts Buzzwole's Defense every time it KOes an opposing Pokemon. Leftovers provides passive recovery in conjunction with Drain Punch, preserving potentially valuable Roost PP for the late-game.

Usage Tips
========

Buzzwole should be switched primarily into physical attackers that it checks such as Kartana, Tapu Bulu, and Zygarde. Avoid letting Buzzwole absorb status such as burn or poison, as status conditions limit its ability to effectively beat the aforementioned threats. Keep entry hazards off your side of the field so that Buzzwole can reliably beat Pokemon such as Corkscrew Crash Kartana. Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokemon so it can avoid being KOed in the early-game. When utilizing Buzzwole as part of the team's win condition, wait for the opposing team to be worn down before setting up and attempting to win the battle.

Team Options
========

Buzzwole tends to fit better onto bulkier teams, usually stall or semi-stall, that need a consistent answer to Zygarde and Kartana. Buzzwole appreciates entry hazard control from teammates such as Mega Sableye and Zapdos to keep Spikes off the field, allowing Buzzwole to effectively check Pokemon such as Steelium Z Kartana. In a similar vein, Buzzwole appreciates teammates that provide cleric support such as Chansey and Unaware Clefable, as they can remove troublesome status ailments, primarily burn and poison. Specially defensive Steel-type Pokemon such as Magearna and Celesteela have amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten it out with super effective STAB attacks.

[STRATEGY COMMENTS]
Other Options
=============

Buzzwole can also run offensive sets that attempt to utilize its impressive offensive coverage, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that can break through bulkier teams with much more ease.

Checks and Counters
===================

**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole because they can easily take any move that it can throw at them and threaten it out with their STAB attacks.

**Psychic-types**: Similarly to Fairy-types, Psychic-types are very problematic for Buzzwole. Offensive Psychic-types can threaten to OHKO Buzzwole with STAB Psychic, though they struggle to switch into Buzzwole, while Reuniclus can use Buzzwole as setup fodder and wall it infinitely, especially if it has Acid Armor.

**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they have to be wary of switching into Ice Punch. Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.

**Residual Damage**: Buzzwole is very easy to wear down with residual damage between entry hazards and status conditions, so focusing on pressuring it and wearing it down throughout the game with residual damage is an effective way of dealing with it.
 
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GMars

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Just some minor grammar and style stuff:

Buzzwole's great physical bulk in conjunction with its rare defensive typing allow it to function as a blanket check to many of the metagame's most dangerous physical attackers, such as Kartana, Zygarde, and Tapu Bulu, on stall teams.


Buzzwole's great physical bulk alongside its rare defensive typing allows it to function on stall teams as a blanket check to the metagame's most dangerous and prolific physical attackers, in the likes of Kartana, Zygarde, and Tapu Bulu.

Access to Bulk Up allows Buzzwole to act as a win condition for stall teams, potentially sweeping bulky offenses late in games after they've been whittled down by the rest of the team

Access to Bulk Up enables Buzzwole to perform as a late-game win condition for stall teams, potentially sweeping bulky offenses after they've been whittled down by the rest of the team.


Buzzwole's movepool gives it access to a wide variety of coverage options, such as Ice Punch for Ground-types, making it into a semi-unpredictable offensive threat.

Buzzwole's movepool has access to a valuable variety of coverage options, such as Ice Punch (and "X" move), turning it into a semi-unpredictable offensive threat.


On the other hand, Buzzwole's mediocre special bulk leaves it susceptible to being KO'd by strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage.


On the other hand, Buzzwole's mediocre special bulk leaves it vulnerable to KO's from strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage.

Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it provides a win condition that take down weakened teams.


Bulk Up allows Buzzwole to reliably check and set up alongside dangerous physical sweepers such as Kartana and Zygarde, and as a bonus, it provides a valuable win condition that can sweep through weakened teams.

Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokeemon so that Buzzwole can avoid being KOed early in the game.


Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokemon so that Buzzwole can avoid being KOed early in the game.


Avoid letting Buzzwole absorb status, such as burn or poison, as they can limit its ability to effectively beat the aforementioned threats.

Avoid letting Buzzwole absorb status, as they hinder its ability to effectively counter the aforementioned threats.


Specially defensive Steel-type Pokemon such as Magearna and Celesteela have amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten it out with super effective STAB attacks.

Specially defensive Steel-type Pokemon such as Magearna and Celesteela possess amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten Buzzwole out with super effective STAB attacks.

Buzzwole can also run offensive sets that attempt to utilize its impressive offensive coverage, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that can break through bulkier teams with much more ease.

Buzzwole can also run offensive sets that capitalize on its impressive offensive coverage and raw stats, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that more effectively punish bulkier team archetypes.


**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole because they can easily take any move that it can throw at at them and threaten it out with their STAB attacks.


**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole as they can easily tank moves that Buzzwole throws at them, and threaten Buzzwole out through STAB super-effective attacks.

**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they have to be wary of switching into Ice Punch. On the more defensive side of the spectrum, Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.
**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they should be wary of switching into Ice Punch. On the defensive side of the spectrum, Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.
We don't worry about GP until the analysis is written up.
 
[Overview]
Buzzwole's movepool gives it access to a wide variety of coverage options, such as Ice Punch for Ground-types, making it into a semi-unpredictable offensive threat.
  • This point is just a bit weird. I wouldn't really say Buzzwole is unpredictable nor would I say it utilizes its wide coverage in its main set.
Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fire, and Psychic and is easy to KO due to its low speed tier.
  • Add examples etc.
[SET]
name: Not SD
  • Change this please.
[Usage Tips]
  • Make a point on waiting for stuff to get weakened before actually trying to win with Bulk Up Buzzwole. Like you can boost alongside stuff to check them and what not, but if Buzzwole's goal is to seal a match it should wait before checks are weakened etc.

Very good job with this analysis, I was super knitpicky! QC 1/3
 

Leo

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View attachment 131212
[OVERVIEW]
  • Buzzwole's great physical bulk in conjunction with its rare defensive typing allow it to function as a blanket check to many of the metagame's most dangerous physical attackers, such as Kartana, Zygarde, and Tapu Bulu, on stall teams.
  • Access to Bulk Up allows Buzzwole to act as a win condition for stall teams, potentially sweeping bulky offenses late in games after they've been whittled down by the rest of the team.
  • Buzzwole's movepool gives it access to a wide variety of coverage options, such as Ice Punch for Ground-types, allowing it to effectively utilize its high attack stat.
  • On the other hand, Buzzwole's mediocre special bulk leaves it susceptible to being KO'd by strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage.
  • Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fire, and Psychic and is easy to KO due to its low speed tier. For example, Pokemon like Mega Pinsir, Tapu Lele, and Mega Charizard Y all force out Buzzwole with ease.
  • mentions what SD does
[SET]
name: Fake SD
move 1: Drain Punch
move 2: Ice Punch
move 3: Bulk Up
move 4: Roost
item: Leftovers / SD
ability: Beast Boost
nature: Impish
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]
Moves
========
  • Drain Punch is a reliable STAB move that allows Buzzwole to amass recovery while taking on troublesome threats such as Kartana, Tyranitar, and Mega Gyarados that Buzzwole checks.
  • Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Tapu Bulu, and non-Flyinium Z Landorus-T.
  • Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it provides a win condition that take down weakened teams.
  • Roost allows Buzzwole to stay healthy throughout the match so that it can reliably check the many physical attackers that pressure it.
  • mention SD and its uses
Set Details
========
  • 112 Speed EVs allow Buzzwole to outspeed Tyranitar and the remaining EVs are placed into physical bulk in order to allow Buzzwole to check physical attackers such as Kartana, Tapu Bulu and Zygarde.
  • Beast Boost is Buzzwole's only ability and allows Buzzwole to boost its defense every time it KOs an opposing Pokemon.
  • Leftovers provide passive recovery in conjunction with Drain Punch, preserving potentially valuable Roost PP for the late-game.
Usage Tips
========
  • Buzzwole should primarily be switched into physical attackers that it checks such as Kartana, Tapu Bulu, and Zygarde.
  • Avoid letting Buzzwole absorb status, such as burn or poison, as they can limit its ability to effectively beat the aforementioned threats.
  • Keep entry hazards off your side of the field so that Buzzwole can reliably beat Pokemon such as Corkscrew Crash Kartana.
  • Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokeemon so that Buzzwole can avoid being KOed early in the game.
  • When utilizing Buzzwole as a win condition, wait for the opposing team to be worn down before setting up and attempting to win the battle.
  • mention when to SD
Team Options
========
  • Buzzwole tends to fit better onto bulkier teams, usually stall or semi-stall, that need a consistent answer to Zygarde and Kartana.
  • Buzzwole appreciates entry hazard control from teammates such as Mega Sableye and Zapdos to keep Spikes off the field, allowing Buzzwole to effectively check Pokemon such as Steelium Z Kartana.
  • In a similar vein, Buzzwole appreciates teammates that provide Cleric support such as Unaware Clefable and Chansey, as they can remove troublesome status ailments, primarily Burn and Poison status.
  • Specially defensive Steel-type Pokemon such as Magearna and Celesteela have amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten it out with super effective STAB attacks.
  • mention other SD

[STRATEGY COMMENTS]
Other Options
=============
  • Buzzwole can also run offensive sets that attempt to utilize its impressive offensive coverage, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that can break through bulkier teams with much more ease.
Checks and Counters
===================

**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole because they can easily take any move that it can throw at at them and threaten it out with their STAB attacks.

**Psychic-types**: Similarly to Fairy-types, Psychic types are very problematic for Buzzwole. Offensive Psychic-types can threaten to OHKO Buzzwole with STAB Psychic and switch into Buzzwole to a limited capacity while Reuniclus can use Buzzwole as setup fodder and wall it infinitely, especially if it's using Acid Armor.

**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they have to be wary of switching into Ice Punch. On the more defensive side of the spectrum, Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.

**Residual Damage**: Buzzwole is very easy to wear down with residual damage between entry hazards and status conditions, so focusing on pressuring it and wearing it down through the game with residual damage is an effective way of dealing with it.
2/3
 
[Overview]

Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fire, and Psychic and is easy to KO due to its low speed tier. For example, Pokemon like Mega Pinsir, Tapu Lele, and Mega Charizard Y all force out Buzzwole with ease.
Mention Fairy instead of Fire, and replace Charizard Y's mention with Clefable.

[Moves]

Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Tapu Bulu, and non-Flyinium Z Landorus-T.
Mention Gliscor here.

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3/3, nice job.
 

Rabia

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View attachment 131212
[OVERVIEW]

Buzzwole's great physical bulk in conjunction with its rare defensive typing allow allows it to function as a blanket check on stall teams to many of the metagame's most dangerous physical attackers,(RC) such as Kartana, Zygarde, and Tapu Bulu, on stall teams. Access to Bulk Up allows Buzzwole to act as a win condition for stall teams, potentially sweeping bulky offenses late in games bulky offensive teams in the late-game after they've been whittled down by the rest of the Buzzwole's team. Buzzwole's movepool gives it access to a wide variety of coverage options,(RC) such as Ice Punch for Zygarde, Gliscor, and Landorus-T, allowing it to effectively utilize its high attack Attack stat. On the other hand, Buzzwole's mediocre special bulk leaves it susceptible to being KO'd KOed by strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage. Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fairy, and Psychic,(AC) and Buzzwole is easy to KO due to its low poor speed tier. For example, Pokemon like Mega Pinsir, Tapu Lele, and Clefable all force out Buzzwole out with ease.

[SET]
name: Fake SD (gonna have to assume that this should be changed to a real set name)
move 1: Drain Punch
move 2: Ice Punch
move 3: Bulk Up
move 4: Roost
item: Leftovers
ability: Beast Boost
nature: Impish
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a reliable STAB move that allows Buzzwole to amass recovery while taking on troublesome threats such as Kartana, Tyranitar, and Mega Gyarados that Buzzwole checks (this last bit made the sentence a bit awkward, and I feel the "taking on troublesome threats" part conveys well enough that Buffswole checks these Pokemon to begin with). Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Gliscor, Tapu Bulu, and non-Flyinium Z Landorus-T. Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it provides makes Buzzwole a win condition that take capable of taking down weakened teams. Roost allows Buzzwole to stay healthy throughout the match so that it can reliably check the many physical attackers that pressure it.

Set Details
========

112 Speed EVs allow Buzzwole to outspeed Tyranitar and the remaining EVs are placed into physical bulk in order to allow Buzzwole to check physical attackers such as Kartana, Tapu Bulu,(AC) and Zygarde. Beast Boost is Buzzwole's only ability and allows Buzzwole to boost its defense Defense every time it KOs KOes an opposing Pokemon. Leftovers provide provides passive recovery in conjunction with Drain Punch, preserving potentially valuable Roost PP for the late-game.

Usage Tips
========

Buzzwole should primarily be switched primarily into physical attackers that it checks such as Kartana, Tapu Bulu, and Zygarde. Avoid letting Buzzwole absorb status,(RC) such as burn or poison, as they status conditions can limit its ability to effectively beat the aforementioned threats. Keep entry hazards off your side of the field so that Buzzwole can reliably beat Pokemon such as Corkscrew Crash Kartana. Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokeemon Pokemon so that Buzzwole can avoid being KOed early in the game in the early-game. When utilizing Buzzwole as a win condition, wait for the opposing team to be worn down before setting up and attempting to win the battle.

Team Options
========

Buzzwole tends to fit better onto bulkier teams, usually stall or semi-stall, that need a consistent answer to Zygarde and Kartana. Buzzwole appreciates entry hazard control from teammates such as Mega Sableye and Zapdos to keep Spikes off the field, allowing Buzzwole to effectively check Pokemon such as Steelium Z Kartana. In a similar vein, Buzzwole appreciates teammates that provide Cleric support such as Unaware Clefable and Chansey, as they can remove troublesome status ailments, primarily Burn burn and Poison poison status. Specially defensive Steel-type Pokemon such as Magearna and Celesteela have amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten it out with super effective STAB attacks.

[STRATEGY COMMENTS]
Other Options
=============

Buzzwole can also run offensive sets that attempt to utilize its impressive offensive coverage, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that can break through bulkier teams with much more ease.

Checks and Counters
===================

**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole because they can easily take any move that it can throw at at them and threaten it out with their STAB attacks.

**Psychic-types**: Similarly to Fairy-types, Psychic-(AH)types are very problematic for Buzzwole. Offensive Psychic-types can threaten to OHKO Buzzwole with STAB Psychic and switch into Buzzwole to a limited capacity(this part made no sense to me. do you mean offensive Psychic-types can't switch into Buzzwole? if so, state ", but they struggle to switch into Buzzwole". otherwise, make sure to reword that bit for official GP),(AC) while Reuniclus can use Buzzwole as setup fodder and wall it infinitely, especially if it's using it has Acid Armor.

**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they have to be wary of switching into Ice Punch. On the more defensive side of the spectrum, Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.

**Residual Damage**: Buzzwole is very easy to wear down with residual damage between entry hazards and status conditions, so focusing on pressuring it and wearing it down through the game with residual damage is an effective way of dealing with it.
 

autumn

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stamping this add remove comments
GP 1/2

[OVERVIEW]

Buzzwole's great physical bulk in conjunction with its rare defensive typing allow allows it to function as a blanket check on stall teams to many of the metagame's most dangerous physical attackers,(RC) such as Kartana, Zygarde, and Tapu Bulu, on stall teams. Access to Bulk Up allows Buzzwole to act as a win condition for stall teams, potentially sweeping bulky offenses late in games bulky offensive teams in the late-game (works but use late-game instead of in the late-game) after they've been whittled down by the rest of the Buzzwole's team. Buzzwole's movepool gives it access to a wide variety of coverage options,(RC) such as Ice Punch for Zygarde, Gliscor, and Landorus-T, allowing it to effectively utilize its high attack Attack stat. On the other hand, Buzzwole's mediocre special bulk leaves it susceptible to being KO'd KOed by strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage. Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fairy, and Psychic,(AC) and Buzzwole is easy to KO due to its low poor Speed tier, (AC) so For example, Pokemon like Mega Pinsir, Tapu Lele, and Clefable all force out Buzzwole out with ease.

[SET]
name: Fake SD (gonna have to assume that this should be changed to a real set name) (lol but yeah change this)
move 1: Drain Punch
move 2: Ice Punch
move 3: Bulk Up
move 4: Roost
item: Leftovers
ability: Beast Boost
nature: Impish
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a reliable STAB move that allows Buzzwole to amass recovery while taking on troublesome threats such as Kartana, Tyranitar, and Mega Gyarados that Buzzwole checks (this last bit made the sentence a bit awkward, and I feel the "taking on troublesome threats" part conveys well enough that Buffswole checks these Pokemon to begin with). Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Gliscor, Tapu Bulu, and non-Flyinium Z Landorus-T. Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it provides makes Buzzwole a win condition that take capable of taking down weakened teams. Roost allows Buzzwole to stay healthy throughout the match so that it can reliably check the many physical attackers that pressure it.

Set Details
========

112 Speed EVs allow Buzzwole to outspeed Tyranitar, (AC) and the remaining EVs are placed into physical bulk HP and Defense in order to allow Buzzwole to check physical attackers such as Kartana, Tapu Bulu,(AC) and Zygarde. Beast Boost is Buzzwole's only ability and allows Buzzwole to boosts Buzzwole's its defense Defense every time it KOs KOes an opposing Pokemon. Leftovers provide provides passive recovery in conjunction with Drain Punch, preserving potentially valuable Roost PP for the late-game.

Usage Tips
========

Buzzwole should primarily be switched primarily into physical attackers that it checks such as Kartana, Tapu Bulu, and Zygarde. Avoid letting Buzzwole absorb status,(RC) such as burn or poison, as they status conditions can limit its ability to effectively beat the aforementioned threats. Keep entry hazards off your side of the field so that Buzzwole can reliably beat Pokemon such as Corkscrew Crash Kartana. Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokeemon Pokemon so that Buzzwole it can avoid being KOed early in the game in the early-game. (just early-game) When utilizing Buzzwole as a win condition, wait for the opposing team to be worn down before setting up and attempting to win the battle.

Team Options
========

Buzzwole tends to fit better onto bulkier teams, usually stall or semi-stall, that need a consistent answer to Zygarde and Kartana. Buzzwole appreciates entry hazard control from teammates such as Mega Sableye and Zapdos to keep Spikes off the field, allowing Buzzwole to effectively check Pokemon such as Steelium Z Kartana. In a similar vein, Buzzwole appreciates teammates that provide cleric support such as Chansey and Unaware Clefable and Chansey, as they can remove troublesome status ailments, primarily Burn burn and Poison poison status. Specially defensive Steel-type Pokemon such as Magearna and Celesteela have amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten it out with super effective STAB attacks.

[STRATEGY COMMENTS]
Other Options
=============

Buzzwole can also run offensive sets that attempt to utilize its impressive offensive coverage, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that can break through bulkier teams with much more ease.

Checks and Counters
===================

**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole because they can easily take any move that it can throw at at them and threaten it out with their STAB attacks.

**Psychic-types**: Similarly to Fairy-types, Psychic-(AH)types are very problematic for Buzzwole. Offensive Psychic-types can threaten to OHKO Buzzwole with STAB Psychic and switch into Buzzwole to a limited capacity(this part made no sense to me. do you mean offensive Psychic-types can't switch into Buzzwole? if so, state ", but they struggle to switch into Buzzwole". otherwise, make sure to reword that bit for official GP),(AC) (it's saying their ability to switch in is limited so they can but not often, you can keep this as is or reword it to clarify) while Reuniclus can use Buzzwole as setup fodder and wall it infinitely, especially if it's using it has Acid Armor.

**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they have to be wary of switching into Ice Punch. On the more defensive side of the spectrum, Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.

**Residual Damage**: Buzzwole is very easy to wear down with residual damage between entry hazards and status conditions, so focusing on pressuring it and wearing it down through the game with residual damage is an effective way of dealing with it.
 

P Squared

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[OVERVIEW]

Buzzwole's great physical bulk in conjunction with its rare defensive typing allows it to function as a blanket check on stall teams to many of the metagame's most dangerous physical attackers such as Kartana, Zygarde, and Tapu Bulu. Access to Having a Bulk Up-boosted allows Buzzwole to act as can be a win condition for stall teams, potentially sweeping bulky offensive teams in the late-game after they've been whittled down by Buzzwole's team. Buzzwole's movepool gives it access to a wide variety of coverage options such as Ice Punch for Zygarde, Gliscor, and Landorus-T, allowing it to effectively utilize its high Attack stat. On the other hand, Buzzwole's mediocre special bulk leaves it susceptible to being KOed by strong special attacks such as Tapu Koko's Thunderbolt and Greninja's Hydro Pump after prior damage. Buzzwole's defensive typing also leaves it easily preyed upon by common attacking types in Flying, Fairy, and Psychic, and Buzzwole is easy to KO due to its poor Speed tier, so Pokemon like Mega Pinsir, Tapu Lele, and Clefable all force Buzzwole out with ease.

[SET]
name: Bulk Up
move 1: Drain Punch
move 2: Ice Punch
move 3: Bulk Up
move 4: Roost
item: Leftovers
ability: Beast Boost
nature: Impish
evs: 248 HP / 148 Def / 112 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a reliable STAB move that allows Buzzwole to amass recovery while taking on troublesome threats such as Kartana, Tyranitar, and Mega Gyarados. Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Gliscor, Tapu Bulu, and non-Flyinium Z Landorus-T. Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it makes Buzzwole an endgame sweeper win condition capable of taking down weakened teams. Roost allows Buzzwole to stay healthy throughout the match so that it can reliably check the many physical attackers that pressure it.

Set Details
========

112 Speed EVs allow Buzzwole to outspeed Tyranitar, and the remaining EVs are placed into HP and Defense in order to allow Buzzwole to check physical attackers such as Kartana, Tapu Bulu, and Zygarde. Beast Boost is Buzzwole's only ability and boosts Buzzwole's Defense every time it KOes an opposing Pokemon. Leftovers provides passive recovery in conjunction with Drain Punch, preserving potentially valuable Roost PP for the late-game.

Usage Tips
========

Buzzwole should be switched primarily into physical attackers that it checks such as Kartana, Tapu Bulu, and Zygarde. Avoid letting Buzzwole absorb status such as burn or poison, as status conditions limit its ability to effectively beat the aforementioned threats. Keep entry hazards off your side of the field so that Buzzwole can reliably beat Pokemon such as Corkscrew Crash Kartana. Additionally, analyze the opposing team and scout for lures such as Supersonic Skystrike Landorus-T if Buzzwole is meant to check multiple Pokemon so it can avoid being KOed ein in the early-game. When utilizing Buzzwole as part of your a win condition, wait for the opposing team to be worn down before setting up and attempting to win the battle.

Team Options
========

Buzzwole tends to fit better onto bulkier teams, usually stall or semi-stall, that need a consistent answer to Zygarde and Kartana. Buzzwole appreciates entry hazard control from teammates such as Mega Sableye and Zapdos to keep Spikes off the field, allowing Buzzwole to effectively check Pokemon such as Steelium Z Kartana. In a similar vein, Buzzwole appreciates teammates that provide cleric support such as Chansey and Unaware Clefable, as they can remove troublesome status ailments, primarily burn and poison. Specially defensive Steel-type Pokemon such as Magearna and Celesteela have amazing defensive synergy with Buzzwole, checking potent special attackers such as Tapu Lele and Mega Alakazam that threaten it out with super effective STAB attacks.

[STRATEGY COMMENTS]
Other Options
=============

Buzzwole can also run offensive sets that attempt to utilize its impressive offensive coverage, but these sets are oftentimes hard to justify over other breakers like Mega Heracross and Hoopa-U that can break through bulkier teams with much more ease.

Checks and Counters
===================

**Fairy-types**: Fairy-type Pokemon in general, particularly Clefable, are problematic for Buzzwole because they can easily take any move that it can throw at them and threaten it out with their STAB attacks.

**Psychic-types**: Similarly to Fairy-types, Psychic-types are very problematic for Buzzwole. Offensive Psychic-types can threaten to OHKO Buzzwole with STAB Psychic, though they but struggle to switch into Buzzwole, while Reuniclus can use Buzzwole as setup fodder and wall it infinitely, especially if it has Acid Armor.

**Flying-types**: Flying-types such as Tornadus-T and Mega Pinsir can switch into Buzzwole and threaten to OHKO it with their STAB attacks, but they have to be wary of switching into Ice Punch. Celesteela can comfortably take even a boosted Drain Punch and threaten out Buzzwole with Flamethrower.

**Residual Damage**: Buzzwole is very easy to wear down with residual damage between entry hazards and status conditions, so focusing on pressuring it and wearing it down throughout the game with residual damage is an effective way of dealing with it.
 
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