INTRODUCTION
Hello everyone. I am new to playing competitive Pokemon format. I have experimented with weather teams, stall teams, etc but what I prefer to play with is offensive teams. I had a hard time getting good synergy, but I think my first team isn't that bad XD. This team is a gamble, with many matches ending just 1-0, and such. Despite the non traditional aspects of this team, I think it was a good first team for me. Without further adieu, here is my first ever Wifi team.
The Team
Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Stealth Rock
- Spikes
- Magic Coat
- Taunt
Okay. I know what you're thinking. Deoxys-D on a hyper offense team? I know, I know. But at first I was using specs Alakazam as my lead. After playing with the team I realized that entry hazards could really help out. After experimenting with other leads such as Froslass, I ultimately decided upon this Deoxys-D set. The EVs maximize bulk while still being able to out speed a good portion of common leads. As for the moves, Rocks and Spikes is pretty standard, as is taunt, but Magic coat isn't necessarily common. With the combination of Mental Herb + Magic coat, I can get taunted/ encored by common leads like Politoed and Sableye, use my Mental Herb to escape as I get up rocks. After that, my opponent usually assumes it is safe to try to Taunt/ Encore me again, but then Magic coat surprise-reflects the taunt on to the opposing Pokemon/ and avoids the encore. Overall, Deoxys-D is a great lead and is fantastic at setting up hazards.
Haxorus @ Focus Sash
Trait: Mold Breaker
EVs: 220 Spd / 252 Atk / 36 HP
Adamant Nature
- Dragon Dance
- Outrage
- Superpower
- Earthquake
Haxorous was the first Pokemon I added to the team. On my first random battle on Pokemon Showdown, I got a Haxorous, and I fell in love with him. So when it was time to seriously make a team, I went with one of if not my favorite Pokemon to use. The EVs maximize Haxorous's attack, and speed. You are probably wondering why the 36 HP EVs, though. These allow Haxorous to survive Reuniclus's Psychic and Life Orb Landorous's Earthquake after rocks. While it's true these extra HP EVs aren't completely necessary because of my sash, some of the attacks that they allow Haxorous to survive have rocks factored in, so the sash doesn't play a part in those. Speaking of the Sash, you're probably wondering why I'm not running Life Orb/Lum Berry. The reason I run a sash is because it is great for countering Pokemon who are on a rampage such as Swords Dance Garchomp locked into Outrage, Scarfed Salamence locked into Dragon Claw/ Outrage, Specs Keldeo locked into HP Ice, etc. I switch in Haxorous, my opponent gets me down to my sash, I set up a Dragon Dance, and then next turn, outspeed my foe and hit them with a powerful Dragon Dance boosted STAB Outrage. Overall, Haxorous is a great set up sweeper, and great at getting big picks.
Keldeo @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Keldeo, everyone's favorite little horse. (Bronies would argue, but that is neither here nor there.) This set is pretty much standard. After a Calm Mind, Keldeo's ability to sweep is incredible. I have experimented with Scarf Keldeo, Specs Keldeo, Leftovers CM Keldeo, and even all out attacker Expert belt Keldo. But, nothing compares with CM Life Orb Keldo in my opinion. After a Calm Mind, with the added power of Life Orb, Keldeo does some serious damage. I tried Surf and even Scald, but nothing compares with the added power of Hydro Pump.werful Water move, being Hydro pump, is great. After a Calm Mind, rain boosted Hydro Pump is insane. I chose HP Ice because its true that without HP Ghost Jellicent is complete wall to Keldeo, I found that HP Ice is more useful because of how often you see Dragon-Flying types such as Salamence and Dragonite, and also Mono-Dragon Pokemon, specifically Haxorous. It also helps against Chomp, but Neutral Hidden Power usually does a good amount, so it is not completely necessary in that respect. Not much to say about Keldo because of how standard it is, but nonetheless a great sweeper and very important to the team.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- U-turn
- V-create
- Bolt Strike
- Trick/Brick Break/Zen Headbutt
Victini, a true legend. Despite Victini somehow being in the UU tier, he performs wonderfully in OU, and on this team. Scarfed Victini serves as a revenge killer. I originally used Specs Victini for the surprise factor, but giving up DAT V-CREATE is not something I recommend anyone does. Victini is an excellent revenge killer. His main purpose is to get switched into after another Pokemon in my party faints, and then try to clean up whatever is on the field. With V-Create's astounding 180 base power, and it being STAB, I cant even begin to count how many OHKOs I get on neutral Pokemon. There are two other added bonuses to having Victini on this team. Because I almost always have at least Rocks + one layer of Spikes, Victini's purpose is even easier. Also, against a Sun team, V Create's already ridiculous power is boosted by another 50%. You may have noticed that trick is the first option for the last move slot. While seeming odd at first, because Victini's awkward 100 base speed is not enough to revenge kill to the full potential. But, because of the nature of this set, Victini is usually around late-game. Trick is great for when Victini is one of, if not the last one life, and I need to Trick away my Scarf so I am able to gain coverage via being able to change moves. Giving a Scarf to a wall/defensive Pokemon is great so Victini can gain important late game Leftovers recovery, while also being able to cripple a wall. That is not to say that Zen Headbutt is good against Conkeldurr, and Brick Break takes care of Stoutland, who is fairly common on sand teams. Overall, Victini is great at what he does, and is oftentimes the main reason why I win matches.
Tyranitar @ Choice Specs
Trait: Unnerve
EVs: 252 SAtk / 180 HP / 76 Spd
Modest Nature
- Thunderbolt
- Ice Beam
- Fire Blast
- Hidden Power [Ground]
I know, I know. CHOICE SPECS TYRANITAR? BUT WHY NOT RUN A BAND. AFTER ALL, HIS BASE ATTACK IS A WHOPPING 134 AND HIS SPECIAL ATTACK IS ONLY A MEASLY BASE 95! There are two words that can answer that. Surprise. Factor. Specs Tyranitar is great for surprising common Tyranitar switch-ins, such as Ferrothorn, Magnezone (not as common,) Donphan, Gliscor, Forretress, and etc. So many times my opponent switches in expecting a Stone Edge, and I pull a Specs Ice beam or Fire Blast out of the bag and a surprise OHKO happens. With 252 Special Attack EVs, Modest Nature, and Choice Specs, Tyranitar's Special attack reaches a surprising 416. Speaking of EVs, I went with 76 Speed just to outspeed uninvested base 70 Speed Pokemon, mainly Skarmory. Now, on to the moves. I started with a standard BoltBeam combo, hitting both Dragons and bulky Water types like Jellicent and Vaporeon. Fire Blast surprises and KOs Ferrothorn and Forretress easily. Hidden power ground is there to KO Magnezone with ease, when it switches in expecting a stone edge. Unnerve because I dislike using weather, and a Sandstorm does not help my team at all. Overall, Specs Tyranitar is extremely good in both surprising and dealing consistent Special damage.
Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Offensive SD Scizor, an extremely powerful sweeper. Offensive Scizor is a great sweeper at any point in the match, but I find that Scizor is a great partner with Victini, in that he especially shines late game. After a Swords Dance, Scizor is amazing at cleaning up weakened Pokemon of any kind. I originally went with a 252 HP/ 252 ATK Adamant Scizor, but after seeing his late game capabilities, I went with 252 Spd + Jolly nature for max speed. This allows Scizor to creep up on uninvested Pokemon with low base Speed such as Skarmory and Tyranitar. I went with Superpower over Brick Break, despite Superpower's downside, the 45 extra base power is amazing. Scizor's STAB Bullet Punch, with Technician, especially after a Swords Dance, does lots of damage even to resists, such as Landorous. As a reference point, Scizor's attack stat reaches 718 after a Swords Dance. Imagine that, along with Life Orb's boost. It hurts, to say the least. As a whole Scizor does great because of his raw power, and ability which complements his movepool very well.
Conclusion
As a whole, this team was lots of fun to develop and to use. I feel like after using this for a while I have a basic understanding of the BW II metagame, and competitive Pokemon as a whole. I know this team as a whole isn't very different, But I think there are enough alterations from normal to make it different. I spent a lot of time on this, so any suggestions and/or Luvdiscs are greatly appreciated XD
Thanks in advance :)