Hi, I just wanted to take a minute and talk about something I've been experimenting with a bit over the past few weeks.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Hydro Pump
- Volt Switch
- Hidden Power [Ice] / Thunder
- Trick
Scarf Rotom-W is something I had been thinking about for a while, and after watching BKC's video on rain, I decided to give it a try. It is an interesting option because rain + STAB boosted Hydro Pump hurts pretty much everything a good bit and Volt Switch makes it a real pain to come in on (I also experimented with Rotom-W + LandoT builds on rain, which is hilariously infuriating to play agaist). In addition, running Trick on your Rotom-W makes it so that, depending on the matchup, your Rotom-W or Latios could Trick Ferrothorn / special wall for the other to tear teams apart. I personally enjoyed Tricking away Rotom-W's scarf to destroy the opposition with Latios Draco Meteors.
The problem I found with Rotom-W is that it's trying so hard to be multiple things at once that it doesn't really excel at anything. It is a bit slow for a scarfer, which doesn't usually cause problems but is annoying when your opponent sets up with Volcarona because you can't revenge kill it easily. Another problem is that you kind of want to play Rotom-W as a bit of a buffer to Ground-types, but when Mamoswine Icicle Crash does 36+ and a LandoT U-turn does 27+, it adds up quickly if Stealth Rock is up and you are uninvested with no Leftovers. The biggest problem, in my opinion, is that it just always feels one moveslot short. Hydro Pump is a necessity as it's the reason it's good in rain, Volt Switch has obvious utility on a scarfer, and I've touched on Trick already, which makes the last moveslot HP Ice or Thunder. HP Ice is great as it does a good bit to the many Dragon-types of the tier, allows you to pick off stuff like Gliscor and LandoT without missing, and a couple of things I'm forgetting. The really nice things about Thunder are that it A) allows you to stay in while using your Electric STAB which is nice against stuff like Jellicent, B) is Rotom-W's best option for cleaning late-game when you don't want to rely on Hydro Miss, and C) is a really great move to just throw out there because of its power and paralysis chance, which makes people think twice about throwing their Latios out there (I'd much rather let it Ice my Latios than paralyze it). Like I said, it can never do everything you want it to do.
Anyway, it's certainly a fun Pokemon that I would recommend giving a try. If you have any experience using it I'd like to hear about it.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Hydro Pump
- Volt Switch
- Hidden Power [Ice] / Thunder
- Trick
Scarf Rotom-W is something I had been thinking about for a while, and after watching BKC's video on rain, I decided to give it a try. It is an interesting option because rain + STAB boosted Hydro Pump hurts pretty much everything a good bit and Volt Switch makes it a real pain to come in on (I also experimented with Rotom-W + LandoT builds on rain, which is hilariously infuriating to play agaist). In addition, running Trick on your Rotom-W makes it so that, depending on the matchup, your Rotom-W or Latios could Trick Ferrothorn / special wall for the other to tear teams apart. I personally enjoyed Tricking away Rotom-W's scarf to destroy the opposition with Latios Draco Meteors.
The problem I found with Rotom-W is that it's trying so hard to be multiple things at once that it doesn't really excel at anything. It is a bit slow for a scarfer, which doesn't usually cause problems but is annoying when your opponent sets up with Volcarona because you can't revenge kill it easily. Another problem is that you kind of want to play Rotom-W as a bit of a buffer to Ground-types, but when Mamoswine Icicle Crash does 36+ and a LandoT U-turn does 27+, it adds up quickly if Stealth Rock is up and you are uninvested with no Leftovers. The biggest problem, in my opinion, is that it just always feels one moveslot short. Hydro Pump is a necessity as it's the reason it's good in rain, Volt Switch has obvious utility on a scarfer, and I've touched on Trick already, which makes the last moveslot HP Ice or Thunder. HP Ice is great as it does a good bit to the many Dragon-types of the tier, allows you to pick off stuff like Gliscor and LandoT without missing, and a couple of things I'm forgetting. The really nice things about Thunder are that it A) allows you to stay in while using your Electric STAB which is nice against stuff like Jellicent, B) is Rotom-W's best option for cleaning late-game when you don't want to rely on Hydro Miss, and C) is a really great move to just throw out there because of its power and paralysis chance, which makes people think twice about throwing their Latios out there (I'd much rather let it Ice my Latios than paralyze it). Like I said, it can never do everything you want it to do.
Anyway, it's certainly a fun Pokemon that I would recommend giving a try. If you have any experience using it I'd like to hear about it.