I've been wanting to post my VR since I got knocked off of Monai's Invitational, I was quite busy around that time and unfortunately couldn't. But now it's even a better time: after the Invitational is done and we're in the middle of a dead periord in between SPL.
Remark before I start I view rankings on a classic perspective by the definition of the ranks. I always found weird weighted rankings end up with some decent but not super splashable mons in the depths of B- or C ranks alongside very niche stuff. More or less the definitions of the first post are good, but I'd like, succinctly, to point out my vision:
- S Rank - Best mons no shit
- A Ranks - From the great ones to the more deverse (in terms of style or playing-wise) but solid ones
- B+ Rank - Teambuilding defined, first outlier, still good pokes on a vacuum
- B Rank - A various collection of more niche or picky stuff, but with solid results on correct line-ups
- B- Rank - Same as B, but super heavy on team support and not very good overall on their niche
- C Rank - Heavy niche dudes, think of like 1 or 2 teams they fit nicely
Sands are the best and most consistent teams overall, that puts it a step ahead of Latios in my book. People adapting their sands to HO puts it over the mediocre perception it had during gem era. Bulky Sands are super strong and very deverse. CB is amazing, try it out guys.
Second on the list. I personally value Latios a bit less tbh. It's current state is still great, but I find its set diversity to be less great: Colbur it's less good and splashable, first partner in crime of Reuni but outside kinda mid; Scarf been on a decline for a while, barely used on sands nowadays and mostly on rains, more hard to set up a late game scenario for it than ever (spin frequency disables a bit its efficency). Specs is gorgeous and back again as the best set and punisher.
I have Lando as my third. Best pivot in the entire game and best rocker overall. Rocks pivot is so threatening to many teams (sands mostly) due to how limited real counterplay is. Best exca deterrent and rocker: or it goes for the kill or you keeps rocks up. Scarf is still fine on the right squad. Offensive sets are fine, I find pivot set usually does a great job at pressuring too, but Gravity sets enable good comps and hits like a truck. I hate on SubSmack, no U-turn takes a huge part of why Lando is amazing at (U-turn + Smack is great guys) and Smack is kinda easy to pivot around at times.
That's the big 3 to me. I'd write less for now...
Lower on it than ever, I carefully watch my Ferro usage to not get very abused: In fact we all look for strats that are good at abusing Ferro. Even if we now all got on the Gyro train, there's plenty of stuff that still takes advantage of it. Backholding spin to when is low health, burned or similar is common strat right now. Lack of Leftovers (Rawst/Lum, Chople, etc.) on some teams goes against it vs Exca, Latios and general longevity. Basically harder than ever to keep its hazards up. LeechTech deserves more love.
Prolly 4th tbh. Ties with Ferro at least. Best spinner, hits hard fat with SD and can easily flinch it's way through (Skarm + Zong even, I've made it and seen it). Best passive abuser. Backbones many of the great sands we're seeing. MB sets are good on the right team or composition (fuck you RotomW)
Fast, threatens equally rains and sands and fits on both playstyle amazingly, can wield multiple sets from Lefties (to subsequent variants) to Specs to classic Scarf. Great match-up into HO. Speaks for itself.
If this was a year ago, I'd have Toed on a rank lower. Rain is THAT good right now, but there's not much diversity in it. I think there are few rain teams that are solid overall (cough Reuniclus cough) but those are really strong.
Zam has an unique property of always waving: what I mean is it historically features a cycle of itself being the dude to have checks and ways to beat for, and being kinda low under the radar but potent. We're on the second part of the cycle. PsySpam (as much as I hate the term, but somehow gives a boner in the BW cord) is kinda unfavoured right now. Latios + Zam typical structures are weaker right now, rain match-up is usually uphill. Spin + back Tar is also something that punishes Zam strats hard. Hazard wars affected Zam a lot, as basically goes by no hazard no win for Zam.
Demonic. Broken. Heartless. Literally the best mon right fucking now, it'd be awful to put it first from a theorical and ethical perspective so I'm hardly holding back here. Most consistent teams and strats go about support this bastard. I'm back on PsyFocus as the best combo, Tar + Dril killing is amazing when they're trying to predate you at any corner. BoltBeam giving a huge dick to rain is still great. PsyIce is prolly the most specific and less good overall combo. 3 Atks + Recover is also fine alongside like Zam or Scarf Latios. SPL is around the corner and I bet we'd see Clef Reuni Zong from the non-mainers and counterteams too (see: Keld Zor ThundT rain).
Killer. Not all great rains have it (barely) so I couldn't put in A+. U-turn, 4 Atks and NP are prolly the best. Sub gets the dick a bit for being unable of hitting Hippo Cele hard, which are the most common checks rn. If sleep was unbanned, it wouldn't be that menacing ;)
Best HO mon. Item selection goes along way of what checks it. CB is godsend on rain and some Wless. SubDD still cheese some teams pretty easily. Hurricane is great, try it out!
Feels like going back to 2016 - 2018. Skarm is at its best of the past 4 years. Sands is inherit weak to it and excels that match-up, put rain countermeasures (mostly Reuni) and you make up for that weak point. Can't wait to see more Skarm mirrors. Custap is great as always.
Still amazing. Best opener in the game and second best pivot. Can't put it higher due to the limited frameworks it can fit on. Scarf is really good too.
We are back at a phase of people abusing Tenta instead of it abusing the world. Still great, creates a good defensive backbone. Low on Sub overall, very bad vs Jelli, DOESN'T do shit to Reuni (PP Stall is not an strat if Hippo is around the corner), Cele, etc.
Great overall don't be a fool and get on the hate train. Rocks is definitely very mediocre, but I've been saying for years that set had expiration date. SD, Taunt, Knock + Toxic, are all good sets. Being inmune to the attrition war is clutch on this current state.
Best offensive rocker and lead. Good at opening vs almost every team. Hard to fit outside HO and rain offense. Scarf is great on sand at times. Not much else.
Very diverse, not crazy good but can fulfill a myriad of roles. I think it's underexplored on sand currently. Scarf on HO. SubCM / Wish on rain. Mixed on some sands. Pivot on Wless / DragMag.
The spinner of HO and popular on some rains. Amazing at what it does. Bulky star has a unique place in my heart.
I had it in A, but there's limited amount of sands where CB fits and it's mostly rain where it shines. Crazy hardhitter, one of the best breakers, hard to get in without pivots or doubles, holds it back from A too, doesn't fit too well on more vanilla offenses for that reason.
Putting some heavy competition with Tar, as it's overall better at winning and fighting the weather war. Hippo balances are strong, pressures Exca-Tenta real good, and pivots on rain easily with magic bouncers. Checking Exca, Volc, ThundT is a huge merit on those balances.
Really good on HO. Scarf / CB do a good job at keeping Latios / Zam / Reuni at bay. U-turn pivoting can be annoying at times. Other than that, can fall short at times, or just not prove to add much on some match-ups.
I was lower on Jellicent a few months back, change my mind: stop mindlessly slapping Night Shade, use Bold and voilà! Out of jokes, face of almost any Custap Skarm; on balances with Star measures, it's really good at forcing HO with rocks up and still rocking on the rain games. Seriously Nascar Jellicent is pure garbage right now.
DragMag is kind of dead and inconsistent at the same time. Defines some sands balanced the best. Balloon is super limited set, if you don't need the exca killing use some other set.
Best Keldeo + ThundT check in 1 pack, no clue many sands feature it. SubPass is still good but harder to push with than a few months back. Twave & bulky NP (this one also gives rain a hard time) are better currently.
Crazy hard hitter, while crazy hard to get on the field outside pivoting or hard-reading your opp. SD sets need exploration probably. Scarf is fine on a couple teams. Volc check.
Speaking of the moth. Bullshit is its second name. Worse as people have sturdier checks to it than in the last 3-4 years. Still on many HO. Hit-or-miss outside there. Sun Volc is scary but only Feanixx has the balls to bring it. Prolly B+ now that I think of it.
Better HO mon than Volc. Supports the physical partners and can spin, adding a new layer of depth to the builder. Still has been on a decline the whole year. The moment people stopped using 0 ice resist full fat, its empire started to collapse. Would put over Volc thinking a bit more about it. Still scary on the correct gamestate.
Stop using Magma mindlessly. I'm a fan of Leftovers Tran, it creates some uncommon structures and it's kind of a dick to some some sand bulky offenses. Balloon still its best set, you can fit everything: status, taunt, phazing, protect. I don't like Magma unlike you want to run Sunny Day. Status does mostly the same, and Fire Blast misses twice less than it. Fitting is hard, but easier than ever in the past 3 years. Rain match-up is quite annoying though.
BW kingdom was free of this fuckface, or so we thought... Dice is making a real effort trying to put this guy on the chart. No lie, it can outlast most of the tier and features a shameless combo with Reuni. Gems ban and HO decline helps immensely considering it's the match-up is kinda useless. Water Spam teams also gives this Pinky a blow. Let's see how far this goes.
Like Heatran, everyone forgot about the mushroom. Hard entry, especially considering Gyro Ferro everywhere, slow and Cele outbreak goes against it. Still threatening on the right HO. CB is like fine? Unfortunately I never found a solid team with it. PHeal sets are like fine vs some teams and quite useless vs others. Risky pick.
Super High on this genie, sands are less prepared for Hurricanes: Rotom being PDef, Tar not wanting to get chunked early, risking exca at every second. It also excels at punishing Cele and Keldeo. Specs, Sharp Beak, SubTect are all solid, even Scarf has a place sometimes. Hippo pivot and Hurricane hits on sand are only holdbacks right now, giving rain ANOTHER ThundT weakness is the second part of the holdback.
Bulkier version of Colbur, HW on some squads is godsend, CM can load rains easily, Screens if you are going for it... Nothing amazing but solid niches.
I think it kind of sucks. CB on typical DragMag is ass, choking on Ferro or killing 1 to get RKill after doesn't look very good to me. I like Scarf and Sub Freeze Shock. Bulky sets are intriguing too.
Only gonna talk about a few:
In both, Classic and Invitational, it has over 60% winrate. People shit on it frequently, but personally I find it one of the best para spreaders, as Celebi, checks Keldeo + ThundT and pivots Lando pretty well. Don't use it to blindly to check Toed/Tenta and you'll be good.
The need of Mammo checks brought it from the graveyard. Not only checks that: Exca, Latios, Zam, Gliscor, etc. Has a million movepool options but it remains passive whichever 4 it picks. Skill Swap is super clutch vs Reuni/Gliscor fat mirrors. Some structures may pop up still, but more-or-less we have seen all it offers.
The nut has been underexplored for the last 5 years (it was only used on Sun historically). Forre Xatu Glisc opened the can and we've seen many people running succesful teams with it. Backblocking best rocking in Lando (bonus in Hippo too) is truly an amazing feat. Checking CB Mammo / Exca is also clutch.
B- and C are kinda unordered. I'm exhausted after all these writing; probably, first and last time I post a ranking. Peace