OP copied from SoulWind Approved by Finchinator
BW2 OU TEAMBUILDING COMPENDIUM (v 3.0)
The idea of this thread is to provide a visual list of what Pokémon does what in the BW2 OU metagame.
Rules
Entry Hazards
Stealth Rock:

















|



Spikes:




Toxic Spikes:
|
Spinners:




Spinblockers:

|

Attackers
Physical Attackers:














|




Special Attackers:
















|

Mixed Attackers:


|



Walls
Special Walls:














|
Physical Walls:








|


Mixed Walls:





|



Setup Sweepers
Dragon Dance:

|
Swords Dance:







|
Agility / Rock Polish:
/

Calm Mind:





Nasty Plot:
/
Bulk Up:

|
Quiver Dance:

Shell Smash:
None |
Tailwind:
Gravity:
none |
Trick Room:
|
Weather
Sand:


Rain:

Sun:

Hail:

Trapping
Pursuit:

|

Magnet Pull:
| 
Magma Storm:

Pivots
Regenerator:

|


U-turn:






|

Volt Switch:


|


Suicide Leads


|

Priority
Bullet Punch:
| 
ExtremeSpeed:


Sucker Punch:
None /
Ice Shard:

|
Mach Punch:


Aqua Jet:
None |


Quick Attack:


BW2 OU TEAMBUILDING COMPENDIUM (v 3.0)
The idea of this thread is to provide a visual list of what Pokémon does what in the BW2 OU metagame.
Rules
- One liners are fine, avoid double posting
- Don't shitpost and don't be an idiot.
- When suggesting things to be added/removed, provide decent reasoning as to why something should be added or removed.
- Don't nominate unviable mons
- For burn and paralysis, Pokemon that don't use the moves Will-O-Wisp or Thunder Wave / Stun Spore are listed for spreading those statuses. For burn, this is because they either use Scald (Water-types not Rotom-W), or they're known to run Flame Orb (Latios, Latias, Reuniclus). For paralysis, this is because they can spread Thunder paralysis (Reuniclus, Thundurus-T, Jirachi) or Body Slam paralysis (Jirachi).
- In front of slash = standard and common, behind = niche and uncommon (usually applies to the specific role but a mon can be niche as a whole)
Entry Hazards
Stealth Rock:
Spikes:
Toxic Spikes:
Spinners:
Spinblockers:
Attackers
Physical Attackers:
Special Attackers:
Mixed Attackers:
Walls
Special Walls:
Physical Walls:
Mixed Walls:
Setup Sweepers
Dragon Dance:
Swords Dance:
Agility / Rock Polish:
Calm Mind:
Nasty Plot:
Bulk Up:
Quiver Dance:
Shell Smash:
None |
Tailwind:
Gravity:
none |
Trick Room:
Weather
Sand:
Rain:
Sun:
Hail:
Trapping
Pursuit:
Magnet Pull:
Magma Storm:
Pivots
Regenerator:
U-turn:
Volt Switch:
Suicide Leads
Priority
Bullet Punch:
ExtremeSpeed:
Sucker Punch:
None /
Ice Shard:
Mach Punch:
Aqua Jet:
None |
Quick Attack:
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