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Lower Tiers BW Sub-Zero Used Discussion + Resources

missangelic

The game cannot be won
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Contributor
Approved by Monai and the BW mod team

vanilluxe.jpg

Image credit: kodama for the Pokemon TCG - Darkness Ablaze
BW SU Discussion + Resources Thread

This thread hosts resources for and discussion of BW Sub-Zero Used (SU), the lowest unofficial tier on Smogon. BW SU saw early speculation during the creation of new resource for SU old gens in 2022 and 2023, and a tierlist was established based on ZU tournament usage. Since then, the SU Discord has hosted tournaments, scheduled roomtours, matchmaking, and discussion of BW SU and the new trends that have emerged as we've adjusted the tierlist over time. Now, we're happy to share our tier's resources and discuss more directly on Smogon!

Pokemon are tiered as ZU based on BW ZU tournament usage, where >3.41% cumulative usage in all of ZUPL IV-VI, Olympiad I-II, Classic V-VI, and BWPL II-III.

Arbok, Bibarel, Clefairy, Emolga, Frillish, Glaceon, Grumpig, Hippopotas, Ivysaur, Kingler, Lairon, Leafeon, Meganium, Mienfoo, Mr. Mime, Muk, Pawniard, Pelipper, Persian, Pikachu, Raichu, Shlegon, Simisear, Slaking, Solrock, Staryu, Vibrava, Walrein, Whiscash, Wormadam-Trash

Pokemon tiered as ZUBL, PU, and above are also not allowed in SU.
SU has its own banlist for Pokemon and other metagame elements. This includes:
Butterfree, Dustox, Heat Rock, Mothim, Munchlax, Raticate

Sleep moves, Arena Trap, Drought, and Shadow Tag are also disallowed
bw_su_mid_2025_vr.png

Last update: June 25th, 2025
Personal VR Tool
Use this challenge command to play on Pokemon Showdown!
/challenge gen5zu @@@ -Arbok, -Bibarel, -Butterfree, -Clefairy, -Emolga, -Frillish, -Glaceon, -Grumpig, -Hippopotas, -Ivysaur, -Kingler, -Lairon, -Leafeon, -Meganium, -Mienfoo, -Mr. Mime, -Muk, -Pawniard, -Pelipper, -Persian, -Pikachu, -Raichu, -Shelgon, -Simisear, -Slaking, -Solrock, -Staryu, -Vibrava, -Walrein, -Whiscash, -Wormadam-Trash, +Damp Rock, -Butterfree, -Dustox, -Heat Rock, -Mothim, -Munchlax, -Raticate
Council: missangelic (SU leader), sleid, Zpice, Aides, Fastwalker22, Gerrychu29, Valerie
 
Last edited:
Additional resources​
Tier 0: 400 and above​
Speed​
Sprites​
Pokemon​
Base​
Nature​
EVs​
IVs​
Boosts​
634​
:grovyle:
Grovyle​
95​
Positive​
252​
31​
+2​
634​
:vanilluxe:
Vanilluxe​
79​
Positive​
252​
31​
+1(+1)​
622​
:leavanny:
Leavanny​
92​
Positive​
252​
31​
+2​
618​
:lumineon:
Lumineon​
91​
Positive​
252​
31​
+2​
590​
:girafarig::seadra:
Girafarig, Seadra​
85​
Positive​
252​
31​
+2​
578​
:grovyle:
Grovyle​
95​
Neutral​
252​
31​
+2​
577​
:vanilluxe:
Vanilluxe​
79​
Neutral​
252​
31​
+1(+1)​
566​
:leavanny:
Leavanny​
92​
Neutral​
252​
31​
+2​
564​
:vanilluxe:
Vanilluxe​
79​
Positive​
252​
31​
+2​
562​
:lumineon:
Lumineon​
91​
Neutral​
252​
31​
+2​
538​
:girafarig::seadra:
Girafarig, Seadra​
85​
Positive​
252​
31​
+2​
524​
:lunatone:
Lunatone​
70​
Positive​
252​
31​
+2​
516​
:seaking:
Seaking​
68​
Positive​
252​
31​
+2​
514​
:vanilluxe:
Vanilluxe​
79​
Neutral​
252​
31​
+2​
502​
:beautifly:
Beautifly​
65​
Positive​
252​
31​
+2​
492​
:fearow:
Fearow​
100​
Positive​
252​
31​
+1​
480​
:masquerain:
Masquerain​
60​
Positive​
252​
31​
+2​
478​
:lunatone:
Lunatone​
70​
Neutral​
252​
31​
+2​
475​
:plusle:
Plusle​
95​
Positive​
252​
31​
+1​
472​
:croconaw:
Croconaw​
58​
Positive​
252​
31​
+2​
470​
:seaking:
Seaking​
68​
Neutral​
252​
31​
+2​
469​
:magmar:
Magmar​
93​
Positive​
252​
31​
+1​
466​
:leavanny:
Leavanny​
92​
Positive​
252​
31​
+1​
459​
:furret:
Furret​
90​
Positive​
252​
31​
+1​
458​
:weepinbell:
Weepinbell​
55​
Positive​
252​
31​
+2​
442​
:girafarig::stantler:
Girafarig, Stantler​
85​
Positive​
252​
31​
+1​
442​
:pupitar:
Pupitar​
51​
Positive​
252​
31​
+2​
436​
:beartic::bellossom:
Beartic, Bellossom​
50​
Positive​
252​
31​
+2​
430​
:croconaw:
Croconaw​
58​
Neutral​
252​
31​
+2​
426​
:gastly::phione:
Gastly / Phione​
80​
Positive​
252​
31​
+1​
423​
:vanilluxe:
Vanilluxe​
79​
Positive​
252​
31​
+1​
418​
:weepinbell:
Weepinbell​
55​
Neutral​
252​
31​
+2​
412​
:girafarig:
Girafarig​
85​
Neutral​
0​
31​
+2​
409​
:beedrill:
Beedrill​
75​
Positive​
252​
31​
+1​
402​
:pupitar:
Pupitar​
51​
Neutral​
252​
31​
+2​

Tier 1: 300 - 399​
Speed​
Sprites​
Pokemon​
Base​
Nature​
EVs​
IVs​
Boosts​
398​
:beartic::bellossom:
Beartic, Bellossom​
50​
Neutral​
252​
31​
+2​
393​
:luxray::mankey::mightyena:
Luxray, Mankey, Mightyena​
70​
Positive​
252​
31​
+1​
392​
:gloom::porygon:
Gloom, Porygon​
40​
Positive​
252​
31​
+2​
387​
:exploud:
Exploud​
68​
Positive​
252​
31​
+1​
385​
:vanilluxe:
Vanilluxe​
79​
Neutral​
252​
31​
+1​
384​
:hypno:
Hypno​
67​
Positive​
252​
31​
+1​
376​
:beautifly::chimecho::flareon::heatmor::seviper:
Beautifly, Chimecho, Falreon, Heatmor, Seviper​
65​
Positive​
252​
31​
+1​
360​
:masquerain::meditite::wailord:
Masquerain, Meditite, Wailord​
60​
Positive​
252​
31​
+1​
358​
:gloom::porygon:
Gloom, Porygon​
40​
Neutral​
252​
31​
+2​
354​
:cranidos::croconaw:
Cranidos, Croconaw​
58​
Positive​
252​
31​
+1​
348​
:exploud:
Exploud​
68​
Neutral​
252​
31​
+1​
348​
:magcargo::sudowoodo:
Magcargo, Sudowoodo​
30​
Positive​
252​
31​
+2​
343​
:lampent::pignite:
Lampent, Pignite​
55​
Positive​
252​
31​
+1​
339​
:lopunny:
Lopunny​
105​
Positive​
252​
31​
0​
331​
:pupitar:
Pupitar​
51​
Positive​
252​
31​
+1​
328​
:fearow:
Fearow​
100​
Positive​
252​
31​
0​
322​
:croconaw:
Croconaw​
58​
Neutral​
252​
31​
+1​
318​
:magcargo::sudowoodo:
Magcargo, Sudowoodo​
30​
Neutral​
252​
31​
+2​
317​
:grovyle::plusle:
Grovyle, Plusle​
95​
Positive​
252​
31​
0​
311​
:leavanny:
Leavanny​
92​
Positive​
252​
31​
0​
309​
:lumineon:
Lumineon​
91​
Positive​
252​
31​
0​
306​
:abra::furret:
Abra, Furret​
90​
Positive​
252​
31​
0​
301​
:pupitar:
Pupitar​
51​
Neutral​
252​
31​
+1​

Tier 2: 200 - 299​
Speed​
Sprites​
Pokemon​
Base​
Nature​
EVs​
IVs​
Boosts​
295​
:girafarig::seadra::stantler:
Girafarig, Seadra, Stantler​
85​
Positive​
252​
31​
0​
291​
:servine:
Servine​
83​
Positive​
252​
31​
0​
289​
:grovyle:
Grovyle​
95​
Neutral​
252​
31​
0​
284​
:gastly::phione:
Gastly, Phione​
80​
Positive​
252​
31​
0​
283​
:leavanny:
Leavanny​
92​
Neutral​
252​
31​
0​
282​
:vanilluxe:
Vanilluxe​
79​
Positive​
252​
31​
0​
281​
:lumineon:
Lumineon​
91​
Neutral​
252​
31​
0​
273​
:anorith::beedrill:
Anorith, Beedrill​
75​
Positive​
252​
31​
0​
269​
:girafarig::seadra:
Girafarig, Seadra​
85​
Neutral​
252​
31​
0​
262​
:archen::dewgong::lunatone::luxray::mankey::mightyena::noctowl::onix:
Archen, Dewgong, Lunatone, Luxray, Mankey, Mightyena, Noctowl, Onix​
70​
Positive​
252​
31​
0​
258​
:drilbur::exploud::seaking:
Drilbur, Exploud, Seaking​
68​
Positive​
252​
31​
0​
257​
:vanilluxe:
Vanilluxe​
79​
Neutral​
252​
31​
0​
256​
:hypno:
Hypno​
67​
Positive​
252​
31​
0​
251​
:beautifly::chimecho::flareon::heatmor::seviper:
Beautifly, Chimecho, Flareon, Heatmor, Seviper​
65​
Positive​
252​
31​
0​
240​
:masquerain::meditite::wailord:
Masquerain, Meditite, Wailord​
60​
Positive​
252​
31​
0​
239​
:dewgong::lunatone::luxray::mightyena:
Dewgong, Lunatone, Luxray, Mightyena​
70​
Neutral​
252​
31​
0​
236​
:cranidos::croconaw:
Cranidos, Croconaw​
58​
Positive​
252​
31​
0​
235​
:drilbur::exploud::seaking:
Drilbur, Exploud, Seaking​
68​
Neutral​
252​
31​
0​
234​
:venipede:
Venipede​
57​
Positive​
252​
31​
0​
233​
:hypno:
Hypno​
67​
Neutral​
252​
31​
0​
229​
:heatmor::seviper:
Heatmor, Seviper​
65​
Neutral​
252​
31​
0​
229​
:lampent::pignite::swalot: :weepinbell:
Lampent, Pignite, Swalot, Weepinbell​
55​
Positive​
252​
31​
0​
221​
:pupitar:
Pupitar​
51​
Positive​
252​
31​
0​
219​
:meditite:
Meditite​
60​
Neutral​
252​
31​
0​
218​
:beartic::bellossom:
Beartic, Bellossom​
50​
Positive​
252​
31​
0​
215​
:croconaw:
Croconaw​
58​
Neutral​
252​
31​
0​
210​
:carnivine:
Carnivine​
46​
Positive​
252​
31​
0​
209​
:lampent::pignite::swalot::weepinbell:
Lampent, Pignite, Swalot, Weepinbell​
55​
Neutral​
252​
31​
0​
207​
:granbull::octillery:
Granbull, Octillery​
45​
Positive​
252​
31​
0​
206​
:girafarig:
Girafarig​
85​
Neutral​
0​
31​
0​
201​
:pupitar:
Pupitar​
51​
Positive​
252​
31​
0​

Tier 3: 100 - 199​
Speed​
Sprites​
Pokemon​
Base​
Nature​
EVs​
IVs​
Boosts​
199​
:beartic::bellossom:
Beartic, Bellossom​
50​
Neutral​
252​
31​
0​
196​
:lumineon:
Lumineon​
91​
Negative​
0​
31​
0​
196​
:phione:
Phione​
80​
Neutral​
0​
31​
0​
196​
:gloom::porygon:
Gloom, Porygon​
40​
Positive​
252​
31​
0​
191​
:carnivine:
Carnivine​
46​
Neutral​
252​
31​
0​
189​
:granbull::octillery:
Granbull, Octillery​
45​
Neutral​
252​
31​
0​
186​
:beedrill:
Beedrill​
75​
Neutral​
0​
31​
0​
179​
:gloom::porygon:
Gloom, Porygon​
40​
Neutral​
252​
31​
0​
176​
:phione:
Phione​
80​
Negative​
0​
31​
0​
176​
:dewgong::lunatone::luxray::mightyena::noctowl:
Dewgong, Lunatone, Luxray, Mightyena, Noctowl​
70​
Neutral​
0​
31​
0​
174​
:palpitoad:
Palpitoad​
69​
Neutral​
0​
31​
0​
174​
:magcargo: :sudowoodo:
Magcargo, Sudowoodo​
30​
Positive​
252​
31​
0​
172​
:drilbur::exploud::seaking:
Drilbur, Exploud, Seaking​
68​
Neutral​
0​
31​
0​
170​
:chinchou: :hypno:
Chinchou, Hypno​
67​
Neutral​
0​
31​
0​
168​
:lumineon:
Lumineon​
91​
Negative​
0​
0​
0​
166​
:chimecho::flareon::seviper:
Chimecho, Flareon, Seviper​
65​
Neutral​
0​
31​
0​
159​
:magcargo::sudowoodo:
Magcargo, Sudowoodo​
30​
Neutral​
252​
31​
0​
156​
:vullaby::wailord:
Vullaby, Wailord​
60​
Neutral​
0​
31​
0​
152​
:croconaw:
Croconaw​
58​
Neutral​
0​
31​
0​
148​
:phione:
Phione​
80​
Negative​
0​
0​
0​
146​
:baltoy::budew::pignite::swalot::weepinbell:
Baltoy, Budew, Pignite, Swalot, Weepinbell​
55​
Nuetral​
0​
31​
0​
141​
:pineco:
Pineco​
15​
Positive​
252​
31​
0​
138​
:pupitar:
Pupitar​
51​
Neutral​
0​
31​
0​
136​
:bellossom::marshtomp::prinplup:
Bellossom, Marshtomp, Prinplup​
50​
Neutral​
0​
31​
0​
128​
:carnivine:
Carnivine​
46​
Neutral​
0​
31​
0​
126​
:dunsparce::granbull::octillery:
Dunsparce, Granbull, Octillery​
45​
Neutral​
0​
31​
0​
122​
:squirtle:
Squirtle​
43​
Neutral​
0​
31​
0​
116​
:eelektrik::gloom::kecleon::porygon::sandshrew::togetic:
Eelektrik, Gloom, Kecleon, Porygon, Sandshrew, Togetic​
40​
Neutral​
0​
31​
0​
108​
:grotle:
Grotle​
36​
Neutral​
0​
31​
0​
106​
:corsola::graveler:
Corsola, Graveler​
35​
Neutral​
0​
31​
0​

Tier 4: 99 and below​
Speed​
Sprites​
Pokemon​
Base​
Nature​
EVs​
IVs​
Boosts​
96​
:lickitung::magcargo::sudowoodo:
Lickitung, Magcargo, Sudowoodo​
30​
Neutral​
0​
31​
0​
86​
:duskull::shelmet:
Duskull, Shelmet​
25​
Neutral​
0​
31​
0​
82​
:lileep:
Lileep​
23​
Neutral​
0​
31​
0​
76​
:eelektrik:
Eelektrik​
40​
Negative​
0​
0​
0​
76​
:solosis:
Solosis​
20​
Neutral​
0​
31​
0​
73​
:lileep:
Lileep​
23​
Negative​
0​
31​
0​
66​
:pineco::slowpoke:
Pineco, Slowpoke​
15​
Neutral​
0​
31​
0​
Pokemon listed are organized by the VR and if they can viably perform the intended role

Utility Roles

Entry Hazards

Stealth Rock
:archen::corsola::drilbur::dunsparce::graveler::grotle::lunatone::marshtomp::onix::palpitoad::pupitar::sudowoodo:|:anorith::baltoy::cranidos::kecleon::lileep::magcargo::pineco::sandshrew:
Spikes
:budew::shelmet:|:pineco::venipede:
Toxic Spikes
|:beedrill::pineco::venipede:
Rapid Spin
:drilbur:|:anorith::pineco::sandshrew::squirtle:
Spinblockers
:gastly::lampent:|:duskull:
Grounded Posion-types
:budew::gloom::seviper::swalot:|:beedrill::venipede::weepinbell:

Item Control
Trick / Switcheroo
:abra::chimecho::gastly::girafarig::hypno::lampent:|:furret::kecleon::meditite:
Knock Off
:abra::archen::chimecho::eelektrik::gastly::leavanny::lickitung::phione::seaking::seviper::vullaby:|:beedrill::carnivine::furret::heatmor::kecleon::sandshrew::servine::weepinbell:

Other Utility
Encore
:abra::dewgong::lopunny::plusle::shelmet::swalot:|:chatot::illumise::togetic:
Taunt
:abra::archen::chimecho::gastly::hypno::lampent::mightyena::onix::seviper::vanilluxe::vullaby:|:chatot::heatmor::servine:



Offensive Roles

Attackers

Physical Attackers
:beartic::bellossom::croconaw::fearow::girafarig::granbull::leavanny::luxray::magmar::pignite::stantler::sudowoodo:|:carnivine::cranidos::exploud::flareon:
Special Attackers
:abra::chimecho::bellossom::gastly::girafarig::gloom::hypno::lampent::lunatone::luxray::magmar::octillery::phione::plusle::seviper::vanilluxe::wailord:|:exploud::heatmor::seadra:
Mixed Attackers
:girafarig::magmar::seviper::stantler:|:exploud::heatmor:

Choice Item Users
Choice Band
:beartic::fearow::granbull::pignite::seviper::stantler::sudowoodo:|:exploud::furret::meditite:
Choice Specs
:bellossom::chimecho::gastly::girafarig::hypno::lampent::lumineon::luxray::magmar::octillery::phione::plusle::seviper::vanilluxe::wailord:|:chatot::exploud::heatmor::seadra:

Setup Users
Agility/Autotomize/Rock Polish
:dunsparce::girafarig::graveler::leavanny::lunatone::sudowoodo::vanilluxe:|:anorith::cranidos::seadra:
Bulk Up
:granbull:|:meditite:
Calm Mind
:abra::chimecho::dunsparce::girafarig::hypno::lampent::leavanny::lunatone:|:servine:
Coil
:dunsparce::eelektrik::seviper:|:servine:
Curse
:pignite::lickitung::pupitar::sudowoodo::swalot:
Dragon Dance
:croconaw::pupitar:
Nasty Plot
:hypno::plusle:|:chatot::togetic:
Quiver Dance
:masquerain:|:beautifly:
Rain Dance
:beartic::lumineon::palpitoad::seaking:
Salac Berry
:plusle:|:heatmor:
Sunny Day
:bellossom::gloom::leavanny:|:weepinbell:
Swords Dance
:beartic::bellossom::croconaw::drilbur::gloom::grotle::leavanny:|:beedrill::carnivine::cranidos::grovyle::sandshrew::servine:
Weak Armor
:vanilluxe:|:magcargo:
Work Up
:fearow::girafarig::lopunny::pignite::stantler:|:exploud::noctowl:
Other Setup Users
:mightyena:(Howl, Moxie) |:grovyle:(Unburden),:magcargo:(Shell Smash),:weepinbell:(Growth)

Priority
Aqua Jet
:beartic::croconaw::dewgong:
Fake Out
:lopunny:|:kecleon::meditite:
Ice Shard
:dewgong::vanilluxe:
Quick Attack
:archen::fearow::lopunny::luxray:|:flareon::furret:
Sucker Punch
:corsola::gastly::girafarig::graveler::mightyena::seviper::stantler::sudowoodo:|:furret::heatmor::kecleon::weepinbell:
Other Priority Users
:magmar:(Mach Punch) |:meditite:(Bullet Punch)



Hyper Offensive Roles
note: Heat Rock is banned

Self-KO move users
Explosion
:corsola::gastly::graveler::lunatone::onix::sudowoodo::swalot::vanilluxe::wailord:| :baltoy::magcargo::pineco:
Memento
:lampent:|:duskull::magcargo:

Rain
Setters
:chimecho::corsola::fearow::gastly::lopunny::lumineon::lunatone::phione::plusle:|:chatot::illumise:
Beneficiaries
:beartic::lumineon::octillery::palpitoad::plusle::seaking::wailord:|:anorith:

Trick Room
Setters
:abra::chimecho::gastly::lampent::lunatone:|:baltoy::duskull::kecleon::porygon:
Beneficiaries
:beartic::bellossom::granbull::graveler::lampent::octillery::pignite::sudowoodo:|:cranidos::porygon:



Defensive Roles

Walls

Physical Walls
:bellossom::chimecho::corsola::eelektrik::gastly::gloom::granbull::graveler::hypno::lunatone::luxray::marshtomp::pupitar::shelmet::sudowoodo::swalot::vullaby::wailord::wormadam-sandy:|:carnivine::duskull::grotle::lileep::magcargo::servine::togetic:
Special Walls
:bellossom::chimecho::dunsparce::eelektrik::gloom::hypno::lickitung::marshtomp::seaking::swalot::vullaby::wormadam-sandy:|:carnivine::flareon::kecleon::porygon::servine::togetic:
Mixed Walls :bellossom: :chimecho::dunsparce: :eelektrik: :hypno: :lileep: :luxray: :marshtomp: :pupitar: :swalot: :vullaby:| :carnivine: :servine: :togetic:

Pivots
U-turn (Fast/Offensive)
:archen::fearow::lumineon::phione:|:beedrill::chatot::furret::mankey:
U-turn (Slow/Defensive)
:eelektrik::lumineon::phione::vullaby:|:illumise:
Volt Switch (Fast/Offensive)
:luxray::plusle:
Volt Switch (Slow/Defensive)
:eelektrik::luxray:|:chinchou:
Regenerator
:corsola:|:solosis:

Anti-Setup
Dragon Tail
:lickitung::onix::seviper:
Haze
:seaking:
Roar / Whirlwind
:granbull::luxray::onix::vullaby::wailord:

Clerics
Wish
:chimecho::girafarig::hypno::lickitung:|:flareon::illumise::togetic:
Aromatherapy/Heal Bell
:chimecho::granbull::leavanny::lickitung::lopunny::mightyena::phione:|:chinchou::flareon::servine::togetic:
Healing Wish
:chimecho::lopunny:

Status Spreading
note: Sleep moves are banned
Burn
Will-O-Wisp
:gastly::lampent::magmar::pignite:|:duskull::flareon::heatmor::magcargo:
Lava Plume / Scald
:corsola::lumineon::magmar::marshtomp::masquerain::octillery::palpitoad::phione::seaking::wailord:|:chinchou::flareon::magcargo::seadra:
Flame Body
:lampent::magmar:|:magcargo:
Paralysis
Glare
:seviper:|:servine:
Stun Spore
:bellossom::gloom:|:carnivine::weepinbell:
Thunder Wave
:abra::chimecho::eelektrik::girafarig::granbull::hypno::lopunny::luxray::octillery::plusle::stantler:|:chinchou::illumise::kecleon::porygon::togetic:
Discharge
:eelektrik::luxray:|:chinchou::porygon:
Poison
Toxic (typical users)
:bellossom::chimecho::corsola::dewgong::dunsparce::hypno::lickitung::luxray::magmar::marshtomp::palpitoad::phione::pupitar::seaking::shelmet::swalot::vullaby::wailord:|:duskull::grotle::kecleon::illumise::lileep::magcargo::pineco::porygon::sandshrew:
Poison Jab / Gunk Shot / Sludge Bomb
:budew::gastly::drilbur::gloom::seviper::swalot:|:beedrill::venipede::weepinbell:
Misc. Status
Leech Seed
:bellossom::gloom:|:carnivine::grotle::grovyle::servine:
Other
:dunsparce:(Serene Grace + Ice Beam), :gastly:(Disable) | :porygon::togetic:(Tri Attack)

Status Absorbers
Magic Guard
:abra:|:solosis:
Natural Cure
:budew:
Shed Skin
:pupitar::seviper:
 
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With the advent of an ongoing tournament, BW SU has received the most hype that it ever has within its lifespan. I’ve been playing the tier for over a year now, and I’ve grown attached to the significant amount of possibilities that lie within it. Compared to the ADV and DPP SU, the other SUs that I’m on council for, BW SU is by far the most complicated, and is the farthest from being solved. Part of what makes this tour so important is how the player diversity will unlock so many options that could've gone past us otherwise.

In this post, it's my intention to give a rundown of the tier with our current impression of the metagame. This should hopefully make teambuilding easier for anyone who joined the tour with limited knowledge of the tier, and for those who just want to play casually. One thing I want to make note of, however, is that I have a lot of hot takes about the tier, so some of my opinions won't match what others may think of the tier. That said, I'm going to try to keep my bias of certain Pokémon to a minimum, even if it can't always be avoided.

While the "GOATs" aren't universally agreed to be the best Pokémon in the tier, they are the three that shape teambuilding the most. If your team is weak to one of these then it's terrible garbage. Oftentimes, it's best to have checks that can take care of multiple of these options, as finding space to check all three of them can sometimes be a challenge.
:bw/luxray:
Luxray is often considered the best Pokémon in BW SU. Its most threatening set is Choice Scarf, which can safely pivot around the early game, and can autowin in the late game. This set is the easiest to build around, but that's only because Ground-types are required on nearly every team because of it. What really makes Luxray king is the set variety. Physical, defensive, and mixed sets are all very strong and keep you guessing on how to defeat it.
:bw/fearow:
Fearow lives up to its name in the most terrifying ways imaginable. Without a Rock type, it just mows over everything with its insanely strong STAB. Even then, you always have to be careful around Drill Run, which always keeps you guessing on how to defeat it. This makes Fearow very prediction reliant in the early and mid game, but just like Luxray, it can often autowin in the late game.
:bw/vanilluxe:
Vanilluxe fell to SU almost a year ago, and it's been the most impactful drop of the metagame. Without a Water or a Fire-type, Vanilluxe simply breaks things way too effectively. What's scarier is the set variety of Choice Speces, Choice Scarf, and Never-Melt Ice with Taunt. While both Fearow and Vanilluxe have limited walls, they're both Stealth Rock weak, so they're thankfully hard to justify pairing together, and are usually on a timer. Out offensing them is another valid form of defeating them, and HO is quite a strong playstyle.
:bw/pupitar:
One of my most used Pokémon in this tier is Pupitar. The typing makes it great for role compression, and Shed Skin helps it a ton with longevity through Rest. If you want to go more offensive, then Dragon Dance is a great alternative option, albeit matchup fishy.
:bw/graveler:
Graveler is very similar to Pupitar, but it trades having better moves and abilities for a more specialized stat spread. Sucker Punch is also an incredibly useful tool that can come in really clutch.
:bw/lileep:
Lileep only kind of counts for this category. It still lets Luxray use Volt Switch despite the resistance, and Fearow can hit it with a super effective U-Turn. This results in Lileep being much worse than its alternatives. Despite this, it still has some unique tools. Synthesis is the most important one, giving Lileep the most reliable form of recovery. The second one is that it fits Gravitar's role while also checking them with a hard hitting Giga Drain. Because of this, Lileep is worth considering against players like me who spam the former two options, but is otherwise hard to justify.
:bw/seaking:
Seaking is the only major Pokémon in the tier who can take the Boltbeam combo. This has made it a very splashable special wall. This is despite its passivity and lack of reliable recovery, as the role compression often makes it worth using.
:bw/chinchou:
Chinchou is a cute alternative to Seaking that has a small niche due to having Volt Switch and Heal Bell. It's mostly outshined by Eelektrik as a bulky pivot, but it has its place.
:bw/corsola:
Corsola is the most common check to both Fearow and Vanilluxe. With Regenerator, this allows it to take at least one Drill Run comfortably, although it unfortunately folds to Vanilluxe's Hidden Power Grass. It may be more passive than Pupitar, Graveler, and Sudowoodo, but at least Scald can make up for that a bit.
:bw/lampent:
Lampent is one of the most underrated Pokémon in the meta imo, and its typing is the reason for it. It switches into Fearow, Vanilluxe, and opposing Fire-types. Along with its defensive utility, it also provides amazing offensive utility against the extremely common Psychic and Grass types of the metagame. The Stealth Rock weakness and lack of speed hold it back, but I think its traits make up for that.
:bw/magcargo:
Magcargo is very similar to Corsola, but it trades being a long term wall for being an extremely sweeper with Shell Smash. This certainly works well in certain matchups and paraspam teams, but it's not a fixture of the tier imo. Choice Scarfers feast on this thing.
:bw/slowpoke:
Slowpoke is an extremely niche Corsola alternative who trades Stealth Rock and an outright Normal resist for a better overall typing. It hasn't been explored much, but the potential seems clear.
:bw/sudowoodo:
I feel like mentioning Sudowoodo first because it's the most straightforward to describe. I think it's notably worse than Pupitar and Graveler due to the lack of role compression. However, Sudowoodo also doesn't get OHKOed by Grass types while also having greater item flexibility. This still makes it a solid option worth using, just not my cup of tea.
:bw/lunatone:
Lunatone may not be not the best Fearow check due to the U-Turn weakness, but its speed is surprisingly decent and it has a lot of set variety. It can be a Calm Mind sweeper, wall, and an HO screens lead, all of which are pretty good options.
:bw/gastly:
Don't get it twisted. Gastly is not a Fearow check when it's OHKOed by Drill Peck. What it is, however, is a check to other Normals like Lopunny and Granbull, and this gives it a genuinely solid role in the tier despite having pretty subpar stats.
:bw/duskull:
Duskull hasn't been used much at all due to how passive it is, and also due to how stall hasn't really taken off in the tier yet. Even so, it has its place on slower paced Spikes teams that need a sturdy spinblocker.
:bw/yamask:
Has Knock Off over Duskull, but is otherwise worse. It technically exists.
I wanted to mention the "Fearow checks" first since they're also fantastic checks to Normal types, of which are some of the strongest Pokémon in the metagame.
:bw/lopunny:
While Lopunny isn't as threatening as Fearow, many players, including myself, would say that it's on par with it. This is because Lopunny has some of the best utility options in the tier. Thunder Wave makes it good on paraspam teams, Healing Wish makes it near required on HO teams, Switcheroo ruins every Eviolite user ever, Encore prevents passive Pokemon and sweepers from taking advantage of it, and it's also the reason that I will forever fight against Baton Pass ever being legal. Lopunny can't fit all of its eggs in one basket, but it almost doesn't matter when it's bulkier and faster than Fearow in addition to having comparable strength to it. Your team will hardly ever auto lose to it when the tier is much bulkier than in DPP, but that doesn't stop Lopunny from still being one of the best Pokemon in the tier.
:bw/granbull:
Granbull is Fearow's slow but bulkier cousin. While Granbull can't destroy an end game, it can certainly poke holes in the early and mid game, being the one Normal in the tier with the coverage to destroy all of its checks. Just watch out for Gastly if you choose to replace Crunch with Bulk Up or Thunder Wave.
:bw/stantler:
Stantler is the awkward middle ground between Fearow and Granbull, but it has its place. It notably has Megahorn which is pretty good. Sap Sipper is also unique, but then you miss out on Intimidate. It's solid and it works, it's just harder to fit.
:bw/furret:
Furret struggles to stand out much, but it is technically able to repeat its niche in DPP as a non-Stealth Rock weak Normal-type U-Turn user. Again, it's not bad, but I've never seen it for a reason.
:bw/exploud:
Exploud is a very niche alternative to Granbull who trades some stats for better mixed options and a pretty niche Scrappy. I don't think it's really worth using much, even more so when Porygon is another solid alternative, but it's not bad by any means.
:bw/phione:
Phione is often considered the best overall Vanilluxe check as a result of its set variety. Phione has good AoA, Choice item, utility, and defensive sets. Combine this with U-Turn and Phione is generally preferred over most Waters.
:bw/croconaw:
Croconaw has become incredible as a Vanilluxe check since it can set up on it with Swords Dance. This makes it by far the easiest sweeper to use, and one that can fit on almost any team style.
:bw/octillery:
Octillery may not be as fast as Phione, or as defensively potent as Seaking, but it's still very bulky while having very high offenses. This results in Octillery being one of the most underrated mons in the meta imo, with Thunder Wave being the extra tool it needs to stand out.
:bw/dewgong:
Dewgong is used as a budget Vanilluxe that can check Vanilluxe. It's less common now because of Vanilluxe, but is still very solid both offensively and defensively.
:bw/lumineon:
Lumineon is a Phione alternative who trades some power and bulk for a Scald immunity and a little more speed. It's not used a ton, but it's very much a valid part of the metagame.
:bw/wailord:
Wailord has seen some recent innovation with an extremely annoying Pressure set that destroys both passive teams, and breakers who rely on low pp moves. Otherwise, the offensive sets feel outdone by other options.
:bw/seadra:
Seadra is a Pokemon that many feel is too hard to justify when its traits bleed into a lot of other options. Being faster and stronger than Phione, however, while also having Eviolite, makes it a solid stats mon, even if it doesn't have much of a utility movepool. I personally find it underrated.
:bw/shellos:
Shellos feels like the Water version of Duskull. I think it has a lot of untapped potential as a wall despite its passivity.
:bw/prinplup:
Prinplup is a Water type with Stealth Rock. It's extremely niche role compression, but it exists if you need it.
Before I mentioned the other Vanilluxe checks (Fires), I want to mention the Pokemon that respond to how Water infested Vanilluxe has made the metagame. Bulky Grass types, while not required, are a very important part of the metagame.
:bw/gloom:
Gloom is one of the best Pokemon in the tier, being an extremely sturdy wall that checks Normals, Rocks, Waters, and Luxray. It's not the best check to everything, but it's one of the only Pokemon who is this defensively adaptable. Gloom is the reason why Psychic types are so much better than they are in other metagames, and the Fires are similarly popular as Gloom answers. The cherry on top is Stun Spore, which means that Gloom is hardly ever passive while it's taking things.
:bw/bellossom:
Bellossom is a niche, but very valid Gloom alternative that lacks a Psychic weakness, and additionally has Nature Power (Earthquake in BW) to threaten Fires. Unfortunately, it's not as bulky, and its typing is a lot less favorable overall.
:bw/grotle:
Grotle is Gloom but with Stealth Rock. This is good role compression, but lacking Stun Spore makes it absurdly passive, and lacking a Poison typing makes it very easy to wear down with Toxic.
:bw/servine:
Servine is a Bellossom alternative that trades Nature Power for Eviolite and certain utility options like Taunt, Coil, and Calm Mind. It's under explored, but the potential seems pretty apparent.
:bw/carnivine:
Carnivine is another Bellossom alternative, but with a Spikes immunity. It can come in handy, but is rarely worth using when its alternatives have better stats and movepools.
:bw/pignite:
Pignite is often considered the best Fire, and is one of the go-to anti-meta Pokémon of BW SU. As a wallbreaker, it beats Rocks, Grasses, and Lickitung, which makes it very good against defensive teams. Combine this with its lack of a Stealth Rock weakness and this makes Pignite way easier to fit than its competition.
:bw/magmar:
Magmar is similar to Pignite, and is notably potent for its high speed and surprisingly solid bulk with Eviolite. The Stealth Rock weakness, however, makes it a lot harder fit despite it being one of the scariest Pokemon to face up against, as Fearow and Vanilluxe usually get you more for that weakness.
:bw/heatmor:
Heatmor is at the cusp of viability when it has some really good options like Knock Off, Sucker Punch, and Giga Drain, but it often feels outshined by Pignite and Magmar in the builder.
:bw/flareon:
I've never seen Flareon, but it doesn't seem like the worst thing ever when it has notably high special defense and the capacity for a Guts set.
Due to the strength of Gloom and Pignite, Psychic types are much better in BW SU than they are in a lot of other metagames.
:bw/chimecho:
Chimecho is usually considered the best Psychic type due to having a Spikes immunity, Recover, and Heal Bell. These traits make it a great sweeper with its Calm Mind set, but also makes it very good defensively and offensively.
:bw/hypno:
Hypno is an alternative to Chimecho. While it's affected by Spikes and lacks Heal Bell, Hypno has enough options for many players to believe that it's on par with Chimecho. These options include Wish for team support and Nasty Plot to make it a more explosive sweeper. The latter makes it surprisingly good on HO teams.
:bw/lunatone:
I know I already mentioned Lunatone, but being a Psychic is a pretty big part of what makes it so solid.
:bw/girafarig:
Girafarig is a Pokémon who everyone knows is good, but nobody uses. Normal/Psychic is an insanely stupid STAB combination for this tier, and yet it's never seen, perhaps due to an awkward speed tier. Either way, this is probably the biggest potential mon of the tier.
:bw/abra:
Abra is mostly used as either an anti-lead, or a late game cleaner. It fills some very notable holes on certain teams, but is not great otherwise.
:bw/solosis:
Solosis basically does what Chimecho does, but it doesn't need to run Heal Bell since it has Magic Guard. It has potential for sure, but I've yet to see it personally.
:bw/budew:
Spikes are one of the most important playstyles in BW SU, and Budew is largely responsible for it. Budew shares Gloom's typing, and is also one of the best Gloom answers in the tier. While Gloom can switch out of most of its checks, Budew is always garunteed a Spikes layer against it. It can't even paralyze it because of Natural Cure. Budew also has surprisingly good bulk with Eviolite, notably being able to live one attack from Vanilluxe. This makes it really good against Waters and Grasses. This allows Budew to be one of the best partners to the breakers of the tier, and playing around Spikes is one of the most important parts of getting good at the tier.
:bw/shelmet:
Shelmet, while no longer the main option, is still a very valid alternative to Budew. The greater mixed bulk and Ground resistance are both very useful tools. Unfortunately, Shelmet has a Stealth Rock weakness, and takes status much worse. It's still very useful, though, and notably doesn't have type overlap with Gloom.
:bw/pineco:
Pineco, through sharing Shelmet's typing, is pretty hard to justify, but its movepool gives it a small niche, despite lacking Recover. Stealth Rock, Toxic Spikes, Rapid Spin, and Explosion are all good options that mostly make it good as a lead, but give it options elsewhere too.
:bw/venipede:
Venipede is a suicide lead with Endeavor. Very niche, but usable.
:bw/drilbur:
Drilbur is often considered the most usable Rapid Spin user because it has a genuinely solid offensive presence. Despite lacking bulk, it has a high attack stat. Mold Breaker is additionally an extremely good ability in a tier with Chimecho, Eelektrik, and Lunatone. This capacity to force switches is what makes its Rapid Spin easier to use than other options.
:bw/sandshrew:
Sandshrew is a necessary evil in the tier, being... not the greatest, but often needed on a lot of slower teams due to how strong Spikes are. Knock Off at least prevents it from being a complete blob.
:bw/squirtle:
Squirtle is a Water type version of Sandshrew, replacing Knock Off with Scald. It's on par with Sandshrew imo.
:bw/anorith:
Anorith is a kind of like a budget Drilbur, with better speed and workable offenses, but often struggles to do anything noteworthy. The typing is quite good in a meta filled with Psychics though.
:bw/kabuto:
I will forever be Kabuto believer when it's the only spinner with a Normal resist. It's not good, but it has a niche imo.
:bw/baltoy:
Baltoy is a spinner that spins on Pupitar, Graveler, and Luxray.
:bw/eelektrik:
It feels kind of weird to dedicate a section to Eelektrik, but nothing else really replicates what it does. Eelektrik is my personal pick for the best anti-meta Pokémon in the tier. At a first glance, Eelektrik is a bulky pivot version of Luxray. This doesn't sound great on paper, but what makes it so good is that it demolishes Luxray's checks. U-Turn ignores Ground types, Giga Drain ruins Pupitar and Graveler, and Knock Off makes it annoying to wall. These traits make Eelektrik an amazing Luxray partner, and also suit it very well to this metagame.
When breaking, pivoting, and Spikes are so good, hyper offense teams are some of best ways to stop them. Here are some of the best HO leads.
:bw/onix:
Onix is, in my opinion, the most consistent HO lead in BW SU. The reason I believe this is because Sturdy is just a fantastic ability. This allows Onix to run Custap Berry, which garuntees it either Stealth Rock after a Taunt, or an Explosion for momentum. Mental Herb is another great option for bamboozling Archen leads.
:bw/archen:
While I don't find Archen to be as consistent as Onix, it is a more rewarding option since Endeavor often does more than Explosion. It's also faster than Onix in HO mirrors. The lack of smooth momentum, however, makes it harder to use despite the higher reward.
:bw/lunatone:
Lunatone, while lacking Sturdy, shares Onix's speed while having actual stats. Combine this with dual screens and it's a very effective HO lead despite not technically being as consistent.
:bw/chimecho: :bw/hypno:
Beyond Lunatone, there are other dual screen users, but Chimecho and Hypno are the only two with notable usage.
:bw/lopunny: :bw/illumise:
Rain is another offensive playstyle with dedicated leads. Lopunny and Illumise are the two options, and both have their perks. I personally believe Lopunny to be the superior option when it has much better stats, but Illumise has its perks. Illumise's Prankster means that it can set up against Choice Scarf users, and that alone makes some players believe it's better. Roost is also really nice for being able to stay alive, although I personally prefer Lopunny's Healing Wish for its momentum. At least Illumise still has U-Turn, at the cost of a Stealth Rock weakness.
:bw/plusle:
Plusle is often considered the best sweeper in BW SU. The only two Pokemon who can really contend with it are Hypno and Croconaw, of which I've already mentioned. Plusle got buffed big in BW by gaining Volt Switch, but I've found that the classic Encore set is still its best option. Being a sweeper that can annoy its walls is a huge part of what makes it so good.
:bw/leavanny:
When Vanilluxe has forced Water spam, Leavanny really shines as an offensive Grass type. The Bug typing is very notable against Psychic types as well. Combine this with a workable speed tier and Leavanny one of the most reliable Pokémon on HO.
:bw/beartic:
Beartic feels comparable to Croconaw. What it loses in having a Stealth Rock weakness, it gains in being impossible to switch into. While it needs more team support than other sweepers, it's often the scariest to go up against. Additionally, it's pretty much the only reason why Rain teams exist, although Seaking is also very common on Rain.
:bw/masquerain: :bw/beautifly:
The Quiver Dance sweepers are both very explosive, but also have awful defensive typings which makes them high risk, but high reward. Of these, Masquerain is generally considered the best option. Beautifly has quite a shallow movepool, but Masquerain's Hydro Pump gives it all the coverage it needs. Beautifly, meanwhile, is slightly faster, so at least that's something.
:bw/grovyle:
Grovyle's a little on the fishy side, but Flying Gem Acrobatics with Grass STAB absolutely destroys unprepared teams. The odd unexpected special set has a similar effect. The high reward honestly makes it worth running on a lot of HO.
:bw/mightyena:
Mightyena is a Pokémon I've slowly fallen out of favor with, but it's still usable. Its only set up move is Howl, which isn't really enough for this tier. Moxie is a really good ability, but most good players won't let you activate it, so it's a lot harder to use than other sweepers despite still having the potential to explode a win.
:bw/weepinbell:
Sun isn't really used at all, but if you're gonna use it, Weepinbell is kind of the only good Sun sweeper. Growth is so good, in fact, that Heat Rock is banned, so Weepinbell is really hard to use. It seems worth going for once in a blue moon though.
You may find it baffling that I took this long to mention additional Luxray checks, but really, I just wanted to wait to mention Eelektrik and Plusle first, as both are very relevant to explaining what Ground types do in this metagame.
:bw/wormadam-sandy:
Wormasand may seem unimpressive at first, but it's actually really damn good. It's most comparable to Graveler as a Ground type with Sucker Punch, and it has a lot of perks over it. Despite lacking a Normal resist, it has better special defense, a Ground resistance, a Fighting resistance, and no Grass weakness.
:bw/marshtomp: :bw/palpitoad:
Marshtomp and Palpitoad, lacking an Ice weakness, are the best Luxray checks in the tier. They're also hard to fit since they're Water types that get hit hard by Vanilluxe. That said, they have their place and are both pretty good. Marshtomp distinguishes itself with higher offenses, while Palpitoad finds its niche through Water Absorb.
:bw/lickitung:
Out of all of the "blobs," Lickitung is pretty by far the best. It's the only real blanket check to every special attacker, and this makes it really good glue for balance and stall teams. Part of why Spikes are so good is directly because they're by far the best way to wear it down. Lickitung is passive, unfortunately, so mons like Plusle can really dismantle it, despite it having Dragon Tail.
:bw/vullaby:
Vullaby is a solid blob who is both physically bulky with a Foul Play to boot, and an amazing stop to Psychic types. It's not seen a ton due to the Stealth Rock weakness, but it's quite good.
:bw/dunsparce:
Dunsparce is another option that isn't seen a ton as its stats aren't amazing for the tier, but Serene Grace is really good and gives it a place.
:bw/togetic:
Togetic is very similar to Lickitung. While it has a Stealth Rock weakness, it makes up for it by being able to use Soft-Boiled instead of Wish. It also has Encore to annoy sweepers, notably being able to go past Substitute.
:bw/porygon:
Porygon is a really cool mix of a blob and whatever Exploud was trying to do. Both offensive and defensive sets are solid, and the variety of three very good abilities always gives it something to do. It's not super noteworthy, but it has its place.
:bw/kecleon:
Kecleon is basically everything I've said about the other blobs, but it lacks Eviolite and has Stealth Rock in return. If you need a Stealth Rock user, it's pretty good, but I personally think it's slightly worse than the other blobs.
:bw/noctowl:
Noctowl is extremely niche, but it has a solid speed tier and a Spikes immunity that at least make it usable.
:bw/seviper:
Seviper is the best Poison type, being a very strong mixed attacker and Coil sweeper. Poison isn't an amazing typing, but Seviper's traits still make it useful along with its coverage and Sucker Punch.
:bw/swalot:
Swalot is a lot bulkier than Seviper, and that's the main reason to use it. It hasn't been super meta lately, but options like Encore will always make it worth using.
:bw/stunky:
Stunky is the same Pursuit trapper it was in DPP, just in a harsher meta. I don't think it's good, but enough players rate it to where I wanted to bring it up.
:bw/beedrill:
In my opinion, Toxic Spikes are not very good. Gloom is one of the most common Pokémon, and Seviper is also fairly common on more offensive teams. This makes fitting Beedrill pretty hard. Sure, it's a decent pivot, but with that Stealth Rock weakness, I don't really find it worth using a lot of the time. It's not awful, and Toxic Spikes can shine in the right matchup, but they are harder to use.
:bw/pineco: :bw/venipede:
Pineco and Venipede are alternate Toxic Spikes users, although they're not very common.
:bw/mankey:
Mankey is pretty niche, but has been seen more recently as a result of sharing Luxray's speed tier. This makes Mankey a workable revenge killer, even more so in a metagame ruled by Normal and Rock types.
:bw/meditite:
Meditite takes what Mankey does, but applies it as a wallbreaker instead of a revenge killer. It's seen a lot less, but is still usable.
:bw/cranidos:
It's not a Fighting type, but Cranidos is similar enough to Mankey to where I want to discuss it here anyways. I don't see the vision, but others seem to. It has a decent Fearow matchup at least.

Thank you to anyone who was able to read through my overly drawn out yap session. I hope this post can make it easier for newer players to get into the metagame, and I'm excited to see what newer players discover in the tournament. Now I just have to hope that I don't lose my first round and look like a fraud (don't worry I will)
 
The SUBLime: forbidden fruit (bans in BW SU)

With new players getting into BW SU through the forum thread and ongoing BW SU Open tournament, there's been an uptick to the (ongoing) discussion of the current banlist. I have my own thoughts on the banlist for the tier, so I'd like to use this post to give an overview to some of the existing bans, a couple of my thoughts on the state of the tier, and propose potential avenues for BW SU tiering action in the future.

:diglett:
I'll start this off by mentioning what I think are overwhelmingly uncontested bans for any competitive BW lower tier: "trapping" abilities (e.g. Arena Trap), "weather" abilities (e.g. Drought), Moody, Swagger, and sleep moves. I don't think anyone who wants to play this metagame seriously wants any of these elements to be unbanned, and it's pretty clear why all of these elements are disallowed from UU to ZU.

:illumise:
Heat Rock is the only unique item ban in BW SU, and it was banned earlier on to nerf sun teams. It was easy to consistently set up Sunny Day with setters like Illumise and proceed to use multiple Chlorophyll users and Fire-types to run through most teams. There's not a wide variety of options that can stand up to the onslaught of sweepers available, partly because the state of special walls in SU is as limited as it is, so sun teams had very strong matchups during an already volatile state of the metagame. We drew on the precedent of PU banning Damp Rock to act on sun at the time, as the style was as effective as it was because there were multiple threats that could be stacked on it and multiple great enablers of sun setters, justifying an item ban. I don't see much need to revisit this ban for the sake of creating another really strong hyper offensive structure. Even rain itself is already solid just using Beartic, Seaking, and whatever random third that joins the team.

:lopunny:
Baton Pass's ban was uneventfully grandfathered in from ZU at the beginning of the format, and Baton Pass itself is a huge can of worms policy-wise. A notable amount of SU's top threats have Baton Pass in their movepool, including Lopunny, Lunatone, Leavanny, Plusle, Hypno, and Girafarig, most of which have boosting moves that they could go nuts with by passing boosts from Agility/Rock Polish, Calm Mind, Nasty Plot, Swords Dance, and so on. I don't really think this is at all reasonable to release into the metagame, and I'd rather Baton Pass stay banned entirely, as has been the status quo and the case in most usage-based tiers.
Although there's been discussion about the potential of freeing Baton Pass in the form of "Dry Pass", which BW OU has done, the goal of tiering SU has been and continues to be to follow the Smogon tiering policy framework. That includes minimizing complexity, so Dry Pass isn't on the table. As for my personal perspective, I think the tier is already solid without needing to add additional elements to it with a complex ban, so I'm opposed to it on that front too. This is kind of a "spoiler" for my personal later thoughts on the banlist, but my perspective (with one exception) is "I would rather see something restrictive removed from the metagame than added".

Now for actual Pokemon bans!

:raticate:
Raticate was an earlier ban in BW SU's history, during an especially volatile period before the tierlist was fully ironed out. Raticate was banned on the grounds that it was too fast for a wallbreaker, as its Guts-boosted Facade dealt incredible damage to any Pokemon that doesn't resist Normal. Most Normal-resistant Pokemon in the tier have some pretty severe flaws, whether that's a lack of recovery, exploitable weaknesses, or being passive, so Raticate has a fantastic time preying on the metagame. It outsped everything in the tier at the time besides, Fearow, and it still had Sucker Punch to pick off faster threats or U-turn to keep up momentum. Swords Dance made Guts sets even more of a threat if it was given free turns by any Protect users or switching, and though there was some experimentation with Hustle, Guts was overwhelmingly the stronger set. From there, Guts Raticate is basically free to pick and choose its checks: Wild Charge nails Corsola, Iron Tail hits Sudowoodo and other Rock-types super effectively, and Crunch eats up Lunatone and Lampent. The holes Raticate could tear in teams were way too much to deal with, and it could easily open up other physically offensive partners like Fearow to clean up in the late-game even if it destroyed itself. Only Fearow and Lopunny (an addition that came after Raticate was banned) naturally outspeed Raticate, and they don't really want to switch into its Facade, and Fearow is OHKOed by +2 Guts-boosted Sucker Punch anyway. Even with Lopunny around as an offensive check, I don't think adding such a fast and volatile wallbreaker is going to make the tier better, so my opinion is that Raticate should remain banned.

:butterfree::mothim:
These two are basically the same: set up Quiver Dance and sweep. Tinted Lens means that Butterfree and Mothim are free to just run Bug Buzz as their attacking moves, giving them the flexibility to fit tools like Protect, Substitute, and Roost to deal with their counterplay. Masquerain and Beautifly, two Pokemon in SU right now, are pretty comparable to them as volatile, matchup-dependent setup sweepers. The difference is that both of them have to fit coverage moves because they can't exclusively rely on Bug Buzz to put in work, and this makes Masquerain and Beautifly a lot more challenging to use effectively. Needing coverage for Fire-types takes away from moveslots that could go to Substitute and Protect to safeguard the matchup moths from status, priority, and particularly Lopunny's Fake Out, and this helps keep them more balanced. With the way Masquerain and Beautifly already are in the metagame, I don't really want to see upgrades to them re-released into the tier at this time, especially with how untapped so much of the rest of the tier is.

:dustox:
Dustox is an odd case, as it's a Quiver Dance sweeper like Butterfree and Mothim, but it's not exploding Bug-resistant Pokemon with Tinted Lens Bug Gem-boosted Bug Buzz. Instead, Dustox becomes extremely obnoxious to break through after using Quiver Dance on a crit-me-not set. Phazers in BW SU are mostly limited to Dragon Tail Lickitung, something that can fail if Dustox is the last mon standing. The defensive boosts Dustox gained, sometimes including Iron Defense, could let it even let it beat Magmar and other supposed answers, giving it the opportunity to wear them down with Sludge Bomb or simply boost further. There's a pretty limited pool of Poison-types in SU beyond Swalot, which needs Encore and Fire Punch to beat Dustox, and the Steel-type options are horrible (Magnemite...), so Dustox got away with Sludge Bomb as its primary attacking move. Psychic variants could wear down Swalot and not need to boost to +6 before burning all of its Sludge Bomb PP against Gloom. I found Dustox to be pretty unhealthy as a presence, so like the other Quiver Dance sweepers, I'd rather not revisit it before retesting the last item in SUBL I'll cover.

:munchlax:
Munchlax is something I actually think would be most likely to add something positive to the metagame. Munchlax was banned earlier on because of the concerns surrounding its immense defensive presence and synergy with Spikes. Fighting-type options in SU are painfully limited, including basically just Pignite before you're stuck with the Mienfoo-wannabe LCs like Meditite and Mankey. Munchlax was fairly difficult for most Pokemon to break through on their own because of its great bulk with Eviolite, and it could use Whirlwind on Spikes teams with Shelmet to really rack up passive damage. Entry hazard removal in BW SU being as limited as it is enabled Munchlax to really sit on teams and waste them away, so it was banned. However, I think enough time has passed that Munchlax could be a healthier option for the metagame. The tier itself is in a much less volatile state, as we haven't had a tierlist update since Wormadam-Sandy joined the tier over a year ago, and threats like Vanilluxe and Pignite have entered the metagame or risen up to make Munchlax's spot in the tier a lot more dynamic than simply using Body Slam and Whirlwind to ruin anything that isn't Corsola. Having another answer to Vanilluxe would be great, special attackers like Plusle and Luxray can use Volt Switch to still gain momentum against Munchlax, and Fire-types like Pignite and even Magmar can go more physically offensive to stop Munchlax. Lampent even has Taunt to shut down Munchlax sets that are just RestTalk with Body Slam and Whirlwind. My biggest reservation about freeing Munchlax would be that I think it's really going to take advantage of Spikes being so prominent in the tier at the moment, especially with Budew usurping Shelmet's place, and Munchlax would fix Budew Spikes teams's biggest problem of allowing Vanilluxe to switch in for free. Out of anything in the tierlist right now, I think the option it would make the most sense to retest is Munchlax. However, I'd rather not change the tierlist with the BW SU Open tour being ongoing right now. Additionally, this is my first chance to see the metagame played by a larger pool of people, and I would like to use this opportunity to see if there's metagame elements that are more problematic and should be removed before we go ahead with retesting anything.

Lastly, I'd like to discuss potentially problematic elements of the metagame that exist right now: Fearow and Vanilluxe.

:fearow:
Fearow was one of the few elements of the early and volatile metagame that went onto the chopping block and managed to escape a ban. Fearow was and still is a fast physical wallbreaker and offensive pivot, packing Drill Run for perfect coverage against the entire tier with its STABs alongside U-turn to keep up momentum. Although Fearow is kind of strapped for moveslots, it even has options like Quick Attack and Pursuit for some offensive utility. Fearow only escaped being banned because the vote was tied, leading to it remaining SU, something that prompted me to propose a tierlist update that would introduce more counterplay into the tier. We updated the tierlist with newer trends in BW ZU tours, which dropped Graveler, Lopunny, Vanilluxe, and Vullaby into the metagame. All of these new drops gave new options for dealing with Fearow; Graveler became another Normal-resistant Pokemon alongside Pupitar and Sudowoodo that packed both great bulk and Sturdy; Lopunny is the only Pokemon that naturally outspeeds Fearow, and it's pretty reliable at finishing off Fearow between Fake Out, Stealth Rock damage, STAB Return, and Fearow's frailty, even without a Silk Scarf; Choice Scarf Vanilluxe can outspeed and OHKO Fearow; and Vullaby was one more physical wall that had a good shot at avoiding a 2HKO from Choice Band Fearow's Return after Stealth Rock. While none of these Pokemon are outright counters to Fearow, they've helped temper its place in the metagame to an extent.
Still, I do think Fearow is one of the closest things to borderline in the tier right now. All of our Normal-resistant options are already flawed in some way, and Fearow is already so threatening because it has Drill Run to nail every relevant Normal-resistant Pokemon in the tier. A lot of keeping Fearow in check comes down to relying on it to wear itself down with residual damage, whether it's from Stealth Rock, Rocky Helmet, or Double-Edge recoil. Fearow's Stealth Rock weakness is a major achilles heel when hazard removal in SU is so terrible, being limited to options like Drilbur, Sandshrew, and Squirtle, which either places a burden in the teambuilder or forces Fearow users to be very careful about how they're going to use Fearow in play when Stealth Rock is so easy to set. I think Fearow is held back further by the viability of options like Rocky Helmet Corsola, Luxray, and Endure + Salac Berry Plusle among other counterplay to it, but it's still on my radar as one of the most powerful elements we have. I especially think it's the forefront reason why VoltTurn is so effective in this tier, as Fearow itself is a wallbreaker with U-turn that synergizes with pivots like Luxray and Phione to keep up momentum really easily.

:vanilluxe:
Vanilluxe is a more recent addition to the metagame than Fearow, but it's established itself as a wallbreaker and threat nearly on the same level. "Ice cream", as it's affectionately referred to, has few outright walls. Lickitung and specially defensive Hypno can switch into Ice Beam from Choice Specs sets, but both of them can be overwhelmed by Spikes and fall victim to all of the downsides of two-turn recovery with Wish, and these Pokemon are especially passive. Many Ice-resistant Pokemon like Phione and Pignite generally lack recovery, so most of them can't switch into Vanilluxe repeatedly. Vanilluxe has other sets like Autotomize, a Taunt stallbreaker set, and Choice Scarf, but it's generally agreed that the Specs set is the most overbearing one to deal with.
Conveniently, Vanilluxe suffers from many of the same issues as Fearow. Vanilluxe's Stealth Rock weakness and bad defensive typing make it a pain to get onto the field, so any time it's forced to switch out takes away from its ability to wallbreak properly. Its Choice Scarf set isn't strong enough to break apart most special walls and falls into the same pitfalls as its Choice Specs set of being prediction-reliant and worn down quickly. The Autotomize set is nice when it gets a turn to set up and outspeed the entire metagame, but it's probably not going to be strong enough to break through Fire- and Water-types on its own. Stealth Rock is really easy to set up in SU and a pain to remove without dedicating teamslots to limited options like Drilbur or just giving up on removal entirely and banking on Vanilluxe to simply break as much as possible before it goes down. Vanilluxe's biggest role is mostly as a glass cannon, but I do think that's a fine element to have in a metagame. Beartic plays somewhat similarly as an Ice-type with even more middling Speed, relying on its natural bulk and support to have more impact than just trading or breaking slow teams. I think this mostly comes down to whether or not people feel like Vanilluxe is so overbearing that it's worthy of being removed entirely. Vanilluxe's Speed is partly why I don't feel it's worthy of tiering action, as its non-Scarf sets aren't especially fast, notably being outsped by Magmar, and its underwhelming Speed combined with its Stealth Rock weakness leaves it pretty easily revenge killed. If we were to pursue action for the tier at this point, I'd rather see if freeing Munchlax doesn't make Vanilluxe easier to handle, and even then I would be more willing to ban Vanilluxe if Munchlax didn't prove to be enough to keep it in check.

tl;dr: Nothing besides Munchlax should be considered for an unban, and more discussion on the places of Fearow and Vanilluxe in the tier should take place.

I'll be using the BW SU Open tour to monitor both Fearow and Vanilluxe. I'm also interested to hear players' thoughts on the metagame, especially as Open continues, so feel free to share posts with your thoughts. I'd like to shout out Fastwalker22 for opening up a YouTube channel covering BW SU Open, so check that out if you're interested!
 
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The SUBLime: forbidden fruit (bans in BW SU)

With new players getting into BW SU through the forum thread and ongoing BW SU Open tournament, there's been an uptick to the (ongoing) discussion of the current banlist. I have my own thoughts on the banlist for the tier, so I'd like to use this post to give an overview to some of the existing bans, a couple of my thoughts on the state of the tier, and propose potential avenues for BW SU tiering action in the future.

:diglett:
I'll start this off by mentioning what I think are overwhelmingly uncontested bans for any competitive BW lower tier: "trapping" abilities (e.g. Arena Trap), "weather" abilities (e.g. Drought), Moody, Swagger, and sleep moves. I don't think anyone who wants to play this metagame seriously wants any of these elements to be unbanned, and it's pretty clear why all of these elements are disallowed from UU to ZU.

:illumise:
Heat Rock is the only unique item ban in BW SU, and it was banned earlier on to nerf sun teams. It was easy to consistently set up Sunny Day with setters like Illumise and proceed to use multiple Chlorophyll users and Fire-types to run through most teams. There's not a wide variety of options that can stand up to the onslaught of sweepers available, partly because the state of special walls in SU is as limited as it is, so sun teams had very strong matchups during an already volatile state of the metagame. We drew on the precedent of PU banning Damp Rock to act on sun at the time, as the style was as effective as it was because there were multiple threats that could be stacked on it and multiple great enablers of sun setters, justifying an item ban. I don't see much need to revisit this ban for the sake of creating another really strong hyper offensive structure. Even rain itself is already solid just using Beartic, Seaking, and whatever random third that joins the team.

:lopunny:
Baton Pass's ban was uneventfully grandfathered in from ZU at the beginning of the format, and Baton Pass itself is a huge can of worms policy-wise. A notable amount of SU's top threats have Baton Pass in their movepool, including Lopunny, Lunatone, Leavanny, Plusle, Hypno, and Girafarig, most of which have boosting moves that they could go nuts with by passing boosts from Agility/Rock Polish, Calm Mind, Nasty Plot, Swords Dance, and so on. I don't really think this is at all reasonable to release into the metagame, and I'd rather Baton Pass stay banned entirely, as has been the status quo and the case in most usage-based tiers.
Although there's been discussion about the potential of freeing Baton Pass in the form of "Dry Pass", which BW OU has done, the goal of tiering SU has been and continues to be to follow the Smogon tiering policy framework. That includes minimizing complexity, so Dry Pass isn't on the table. As for my personal perspective, I think the tier is already solid without needing to add additional elements to it with a complex ban, so I'm opposed to it on that front too. This is kind of a "spoiler" for my personal later thoughts on the banlist, but my perspective (with one exception) is "I would rather see something restrictive removed from the metagame than added".

Now for actual Pokemon bans!

:raticate:
Raticate was an earlier ban in BW SU's history, during an especially volatile period before the tierlist was fully ironed out. Raticate was banned on the grounds that it was too fast for a wallbreaker, as its Guts-boosted Facade dealt incredible damage to any Pokemon that doesn't resist Normal. Most Normal-resistant Pokemon in the tier have some pretty severe flaws, whether that's a lack of recovery, exploitable weaknesses, or being passive, so Raticate has a fantastic time preying on the metagame. It outsped everything in the tier at the time besides, Fearow, and it still had Sucker Punch to pick off faster threats or U-turn to keep up momentum. Swords Dance made Guts sets even more of a threat if it was given free turns by any Protect users or switching, and though there was some experimentation with Hustle, Guts was overwhelmingly the stronger set. From there, Guts Raticate is basically free to pick and choose its checks: Wild Charge nails Corsola, Iron Tail hits Sudowoodo and other Rock-types super effectively, and Crunch eats up Lunatone and Lampent. The holes Raticate could tear in teams were way too much to deal with, and it could easily open up other physically offensive partners like Fearow to clean up in the late-game even if it destroyed itself. Only Fearow and Lopunny (an addition that came after Raticate was banned) naturally outspeed Raticate, and they don't really want to switch into its Facade, and Fearow is OHKOed by +2 Guts-boosted Sucker Punch anyway. Even with Lopunny around as an offensive check, I don't think adding such a fast and volatile wallbreaker is going to make the tier better, so my opinion is that Raticate should remain banned.

:butterfree::mothim:
These two are basically the same: set up Quiver Dance and sweep. Tinted Lens means that Butterfree and Mothim are free to just run Bug Buzz as their attacking moves, giving them the flexibility to fit tools like Protect, Substitute, and Roost to deal with their counterplay. Masquerain and Beautifly, two Pokemon in SU right now, are pretty comparable to them as volatile, matchup-dependent setup sweepers. The difference is that both of them have to fit coverage moves because they can't exclusively rely on Bug Buzz to put in work, and this makes Masquerain and Beautifly a lot more challenging to use effectively. Needing coverage for Fire-types takes away from moveslots that could go to Substitute and Protect to safeguard the matchup moths from status, priority, and particularly Lopunny's Fake Out, and this helps keep them more balanced. With the way Masquerain and Beautifly already are in the metagame, I don't really want to see upgrades to them re-released into the tier at this time, especially with how untapped so much of the rest of the tier is.

:dustox:
Dustox is an odd case, as it's a Quiver Dance sweeper like Butterfree and Mothim, but it's not exploding Bug-resistant Pokemon with Tinted Lens Bug Gem-boosted Bug Buzz. Instead, Dustox becomes extremely obnoxious to break through after using Quiver Dance on a crit-me-not set. Phazers in BW SU are mostly limited to Dragon Tail Lickitung, something that can fail if Dustox is the last mon standing. The defensive boosts Dustox gained, sometimes including Iron Defense, could let it even let it beat Magmar and other supposed answers, giving it the opportunity to wear them down with Sludge Bomb or simply boost further. There's a pretty limited pool of Poison-types in SU beyond Swalot, which needs Encore and Fire Punch to beat Dustox, and the Steel-type options are horrible (Magnemite...), so Dustox got away with Sludge Bomb as its primary attacking move. Psychic variants could wear down Swalot and not need to boost to +6 before burning all of its Sludge Bomb PP against Gloom. I found Dustox to be pretty unhealthy as a presence, so like the other Quiver Dance sweepers, I'd rather not revisit it before retesting the last item in SUBL I'll cover.

:munchlax:
Munchlax is something I actually think would be most likely to add something positive to the metagame. Munchlax was banned earlier on because of the concerns surrounding its immense defensive presence and synergy with Spikes. Fighting-type options in SU are painfully limited, including basically just Pignite before you're stuck with the Mienfoo-wannabe LCs like Meditite and Mankey. Munchlax was fairly difficult for most Pokemon to break through on their own because of its great bulk with Eviolite, and it could use Whirlwind on Spikes teams with Shelmet to really rack up passive damage. Entry hazard removal in BW SU being as limited as it is enabled Munchlax to really sit on teams and waste them away, so it was banned. However, I think enough time has passed that Munchlax could be a healthier option for the metagame. The tier itself is in a much less volatile state, as we haven't had a tierlist update since Wormadam-Sandy joined the tier over a year ago, and threats like Vanilluxe and Pignite have entered the metagame or risen up to make Munchlax's spot in the tier a lot more dynamic than simply using Body Slam and Whirlwind to ruin anything that isn't Corsola. Having another answer to Vanilluxe would be great, special attackers like Plusle and Luxray can use Volt Switch to still gain momentum against Munchlax, and Fire-types like Pignite and even Magmar can go more physically offensive to stop Munchlax. Lampent even has Taunt to shut down Munchlax sets that are just RestTalk with Body Slam and Whirlwind. My biggest reservation about freeing Munchlax would be that I think it's really going to take advantage of Spikes being so prominent in the tier at the moment, especially with Budew usurping Shelmet's place, and Munchlax would fix Budew Spikes teams's biggest problem of allowing Vanilluxe to switch in for free. Out of anything in the tierlist right now, I think the option it would make the most sense to retest is Munchlax. However, I'd rather not change the tierlist with the BW SU Open tour being ongoing right now. Additionally, this is my first chance to see the metagame played by a larger pool of people, and I would like to use this opportunity to see if there's metagame elements that are more problematic and should be removed before we go ahead with retesting anything.

Lastly, I'd like to discuss potentially problematic elements of the metagame that exist right now: Fearow and Vanilluxe.

:fearow:
Fearow was one of the few elements of the early and volatile metagame that went onto the chopping block and managed to escape a ban. Fearow was and still is a fast physical wallbreaker and offensive pivot, packing Drill Run for perfect coverage against the entire tier with its STABs alongside U-turn to keep up momentum. Although Fearow is kind of strapped for moveslots, it even has options like Quick Attack and Pursuit for some offensive utility. Fearow only escaped being banned because the vote was tied, leading to it remaining SU, something that prompted me to propose a tierlist update that would introduce more counterplay into the tier. We updated the tierlist with newer trends in BW ZU tours, which dropped Graveler, Lopunny, Vanilluxe, and Vullaby into the metagame. All of these new drops gave new options for dealing with Fearow; Graveler became another Normal-resistant Pokemon alongside Pupitar and Sudowoodo that packed both great bulk and Sturdy; Lopunny is the only Pokemon that naturally outspeeds Fearow, and it's pretty reliable at finishing off Fearow between Fake Out, Stealth Rock damage, STAB Return, and Fearow's frailty, even without a Silk Scarf; Choice Scarf Vanilluxe can outspeed and OHKO Fearow, and its offensive sets could use Endure + Weak Armor to get the jump on it; and Vullaby was one more physical wall that had a good shot at avoiding a 2HKO from Choice Band Fearow's Return after Stealth Rock. While none of these Pokemon are outright counters to Fearow, they've helped temper its place in the metagame to an extent.
Still, I do think Fearow is one of the closest things to borderline in the tier right now. All of our Normal-resistant options are already flawed in some way, and Fearow is already so threatening because it has Drill Run to nail every relevant Normal-resistant Pokemon in the tier. A lot of keeping Fearow in check comes down to relying on it to wear itself down with residual damage, whether it's from Stealth Rock, Rocky Helmet, or Double-Edge recoil. Fearow's Stealth Rock weakness is a major achilles heel when hazard removal in SU is so terrible, being limited to options like Drilbur, Sandshrew, and Squirtle, which either places a burden in the teambuilder or forces Fearow users to be very careful about how they're going to use Fearow in play when Stealth Rock is so easy to set. I think Fearow is held back further by the viability of options like Rocky Helmet Corsola, Luxray, and Endure + Salac Berry Plusle among other counterplay to it, but it's still on my radar as one of the most powerful elements we have. I especially think it's the forefront reason why VoltTurn is so effective in this tier, as Fearow itself is a wallbreaker with U-turn that synergizes with pivots like Luxray and Phione to keep up momentum really easily.

:vanilluxe:
Vanilluxe is a more recent addition to the metagame than Fearow, but it's established itself as a wallbreaker and threat nearly on the same level. "Ice cream", as it's affectionately referred to, has few outright walls. Lickitung and specially defensive Hypno can switch into Ice Beam from Choice Specs sets, but both of them can be overwhelmed by Spikes and fall victim to all of the downsides of two-turn recovery with Wish, and these Pokemon are especially passive. Many Ice-resistant Pokemon like Phione and Pignite generally lack recovery, so most of them can't switch into Vanilluxe repeatedly. Vanilluxe has other sets like Autotomize, a Taunt stallbreaker set, and Choice Scarf, but it's generally agreed that the Specs set is the most overbearing one to deal with.
Conveniently, Vanilluxe suffers from many of the same issues as Fearow. Vanilluxe's Stealth Rock weakness and bad defensive typing make it a pain to get onto the field, so any time it's forced to switch out takes away from its ability to wallbreak properly. Its Choice Scarf set isn't strong enough to break apart most special walls and falls into the same pitfalls as its Choice Specs set of being prediction-reliant and worn down quickly. The Autotomize set is nice when it gets a turn to set up and outspeed the entire metagame, but it's probably not going to be strong enough to break through Fire- and Water-types on its own. Stealth Rock is really easy to set up in SU and a pain to remove without dedicating teamslots to limited options like Drilbur or just giving up on removal entirely and banking on Vanilluxe to simply break as much as possible before it goes down. Vanilluxe's biggest role is mostly as a glass cannon, but I do think that's a fine element to have in a metagame. Beartic plays somewhat similarly as an Ice-type with even more middling Speed, relying on its natural bulk and support to have more impact than just trading or breaking slow teams. I think this mostly comes down to whether or not people feel like Vanilluxe is so overbearing that it's worthy of being removed entirely. Vanilluxe's Speed is partly why I don't feel it's worthy of tiering action, as its non-Scarf sets aren't especially fast, notably being outsped by Magmar, and its underwhelming Speed combined with its Stealth Rock weakness leaves it pretty easily revenge killed. If we were to pursue action for the tier at this point, I'd rather see if freeing Munchlax doesn't make Vanilluxe easier to handle, and even then I would be more willing to ban Vanilluxe if Munchlax didn't prove to be enough to keep it in check.

tl;dr: Nothing besides Munchlax should be considered for an unban, and more discussion on the places of Fearow and Vanilluxe in the tier should take place.

I'll be using the BW SU Open tour to monitor both Fearow and Vanilluxe. I'm also interested to hear players' thoughts on the metagame, especially as Open continues, so feel free to share posts with your thoughts. I'd like to shout out Fastwalker22 for opening up a YouTube channel covering BW SU Open, so check that out if you're interested!
Currently, I feel pretty good with the tier as-is, but I'm going to comment on a couple of the points mentioned here with some differences in opinion.

Baton Pass: This is a "take it or leave it" change for me, with it giving cool additional options to defensive mons like Hypno and Shelmet, but my default is being up to try it but not feeling a strong desire to, as I think the tier is in a fine place at the moment w/ plenty of viable mons. My biggest concern with a BW SU with dry pass would be spikes getting even better, with Shelmet gaining a pivot option and more switches across the board, but that's not world-shattering and there are some fun upsides to adding it as well.

Munchlax: I'm tentative to add this guy. Munchlax plays very well on bulky spikes-stack, which is currently a very strong archetype that doesn't need any sort of boost, and I think it would also incentivize hazard stack in response in order to let special breakers deal with it. I wouldn't hate putting it up to a suspect test, but I'd be going into that test leaning towards a ban vote.

Fearow: As one of the "no ban" votes for the first Fearow ban, I was under the opinion at the time that Fearow was a fairly centralizing, borderline mon, but that it had enough counterplay (and enough skill expression in playing with/against it) to warrant it staying. Since then, BW SU has gained a large number of counterplay options: A faster pokemon in Lopunny, A great scarfer in Vanilluxe, more priority than ever, great normal resists such as Graveler, and the rising prominence of paraspam lineups all give Fearow trouble. Add this to the already-existing counterplay in rocky helmet/physdef rocks, abundant priority, the ease of setting and maintaining rocks, etc. and I think Fearow isn't even really borderline at this point.

Vanilluxe: Currently, I think this pokemon is a fine presence in the metagame (and honestly, even a bit overrated). At the moment, Vanilluxe feels very manageable to offensively check, and while it's definitely very threatening on the offensive side I don't think it's head-and-shoulders above the competition when it comes to breakers by any means. If I'd have to give it a comparison mon, I'd go with Magmar as an excellent but reasonable breaker with solid set diversity. However, my feelings aren't solidified on this mon and I'll be watching a lot of tournament replays, so if I start seeing Vanilluxe get positive trades too automatically, I'd be willing to look at it.
 
Out of the tour a little earlier than I expected, but had a really fun time with this format so I thought I'd post some of the teams I made during the tournament, explain the thought process, and I'm also gonna drop some tiering takes at the very end as well.

1757165531129.png

https://pokepast.es/cbd9483a8b067eb2

This was the very first team I built when I discovered the tier, which is probably obvious considering the lack of normal resist, but these are the mons which stood out to me right at the start after looking at resources. I found it baffling nobody used spin despite how present hazards are down here, you don't necessarily need longevity from Drilbur, a 252hp bulky set can live most hits in the tier and get a spin off. Rapid spin is a common theme you'll see in every team I built. I don't really think this team is great, but thought it was worth highlighting anyway. Eel is a mon I grew to appreciate a lot with Fearow and Luxray being present all the time, it also lures in a lot of eviolite mons such as Gloom and Budew to Knock Off. Sub Vani to abuse switches, Kecleon seemed cool given the reliable recovery and SpDef.

1757165883461.png

https://pokepast.es/53e1faa50ce6a80c

This is probably my favourite team I built, the main idea was to abuse the numerous teams I saw neglecting hazard control, rack up as much residual damage as possible and outlast the opponent. I think this team featured across 3 different bo3's round 1 with a high success rate.

Longevity is found from using Rest on the mons without reliable recovery, Phione and Chimecho check a few important mons in the tier so finding opportunities to click bell wasn't so hard. I opted for a SpDef Luxray as things like Nasty Plot Plusle can threaten this kind of thing. Roar helps manage setup sweepers and also racks up chip on whatever may come in, since Luxray is so threatening this leads to forcing even more switches. I think SpDef Luxray is very strong in general and should probably be explored more.

Magcargo and Shellmet help to mitigate an issue I had in earlier builds which was a weakness to Leavanny, I'm also just a big fan of Magcargo generally due to being a Normal resist which can really punish mons clicking STAB, really manages Lopunny and Fearow + has reliable recovery unlike other good rockers like Grav. I think Magcargo should definitely be used more.

Only sad thing about this team is that Shelmet relies on Final Gambit for momentum, due to Dry Pass being banned, which I think is very silly.

Replays:

https://replay.pokemonshowdown.com/gen5zu-2422684867-cvouwav1dk8ec3vq9tjlvyxakc0jvibpw
https://replay.pokemonshowdown.com/gen5pu-2420973724-bg0lrhjqut59nmf44nm48lnc4519t7fpw
https://replay.pokemonshowdown.com/smogtours-gen5zu-864056

1757166927099.png

https://pokepast.es/d79aa97d88b7d5fb

This one's a lil different, but I thought Quick Feet Granbull seemed especially interesting in this tier. Notably, an Adamant max speed Granbull outspeeds max speed Timid Vanilluxe. Outside of this, it's extremely threatening to the majority of the tier, it would probably appreciate being paired with Knock Off if I were to flesh this concept out a bit more, because once some walls are knocked it is just an OHKO machine. It kinda BST mogs a lot of the tier as well, so can live most hits, the absence of good Fighting types helps it a lot. I used Lumineon over Phione on this team because I wasn't keen on Heal Bell removing status from Granbull, but I still wanted a bulky water who could absorb Scald burns and Water Veil helps a lot with that + still provides a pivot. Scarf Luxray + CB Fearow bc broken.

Replays:

https://replay.pokemonshowdown.com/gen5zu-2427715140-rkbcrr7prhevpp495hidcrdjyygp4ghpw?p2
https://replay.pokemonshowdown.com/gen5zu-2436319134-ycfs0pehs4b7pmv6ac2ho9bd1a151mnpw (got a bit unlucky w Granbull roll but you can see how threatening it was throughout the game)

1757167436185.png

https://pokepast.es/7c08cd0f422fc82b

I think this one lost both games I brought it, but I truly think it's impossible to go wrong in this tier with a core of Luxray, Fearow, Phione + 3, wanted to try Scarf Magmar because I think the coverage + speed tier + attack stat makes it very threatening in theory, but in practice it felt quite prediction reliant unless you have really worked towards a specific field condition, but bad Choice locks get severely abused in this tier and I think I would probably avoid using it again. But honestly the core of Luxray Fearow and Phione just feels impossible to punish and you could easily get away with just spamming these 3 all the time.

1757167621382.png

https://pokepast.es/e9d6c0378d119ca9

Rare spinless Gypsy moment here due to being a superman style team. I think Life Orb Abra is crazy good and once you have spikes down it is legitimately impossible to switch into, some of the calcs this thing has are absurd. The absence of Dark types really helps it a lot and not too much is packing pursuit either. Eel provides a slow pivot and lures eviolite mons for Knock Off to support an Abra endgame, whilst also checking scary mons like Fearow, Luxray, Lopunny etc. Budew is something I considered over Shelmet, but I think the value of being able to get layers down vs the majority of the metagame is great here, and also being able to grant momentum or remove something with Final Gambit is very helpful too.

Gastly abuses things in a similar way to Abra, but also has the utility of Destiny Bond as an out vs things like Chimecho who can be very awkward to deal with if it's a CM set. Since we're scarfless our own Chimecho provides nice paralysis support and a check to special attackers.

Replays:

https://replay.pokemonshowdown.com/gen5zu-2422363563-meptl0quasjbe3hdg5mdphueo3mpm2ppw
https://replay.pokemonshowdown.com/smogtours-gen5zu-866935?p2 (i hate evakiyama)

1757168613418.png

https://pokepast.es/1608b038d8008da3

Got the idea for this one because I thought Unfeazant looked really cool, 105Atk mon who just sadly lacks a real flying move, Super Luck is a pretty fun ability if you put yourself in a position to spam attacks as much as possible too. Ended up landing on Power Herb Sky Attack which gives you insane odds to Crit, and even if you don't it does a tonne of damage regardless to most things. Went for a Work Up Mixed Attacker set to lure things which may enter such as Corsola and Graveller. Rest of the team is pretty standard though.

Only game I used it: https://replay.pokemonshowdown.com/smogtours-gen5zu-866927

1757168942315.png

https://pokepast.es/9adcaabe1edc67e9

Lastly here's a team I made fucking about in vc. Shoutout Zpice for the inspiration with the Beartic set. Team features shit I've been spamming the entirety of my BW SU adventure, Scarf Luxray + CB Fearow + Drilbur. Eel gives a nice slow pivot into Beartic after luring grass types allowing you to pop up a sub as they fear Icicle Crash and then Focus Punch whatever you may lure in such as Phione, Magmar etc.

Replays:

https://replay.pokemonshowdown.com/gen5zu-2422688625-b2feob92mhqdnp2m6xs5ekbtnecgicspw
https://replay.pokemonshowdown.com/gen5pu-2420970502-9ejg5qih7xn73e3su5mwi9x4x1688y0pw

Overall thoughts:

I think the tier is really fun and I went out of my way to get a lot of people to sign up and try it. I do think there are a couple of tiering actions to look at though:

Firstly, I think Fearow is way too strong for this format. It's faster than everything, hits like a truck, gives momentum, has coverage to hit normal resists, list goes on. Yes there are plenty of things that check it in a vacuum, but in practice one 50/50 can go wrong and suddenly you're getting completely pivot looped and having to make insane plays to break that cycle. I truly think not using Fearow on every team is suboptimal, I would probably rather use it than Luxray in some cases.

Secondly, this isn't as important but I'm still going to mention it. Dry Pass. I understand it's banned in ZU, but I think that situation is a lot different and wouldn't really have the same consequences down here. There's not really a huge amount of mons who would like to be using it, I've seen arguments made that a lot of the top threats in SU would use it, but I would really like to see how the hell they are going to fit it. I don't think Lopunny will realistically use it, maybe Hypno could run it here and there but the sets will be nowhere near as good as the NP or support ones.

I think it's kinda ridiculous that every time it has been brought up in the SU discord and there seemed to be moderate support for it, even from council members, some other council members have completely shot it down or just made posts on Smogon without engaging with any real-time debate in Discord.

Anyways was a fun tour, look forward to playing the format again in future.
 
+1 252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Luxray: 319-376 (105.9 - 124.9%) -- guaranteed OHKO
252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Luxray: 213-252 (70.7 - 83.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Butterfree Bug Buzz vs. 0 HP / 0 SpD Luxray: 213-252 (70.7 - 83.7%) -- guaranteed 2HKO

252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Fearow: 130-153 (47.9 - 56.4%) -- 89.1% chance to 2HKO (Hurricane KOs tho.)
+1 252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Fearow: 195-230 (71.9 - 84.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Butterfree Bug Buzz vs. 0 HP / 0 SpD Fearow: 130-153 (47.9 - 56.4%) -- 89.1% chance to 2HKO
0 Atk Fearow Brave Bird vs. 0 HP / 0 Def Butterfree: 410-486 (157 - 186.2%) -- guaranteed OHKO
0 Atk Fearow Double-Edge vs. 0 HP / 0 Def Butterfree: 205-243 (78.5 - 93.1%) -- guaranteed 2HKO
252 Atk Fearow Return vs. 0 HP / 0 Def Butterfree: 225-265 (86.2 - 101.5%) -- 12.5% chance to OHKO


252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Lopunny: 181-214 (66.7 - 78.9%) -- guaranteed 2HKO
252+ SpA Choice Specs Butterfree Hurricane vs. 0 HP / 0 SpD Lopunny: 241-285 (88.9 - 105.1%) -- 31.3% chance to OHKO
252+ SpA Butterfree Hurricane vs. 0 HP / 0 SpD Lopunny: 160-190 (59 - 70.1%) -- guaranteed 2HKO

252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Corsola: 201-237 (80 - 94.4%) -- guaranteed 2HKO
+1 252+ SpA Bug Gem Butterfree Bug Buzz vs. 0 HP / 0 SpD Corsola: 300-354 (119.5 - 141%) -- guaranteed OHKO

im just going to do butterfree for right now but i feel like even though this thing is a monster it could be unbanned just because its type sucks, it take 50% if theres rocks up, and univested fearow kills it with brave bird
ill do mothim and dust later although they will probably be much more tame

What exactly are these calcs trying to prove? no one would be running choice specs on any quiver dancer is running quiver dance. a +1 all of these mons that avoid the 0hko can be dropped with coverage or doesn't hold up with a sub up. and with tinted lens you can afford to go bugbuzz, coverage to beat what you want, sub, qd. these calcs don't discuss anything about the context of a match i would be astonished if someone tried to set up a butterfree when luxray is full hp and there's no rocks up. "there are a few mons who avoid the 0hko" is not a strong enough argument. also the worst part is that these aren't even accurate calcs

+1 252 SpA Bug Gem Tinted Lens Butterfree Bug Buzz vs. 0 HP / 0 SpD Fearow: 356-420 (131.3 - 154.9%) -- guaranteed OHKO not even modest

it doesnt make sense to drop butterfree and moth just cuz their type isnt the best. people will make our spinners work to abuse them tinted lens disregards any resists that isn't lampent or gastly not exactly defensive staples. butterfree and moth could not be unbanned without making the tier overall worse.
 
i wanted to drop some teams and comment a bit on the meta now that my BW SU Open run is over. it was a fun tour, played some good opponents, and enjoyed building this tier again.

Rounds 2 and 4 teams (versus Incognition and missangelic)
:gloom::hypno::lopunny::luxray::graveler::magmar:
i started off with something i felt was just solid and pretty plain overall to play it safe getting my feet wet in the tier again. not much to say about this team but i still think it's good enough to do well now.

:gloom::plusle::lopunny::pupitar::abra::mightyena:
the idea was to try an offensive team with sd gloom to lure in opposing gloom and poisons for plusle/mighty. this team kinda sucks looking back at it because it got thwomped by rain and isn't the greatest into pivot heavy offenses that carry breakers like vanilluxe or magmar. don't use this team i just wanted to show what i used.

:vullaby::squirtle::pupitar::budew::yamask::hypno:
i wanted to take advantage of how good spikes are and i thought yamask seemed like a sturdy spin blocker. the team performed fairly well, but miss brought a solid stallbreaker in acid spray swalot that kinda ate this up, so definitely try to patch that problem if you're looking to use this team. i think pupitar is a good rocker on stall teams because of the recovery option + shed skin and being able to take on electrics better than graveler can.

Rounds 5, 6, and 7 (versus Gypsy, Lillith Plays, and MethMaster4546)
:vanilluxe::gastly::budew::mightyena::marshtomp::fearow:
After losing to miss and being sent to losers, i knew i had to build new teams, especially since i was matched up against the strongest opponent left in the pool. i've been wanting to use this vanilluxe for a while so i just pulled the trigger and build a team around it with broken spikes since ice cream can force a lot of switches. idk if this budew is overcooked but i really just wanted it to drop spikes, steal glooms item, then get off field/die, and it definitely did the job. i wanted to try the "broken" fearow to see how strong it felt to use, and it definitely didnt disappoint. marshtomp is a really nice pick for a rocker that can threaten other rockers from dropping hazards (which is obviously important for this team) and dissuade hazard removers. protect on mighty might seem like a weird pick but i wanted to be able to scout scarf users from tricking in sucker mind games or just seeing what they wanted to use. this team was really fun to use and i think it didn't lose.

:hypno::seviper::graveler::lopunny::magmar::phione:
i used a team similar to this back in ZUOL I, so i wanted to build a gem spam offense in SU. Hypno is a really cool user because most people aren't using vullaby and psychic resists are pretty rare so psychic gem can help break through bulky special walls. dark gem viper is cool but being slower than max speed drilbur is kinda buns, but it aqua tails does catch out the rock/grounds that normally want to take it on, and sucker can pick off faster enemies after a coil like Fearow. rest of the team is pretty self explanatory but team felt nice and could break through teams quite well. flame charge magmar is a stupid good wincon.

:phione::lampent::fearow::sandshrew::gloom::stantler:
i really wanted to build a solid pivot team that enabled lampent since it seemed really good at taking advantage of defensive cores that rely on stuff like gloom + rocker + hypno/etc. i kept trying to use gloom/budew sets that could take down their typical checks but this set was kind of a flop versus more offensive teams, but it can be nice versus fatter teams who aren't prepared for sd gloom coverage. i know people have been using dril lately, but i really like sandshrew for its defensive capabilities against the likes of fearow, mighty, etc. really fun team to use and lampent is really solid if you can bring it into a favorable matchup.

Round 8 - My Demise (versus missangelic)
:granbull::marshtomp::magmar::gastly::hypno::gloom:
i knew miss would scout me, so i knew i had to build another fresh set of teams here. i've been wanting to use bulky heal bell granbull on a balance team. i wanted to make sure i was pretty solid into rain since missangelic washed me with it last time, but unfortunately a timely stun spore miss put me too far behind to recover from a pretty even matchup. i think the team is pretty solid, but it does have some flaws like being a little weak to opposing psychics and waters, so definitely something to fix up if you wish to use it. i just wanted to play a safe team with a strong 6 good into most of the metagame.

:swalot::squirtle::magmar::stantler::vullaby::pupitar:
this team ended up being a bit fatter than i intended, but the defensive structures synergize pretty well and seemed solid in theory. i think swalot is really good as a fat sponge that could just spread para and be annoying to switch into, so i built around it as the main stay (which it did show its strength in this game). vullaby felt like it needed a different moveset, maybe uturn > toxic since im already spreading para and scald burns. i got unlucky in this game, but i think the team is too passive without something like spikes or a way to bring in my heavy hitters safely so i got fairly punished for not building better.

BONUS TEAM

:fearow::leavanny::croconaw::lunatone::luxray::seviper:
unfortunately i lost to miss in 2, so i didnt get to bring out this fun team. leavanny seemed like a cool breaker to remove gloom for croc since +2 x-scissor in swarm range did like 95% of glooms health with a chance to kill after rocks. croc seemed quite potent as a sweeper since it has the bulk to get a dragon dance up usually and strong priority is nice for picking up faster enemies. without removal, lunatone seemed like a neat rocker to threaten other hazard setters. i really needed a gloom switch in if it was able to come in early on say a lead fearow, so seviper worked and doubled as solid speed control. this lux set seems out of place and it kind of is, but i was a bit fearful of my fearow matchup after finishing this build, but it does also help bring in stuff safely with a slower pivot and can absorb status for sweepers. seemed like a cool team in theory but i never got to use it sadly.

Final Thoughts

most of you probably care more about my thoughts on Fearow as i am a council member and a vote on it is likely coming after this tour due to the outcry from the community. i've been torn because my teams lean toward being strong into Fearow naturally as i feel like we have the tools to check it well, but i can see why people think it is broken and i don't necessarily disagree. Fearow has to click the right moves consistently to be great, but when it does, it's obviously really good. despite this, i think i will be voting ban because i think it would make the metagame a bit healthier and it would make the community happy, which i ultimately care about the most.
 
I've come to the end of my tournament, and while i would've loved to keep on playing, i have to say that i managed to go way further than i expected as a newcomer to this tier. And in those past few weeks i can say that i've learnt a lot, going from almost clueless to having an at least decent grasp of the current metagame, and so i'd like to share my 2 cents about it, starting from my personal VR:
bw su vr vera.jpg

So let's start with what are quite unanimously the top tier mons of this format:
:Fearow: is incredibly fast and strong, its stab combination is not great typing-wise, but it is well complemented by Drill Run which gives crazy value due to most SU physical walls being rock types or Luxrays, and in the end very few mons can switch in safely into it without fear of getting 2hko, and many of these are eviolite mons that can't afford a rocky helmet to punish a u-turn. That said, Fearow is still kinda manageable due to SR weakness and the aforementioned rocky helmets that chips it quite effectively, but banning it would surely relieve the tier of a lot of building pressure.
:Luxray: as strong as Fearow is, i still give the edge to Luxray as the best mon in the format. I highly value set variety and while the bird is quite monodimensional, Ray has tons of different viable sets between scarf, tank, bulky attacker, fast pivot and wallbreaker in either or both physical and special sides, with a decent bulk boosted by a great ability in intimidate and a typing that while not often considered as a defensive one, it kinda becomes so with ground existing basically just as a coverage option in a tier with very few ground mons.

Other highlights:
:Corsola: Probably the best rocker in the tier, decent bulk, access to scald and a reliable recovery move are great already, then you add regenerator and this thing becomes REALLY good, thanks to that it can be considered a good Fearow check even though it gets 2hko by drill run from cb. 4x weakness to grass is indeed a bummer, but if it didn't have that it wouldn't probably be SU to begin with so we can't really complain.
:Budew: Spikes stacking is surprisingly good here, the low power level of the tier allows our weak setters and spinblockers to actually have some staying power, and as good as Shelmet or Pineco can be, there's absolutely no doubt that the best spiker in SU is Budew. Good typing that gives it free entry into many tier staples such as Gloom and Corsola, good special bulk, decent abilities in both poison point and natural cure, access to a recovery move and, best of all, good disrupting options like stun spore or sludge bomb that makes it harder to safely switch into it to stop it from setting hazards.

The Underrated mons:
:wailord: If you've taken a look at my VR, some placings will probably stick out, and the first to do so is most likely Wailord. Yeah, i put it on the same level of Phione. I'm not even sure why its ranked so lowly in both official and personal VRs i've seen around, the subtect pressure set is nasty af, the wall sets are quite sturdy (full hp full def lives 2 cb fear returns, even with sr if you run lefties), choicer sets with water spout require some support but can definetely work and the setup sets like that curse amnesia one from Zpice are good lategame wincons. It's true that Phione is also very good, but those two cover different niches so i don't think the viability of one should discredit the viability of the other.
:flareon: I know i'm probably the only Flareon enjoyer around here, but i don't really see it as a C rank Pokémon. A specially bulky cleric that can switch into stuff like Gloom and Vanilluxe and start spamming lava plume(or even toxic or roar depending on your set) definetely has its use as you can see in games such as this or this, and then there's the second face of Flareon: the offensive one. The guts set is kinda risky but in the right matchup can be really hard to stop, and if you want a bit more of survivability you can still run an offensive set without guts, Flareon still has 130 base atk at the end of the day.

:Spinda: Oh and put my boi Spinda in the VR maker, its legit better than most stuff in C+ and below. :changry:
 
BW SU OPEN TEAM DUMP

Following my defeat from the BW SU forum tournament, I will now be sharing the teams I used throughout tour. I'm a turbo yapper, so I have a lot to say about these teams. While initially, I wanted to discuss my games as well, I ultimately decided against it to make the post easier to read. Finally, I want to thank my friend Zpice for helping me build and test every week. I could not have made it as far as I did without his help. I hope you enjoy the teams!

vs Fastwalker

Spikes
(featuring Prinplup) for some reason
:budew::lopunny::luxray::prinplup::vanilluxe::vullaby:
My first team is already a bit of an oddball. There were a couple of conclusions I came to that influenced this team. Firstly, my faith in Normal resists kind of died when watching replays. In so many replays, I'd see Fearow spamming U-Turn and denying these any chances of getting Stealth Rock up. As a result, I opted to just use Luxray and Vullaby as my physical walls. In retrospect, RestTalk Luxray isn't a great set when BW has really bad sleep mechanics, but it's an extremely solid check otherwise with Intimidate to make the switch easier, and Volt Switch to threaten it. Vullaby works well here because it covers for any potential Drill Runs that could hit Fearow. It also has a decent matchup against offensive Psychics, which this team would otherwise struggle with. Of course, though, the main attraction of this team is the specially defensive cour. Budew is a fantastic Spikes setter, and Spikes teams had proven themselves reliable before this tour, so I knew it'd be a comfortable archetype to bring. Budew is great against things like Gloom and Rock types, but it struggles against Vanilluxe. That's where the crackpot bring of Prinplup comes in. I needed the role compression of having Stealth Rock and a Vanilluxe check, so Prinplup slotted in nicely. Scald + Toxic is good enough to make it not passive, and it's also fairly bulky. Honestly, the only reason why it isn't a common bring is because it easily gets worn down without reliable recovery, but I was willing to take that downside for Stealth Rock. The main reason I wanted that role compression was so I could two Spikes abusers. Vanilluxe slotted in well due to its power, while Lopunny came in due to its speed.

Paraspam
:beartic::granbull::lampent::luxray::octillery::wormadam-sandy:
Paraspam is both one of my favorite and least favorite styles of team. Regardless of the ethics of fishing for a paralysis, the team style is surprisingly consistent. To increase this consistency, I mainly just wanted to use it for the speed drop, and not much else. As a result, this team is a lot less bulky than the other one, as it can afford to gain extra power due to paralysis tempering the bird that I hate. I still needed Fearow checks, however. Protect Wormasand helps, and I can use it to switch into either Lampent or Luxray, both of which I used offensive sets with. Lampent crucially also helps with the Vanilluxe matchup, and so does Octillery. Speaking of which, Octillery and Granbull are my main breakers, while Beartic is there to sweep in the late game with Swords Dance. In concept, I don't mind this team, but I'd also build it differently since there are quite a few flaws. The main one is that a well played Fearow does do well against this team because it's broken. Additionally, this team struggles against special attackers and Spikes, both of which are very important matchups.

vs Tizio

Balance (leaning offensive)

:chimecho::corsola::drilbur::gloom::vanilluxe::wailord:
This is the first set where I started counter teaming, and my strategy against Tizio was to just use balance teams since he runs a lot of niche mons, so balance is reliable against that. The only major weakness this team has is against Psychics, but given what this team would be used for, I was willing to accept that. Most of my bulky core is put on PhysDef. Corsola is the main one as it's the best Fearow answer in the tier. Chimecho is a great partner since it's immune to Drill Run and can act as a win condition with Calm Mind. On the special side, my main option was Wailord. Wailord doesn't really do anything special compared to other Waters, but it had seen great success this tour, and I knew I wanted to use it as a result. Given how my team is pretty strong against Gloom, I wanted to mess around with using Toxic instead of Ice Beam, and that turned an already evil SubProtect set into the devil. Meanwhile, I used a different Gloom set. While most Gloom are PhysDef, Zpice had me run a mixed defensive set given how I already had two Fearow checks. This made my team better into special attackers, even if I had to risk the Fearow matchup a little bit more. The final two mons are simpler. Vanilluxe does big damage, and Drilbur helps give it more turns. Thinking back to it, broken Fearow probably would've been a better breaker for this team, but both do their job here. As for the Drilbur, it's not really required on this team, but I just ran it since Tizio had run Spikes teams in the past, and I wanted an option against that.

Balance (leaning defensive)
:lampent::lickitung::sandshrew::swalot::vullaby::wailord:
:grotle::lampent::lickitung::swalot::vullaby::wailord:
This is a fun one as I have two, very slightly different, versions of the team. The first is a version I used for tour, and the second is the version that I prefer using in friendlies. As a result, we may as well get the elephant out of the room. Sandshrew sucks, but I kind of needed it for this game as, without it, the team would've been way too Spikes weak barring a Taunt from Vullaby. If you're fine giving up the Spikes matchup, Grotle does its job extremely well for this team. Its bulk, reliable recovery, and great matchup against the Rapid Spin users make it the best Pokemon in the tier when it comes to keeping Stealth Rock up. Otherwise, the only Pokemon I think is misplaced in this team is Lampent. I love Lampent since it has Magmar's power with some incredibly good defensive utility, but its addition on this team simply invites too many Drill Pecks. If you want to run this team, I'd suggest using Luxray or Eelektrik over it. Otherwise, this team might be one of my favorites. I've already gushed over Vullaby, but it's great as always. Lickitung is a mon that I don't love due to how passive it is compared to Hypno, but it works well here given how I need a phaser on a team that's this bulky. Swalot is an interesting choice since it doesn't sound good in a Psychic heavy meta, but Swalot is actually an incredible anti-meta mon due to how well it checks Gloom and other defensive options. I think SpDef is probably the best set since Acid Spray makes sure it's not passive, but I chose SpAtk for this team and it ended up working just fine. Wailord is the glue to this team and is what was responsible for me winning my tour set despite Fearow absolutely annihilating most of it. Curse + Amnesia Wailord is a disgustingly fantastic set that just kind of wins if the opponent can't find a chance to Taunt it, and it's a great win condition for a team which desperately needs one. It also doubles as a nice Vanilluxe switch.

vs Monai

I wanted to try Quick Feet

:corsola::fearow::granbull::pignite::seaking::vullaby:
This team is honestly nothing complicated. The only real new options I brought were Granbull and Pignite. Pignite is a solid attacker who can switch into Ice moves well. Granbull, meanwhile, is what I built this team around. Quick Feet Granbull has insane breaking power, but it's a lot more prediction reliant than I was expecting given the timer Toxic Orb puts on it. Of course, Fearow was there to clean up after Granbull broke. Otherwise, the rest of the team is standard affairs. Corsola and Vullaby are my Fearow checks, Vullaby being so good here due to Monai's obsession with Abra. Meanwhile Seaking was my desperate attempt at role compression. Seaking is passive, but is the only mon that can check both Luxray and Vanilluxe. In retrospect, this team while, not awful, is a complete mess. Wish Hypno and Healing Wish Lopunny both come to mind as options that could've kept my Granbull going. I also should've tried to find room for Phione since Seaking just doesn't cut it on a team which needs to pivot Granbull in.

Bulky Spikes
:budew::lumineon::luxray::vanilluxe::vullaby::wormadam-sandy:
This is the only team I built for this set that I actually liked, which is reflected by how this was the only game in the set that I actually won. Spikes were gonna be a risky bring against Monai since he loves Drilbur, but I wanted to have it in the back as a potential option for game 2, and it did its job a lot better than I was expecting it to. The team itself is nothing special. My team from week 1 proved to me that Vanilluxe was fine alone as an abuser of Budew's Spikes, and that allowed me to bulk the rest of the team up. The most unique part of my defensive core was Lumineon. Phione is usually better, but Lumineon will always be a better Phione check than Phione, and Lumineon also has a lot of other good Water matchups due to Storm Drain being such a good ability. This pairs very well with Wormasand, who I used as a scouter and Luxray check. Due to Wormasand's Drill Peck weakness, Luxray becomes a very strong Fearow check, and of course, Vullaby works great for the counter team. The team isn't flashy, but it functions well.

This team just sucks
:fearow::eelektrik::gloom::mightyena::pignite::wormadam-sandy:
I hate Zpice (/j) for gaslighting me into thinking Curse Pignite is a good set. That shit is way too passive it's so bad. I don't like how I chose Scarf Mightyena either given the iffy defensive utility it brings compared to a more consistent option like Phione. Other than that, the rest of the team functions okay, but having two duds on the team kind of doomed it from the start. I also don't know why I ran two Psychic weak options against a player who loves Psychics. I don't know what I was thinking when I built this. I should've just used that double Normal team that Mj sent me. That team is way better than this.

vs Tizio (Rematch)

Balance
(until broken bird that I hate enters chat)
:beartic::drilbur::grotle::hypno::phione::swalot:
I really liked this team and thought it performed extremely well. The only problem is that Fearow 6-0s this entire team because it's broken and needs to be banned. Did I mention that Fearow is broken already? Ramble aside, I've really grown on Grotle for these more defensive teams. Its matchup against Gloom is awful, but pairing it with Swalot helps it out, and what you get in exchange is a physical wall that checks almost everything that isn't Fearow. Against most teams, Corsola would be better than Grotle due to the Fearow matchup, but Grotle is better against Granbull and Lopunny, so it ended up working perfectly for the counter team. Given how using Grotle makes your team worse against Pignite, that's where Hypno came in. Hypno worked well as a cleric, and I ended up preferring its Taunt over Lickitung's Dragon Tail as a means of tempering sweepers. My favorite set on this team is easily the RestTalk + Heal Bell Phione set. The set sounds so dumb, but being able to so consistently keep status off of Swalot and Beartic allows this team so much more leeway with making aggressive plays. Meanwhile, Drilbur was just there because this team kind of hates Spikes, but it's possible to replace it if you think something fits better here.

THE CLAMPERL IS REAL (can we get much higher?)
:clamperl::corsola::drilbur::fearow::gastly::magmar:
I'm gonna be real. Only two Pokemon on this team even matter. The first is Corsola. While normally, I'd run Onix on a hyper offense team due to its access to Taunt, I ended up realizing that Tizio doesn't run Taunt users. This made Corsola the much better option since, unlike Onix, it's an actual Pokemon after it gets Stealth Rock up. I still needed early rocks, however, so I ended up making the Corsola Focus Sash to create a really unique set. Otherwise, the team literally just boils down to THE CLAMPERL IS REAL (can we get much higher?). Clamperl is a matchup fish, but it's so strong that it basically autowins against teams without Choice Scarf mons. Tizio, like me, tends not to run them, so this ended up being a fantastic choice. Funnily enough, he had, what was presumably, a Scarf Phione in our tour game, but I got a Rattled speed boost so it didn't end up mattering. The rest of the team isn't great honestly since HO isn't my main play style. Fearow feels prediction reliant on hyper offense teams, but it can clean up. Magmar is generally better in the mid game because of its ability to choose its moves. Drilbur helps ensure that Fearow and Magmar don't flop, and Gastly gives me an offensive Normal check if Corsola ends up dying early.

vs Evakiyama!

Yeah this flopped

:drilbur::gloom::hypno::magmar::pupitar::wailord:
This team taught me a very important lesson in that relying too much on a counter team can lead to one's downfall. A prior version of this team had an even greater Grass weakness due to a lack of Magmar, but Zpice managed to convince me out of it. I wish I took his advice and didn't run this team. I wasn't expecting Eva to build new teams, so this team ended up flopping hard against Lopunny since my team was too passive to threaten it before it could Encore my recovery moves. The Wailord set could've swept if it weren't for Lopunny too. The matchup was just so bad for me. Not even Drilbur did much since I failed to realize that Budew actually has quite a good matchup against it, meaning that I just died to hazards long term. The only other mon that's worth discussing is Pupitar since it hard walls the Luxray and Chimecho sets that Eva liked using, but it unfortunately also flopped in this matchup.

Leavanny is cool
:corsola::eelektrik::leavanny::lumineon::octillery::swalot:
Out of all the teams I brought to this set, this is by far the most solid one. The idea here was to build a team that could prepare Leavanny for a sweep. Many of Eva's comfort picks are weak to Leavanny, so by running an Endure set to deal with Fearow, I'd be able to come out on top by the end. Leavanny needs support, however, as Fire types utterly destroy it, thus why I ran a double Water cour. Lumineon is there to do Lumineon things, while I decided to bring out Octillery over Wailord for the greater offensive push. Instead of using Thunder Wave for the final moveslot, I instead opted for Protect at Zpice's suggestion. This ended up being huge for the Fearow matchup. As for that matchup, Corsola and Eelektrik formed my anti-Fearow core, and they were reliable as always. Finally, Swalot was my only measure against Budew. I figured that I couldn't prevent Spikes with the team slots that I had, so I instead opted to put pressure on Budew by running a Pokemon that slowly knocks it down. I didn't have a ton of confidence in this team going in, but it ended up performing very well.

Girafarig needs to be used more on god fr fr no cap pac on rf rf dog no erom desu eb ot sdeen girafariG
:chimecho::corsola::fearow::girafarig::pignite::wailord:
This was the final team that I decided to use for this tournament. It was certainly an interesting way to go out. I like this team in concept, but there are definitely some improvements I would make to it. The main one is Pignite. I ran a Choice Scarf Pignite, and it frankly just felt like a flop. To be fair, Eva did run two Scarfers that were faster than it, but even outside of that context, Pignite offered a ton defensively to this team and would've been way better as an Eviolite user given how nothing else on my team could really handle Luxray. Part of me even wishes I ran Leavanny over it again but oh well. Otherwise, the rest of the team is somewhat standard. We all know of the Chimecho + Corsola core at this point. It would've performed amazingly if Chimecho didn't get crit, a moment which unfortunately lost me the set. Without Chimecho, my matchup against Gloom was just awful, thus being another reason why I wish I ran Eviolite on my Pignite. Chimecho was also my Heal Bell user, which is why I let my Girafarig get paralyzed earlier in the game since I assumed I could remove the paralysis later on. That turn was very frustrating lol. Anyway, Wailord was my Water and it did Wailord things very well. Fearow would've been good if it weren't for Eva's double Scarf. Girafarig also would've been a good sweeper if it weren't for the crit.

Final Remarks

Despite complaining about my last set, I would say that I deserved to lose, and this tour taught me a lot about teambuilding. Given how I'm an SU exclusive player, I had grown comfortable playing against the same group of people for the last two years. Obviously, they're still very good players, but they're also players who I know very well. This tour, being my first SU forum tour, was the first time I had to build against players who I was less familiar with. This is my first time really venturing outside of my comfort zone, but doing so was very fun. My confidence in BW SU was very low before this tour, and I'm generally extremely hard on myself as a player, but it was a nice confidence booster being able to make it this far while also learning so much as a player. I hope the improvement in my building and play showed in this tour. If it didn't, I'll just have to try harder next time.

I have a few closing thoughts. Again, I want to thank Zpice for helping me build and test. I also want to thank my opponents for giving me such fun games. It was specifically really fun getting to talk to Fastwalker and Tizio after our sets. Despite losing my last set, it at least felt really nice knowing that I was enough of a threat to justify building new teams for. Eva built very well and I don't mind losing the way I did given the many mistakes I made. I wish everyone who's left the best of luck in this tournament, and hope that everyone who participated ended up enjoying this metagame as much as I did. Sure, Fearow is... extremely broken... like, extremely extremely broken, but this is otherwise a tier and a tournament that's going to leave a lasting impression on me.

I'll be making another forum post about the metagame itself, and yet another clarifying my thoughts on Fearow. The former will come pretty soon, while the latter will have to wait a decent bit longer. Anyways, I'm bad at conclusions so like, thanks for reading this massive yap. I hope it wasn't boring lmao.
 
My Personal BW SU OPEN VR

Along with making a team dump, I also wanted to provide my thoughts on the BW SU metagame itself. Most people would do both in one post, but I yap too much to do that. In this post, I'll be going over my personal viability ranking and justifying my placements of every Pokemon. Of course, there's the obvious reminder that everything here is my opinion. There's a lot of room for disagreements here, so take everything I say with a grain of salt. Lastly, I'm sorry that this post ended up being a 7k word gigayap. Again, I just really like yapping.

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S Rank

:bw/fearow:
Fearow is broken. I plan on dedicating an entire post to why Fearow is broken in the future, so I won't repeat myself here.

:bw/luxray:
In terms of metagame healthiness, my opinions on Luxray have grown a lot more positive with how well it checks Fearow, and checking Luxray itself is usually as simple as slapping a Gloom on a team. Even though Fearow feels like it's in a tier of its own due to its raw power, Luxray very much justifies its spot next to it with its set variety. The best set, in my opinion, is the offensive set with Leftovers, being the best mix of bulk and power. Bulky sets are solid due to their ability to run Rocky Helmet, something which Eelektrik can't do, but are otherwise held back by BW sleep mechanics. Choice Scarf used to be the most threatening set, but has been adapted to by simply running Grass and Ground types to temper it. This development is why Luxray is at its best when it can switch between its moves, as it doesn't need to commit to a tough choice. Overall, Luxray is a fantastic glue option that can fill a Drill Peck weakness on any team while being more offensively potent than Eelektrik.

A+ Rank

:bw/chimecho:
Chimecho is a Pokemon where I couldn't decide where I wanted it. Even though I believe Hypno to be the better Psychic type, Chimecho offers enough to share the same rank as it. While Chimecho can't use Wish, it does have Heal Bell, making it a fantastic cleric in its own right. Due to having Recover, Chimecho is also a significantly better Calm Mind sweeper. The main thing that sets Chimecho apart, however, is Levitate. Levitate is an incredible ability due to the Spikes and Drill Run immunity that it gives. It's because of this that Chimecho is one of the best Corsola partners in the tier, forming a very solid defensive core that usually makes your team solid into the broken bird. This alone makes Chimecho one of the most consistent Pokemon in the tier.

:bw/corsola:
Yes, Corsola is passive. Yes, Corsola thuds against every Normal that isn't Fearow. Literally none of that matters when Fearow is so broken. I'm done slandering Corsola when it's by far the best Fearow check in the tier. Due to Regenerator, it's the only Rock type that can risk taking a Drill Run. Rocky Helmet is crucial as well, given how it makes Corsola one of the only Pokemon that can punish Fearow for a U-Turn. Pair that with the immensely stupid Scald + Toxic combination and Corsola is able to force just enough progress to not be dead weight. It also has a handy Ice and Fire resist that can sometimes help it get Stealth Rock up.

:bw/gloom:
Gloom is perhaps the closest I'd be to putting a Pokemon in S- and is a Pokemon that you have to build around just as hard as Magmar and Vanilluxe. I've seen a shocking amount of teams lose outright to Gloom, and a huge part of that has to do with its deceptive threat level. Both Stun Spore and Leech Seed are some of the most threatening moves in the game, and its STAB combination is incredible too. It even has Swords Dance as well to take advantage of more passive checks. Gloom also happens to fit very well on a lot of teams due to its mixed bulk that allows it to fill a lot of holes. You know Gloom is fantastic when it's the primary reason for why Budew is better than Shelmet, or why Swalot has been seeing much greater success despite its Psychic weakness.

:bw/hypno:
Hypno has been the most successful Psychic type in BW SU. Wish sets are the most common and provide an incredible level of support, while Taunt and Thunder Wave manage to be a great tool to prevent its passivity. Its fantastic mixed bulk and use of Protect make it a solid glue for just about any team as well. The best part, however, is the stark contrast it sets with its Nasty Plot sets. Nasty Plot Hypno is one of the best wallbreakers in the tier, and also one of the most underrated sets in the tier. Basically only Vullaby switches into it. While its speed prevents it from sweeping, the damage it deals helps immensely with supporting other special attackers like Abra and Gastly. If you haven't built a hyper offense team with Nasty Plot Hypno, I'd highly suggest trying it. It's not only good, but very fun to use as well.

:bw/magmar:
Magmar is probably my most controversial pick for A+. It simply doesn't have the results in tour with a truly dreadful win rate, and it lacks the same damage that Vanilluxe brings. What Magmar brings, however, is an amazing speed tier, and some truly disgusting coverage. While Magmar may not be as good in an actual game, it is way more threatening in the builder due to that coverage. Teams that are weak to Magmar are bad, and I find it much easier to build a Magmar weak team than a Vanilluxe weak team. Flame Charge is another cool discovery that can really help it in the late game, but otherwise, Magmar has been doing the same things as always.

:bw/phione:
Phione is by far the best Water in the tier, and U-Turn is largely responsible for that. Offensive, Choice Scarf, and defensive sets are all incredible. Its coverage is just good enough, and its utility movepool is nuts. Heal Bell is my favorite option, but Knock Off is great for the Gloom matchup, and even wackier options like RestTalk have their place. If you have an idea with Phione that'll fit your team well, it'll usually work. That's just how good it is.

:bw/vanilluxe:
When Vanilluxe dropped to SU, I thought it was broken due to how much it shaped the builder, but Waters and Fires are both incredibly good, and incredibly common ways of stopping it. Vanilluxe is a Pokemon that you have to play extremely carefully around, but its middling speed tier, solid checks, and Stealth Rock weakness keep it in check enough to no longer earn the S ranks.

A Rank

:bw/budew:
Spikes are amazing, and Eviolite is too. It says a lot about Budew that even when it has non-existent bulk, it managed to find a legit niche in DPP SU. Now, in BW SU where it has Eviolite, Budew is taking hits that simply astonish me. Walling Gloom, threatening the Rapid Spinners, and taking advantage of passive mons like Corsola are only some of the reasons why Budew is so good. Of course, because Spikes are so good, the metagame has adapted to it well. Taunt is more common now, Rapid Spin is spammed, and well played double switches make it hard for Budew to maximize its potential enough to be ranked higher. That said, Budew is just bulky enough to usually guarantee teams at least one Spikes layer, and that's all it needs to do.

:bw/croconaw:
Croconaw is a Pokemon that I'm really unsure of, but I think it's clearly better than the other sweepers, so I suppose I'll put it here. Croconaw compresses being an amazing check to Magmar and Vanilluxe while also being able to threaten a sweep. Most of the Water types that wall it are geared toward SpDef, and Croconaw punishes most teams hard as a result. It has many setup options such as Swords Dance and Dragon Dance, both of which can either be bulky or fast, and this makes it a lot harder to prepare for than you'd expect. The fact that Eviolite grants it so much bulk is an enormous boon since it basically guarantees that it'll be able to set up. While it's not super flashy, Croconaw is definitely consistent, and feels a little slept on.

:bw/drilbur:
Drilbur is very comparable to Budew. While Budew only needs one Spikes layer to bring value, Drilbur usually only needs one Rapid Spin to be worth its team slot. As a result, Drilbur is able to defy its terrible stats to be one of the best ways to annoy Spikes teams and support the broken bird that I hate. The fact that it has genuinely good offensive pressure helps as well. Mold Breaker is such a good ability because it forces less Levitate spam, which actually makes Fearow even better since it doesn't have to predict as much. A lot of SU mains still claim that Rapid Spin is overrated, but the tour stats speak for themselves. Drilbur is very strong despite its flaws.

:bw/eelektrik:
Eelektrik is probably the third best pivot in the tier, and is very comparable to Luxray. Lacking Luxray's offensive options makes it much more predictable, but that doesn't make it bad. Levitate is enormous for the Fearow matchup, and makes it comparable to Chimecho as a Corsola partner. Aside from U-Turn, Knock Off and Giga Drain make it deceptively hard to switch into, and it keeps Eelektrik from just being a pivot bot.

:bw/granbull:
Despite a dreadful win rate, I'd go as far as to say that Granbull is the second best Normal type in the metagame. Bulk Up and Quick Feet are both good options to boost its threat level, while Heal Bell makes it surprisingly solid as a defensive option. Its coverage is what sets it apart, however. Close Combat and Crunch are both incredible moves that take advantage of teams that try checking Fearow with frailer options. All of this makes Granbull both varied and consistent.

:bw/lopunny:
My opinion on Lopunny has gone down this tour for a few reasons. The first is that it has less Rock types to Jump Kick on, now that we've reached a stage where they're less common. This means that Lopunny's offenses, while very good, aren't quite good enough to do much against physical walls. Because of this, the best set has very much been Switcheroo, but that's only gonna mess up one mon. Encore helps as well, but only if the wall is passive. Thankfully, Lopunny is still an incredible option due mainly to its vast utility movepool. Healing Wish makes it better than Fearow on hyper offense and rain teams, while Thunder Wave is a great option for catching Gastly switches. Lopunny will always be very good, even if I don't think you really need to account for it in the builder as much.

:bw/pignite:
Pignite is the closest Pokemon that I could see fitting in A+, but I've personally been lower on it due to the increase of Waters and Psychics, and decrease of Rocks and bulky Normals. That said, Pignite's traits are fundamentally good enough to where it's still a fantastic offensive glue to a lot of teams. Fire and Fighting will just always be one of the best STAB combinations in the game, and Pignite uses it very well. Being neutral to Stealth Rock also makes it one of the only Fire types that you consistently bring in, and that makes a world of difference in games.

:bw/swalot:
I remember ranking Swalot in B- during the tour and now I have it here. A might be a little too generous, but Swalot fills a massive hole in teams by being one of the best Gloom checks in the tier, along with massively annoying other Pokemon that can't break its Substitute. The discovery of Acid Spray by Missangelic completely changed Swalot from a passive blob to an extremely threatening tank who excels in the matchups that it's specialized in. Simply adding a Swalot to your team can allow you to run Pokemon like Bellossom and Grotle who would otherwise be great without Gloom walling them, and that alone makes Swalot's place in the meta enormous. It still needs a little support against Psychics, but like, so do Gloom and Budew. I think Swalot's earned its spot here.

:bw/vullaby:
I've grown on Vullaby significantly and would go as far as to say that it's slightly better than Eelektrik. The Stealth Rock weakness will always suck, however. Thankfully, it can take two Fearow Returns even with Stealth Rock, but it has to be at full, and this makes it so you can never run Vullaby as your only Fearow check. It brings some insanely useful positives though. Taunt is enormous and Foul Play is too. Both U-Turn and Toxic are very good final moves as well. The main thing that makes Vullaby so good, however, is the Dark typing. Even without any SpDef investment, Vullaby is the best Psychic type check in the entire tier, and this is insanely strong role compression, even more so against players who spam Abra, Chimecho, and Hypno.

:bw/wailord:
Wailord cooked this tour. Like, oh my lord it was so under the radar until now. SubProtect sets are evil, Curse + Amnesia sets are even more evil, and even Choice Scarf has a place. This is the only Water outside of Phione and Croconaw that has set flexibility, and when you combine that with its enormous threat level, Wailord ends up being hugely useful toward most of the teams it's in.

A- Rank

:bw/abra:
Abra has proven to have been previously underrated before this tournament, as it's seen an explosion in usage by many players. That said, I think a lot of people are overrating it. Vullaby ends its life along with a lot of other specially defensive Pokemon. The best way to use Abra is with Spikes, as it mitigates its lack of clear breaking power. Otherwise, I think it just requires a little too much support to be ranked higher than here. It's extremely frail, could use a better speed tier, and it hates Thunder Wave. It needs to be built around carefully, but it's undeniable that good players can get incredible mileage out of it.

:bw/lampent:
I love Lampent. It shares similar breaking power to Magmar while also sharing its defensive qualities. Additionally, gaining a Normal immunity from its Ghost typing gives it some of the most useful defensive utility that you can get from an offensive Pokemon. The only problem is that you have to pair it from Luxray or Eelektrik so your whole team doesn't get Drill Pecked to death. As a result, I can't justify ranking Lampent any higher than this, but it's been extremely slept on as a bulky attacker, and it's one of my favorite Pokemon to use as a result.

:bw/leavanny:
While not as reliable of a sweeper as Croconaw, Leavanny is probably my pick for the second best sweeper in the tier. Grass and Bug STAB is incredible in meta filled to the brim with Waters and Psychics. Leavanny has many sets, and their usefulness generally depends on the opponent you're facing. The set that seems to be the most consistent is EndureSalac since that gives you the best Fearow matchup. SubSalac is better against players who rely heavily on status moves, while Bug Gem is the best for sheer power. Leavanny is helped significantly by having these different sets, and it fits very well in the metagame despite needing a lot of support to sweep.

:bw/lunatone:
Lunatone is really cool, but I need to make one thing clear. It is not a Fearow check. Being U-Turn weak just doesn't make it reliable for that. Thankfully, Lunatone has a lot of really useful sets. It can be a Stealth Rock setter, a dual screen setter, a Rain setter, a Calm Mind sweeper, or most commonly a mere offensive Pokemon. Despite being bad as your only Fearow check, Lunatone performs fantastically as a backup offensive check, similarly to Lampent. That and its set variety make it one of the only Rock types that doesn't suck.

:bw/plusle:
Plusle did really badly this tour. Tough matchups into Luxray and Gloom certainly don't help, but it has similar enough traits to Leavanny to where I don't want to rank it any lower than this. The main thing Plusle has going for it is Encore, an absolutely evil move on a setup sweeper. Volt Switch is another cool tool it gained from BW. Otherwise, I think the EndureSalac set it uses in DPP is likely what Plusle will end up using to adapt. The meta may be bad for Plusle, but I think it'll bounce back up given the good results it had before this tour.

:bw/seviper:
Seviper is yet another sweeper in BW SU, and one that I like a lot due to its Gloom checking typing and access to priority in Sucker Punch. Something that further sets it apart is its ability to go for special sets, making Seviper a swiss army knife of offensive utility. The main things holding it back then are a middling speed tier and mediocre bulk.

:bw/stantler:
Stantler is really interesting since it's basically a Granbull that trades some power for a higher speed tier. Granbull is usually better and easier to fit, but Stantler very much has its place. My favorite application of it is as a partner to Fearow, and I think it's the Normal that best suits that role as a result of its speed tier.

:bw/wormadam-sandy:
Wormasand is an extremely reliable Stealth Rock setter who is mainly good for being one of the best Luxray answers in the tier. It does come with a few flaws, however. Firstly, it can't really be paired with Gloom because then you'll just be Drill Peck bait. Secondly, it has such an atrocious matchup against Gastly that you'll need to keep that in mind when building with it. Otherwise, it's flawed but very strong and probably the main Pokemon here that I could see people wanting higher up.

B+ Rank

:bw/beartic:
Beartic got a big boost in popularity in this tour when players realized how genuinely perfect its coverage is. The main thing holding it back from other sweepers is the fact that it's the only one with significant competition, being Croconaw and Vanilluxe in this case. Beartic's terrible defensive typing and dreadful speed means that it needs to be supported for you to get the most out of it. As a result, it works well with paralysis, screens, and/or Rapid Spin support. It's absolutely worth supporting too as a result of its strength. It's also by far the best Rain mon, but Rain is also kinda forgettable here.

:bw/dunsparce:
Dunsparce isn't a super common sight, but it's a very solid one. While not a very flashy Pokemon, it has three sets that it does very solidly. The main set is Stealth Rock. While it may not be able to handle Fearow as well as other Stealth Rock options, it does much better against the rest of the metagame. The lack of resists aren't ideal, but it still functions well no matter how you invest it. The main reason it's good basically boils down to Roost. Reliable recovery is rare among Stealth Rock setters, and this helps Dunsparce keep Stealth Rock up against Rapid Spin users. Sure, something like Grotle does the same thing, but what makes Dunsparce better is that it poses much more of a threat due to Serene Grace Body Slam, preventing many fast Pokemon from wanting to switch into it. Dunsparce has other tools up its sleeves, though, in having both Coil and Calm Mind sets. Having Roost is great since it frees a moveslot, but not using Rest means that the set requires Heal Bell support. If you can fit it, though, it can usually do its job well. Honestly, Dunsparce would probably rise in a post-Fearow metagame, but the meta is unfortunately not on its side right now despite its good traits.

:bw/gastly:
Gastly has exploded in popularity, very similarly to Abra. I've personally found it to be one of my favorite Pokemon to use due to its ability to stone wall Wormasand and Lopunny while using Taunt to break past Gloom and Budew. It's a matchup fish, but it also has a lot of really positive matchups. Regardless, I can't place it any higher than this when its low defenses, awkward speed tier, and lack of a defensive ability like Abra has, will always reduce its consistency. That said, both offensive and Choice Scarf sets are solid options, and they'll do wonders against players who don't build well into it.

:bw/girafarig:
Girafarig probably should be higher, but like, basically no one uses it, and it's always been that way. I finally tried it, though, and it's solid. Normal/Psychic is an amazing STAB combination, and the speed it has over other Psychic types is very huge. It's only really held back by being frail and extremely hard to fit. As the metagame gets more optimized, I expect Girafarig to rise in both viability and usage.

:bw/graveler:
I'm not a big fan of Graveler when its typing is very bad into most of the metagame. The fact that it can't punish Fearow's U-Turn with Rocky Helmet is another point against it. Thankfully then, Graveler still does have some qualities that make it worth trying. Firstly, it blocks Volt Switch from Scarf Luxray sets, and secondly, it's much more offensively potent than Corsola is. The fact that it has Eviolite often means that it doesn't need to cut into its power to make the most of its damage output.

:bw/lickitung:
I've gradually come to the conclusion that Lickitung is a worse Wish user than Hypno. It's not bad due to the extra bulk and phasing of Dragon Tail, but Hypno's extra speed and Taunt matter a lot more I feel. Lickitung fits better on bulkier balance builds, though, as the role compression of having both Wish and Heal Bell will always be extremely valuable.

:bw/lumineon:
Lumineon has become one of my favorite defensive pivots as it gives up Phione's incredible utility movepool for Storm Drain, an ability designed specifically to annoy Phione. Combine that with an elite speed tier for a defensive Pokemon, and its anti-meta capabilities are clear. My bias wants to rank it higher, but given how Phione is usually a better version of it, this is the best I can give my goat.

:bw/magcargo:
I've grown on Magcargo a lot, mainly because being a Corsola that can threaten burns is really good in this metagame. Its weaknesses are still very blatant since being Stealth Rock weak is dreadful for a defensive Pokemon, and its 4x Ground weakness means it's only really good against Fearow and Lopunny. Thankfully then, Magcargo has another solid set, being a surprisingly solid Shell Smash sweeper in certain circumstances. Both of these sets are what make Magcargo on par with other Rock types for me.

:bw/marshtomp:
Marshtomp is a cute alternative to Wormasand, trading its typing for better bulk and Scald. Being 4x weak to Grass is awful, but if your team can manage that, then Marshtomp's extra bulk can really come in handy.

:bw/octillery:
Octillery is the paraspam Water, as Thunder Wave and Energy Ball are really good offensive tools for it. To be fair, it's not that restricted, and it can run other sets, but Octillery is generally gonna be less common despite how useful it is when it fits.

:bw/pupitar:
Pupitar is a bulkier Graveler, a concept which is generally flawed in a meta this hostile to it, but it's saved for a few reasons. Firstly, a well built team can really get a lot out of its bulk, and secondly, Dragon Dance gives it something to shake up its game plan. If it wasn't obvious, I'm not a Pupitar fan, but it has its place.

:bw/seaking:
Seaking is a role compression option that acts as the only bulky Water that can take Electric type moves. It's held back by the same things that hold Lumineon back, and thus I think they're about as viable as each other. Seaking has an additional set on Rain, but team preview still makes it rather predictable.

:bw/shelmet:
Shelmet being this much worse than Budew initially came as a surprise to me given how Shelmet has actual bulk, but it's held back in a few ways. The main one is a really bad Stealth Rock weakness which forces it to use Recover more than it wants to. Another big one, though, is that Shelmet cannot threaten out Rapid Spin users as well as Budew can. Shelmet is much more passive as a result, and while it technically lives more, it's a lot easier to take advantage of. Even so, the increased bulk still gives it an important niche, and Final Gambit is an extremely funny momentum tool.

:bw/squirtle:
Squirtle has cemented itself as a legitimately good Rapid Spin user for defensive teams, and I think it's far outshined Sandshrew by this point. Squirtle's bulk is a lot more customizable, plus it has Scald to keep some form of pressure on the field. Squirtle still needs to be built around since it's extremely passive, but bulkier teams are more than willing to take that hit in order to support how free its continuous Rapid Spins are.

:bw/sudowoodo:
Out of the non-Corsola Rock types that can check Fearow, I find that Sudowoodo is my personal favorite, but I still think it's on par with Graveler and Pupitar. When invested defensively, its defenses are solid, and its offenses are passable. Really, the only reason I prefer it is because it can hold Rocky Helmet. The fact that this can actually punish U-Turn is enormous and makes Sudowoodo a perfectly solid Fearow answer.

B Rank

:bw/archen:
Archen has always been a fairly decent lead for hyper offense teams. The main things which hold it back are the styles' dwindling popularity, and the fact that other options like Lunatone are usually better if your opponent doesn't ever run Taunt. If you need guaranteed Stealth Rock in the early game, though, Archen is one of your most reliable options, using its speed tier to perform the classic Taunt + Stealth Rock combo. Assuming your opponent didn't Scald burn you with Phione, Arechen can then use a devastating Endeavor for some solid early game momentum. While its popularity has been dwindling, I think Archen offers just enough to where it's still worth ranking here.

:bw/beautifly:
I wasn't convinced on this until I saw it used against me, but Beautifly is about on par with Masquerain. While Masquerain has better overall coverage, Beautifly's is still acceptable with Psychic to deal with Gloom and Swalot. The main thing it has, however, is Swarm, an ability that can force the power it needs to sweep. Of course, Beautifly suffers all of Masquerain's flaws. It can't switch into almost anything, it's Stealth Rock weak, and it needs to wait until a team is weakened before it can really mow through teams.

:bw/bellossom:
Bellossom is a Pokemon which I very badly want to rank higher since its traits are amazing, but being walled by Gloom is one of the worst things a Grass type can be. It's still worth considering, however, as it has some really cool sets. Standard defensive is still good because it doesn't need to worry about Psychic types. Swords Dance is a set which works better than you'd expect because of how Nature Power works in this generation, just being Earthquake. There are a few other ideas like Choice Specs and offensive special that could be taken from other tiers. While the need for a standard Grass is low when Gloom exists, Bellossom's not bad and certainly does warrant experimentation.

:bw/clamperl:
Clamperl is viable. I can't believe it, but it is. It's a matchup fish, but it's one which genuinely just auto wins against any defensive matchup. Its speed after a Shell Smash is good enough, and its power is so great that it's legitimately impossible to switch into. If you load this into an opponent who doesn't run Choice Scarf, then Clamperl is one of the first options you should consider. Rattled is another fun option that lets it even outspeed Choice Scarfers if it gets hit by a Dark, Ghost, or Bug move. Truly the Pokemon of all time.

:bw/grotle:
Grotle's very comparable to Dunsparce as a Stealth Rock setter. The main difference with Grotle is that it's way more passive, notably being utterly stone walled by Gloom. Thankfully for Grotle, I actually think it's quite good purely because nothing keeps Stealth Rock on the field better than it does. Its bulk is extremely good, and it also has positive matchups against all of the Rapid Spin users. It's because of this that I think Grotle is a perfectly solid Pokemon, assuming you can patch up the Gloom matchup elsewhere on your team.

:bw/illumise:
Illumise is Lopunny's partner in crime, the two of which being the Rain setters of BW SU. While Lopunny offers better offenses and Healing Wish, Illumise finds its place through guaranteeing Rain against Scarfers with Prankster. Illumise may simply be a sidekick to Lopunny, but given how they're both always paired with each other, Illumise's role in the metagame is undoubtedly solid.

:bw/masquerain:
I personally find Masquerain to be slightly better than Butterfree due to its superior overall coverage, and access to the incredible Intimidate. Otherwise, I have nothing new to mention.

:bw/mightyena:
I'm not a huge fan of Mightyena, unfortunately. It's still good, though, being comparable to Abra as a Pokemon that loves being paired with Spikes. The main flaw I have with Mightyena is that successfully snowballing with it is very difficult since it's frail, status prone, and not exactly strong in an Eviolite meta. Thus, I find sweepers that don't require a Moxie boost to be much more consistent.

:bw/onix:
While Onix can never threaten anything as much as Archen can, I strongly prefer using it due to how Sturdy frees up an item slot for it. This allows it to run Custap Berry, Mental Herb, or even Normal Gem for much greater flexibility. Despite my preference, however, that's ultimately all that comes down to, and both it and Archen are about equally viable.

:bw/palpitoad:
I am very close to ranking Palpitoad down, but Water Absorb is a great tool against Phione sets that get too passive. Otherwise, I think Marshtomp is better for its stats, but Palpitoad has its place.

:bw/porygon:
Porygon really came into its own this tour. Its role as a bulky attacker became a lot more threatening with the increased usage of Charge Beam, and the potential goes even further than that. Porygon has such an expansive movepool and balanced statspread that I think it has a lot more potential for set variety than what's currently being utilized, which is exciting considering that it's finally starting to see use by more than just a few players.

:bw/sandshrew:
Sandshrew is the most niche of the viable Rapid Spin Pokemon to me. The fact that Drilbur has actual offenses makes it better in most matchups, but Sandshrew fulfills some defensive roles that neither Drilbur nor Squirtle can fill. It's also a notably better Stealth Rock setter than Drilbur is.

:bw/seadra:
While the most niche of the viable Waters, I've always found Seadra to be underrated since I first started playing this tier. It has higher offenses and speed than Phione, while also having greater bulk with Eviolite. While it lacks in utility, Seadra still has a place on offensive teams for its stats alone. It even has different sets. Life Orb is pretty good, and I've also seen Agility work. Seadra can cook I swear.

B- Rank

:bw/duskull:
It should be no surprise that, despite being passive as all hell, that Duskull still has a solid niche as both a spinblocker and Fearow check. It was bound to happen, both when there are so few Ghosts, and when the actually good Ghosts are so bad at spinblocking. Duskull isn't amazing, but it has its place on slower teams.

:bw/exploud:
Despite never having been used in the latest tour, I think Exploud got better. Since Gastly and Lampent are trending, Scrappy justifies itself a lot more now. I still don't think it's good enough to stop being a sidegrade of Granbull, however.

:bw/grovyle:
Grovyle will always live in Leavanny's shadow, given how Unburden inherently limits Grovyle to being an all-or-nothing sweeper, but it's not bad at all. The main reason to use it mostly comes down to how unpredictable it is. Gloom has well against the special set, but gets whacked against Flying Gem Acrobatics sets, and this ability to threaten both makes Grovyle worth running, assuming you can build around its pitiful bulk and disappointing stats.

:bw/heatmor:
Heatmor is so close to being viable, but I think it just faces way too much competition from Pignite to be worth using on most teams. That said, Heatmor still has some really cool tools. The fact that it can go mixed is the best one. Knock Off helps further its wallbreaking, while Sucker Punch and Superpower make its Fire Blasts much harder to switch into.

:bw/kecleon:
Kecleon is Dunsparce at home. You use it for the higher special defense and cute interactions with Color Change, but it otherwise doesn't do much differently. It's not bad at all, though, and many teams can find a place for it.

:bw/lileep:
Lileep is a Grotle sidegrade that you run if you really hate Drill Peck. Otherwise, it's worse, but it has its place.

:bw/togetic:
Togetic reminds me a lot of Lickitung and Porygon, but the Stealth Rock weakness holds it back a lot. Either way, it's very bulky, and has some unique defensive qualities with its typing. Nasty Plot is a tool idea I want to try. Otherwise, it's nothing crazy.

:bw/yamask:
While Duskull has Levitate, Yamask has Knock Off. It seems similar to an Archen or Onix situation where your preference matches which one you use more.

C+ Rank

:bw/dewgong:
Dewgong fell off sadly. There's just very little reason to use it anymore when Vanilluxe eclipses its breaking power. It's not bad, just exceedingly hard to fit.

:bw/flareon:
Flareon saw some experimentation by players (just Tizio lol) in tour and I can say that I very much overlooked it before. I'm still not huge on defensive sets given the Stealth Rock weakness, but I get checking Gloom and having Wish. The main set that I overlooked, though, is Guts. Flame Charge is good enough for STAB, while Facade hits like a truck and Superpower dents Rocks. It requires Pursuit support since Lampent stone walls it, but I think it's somewhat worth going for depending on your matchup in a given tournament. Quick Feet Granbull is better, but at least Flareon is better than that fraud Gutsray.

:bw/furret:
Trick. That's the only unique tool Furret has, but at least it's something. Otherwise, it's a generic Choice Item Normal with U-Turn.

:bw/mankey:
Mankey is love, Mankey is life. In a meta filled with Normals and Rocks, the appeal of a Fighting type Choice Scarf user with U-Turn is pretty obvious. Its stats hold it back, but it has a niche.

:bw/meditite:
If you can support it properly, Meditite hits like a truck. It's hard to build and play around since it combines being frail with being slow, without the ability to make itself faster like Clamperl and Magcargo. Either way, it's a perfectly fine high risk option for any teams in need of a strong physical breaker.

:bw/nidorino:
I used to think Nidorino is trash, but this is another previously unheard of option that Tizio showed some use for. The best way to run it is as a Hone Claws sweeper, which basically acts as a stronger and bulkier Seviper. Seviper is still better due to its speed tier and Shed Skin, but Nidorino's not bad. Don't run it for Toxic Spikes though. That set is... a thing.

:bw/pineco:
Compressing Stealth Rock, Spikes, and Rapid Spin into one slot will always be good. Pineco is solid role compression, and even a decent hyper offense lead.

:bw/prinplup:
I am Prinplup's strongest soldier, and this is as high as I can reasonably place it. Prinplup performs the extremely valuable role compression of a Stealth Rocking Water type, but such a role is very rarely needed. Combine that with its lack of reliable recovery, and I can't put it in the same rank as Kecleon. Prinplup is still good at what it does, however, and it really shouldn't be ranked that much lower than this.

:bw/servine:
Servine would be amazing if it could use Aromatherapy with being nature locked, and just kind of feels awkward without it. It still has a place over Bellossom, however. Standard sets are made unique by Taunt, while its other sets turn it into Dunsparce with Coil and Calm Mind. Servine's niche, but it's similar to Dewgong and Prinplup in being very good when you can fit it.

C Rank

:bw/anorith:
I'll be honest when I say that I can see a legitimately solid argument for raising Anorith higher, but I also just find it more niche than what's above it. It does its job as a fast Rapid Spin user perfectly fine, but it's also Stealth Rock weak and needs Swords Dance to really threaten much. It works and isn't bad, just not an easy fit over Drilbur.

:bw/beedrill:
While the metagame would become much better for Beedrill in the next generation's SU, BW SU is an extremely hostile home for Beedrill. Toxic Spikes are extremely inconsistent in a tier where Gloom and Budew are spammed, and it simply doesn't offer anything good enough outside of it. Pursuit and STAB U-Turn are solid traits, but it'll always just be a Toxic Spikes bot.

:bw/chinchou:
Chinchou has a very cute niche, basically being a Seaking but with Volt Switch and Heal Bell. Its stats are way worse, but if you need the role compression, it's a perfectly fine option.

:bw/golett:
Given how I've grown on Duskull and Yamask, I've also grown to see Golett's use. Golett is even more of a do-nothing blob than the other bulky Ghosts, but the role compression of checking both Fearow and Luxray is genuinely just that good.

:bw/pidgeot:
Unfeazant is a fraud and Pidgeot is there to slay its imposter to the rightful throne Fearow's partner in crime. What makes Pidgeot better despite its objectively worse stats? Brave Bird. Because Pidgeot has actual Flying STAB, double bird teams are surprisingly real in this metagame. Teams without a Rock or Electric, or even only one Rock or Electric, get overwhelmed quite easily by repeated Brave Birds. It's a bit of a matchup fish, but Pidgeot is still worth considering on a team.

:bw/shellos:
Shellos takes Lumineon's role and takes it to its logical extreme. I personally find Recover to be a tad overkill given how it loses out on U-Turn, but it'll still be your go-to Water type on more defensive teams.

:bw/slowpoke:
Slowpoke is a cute Regenerator pivot. Its bulk and typing are very good, but it's held back very significantly by how dumfoundingly passive it is.

C- Rank

:bw/baltoy:
I've never seen Baltoy once, but I recognize its solid traits as a specially bulky Voltblocking Rapid Spinner with Levitate. It'll eventually find itself onto a decent team when that highly specific role compression is needed.

:bw/carnivine:
Carnivine is worse than every other defensive Grass type, but at least it has Levitate for a Spikes immunity. It's only good on Spikes weak teams, and it still needs team support in dealing with the dreadful Gloom matchup. It's usable but stupidly specific.

:bw/chatot:
Chatot is a workable Nasty Plot sweeper with a decent movepool and stats.

:bw/kabuto:
Corsola at home (ft. Rapid Spin)

:bw/magnemite:
I find Magnemite to be better than Kilink given how it at least has a really strong offensive presence along with its Steel typing. Otherwise, I think Luxray mostly outclasses it as a Volt Switch user.

:bw/noctowl:
Looks like an extremely niche Whirlwind spammer on Spikes teams, further assisted by being Spikes immune itself.

:bw/solosis:
I assume Satan was on the dev team when Magic Guard was birthed into this world. Solosis has a place as a Calm Mind sweeper, but I'm not sure if many people are itching to use it.

:bw/stunky:
Gastly's trending so I may as well rank this.

:bw/venipede:
It exists as a Spikes user I guess. Having Endeavor I think is what makes this rankable.

:bw/weepinbell:
For the one person who wants to use Sun, Weepinbell is for sure your best option.

Insert something witty here

Thanks for reading this gigayap I have nothing to add to this lmao I'm so bad at conclusions.
 
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BW SU is pretty fun, which surprised me considering I never thought Fearow to be anything less than giga broken. The meta is extremely centralized around a top few with 15-20 viable Pokemon, which might turn some people away, but I consider it pretty competitive so it doesn't bother me. I formed pretty much all my opinions independently, with some insight from my friends Gypsy, evakiyama!, magialice, and especially Valerie.

I did indeed order them until like B+

1000007454.png


:Fearow: is undoubtedly the best Pokemon and anyone who disagrees is objectively bad. Band is straightforward broken and Choice Scarf almost invalidates frail speed boosters such as Salac Plusle or weather strategies. I'm sure with more time I could have figured out a strong sub attacking set as well. The only thing that keeps me from thinking Fearow is a shoe-in ban is its ability to completely maul the cheesiest of fat and ho styles, which brings a lot of stability to metas, as well as a very notable weakness to Rocky Helmet and Stealth Rock.

:Luxray: mixes amazing bulk, a serviceable typing, and mixed attacking potential in order to click volt switch until it dies. Its ability to blanket check so much and provide momentum makes it the most reliable anchor in the tier, and is borderline undroppable like Fearow. Its mandatory inclusion directly cuts into the viability of other electric types such as Plusle and Eel, who may otherwise be viable.

The brokens of the tier, yet not quite absolutely mandatory like the other two. Can't go wrong with these guys.

Psychic is the best offensive type of the tier thanks to perfect coverage alongside Signal Beam, and :Chimecho: makes use of those traits best. A simple set of Psychic, Signal Beam, Recover, +1 is splashable on virtually anything; I used TWave my entire tournament, I've seen more dedicated bulky CM sets do ok, and Evakiyama had a cool OTR set. Do not be fooled into using defensive sets, they are ass.

:Corsola: proves that versatility is not necessary to be a top tier. It could run the three moves of Scald Rocks Recover with Rocky Helmet and be successful. What sets Corsola apart is its ability to shrug off Fearow U-turns, or even a CB Drill Peck, and potentially find use later in the game thanks to how broken Regen is. The ease at which it spreads status is a hallmark of the tier and elevates Pokemon that can deal with status.

Gypsy invented Rapid Spin in SU, and I have rode it to a truly absurd number of wins. For some reason, the playerbase doesn't really want to use Rapid Spin and will stack numerous Rock-weaks and multiple opportunities for Budew to spike. :Drilbur:'s respectable power and sheer spammable EQ's makes threatening rockers a cinch, and its decent eviolite bulk alongside an Elec immunity and Rock resistance is very helpful. Fearow, Gloom, and Luxray become truly unmanageable Pokemon with hazards cleared, and Drilbur is by far the best way to keep them off.

:Phione: is the best bulky water of the tier, using its great typing and bulk to fend off the many special attackers of the tier such as Magmar, Vanilluxe, opposing waters, and neutral special attacks in a pinch. The bulky spdef set with heal bell is great in order to safeguard your team vs status, but Scarf and more dedicated offensive sets are great too.

Great Pokemon in their own right, but with slight flaws

:Gloom: is the most potent hard wall in the tier, able to chew even CB drill peck in a pinch in order to stun spore the bird. It mandates Rapid Spin and clerical support in order to reach its full potential, but it's worth the investment on bulkier teams.

What :Lunatone: loses in survivability and ease of ease compared to corsola it makes up in versatility and immediate offensive pressure. I found the defensive Rocky Helmet set the best, but Rock Polish and/or CM and maybe Scarf seem potent as well. Its solid direct damage on defensive sets or its great defensive traits on offensive sets are very valuable traits to have.

Notable drop offs compared to the top Pokemon, but still valuable roles.

A Pokemon I grew to like more over time. :Gastly: has barely good enough stats for the role it's trying to fulfill, as well as a uniquely great defensive profile for the tier. I was a huge fan of Scarf's ability to compress so many great traits, but eviolite/black sludge is probably fine. Would not life orb.

Flip flopped on this Pokemon's ranking a lot, but :Granbull: has surprisingly good versatility and can just raw dog the opponent with stupid high attack and coverage. Intimidate helps it get on the field pretty consistently and it can either boost or set itself up with Twave.

Ironically probably worse in SU than ZU, it shouldn't really be in this tier but like whatever. :lopunny: has the best natural Speed of the tier alongside great BST, but can flop into the rocks and ghosts of the tier. It's pretty decent when supported against these checks or as an HO facilitator, but I can't see myself using it over Fearow.

Pretty niche Pokemon, but legitimate threats when built around. No more long descriptors.

:Hypno: is a solid wall but unbelievably weak to any status. I'd be possibly interested in offensive sets like Chime, but not NP. :Budew: is barely good enough to spike in this environment, and Spikes really obliterate staples like Phione and Luxray. NaturalCure is also extremely valuable. However those base stats mean it takes 35% from any neutral special move and it dies instantly to anything physical. :Abra: cleans up on spikes but the Speed tier is pretty constraining and it doesn't quite have the power to clean up as fast as Spikes builds want. Despite that it's pretty solid. :Pupitar: is the best speed booster in the tier thanks to a great Fearow matchup and it can stealth rock if you really want i guess. :pignite: is a bitch to switch into but it's also a bitch to get on the field and it kills itself to do anything. However that defensive typing is surprisingly good and nothing checks its stabs on paper besides unmons. :vanilluxe: is extremely overrated, but it's still pretty decent and has good power. :graveler: is the best purely offensive rocker, but it's still pretty unreliable compared to Lunatone and it does nothing else. :Magmar: is very potent offensively but it's impossible to get on the field, and even when it does get on the field it is very frail and can be pivoted around. Tizio practically discovered :wailord:, and while I have zero interest in using it, it can be really dangerous for unprepared teams. I think water veil is better in order to hard in on Scalds and get the ball rolling, but pressure is higher ceiling.

These Pokemon are all practically dogshit but might have a use once in a blue moon. :Stantler: has great traits but just use fearow man. :Sudowoodo: and :croconaw: are cool on offense. I think :dewgong: can be really good in a fully offensive capacity thanks to its amazing bst and solid stabs, similar to walrein in zu. :Seaking: great sub tox user. :Girafarig: strong, fast, priority, good coverage. I think Tbolt Stoss prot tox could be good on :plusle:, but all the other sets seem dogass. :Seviper: good attacker but absolutely no defensive utility outside of swapping into like Gastly and maybe swalot? :Squirtle: has rapid spin and doesn't directly compete with drilbur. :swalot: is a pain for stall teams sometimes. Everything below this is basically throwing for content.

I used 4-5 teams all tournament, partially because I'm lazy and but also because I know the fundamental core of Fearow Luxray, Rock, Water, Drilbur, +1 is literally unbeatable.



:fearow: :Luxray: :drilbur: :Corsola: :chimecho: :Gastly:

This is my favorite team and is extremely consistent. Could be Tox Luxray for a better Seaking matchup who I found a surprising amount, but it's also seaking so like fuckin whatever.



:Luxray: :fearow: :phione: :drilbur: :Lunatone::Gastly:

Felt compelled to make a new team by the bracket reset, would have made more but I'm lazy and probably should have made more. Wanted to make use of phione, and Lunatone is a great replacement for Corsola considering I wanted a more reliable gloom Budew mu.



I used a couple of Valerie teams as well, was a very big fan of a spikes abra one, and liked a girafarig one well enough, but they aren't mine so it's not up to me to share them.
 
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