Aerodactyl was once perhaps the best suicide lead in the game, but with the release of BW and the advent of team preview, it has lost its niche in OU, and has dropped into the depths of UU. In UU, however, it can abuse its blazing Speed and remarkable Attack stat to cause huge damage to any kind of team, thanks to its great movepool. With Taunt and Roost to deal with more defensive teams, and the famed EdgeQuake combination to rip apart offensive combinations, Aerodactyl can find a place on almost any team. It does suffer from some key downfalls, though. Relatively awful defenses, even by UU standards, mean that it has difficulty taking even the weakest of hits, and if it can't KO the opposing Pokemon, chances are that it's going to get KOed back itself. Its weakness to the priority that is abundant in UU is crippling, and it truly prevents it from being a top tier Pokemon. Despite its few flaws, Aerodactyl truly is a prehistoric beast.
 in UU.  Unfortunately,  the advent of BW and all that came with it brought Flygon down to UU,  giving Altaria stiff competition for a spot on a team.  However,  Altaria has quite a few advantages over its competitor. Dragon / Flying typing is a great boon to Altaria, as it offers some key resistances. 
 Altaria's  abilities both have their uses.  Natural Cure keeps her status-free, but  is rather useless if it's running Heal Bell.  Cloud Nine is good when Altaria is up against weather, but comes at the expense of  some key moves such as Roost, Heal Bell, and Body Slam. Altaria can also go on the offensive with Dragon Dance
 this is its key advantage over Flygon, which can only boast Hone Claws as a setup move. Although Altaria sounds great, it is taken care of by most physical attackers, and Ice-type attacks usually mean instant 
 it is a  dangerous and rather versatile Pokemon that should always be prepared for.
 mid-game sweeper, or a  revenge killer on any team. Its fantastic speed, combined with  Technician and a respectable 100 base Attack means that he can  rip holes into almost any team. In the transition to BW UU, Ambipom's job has stayed the same: to scout the opponent's sets and items while  dealing significant damage to their team. Unless he is up against a  Ghost-type, Ambipom will almost always be dealing damage for free, thanks to its extremely powerful Fake Out. Armed  with a Technician boosted Payback to wipe out Ghost-types, a Technician  boosted Aerial Ace to defeat Fighting-types, and a safe getaway in  U-turn, Ambipom will always have a technique to deal with its usual counters.  However, it is not without its flaws. Ambipom's laughable defenses  means that it will be taking quite a beating from any attack. His 
 the latter of which has Inner Focus, meaning it can't be defeated by Fake Out. He will have to face old enemies such as Hitmontop,  and new enemies like Cobalion. In addition, 100 base Attack is not  enough to overpower dedicated physical walls. Even with its flaws,  Ambipom's hit-and-run tactics are unmatched in the UU tier, making it  top threat in the metagame.
Arcanine
Typing: Fire
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 90 SpD / 95 Spe
Abilities: Intimidate / Flash Fire / Justified
Since the introduction of BW UU, Arcanine has been a  formidable force within the tier.  Although it can no longer take  advantage of Drought (as Vulpix is now banned), it still  has all the tools necessary to succeed in the tier.  Excellent mixed  attacking stats, solid Speed, reasonable bulk, two extremely useful  abilities, and an amazing movepool that provides it with almost  impeccable coverage while still allowing it to retain a slot for a  priority move, healing, or another type of support move all combine to  make Arcanine one of the best Pokemon in the UU tier.  The transition to  Black and White granted Arcanine access to Close Combat and Wild  Charge, improving its coverage and power dramatically.  These new  assets, as well as its previous advantages, allow Arcanine to play a  variety of roles.  Arcanine is one of the most versatile Pokemon  available in UU play, capable of breaking holes in opposing teams with  its powerful Choice Band set, smashing walls and possibly sweeping while  retaining the ability to heal with Morning Sun and switch moves with  its devastating physical or mixed Life Orb sets, and even using bulky  sets that take advantage of its reasonable defensive stats, access to  somewhat reliable recovery, two extremely useful abilities in Intimidate  and Flash Fire, and decent support movepool, which includes moves such  as Roar, Toxic, and Will-O-Wisp.  Arcanine's only significant drawback  is its pure Fire typing
,(no comma) which, while excellent offensively, is poor  defensively, giving it weaknesses to common Water-, Ground-, and  Rock-type attacks, including the omnipresent Stealth Rock.  Despite  these drawbacks, and due to its incredible power and versatility,  Arcanine is easily one of the most powerful and dangerous Pokemon in the  UU tier, and is a threat that every team should prepare for if it hopes  to succeed in UU play.         
Azelf
Typing: Psychic
Base Stats: 75 HP / 125 Atk / 70 Def / 125 SpA / 70 SpD / 115 Spe
Abilities: Levitate
Infamous as a suicide lead in DPP OU, Azelf returns this generation in UU as an  extremely threatening special sweeper. Sporting a blazing 115 Speed as  well as 125 base attacking stats, Azelf is often seen running Nasty Plot  to take advantage of its excellent special movepool and 
fire power. firepower. Furthermore, Azelf's Psychic typing allows it to utilize the move  Psyshock effectively in order to bypass common special walls such as  Chansey. Azelf can also use its oft-overlooked 125 base Attack to smash  the special walls it lures in with a Choice Banded attack, or scout with  a strong and fast U-turn. If needed, Azelf can also cripple a wall that  switches in by Tricking its Choice Band onto it. Azelf can provide support for its teammates by Taunting and setting up Dual Screens or Stealth Rock. Azelf has problems with Chansey if it doesn't carry Nasty Plot and  Psyshock. Houndoom and Victini can also switch in on most special attacking sets, and most Dark-types can revenge kill Azelf or trap it with a  Pursuit. Azelf isn't the bulkiest of Pokemon, so while it is hard to  switch in to, it can often be revenged by a Choice Scarf
er.         user.
Azumarill
Typing: Water
Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe
Abilities: Thick Fat / Huge Power / Sap Sipper
Azumarill picks up from last generation exactly where it left off;  revenge killing with its massively powerful Aqua Jets. With it's Huge  Power ability sending its initially cringe worthy Attack 
to sky rocketing  to levels rivaling Groudon, Azumarill's priority Aqua Jet utterly  destroys frail sweepers. 
Things Threats such as Houndoom and Nidoking, who are weak to it
,(comma) are almost always handily  OHKOed, 
like Houndoom and Nidoking, while frailer attackers such as  Venomoth and Jolteon are 2HKOed with ease. Rounding out Azumarill's  coverage are Superpower, Ice Punch
,(comma) and Double-Edge, which are also seen  alongside Waterfall at times. These attacks will almost always 2HKO  even bulky Pokemon if they are weak to it. 
But However, Azumarill's immense  power comes at the cost of low speed, and only very modest bulk. You  will have to find yourself predicting spotlessly or else you 
will find your  opponent effortlessly predicting around the Aqua Rabbit. In general,  bulky Water-types such as Suicune make the best counters, as long as they  aren't weak to one of Azumarill's coverage moves. 
Over all, Overall, if you want a  wrecking ball 
with which to smash your opponents team, or ridiculously powerful  priority to insure yourself against powerful sweepers, accept no  substitutes. 
Bisharp
Typing: Dark / Steel
Base Stats: 65 HP / 125 Atk / 100 Def / 60 SpA / 70 SpD / 70 Spe
Abilities: Inner Focus / Defiant / Pressure (Unreleased)
Bisharp is one of BW's new Pokemon, and it is a rather interesting one at that. 
It's Its fantastic Attack stat
,(no comma) as well as access to Swords Dance
,(comma) and an extremely power STAB Sucker Punch give it a fantastic niche in UU. It is also able to weather weaker physical attempts at a revenge kill, thanks to its underestimated Defense stat, which sits at 100. Unfortunately, Bisharp doesn't really boast much else; sure, it can sweep effectively under the right circumstances, but its lacking Speed and weaknesses to Fighting-, Ground-, and Fire-type attacks really hampers its ability to do this. Its great need for the right team support 
is something that lets it down, and as such, Bisharp isn't as much of threat as some of the other Pokemon on this list, but it sure is one to look out for.
Celebi
Typing: Grass / Psychic
Base Stats: 100 HP /100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Abilities: Natural Cure
Celebi vies for the title of premier Grass-type of UU. With its balanced base 100 stats and good movepool, it's easy to see why Celebi is so  versatile. Defensively, its typing provides a unique resistance palette,  resisting common attacking types such as Ground, Water, Electric, and  Fighting. With a reliable recovery 
move in Recover, Celebi can be a hard nut  to crack, and with its great ability Natural Cure, it effortlessly checks  bulky Water-types such as Suicune, Milotic, or Slowbro. Its massive  support movepool includes Stealth Rock, Thunder Wave, Leech Seed, Trick,  Baton Pass, Heal Bell, and Perish Song. As if that were not enough, it  also has access to three notable boosting moves—Swords Dance, Nasty  Plot, and Calm Mind—and can sweep by itself. However, as with all  versatile Pokemon, Celebi suffers from a severe four-moveslot syndrome.  Offensive sets often lack coverage due to Celebi
’'(apostrophe)s poor STAB options.   Although nothing really likes to switch on defensive set because of the  threat of Thunder Wave or Leech Seed, Celebi's staggering seven  weaknesses—the largest number of weaknesses on any Pokemon—prevent it  from being truly top tier. The omnipresent Chansey can easily deal with Celebi, which also restricts its  usefulness. Still, Celebi can surprise just about any team with absurd  versatility; ignore it at your own risk.
Chansey
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe
Ability: Natural Cure / Serene Grace / Healer (Unreleased)
Chansey once again returns to UU as the top special wall in its class. Its ridiculously good defensive stats are boosted even further this generation, thanks to the introduction of Eviolite. Eviolite makes Chansey so incredibly good, that it can even wall physical Pokemon that it would never even dream of switching into before, such as defensive Rhyperior, Donphan, and Flygon. Chansey can also make use of its immense support movepool; Wish is one of its unique options, and its Wishes can fully restore the HP of Pokemon such as Mismagius, thanks to the new Wish mechanics. This fat pink blob has become more annoying than ever, and crippling status moves help it a ton
,(comma) in truly cementing its position. Toxic and Thunder Wave can cripple any sweeper that Chansey sets out to wall, and it does it so well. Unfortunately, though, Chansey's major weakness to strong physical Fighting-type attacks (of which there are an abundance of in UU) stop it from being nigh on invincible. Pokemon such as Heracross can switch in for free, and launch off a STAB Close Combat, which will send Chansey to her grave. When paired up with the correct team support, however, Chansey is a real threat
,;(semicolon) and you must overlook it at your peril.
 Charizard
Typing: Fire / Flying
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe
Abilities: Blaze / Solar Power
 
  Charizard has always been a fan favorite since its premier
e in RBY,  but it was cast into NU for most of DPP.  The  standard set in Gen IV was a rather novelty BellyZard set, in which  Charizard would use a combination of Salac Berry, Blaze, Belly Drum,  Substitute, and Fire Punch, to set up a monster with +6 Attack,+1 Speed, and  a Blaze boost that could sweep teams.  One should note that Fire Punch  is a DPP move tutor move
.,(comma) and that Salac Berry is, at the moment, unobtainable in BW.  This set can still be run effectively in BW, but is checked somewhat by the widespread use of priority moves:  Charizard resists Mach Punch from Hitmontop, but 
doesn’t doesn't have the  physical bulk to take hits well, and loses to most other priority.  Its new toy in BW is the ability Solar Power, which increases its Special Attack by  50% in exchange for 1/8 of its HP every turn in intense sunlight.  With  moves such as 
a STAB Flamethrower
,(comma) which is STABed and boosted by sunlight, Dragon  Pulse, Focus Blast, Air Slash, and SolarBeam, it can abuse its buffed  Special Attack with Choice Specs or Scarf, but needs to rely on sunlight  support from a Sunny Day user to be run effectively.  Charizard also has a  crippling 4x weakness to Stealth Rock, so Rapid Spin support is a  necessity.  It is checked by the omnipresence of Water-types 
like such as Slowbro, Milotic, and Suicune, and loses its Solar Power boost when  Hippopotas or Snover is out.  However, in sunlight with Solar Power, or  when given the chance to properly set up a Belly Drum, Charizard is a  huge threat that can sweep teams. 
Cobalion
Typing: Steel / Fighting
Base Stats: 91 HP / 90 Atk / 129 Def / 90 SpA / 72 SpD / 108 Spe
Abilities: Justified
Cobalion is the only member of the musketeer trio to fall into UU, but  that by no means makes it a bad Pokemon.  Although it does come with  unfortunate weaknesses to Ground-, Fighting-, and Fire-type attacks, its  outstanding typing grants it a multitude of resistances
,(no comma) and, combined  with its exceptional 
physical bulk and decent 
special durability, plenty  of opportunities to switch in.  Cobalion has access to two superb  stat-boosting moves in Swords Dance and Calm Mind, as well as decent  offensive stats and a terrific Speed stat with which to pull them off.   Its first-rate Fighting-type STAB and solid coverage options allow it to  achieve top-notch coverage with only two moves, freeing up a moveslot  for additional coverage against specific threats or a utility move such  as Taunt.  However, Cobalion does possess some drawbacks: its attacking  stats are usable, but not great, and thus certain bulky Pokemon can wall  it despite its boosts, and it is forced to rely on the inaccurate Focus  Blast as a STAB move as well as requiring a Hidden Power for coverage  when using a Calm Mind set.  Despite these flaws, Cobalion is a very  good Pokemon that can tear apart unprepared teams with ease.         
 
Cresselia
Typing: Psychic
Base Stats: 120 HP / 70 Atk / 120 Def / 75 SpA / 130 SpD / 85 Spe
Abilities: Levitate
 
Cresselia returns to UU as one of the best walls in the tier. Excellent defensive stats across the board truly make it an excellent sponge for many of the powerful attacks that roam the tier, and it has a decent support movepool to back it up. It may seem all rosy for Cresselia, but unfortunately, it isn't. Being a Psychic-type hurts its ability to wall a bulk of attacks, as it leaves it with many weaknesses to some common types. Getting hurt by moves such as Pursuit, U-turn, and Shadow Ball aren't great things for a wall, and Cresselia has to put up with these negative traits. Also, it is somewhat outclassed by its legendary companion
:(no colon) Deoxys-D, which boasts higher defensive stats, along with the ability to set up Spikes and use a reliable recovery move; Cresselia must choose between Moonlight or RestTalk. Overall, Cresselia lacks a few key properties that prevent it from being a wall that is almost as strong as Deoxys-D, Chansey, or Donphan, and these lacking traits mean that it isn't top-tier. Beware of it, though, as it is still a threat to watch out for.
Crobat
Typing: Flying / Poison
Base Stats: 85 HP / 90 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe
Abilities: Inner Focus / Infiltrator
Crobat is a fantastic Pokemon in UU, thanks to its great typing, blazing  Speed, and decent stats across the board. Crobat makes a great Choice  Band candidate thanks to its amazing Speed, average Attack, and a STAB  120 Base Power attack in Brave Bird. While it may seem outclassed by  other heavy hitters in the tier, it should definitely not be overlooked.  Crobat's secondary Poison typing gives it 4x resistances to Fighting-,  Grass-, and Bug-type attacks, allowing it to switch in to the likes of  Shaymin and Hitmontop and take 
almost no very little damage. Crobat can make a great  scout thanks to U-turn and its superb Speed stat, too. It can also  scare Pokemon 
like such as Celebi and Mismagius away with its powerful attacks,  
and them then catch them off guard with Pursuit, which can also be used to  revenge kill Victini after a V-create. However, Crobat is not limited to  being a Choice Band attacker, and also makes a fantastic stallbreaker
,(no comma)  with Taunt, Roost, Super Fang, and an immunity to Toxic. Stall based Pokemon will be shut down
,(no comma) and have their HP halved. Overall, Crobat  should definitely not be taken lightly.
Deoxys-D
Typing: Psychic
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe
Abilities: Pressure
After wasting away last generation as one of the least popular Uber  Pokemon, Deoxys-D has now been set loose on UU. With astronomical  defenses and unusually high Speed for a wall, Deoxys-D is almost  impossible to defeat without powerful super effective STAB attacks. What  truly sets Deoxys-D apart, however, is its excellent array of support  moves that put other defensive behemoths such as Cresselia and Suicune  to shame. It can set up Spikes and Stealth Rock extremely easily thanks  to its combination of bulk and Speed, while Taunt shuts down opposing  walls and prevents offensive Pokemon from setting up. Recover makes  wearing Deoxys-D down with repeated assaults a futile endeavor, and  Magic Coat allows it to protect itself from status. Its low HP prevents  it from being truly unbreakable (Choice Band Heracross OHKOes even the  most defensive variants with Megahorn), and it doesn't pose much of an  offensive threat, but Deoxys-D is undoubtedly one of the best supporting  Pokemon in UU.
Donphan
Typing: Ground
Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe
Abilities: Sturdy / Sand Veil (Unreleased)
Donphan's roles are limited, but it is extremely effective at what it  does.  Donphan is one of the most effective support Pokemon in the UU  tier thanks to its access to Stealth Rock and Rapid Spin, 
its  outstanding physical bulk, and its enormous Attack stat, which  complements its use of STAB Earthquake.  Due to the importance of Rapid  Spin in UU, Donphan's ability to use it effectively cements its status  as one of the most common Pokemon in UU.  Although its typing leaves  something to be desired defensively, its decent base HP and excellent base Defense stat make up for its shortage of useful resistances.  However,  Donphan is not limited to a defensive role, as its impressive base  Attack, good offensive typing, and access to solid coverage moves and  priority such as Head Smash, Stone Edge, Ice Shard, and Seed Bomb all  allow it to use a Choice Band effectively.  Although Seed Bomb sounds  like a strange choice, it allows Donphan to 2HKO the bulky Water-types  that would otherwise wall it.  Donphan is one of the most prevalent  Pokemon throughout the UU tier
,(no comma) and
,(comma) as such
,(comma) is a Pokemon that every team  
should must be able to handle.
Drapion
Typing: Poison / Dark
Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe
Abilities: Battle Armor / Sniper / Keen Eye (Unreleased)
Drapion arrived on the competitive 
seen scene last generation, and was mainly  used as a Swords Dancing tank. That option is still viable in the BW UU metagame, boasting a 110 base Defense, along with a respectable 90  base Attack and 95 Speed. It also has good coverage in the form of STAB  Crunch paired with Earthquake / Brick Break. Drapion is also one of the  only Pokemon to have the combination of Toxic Spikes and a phazing move  (Whirlwind), and its 
Poison typing means that one of a wall's  greatest enemies, Toxic, is nullified in this case. Drapion can be used to rid  the field of Toxic Spikes that hamper your team, while also proving to  be a great check for Azelf, capable of running Pursuit to catch the  fleeing pixie off guard. It also has decent, but highly situational  abilities; Sniper boosts the power of critical hits scored by its moves, and Battle Armor prevents the opponent from scoring annoying  critical hits. Drapion's support options other than Toxic Spikes and  Whirlwind are limited to Knock Off and Taunt. Taunt can be used to shut  down Pokemon such as Uxie, while Knock Off is used to hinder the usefulness of Pokemon such as Chansey and Choice Scarfers. However, the main thing  Drapion suffers from is 
it's its lack of recovery outside of RestTalk.  This 
point, 
along with its highly situational abilities
,(no comma) and its fairly shallow  movepool stop it from being a truly great Pokemon.
Dugtrio
Typing: Ground
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpAtk / 70 SpDef / 120 Spe
Abilities: Sand Veil / Arena Trap / Sand Force (Unreleased)
Dugtrio is a very interesting Pokemon, as without its ability, Arena  Trap, it is basically useless. Arena Trap allows Dugtrio to be a very  efficient revenge killer, being able to trap any Pokemon that is not either Flying-type or Levitating. It can then smack them with a super effective hit. Dugtrio also boasts Sucker Punch, allowing it to  hit faster threats. 120 base Speed allows it to outspeed almost all Pokemon, which is necessary due to it's pitiful 35 base HP, 50 base  Defense, and 70 base Special Defense. Dugtrio will most likely get OHKOed by any semi-powerful attack, a major setback due to its base Attack  stat only being 80. However, Dugtrio can be used to revenge kill  huge threats such as Raikou, Houndoom, and Registeel. It can also be  used to get off a guaranteed Stealth Rock against walls and slower  sweepers. Dugtrio's other options are limited to Aerial Ace, Night  Slash, and Reversal. Aerial Ace is used to revenge kill Heracross, while Night  Slash can be used in place of Sucker Punch for slower threats such as  Gardevoir, and Reversal can be used in combination with Focus Sash to  get off a powerful hit. Overall, Dugtrio's 80 base Attack is a major let  down for such a frail Pokemon, but a well-played Dugtrio can get rid of  major threats and give its user a major advantage.         
		
	 
Durant
Typing: Bug / Steel
Base Stats: 58 HP / 109 Atk / 112 Def / 48 SpA / 48 SpD / 109 Spe
Abilities: Swarm / Hustle / Truant (Unreleased)
 
Durant is a rather one-dimensional Pokemon due to its poor movepool and  Hustle, but it can tear through the opposition like paper after a Hone  Claws boost. With an Attack boost from Hone Claws, Durant reaches over  700 Attack, and the 
accuracy of its moves are increased (Hustle forces  attacks to be 80% accurate). accuracy boost negates Hustle's forced 80% accuracy. Although its movepool consists of its STAB  moves, Thunder Fang, and Stone Edge, 
its it is just enough to get the job  done. Along with its interestingly high Speed, Hustle Durant can destroy  almost any team lacking a solid physical wall. Unfortunately, due to  its abysmal Special Defense, almost any
,(no comma) strong, neutral, Special Attack  will 2HKO or even OHKO. Because of this, Durant can't usually switch in  on attacks, but must be brought in after a KO. However, once Durant  gets even one boost from Hone Claws, it is usually the end unless the  opponent carries a Choice Scarf
er user or a Steel-type such as Registeel. 
Dusknoir
Typing: Ghost
Base Stats: 45 HP / 100 Atk / 135 Def / 60 SpA / 135 SpD / 45 Spe
Abilities: Pressure 
 
Dusknoir is back again, and it has finally dropped into UU. Having fantastic base defenses means it can take a variety of attacks with the utmost ease, before hitting back with a move from its respectable base 100 Attack stat. Dusknoir also has access to Will-O-Wisp, which can really help it in taking on physical attackers
,(no comma) such as Hitmontop and Donphan, to give some examples. However, the advent of Eviolite means that Dusknoir's younger brother, Dusclops, gives it a run for its money, as it has 
defenses that better than much better defenses than Dusknoir's, 
and that is a truly astronomical feat. It perhaps beats Dusknoir to the title of "best UU spinblocker", although the ability to equip Leftovers and its acceptable Attack stat does give it some niche over its pre-evolution. On the whole, Dusknoir can be an effective spinblocker, although it is outclassed mainly by 
its pre-evolution: Dusclops.
Eelektross
Typing: Electric
Base Stats: 85 HP / 115 Atk / 80 Def / 105 SpA / 80 SpD / 50 Spe
Abilities: Levitate 
 
Eelektross is one of the more unique Electric-types introduced in BW.  
It's Its Electric typing and Levitate ability grants it 
with no weaknesses, which is a cool trait to possess. It also has the offensive stats to do damage when it needs to, and the movepool to back it up. Even Chansey should be slightly worried when dealing with the special set,  as Eelektross can use Acid Spray to reduce its 
targets target's Special Defense by two  stages, meaning Chansey will be taking extra damage over time. When  playing with the special set, it's best to use the aforementioned Acid  Spray to weaken Eelektross's counter
,(comma) and then fire away with  Thunderbolt, Flamethrower, Grass Knot, or Hidden Power Ice to deal  massive damage. Coil is an interesting move that takes advantage of  Eelektross's bulk and higher Attack stat. Coil raises Attack, Defense, and accuracy, which makes Eelektross very bulky after heavy Special Defense investment. Eelektross's greatest downfall  is his lackluster base 50 speed. His low speed puts it at  somewhat of a disadvantage because it has a chance to be set up on or  KOed before accomplishing much. Despite being threatened by Acid Spray,  Chansey still remains 
as a
n annoying wall in Eelektross path
,(comma) as it can  cripple Eelektross with Toxic or Thunder Wave
,;(semicolon) however, Chansey  struggles against the Coil set when Eelektross is safe behind a  substitute. It may be overshadowed by Rotom and Jolteon, but Eelektross  should never be underestimated
,(comma) as his versatility and 
0 zero weaknesses make
s  it a very underrated threat in UU.
Electivire
Typing: Electric
Base Stats: 75 HP / 123 Atk / 67 Def / 95 SpA / 85 SpD / 95 Spe
Abilities: Motor Drive / Vital Spirit
Once seen as a joke in OU, Electivire is back in action this generation, and it's ready to assert its overlooked base 123 Attack in UU. A great ability in Motor Drive can rectify its underwhelming Speed, while a Life Orb raises its Attack to transform it into a threatening sweeper. Electivire gained a great new move in Wild Charge this generation, meaning that it finally has reliable physical STAB; it doesn't have to resort to a weaker special move. Electivire's access to the elemental punches really aid it in grabbing a sweep; having super effective coverage on a variety of Pokemon is one of Electivire's main benefits. However, with the advent of Team Preview, grabbing Electivire a Speed boost has become a much more difficult task, and up against an accomplished player, it is nigh on impossible to do successfully. If you can grab that Speed boost, though, the Electivire is definitely a threat to look out for.
    
Empoleon
Typing: Water / Steel
Base Stats: 84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe
Abilities: Torrent / Defiant
 
Empoleon is truly the Emperor of UU. Its great dual typing gives it eleven resistances and an immunity, which really help Empoleon take advantage of its neat defensive stats. Its great Special Attack and 
Special Defense mean that Empoleon can be both offensive and defensive, and it boasts a good support and attacking movepool to boot. Empoleon has the ability to check some real threats, such as Huntail and Houndoom, when it is fully utilizing its defensive capabilities, and support moves such as Roar and Stealth Rock can make it a vital team player. On the other hand, Empoleon can also become a potent threat itself, with powerful Water-type STAB attacks and Agility to boost its middling Speed. 
However, it It does have fairly common weaknesses 
though, those being in Fighting-, Ground-, and Electric-type attacks, which prevent Empoleon from becoming a truly top-tier Pokemon. All in all, be careful when you see Empoleon switching in, as its versatility can make it very dangerous.
Emboar
Typing: Fire / Fighting
Base Stats: 110 HP / 123 Atk / 65 Def / 100 SpA / 65 SpD / 65 Spe
Abilities: Blaze / Reckless (Unreleased)
Emboar, the BW Fire-type starter Pokemon
,(comma) has arguably the best offensive typing  in the game.  This typing grants him access to high powered STAB moves  such as Flare Blitz and Superpower.  Alongside his sky-high base 123 Attack stat and powerful coverage moves such as Head Smash and Wild  Charge, Emboar is a large threat to any unprepared team.  He  is set back by his low Speed, however, and is forced to run a Choice  Scarf or Flame Charge set to remedy this.  However, great 
as his offensive  typing may be, it is not the greatest defensive typing in the world.   Emboar often finds himself defeated by common Ground-, Water-, Flying-, and Psychic-type attacks.  Even with his respectable natural bulk he is unable to  take these hits due to his dependence on recoil inducing moves.  All in  all, Emboar is a serious threat that every team  should prepare for, and when Reckless is released, it will only become a larger threat.
Escavalier
Typing: Bug / Steel
Base Stats: 70 HP / 135 Atk / 105 Def / 60 SpA / 105 SpD / 20 Spe
Abilities: Swarm / Shell Armor / Overcoat (Unreleased)
 
Escavalier is one of the many new Bug-types introduced in the fifth generation, and it sports a hefty 135 Base Attack and bulkier defensive stats than Scizor, but abysmal Speed, making it the ideal Trick Room sweeper. Unfortunately, in addition to its low Speed stat, it has an equally poor movepool limited to its STAB moves and Normal- and Dark-type moves for coverage. However, if Escavalier has a chance to get a Megahorn off its ridiculous Attack stat, it will severely damage even those that resist it. For that reason, 4x resists are really the only counters that are able to switch in to a Choice Band boosted Megahorn. In addition, if Escavalier is within Swarm range, even 4x resists will be hard-pressed to switch in more than once. Escavalier is not difficult to use
,;(semicolon) simply abuse the power of its ridiculously strong Megahorn and watch your opponent fall. Teammates that can sponge Escavalier's crippling Fire weakness are greatly appreciated, but otherwise, Escavalier is relatively easy to fit on a team, even more so on a Trick Room team as it resists the common Bug-, Dark-, and Ghost-type weaknesses of Trick Room users. 
Flygon
Typing: Ground / Dragon
Base Stats: 80 HP / 100 Atk / 80 Def / 80 SpA / 80 SpD / 100 Spe
Abilities: Levitate
Flygon has finally dropped into UU for the first time due to the  overshadowing presence of more powerful Dragon-types in OU such as  Salamence, Latios, and Latias. However, UU is where Flygon can  really shine, with the only other useful Dragon-type being Altaria, which is  mostly inferior. Flygon commonly utilizes a Choice Band or Choice Scarf  set, and hits hard with STAB Outrage and Earthquake. Choice Band Flygon  can punch holes in the opponent's team
,(comma) while Choice Scarf Flygon makes  an excellent revenge killer. Flygon also has access to fantastic type  coverage moves in Fire Punch, ThunderPunch, and Stone Edge. With the  fifth generation, Flygon also gained the move Hone Claws, which boosts accuracy and Attack. However, Flygon is not limited to a physical  movepool; it also boasts an expansive special movepool including Earth  Power, Signal Beam, Fire Blast, and Draco Meteor, allowing Flygon to go  mixed or fully special. Flygon is a great addition to any team as a  revenge killer or wall breaker, and should be considered a dangerous  threat in the UU metagame.         
Gligar
Typing: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe
Ability: Hyper Cutter / Sand Veil / Immunity
 
Gligar may seem outclassed by some of the other physical walls in the tier, but its ability to make use of Eviolite brings it right back up to the top. It is able to take on threats such as Rhyperior without difficulty
, and it can deal with them by hitting them with a Toxic. Boosting moves 
in such as Swords Dance and Agility give Gligar it's main niche as a Baton Passer that can set up in front of the like
s of Rhyperior and Donphan. Gligar can also attempt a sweep of its own, as its 75 base Attack stat doesn't look too shabby when boosted up by Swords Dance. Like most Eviolite Pokemon, though, Gligar lacks straight up power; it's attacks are incredibly weak without the boost from Swords Dance, and this means that without status, Gligar is often seen as set-up bait. Gligar can accomplish some tasks effectively, but on the whole
,(comma) it is outclassed by other physical walls, such as Donphan and Rhyperior.
Gorebyss
Typing: Water
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe
Abilities: Swift Swim / Hydration
Gorebyss is a rather lackluster Pokemon at first glance. It seems to be nothing more than another bulky Water-type, and it 
supposedly has nothing over its 
fellow adversaries, Suicune and Slowbro. However, if you care to look deeper, Gorebyss is one of only two Pokemon in 
the game UU (the other being its brother, Huntail) to be able to Baton Pass a Shell Smash boost
—arguably the best one turn setup move in the entire game. If a Pokemon such as Heracross, which could really do with a boost to both its Speed and Attack is passed a Shell Smash boost, it is almost unstoppable under the right circumstances; this is what gives Gorebyss its niche. Gorebyss can also sweep with great effect itself, especially under rain, where its boost from Shell Smash and of that from Swift Swim will send its Speed stat through the roof, while allowing it to spam extremely powerful STAB Surfs. Other than that, though, Gorebyss is a rather terrible Pokemon, due to it being outclassed in almost every other way. Unless you're passing Shell Smash, then Gorebyss's job is more often than not better done by another Pokemon.
Heracross
Typing: Bug / Fighting
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
Abilities: Guts / Swarm / Moxie (Unreleased)
Throughout RSE and much of DPP, Heracross was one of the best Pokemon  in the game.  Since its glory days, Heracross has fallen to UU, but is  by no means a Pokemon that should be taken lightly.  Its excellent  Attack stat and access to STAB moves with high Base Power lend  themselves well to sets utilizing Choice items, and its decent Speed  stat makes either Choice Band or Choice Scarf an outstanding option,  since Heracross is fast enough to effectively take advantage of the  Speed boost from a Choice Scarf while still being fairly fast without  it.  
With access to two solid boosting moves in Swords Dance and Bulk  Up, as well as a great ability in Guts, Heracross can even play the role  of a sweeper, relying on its decent Speed stat, powerful STABS, Guts,  and massive Attack stat to perform as an all-out offensive sweeper  abusing Guts with a Flame Orb or Toxic Orb, or using its decent defenses  and typing to set up with Bulk Up for a more defensive attempt at a  sweep.  With access to two solid boosting moves in Swords Dance and Bulk Up, good defenses, the ability to activate its great Guts ability with a Toxic Orb or Flame Orb, decent Speed, and powerful STAB moves, Heracross can play the roll of an all-out sweeper. However, 
Heracross’s Heracross's enormous power does come with a price: its  STAB attacks are easily walled, and despite reasonable defenses
,(comma) its  survivability is limited
;(semicolon) because the Choice sets will switch often
,(comma) and  Heracross is vulnerable to all forms of entry hazards, while sets using  Toxic Orb or Flame Orb are worn down by the status 
their held items  inflict. they inflict. Despite these drawbacks, Heracross is dangerous enough when  used well to 
keep it in OU for almost the entirety of three Generations. <--- what?
Hippopotas
Typing: Ground
Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe
Abilities: Sand Stream / Sand Force
Hippopotas returns to BW UU keeping its title as the only Pokemon  with access to Sand Stream allowed in the tier. Gone are the days when  Hippopotas set up sandstorm and Stealth Rock, and fainted without doing  much else. Thanks to the advent of Eviolite, its poor defenses turn  into something useful. Its increased staying power means it can use its  support movepool 
such as including Steath Rock, Roar, 
or Yawn
,(comma) and much more  effectively. Its biggest asset remains its permanent sandstorm. Sand  Throw Stoutland can use sandstorm to double its 
Speed, while Cradily or  Rhyperior can become surprisingly bulky thanks to the 
x1.5 1.5x Special  Defence boost given to Rock-type 
Pokémon. Pokemon. Sadly, Hippopotas is
 sadly not the  only auto weather inducer of UU; Abomasnow has fallen to UU thanks to  Drizzle Politoed and Drought Ninetales. As a result, it might be  necessary to keep Hippopotas alive until the end of the match.  Considering that it has no offensive capability, this can be a  burdensome task. Its Base 72 Attack is high for a NFE 
Pokemon, but it will not  be able to hurt anything unless Earthquake is 
Super-effective. super effective. Also,  Additionally, its 
Special 
Defense is rather subpar even with the help of Eviolite, so a 
special Grass-type or 
a Water-type move can eliminate Hippopotas  without fail. Still, 
it Hippopotas is a strong supportive threat
, and Hippopotas  that can indirectly defeat teams with its sandstorm.         
Hitmontop
Typing: Fighting
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe
Abilities: Intimidate / Technician / Steadfast (Unreleased)
Blessed with two incredibly useful abilities, Hitmontop is a versatile  Pokemon that can fit on nearly any team. With Intimidate, it is a sturdy  physical pivot and perhaps the most reliable Rapid Spin user in UU,  while with Technician and an array of priority attacks, it is a lethal  revenge killer. It can even use Bulk Up to boost its Attack and sweep  through offensive teams with Mach Punch. Hitmontop's main weakness is  its inability to perform both offensive and defensive duties with the  same set; without Technician, Hitmontop struggles to be threatening  offensively, and without Intimidate, it lacks the bulk to absorb  powerful hits. When played purposefully and intelligently, however,  Hitmontop is one of the most efficient Pokemon in UU.
Honchkrow
Typing: Dark/ Flying
Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe
Abilities: Insomnia / Super Luck / Moxie 
Honchkrow is back again in UU, and it's ready to wreak havoc upon the tier with its fantastic mixed attacking stats. Honchkrow's immensely powerful Brave Bird is unrivaled, and its coverage moves 
in such as Sucker Punch, Heat Wave, and Superpower help to make Honchkrow extremely hard to switch into. Honchkrow has the ability to run a variety of items on its attacking sets, whether it be 
with a Life Orb, Choice Specs, or Choice Scarf, and each of them are very effective. Honchkrow is able to perform as an excellent counter to Nasty Plot Azelf, while it is one of the few Pokemon to be able to break through the Chansey + Deoxys-D core that is so popular in the tier. Honchkrow is not without its issues, though. Its mediocre Speed means it can be revenge killed without much difficulty, although potential revenge killers must beware of STAB Sucker Punch. Also, Honchkrow lacks any significant boosting moves, which means it is perhaps outclassed by other, stronger sweepers.
Houndoom
Typing: Dark / Fire
Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe
Abilities: Early Bird / Flash Fire / Unnerve (Unreleased)
Houndoom is one of the best anti-metagame Pokemon in UU. With immunities  to Psychic- and Fire-type attacks, it can switch in freely on the STAB  attacks of powerhouses such as Victini, Azelf, and Espeon, then trap  them with the deadly Sucker Punch + Pursuit combination. Houndoom also  has access to Nasty Plot, and with a nice Base 110 Special Attack and a  fantastic offensive STAB combination that is resisted by very few  Pokemon, 
which means it can easily sweep through unprepared teams. Houndoom's chief  weaknesses are its low Defense and average Speed, which make it very  vulnerable to priority and revenge killing. Nonetheless, its sheer power  after a Nasty Plot boost and its utility as a check to some of the  metagame's top threats make Houndoom a Pokemon 
that every player must  prepare for.         
Huntail
Typing: Water
Base Stats: 55 HP / 104 Atk / 105 Def / 94 SpA / 75 SpD / 52 Spe
Abilities: Swift Swim / Water Veil
Huntail can be an easily dismissed Pokemon due to its low Speed, low HP,  and awkwardly balanced stats (not high enough Attack to be a dedicated  attacker). However, Huntail has unusual potential in evolving from  Clamperl, giving it access to the move Shell Smash. Shell Smash lowers  Defense and Special Defense one stage, but doubles Attack,  Special Attack, and Speed, making Huntail extremely fast and strong. Huntail can then sweep and rip through the  opposition, regardless of Defense or Special Defense. It has access to 
great physical attacks in  Ice Fang, Crunch, and Waterfall
,(comma) on the physical end and 
a great special movepool consisting of Surf, Scald, and  Ice Beam
.(period) on the special side. Baton Pass can pass along the  great stat increases to any waiting Pokemon. Huntail is a great addition  to any team, especially one that uses Rain Dance already.         
Jolteon
Typing: Electric
Base Stats: 65 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 130 Spe
Abilities: Volt Absorb / Quick Feet
Jolteon's immense Speed
,(no comma) and its fantastic immunity to 
Thunder Wave and Electric-type attacks
—particularly Thunder Wave—in general,means that it is a fantastic late-game cleaner in UU. Its Choice Specs boosted Thunderbolt hits incredibly hard, and it can 2HKO almost any Pokemon in the tier, barring Ground-types and Electric-type resistant Pokemon. Jolteon can also act as a a great lure to said Ground-types, as hitting them with a Hidden Power Ice or Grass will 2HKO almost every single one. Jolteon may seem like an absolutely fantastic Pokemon, but honestly, it lacks the movepool that's needed for a Pokemon to be great. Volt Switch, Thunderbolt, Hidden Power, and Signal Beam are perhaps the only moves that it can use effectively, which means that it really struggles against a lot of Pokemon. Don't let that get you down, though, 
as Jolteon's speedy Thunderbolts are very useful to have on your team.
Kingdra
Typing: Water / Dragon
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe
Abilities: Swift Swim / Sniper / Damp
Once one of the mightiest powerhouses of the OU tier, Kingdra dropped  into UU when the combination of the abilities Drizzle and Swift  Swim was banned.  Its typing is outstanding offensively, to the point  where it gains almost perfect neutral coverage with just its STAB moves,  and quite good defensively, boasting incredibly useful quadruple  resistances to Fire- and Water-type attacks, as well as a nice  resistance to Steel-type attacks and only one weakness.  Kingdra's stat  spread is nothing special, but it is just enough to enable Kingdra to  perform its various duties
,;(semicolon) and this versatile Pokemon has plenty of  options in terms of sets.  It is capable of running a variety of Dragon  Dance sets, from the famous ChestoRest set to a set that uses Substitute  and Dragon Dance to scout and rack up boosts, specially based Rain  Dance and Choice Specs sets, as well as a 
couple variety of mixed sets.  With  all of the Fire-types and Water-types in the UU tier, Kingdra does not  lack setup opportunities
,(comma) and can devastate opposing teams with only one  turn of setup.  Because of this, Kingdra is certainly a formidable  threat and should never be underestimated.
Lilligant
Typing: Grass
Base Stats: 70 HP / 60 Atk / 75 Def / 110 SpA / 75 SpD / 90 Spe
Abilities: Chlorophyll / Own Tempo / Leaf Guard (Unreleased)
 
Boasting stats better than Venomoth as well as access to Sleep Powder  and Quiver Dance, Lilligant is a force to be dealt with as
,(comma) it is the  only other Quiver Dancer in the tier. Some advantages Lilligant has over  Venomoth include 
being a Grass-type, its Grass typing, which grants a neutrality
,(comma) rather  than a weakness
,(comma) to Stealth Rock. In addition, its higher 
base Special  Attack allows it to hit harder from the start. It is also slightly  bulkier and has the same Speed stat as Venomoth. Perhaps the only reason  to use Venomoth over Lilligant is its access to Baton Pass and its  Tinted Lens ability, but Lilligant makes up for it with its abilities in  Chlorophyll, which doubles its Speed in the sun
,(comma) and Own Tempo, which  allows for the use of Petal Dance without suffering confusion.  Unfortunately, Lilligant is not all good. It has a ridiculously tiny  movepool, usually forcing one to resort to Sleep Powder, Quiver Dance, a  Grass-type move
,(comma) and a Hidden Power of choice, meaning it will be walled  depending on the Hidden Power type. However, Lilligant hits very hard  after a boost, 
and outspeeds everything that 
isn´t isn't equipped with Choice  Scarf, 
and can cripple an opponent with sleep, and thus 
it should not be underestimated
.(period) as it can also cripple the  opponent with Sleep.
Mamoswine
Typing: Ground / Ice
 Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe
Abilities: Snow Cloak / Oblivious / Thick Fat
Mamoswine is one of most dangerous Pokemon in UU thanks to its "mammoth"  Attack stat
,(no comma) and surprisingly high Speed. The reason Mamoswine is such a  dangerous threat is because its dual STAB attacks—Earthquake and Icicle  Crash—have fantastic coverage, and are only resisted by one Pokemom,  Rotom-H, which is OHKOed by Stone Edge. STAB priority in Ice Shard is  also a great benefit for it. Combined with a Life Orb, Mamoswine can put  dents in teams
,(no comma) given the right support and prediction. Mamoswine can  also do a great job of setting up Stealth Rock, and then weakening an  opponent with a Focus Sash + 
Endeavour Endeavor combination. Mamoswine is one of  the only Pokemon immune to both Sandstorm and Hail, meaning its Focus  Sash 
wont won't be spoiled by weather. Overall, Mamoswine is a serious threat  with its giant Attack stat, and will destroy unprepared teams. 
Medicham
Typing: Fighting / Psychic
Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe
Abilities: Pure Power / Telepathy (Unreleased)
Medicham makes Azumarill almost sound like a joke. Don't scoff at the  poor Attack stat: Pure Power will double it inconspicuously as it enters  battle. Yes, double. As in free Swords Dance. An Attack stat that would  make Ubers shudder. And to make things better, it has priority Bullet  Punch. 
And If that's not enough, Medicham has access to the three  elemental punches: Fire Punch, Ice Punch, and Thunder Punch. A Physical  BoltBeamer has a nice ring to it. It also has STAB Zen Headbutt
, STAB  and High Hi Jump Kick, Rock Slide, and Poison Jab, allowing it to have perfect  coverage of the entire tier. STAB 
High Hi Jump Kick is its main forte, as  it simply rips gaping holes into anything
 not Ghost-type. without Ghost typing. It can 
Bulk  Up setup set up with Bulk Up and 
use a STAB Drain Punch or Recover to heal
;(semicolon) and it 
then has enough bulk  to forgo the need for a Focus Sash. With its excellent typing, it is  only weak to Flying-type attacks, allowing it to switch in safely  against many matchups and 
destroy. wreak havoc. An excellent addition to any team,  Medicham will take on all physical roles as a sweeper, revenge killer,  and jaw
-(hyphen)dropper. 
Mew
Typing: Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Abilities: Synchronize
 
Mew, the former Uber, is back in BW to wreak havoc in the UU tier. It  stands out as the most diverse and unpredictable of the plentiful  Psychic-types in the tier. Mew uses its balanced stats and plethora of  moves to 
always keep your opponents on their toes 
at all times. Mew is an efficient  sweeper with moves including Swords Dance, Nasty Plot, Rock Polish,  Psychic, Psyshock, Flamethrower, and Aura Sphere. It can also use Baton  Pass to pass these boosts off to a teammate better suited to sweep. It  is sufficient 
on the defensive side, defensively, boasting 
100/100/100 base 100 defenses and  moves such as Will-O-Wisp, Softboiled, and Taunt. Its ability
:,(comma)  Synchronize, will make your opponent think twice before attempting to  status Mew. Although Mew's versatility makes it look appealing, each of  its sets faces stiff competition from other Psychic-types in the tier.  Azelf is a stronger, faster Nasty Plot
ter, user, and while Slowbro and Cresselia are  bulkier walls. However, if you are looking for the ultimate mixed bag  in Pokemon, one that can threaten the entire tier (and not to mention  is very cute), look no further than Mew.         
Milotic
Typing: Water
Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe
Abilities: Marvel Scale / Cute Charm
In a tier with no shortage of bulky Water-type Pokemon, each with their  own advantages and disadvantages, Milotic proves itself to be one of the  most popular choices, thanks to its excellent stat spread and movepool.   Milotic has top-notch defenses, especially when coupled with an  impressive ability in Marvel Scale, which boosts 
Milotic’s Milotic's Defense when  it is afflicted with a status condition.  As if these advantages were  insufficient, Milotic also has access to an instant recovery move 
in Recover, solid  STAB and coverage options, and an outstanding support movepool, 
which  includes moves such as including Haze, Toxic, and Dragon Tail.  Milotic's  impressive bulk and support options lend themselves well to either physically or specially defensive sets, while its solid Special Attack  stat and decent Speed stat mean that Milotic can even run a viable  offensive set, although other Pokemon generally outclass it at this  role.  Milotic does, however, possess a few drawbacks.  It is a prime  target for Grass-type Pokemon, and powerful Electric-type sweepers can  easily set up on it or force it out.  Roserade is of particular note, as  is Raikou, since Roserade can set up Spikes and Toxic Spikes, neither  of which Milotic enjoys, although it can take advantage of a single  layer of Toxic Spikes to activate Marvel Scale.  Raikou, on the other  hand, can simply set up on it with Calm Mind.  
Milotic’s Milotic's many advantages  make it one of the most popular Pokemon in UU
,(no comma) and, as such, it is a  threat all teams should prepare for.
Mismagius
Typing: Ghost
Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe
Abilities: Levitate
Mismagius is back, and once again it is UU's top offensive Ghost-type.  Base 105 Speed remains ahead of the curve in UU, and Mismagius has  everything it needs to be a fearsome threat. It can set up with Nasty  Plot or Calm Mind, especially against defensive Pokemon that rely on  Seismic Toss to do damage, while protecting itself from status with  Substitute or Taunt. Since it outspeeds most of the metagame's top  threats, Choice sets are also very effective offensively, and Trick  allows Mismagius to completely cripple an opponent's special wall.  Mismagius can even take on a defensive role with moves such as Taunt,  Will-O-Wisp, Pain Split, and Destiny Bond to expertly disrupt an  opposing team's strategy. Mismagius's one major fault is its physical  frailty, which makes it very vulnerable to Pursuit. It may not be as  pervasive as it once was, but don't doubt for a second that Mismagius  can still wipe out any team that doesn't prepare for it.                                                                                                                                                       
Nidoking
Typing: Poison / Ground
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe
Abilities: Poison Point / Rivalry / Sheer Force
 
With the advent of BW, Nidoking has gotten a massive upgrade in the form of the ability Sheer Force, which boosts the power of moves with secondary effects such as Flamethrower, and also removes recoil damage from Life Orb when using those moves. Nidoking can finally effectively use its massive special movepool, most of which is boosted by Sheer Force. Since Sheer Force 
cancels out prevents Life Orb recoil for moves that have secondary effects, it is essentially a stronger Choice Specs boost when combined with Life Orb
,(comma) (thanks to the combined boosts from both Sheer Force and Life Orb) but Nidoking retains the freedom to switch moves. 
Base 85 Special Attack may seem underwhelming, but after the combined boosts from Sheer Force and Life Orb, Nidoking obtains the highest Special Attack of any special attacker in UU. With access to moves such as Flamethrower and the 
infamous BoltBeam combination
,(comma) as well as powerful STAB moves boosted by Sheer Force in Earth Power and Sludge Wave, Nidoking can hit more than half of 
the of all types super
(space)effectively. Nidoking can also use a Choice Scarf to revenge faster threats who can OHKO Nidoking, losing the Life Orb Boost but still retaining the Sheer Force boost and 
being able the ability to KO a number of threats with its diverse movepool. Overall
,(comma) Nidoking is a force to be reckoned with and should not be underestimated at any cost. 
Nidoqueen
Typing: Poison / Ground
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe
Abilities: Poison Point / Rivalry / Sheer Force
Although Nidoqueen’s male counterpart overshadows it in terms of  offense, Nidoqueen has found a niche as an excellent support Pokemon.   Almost no other Pokemon in UU is capable of learning both Stealth Rock  and Toxic Spikes, and Nidoqueen has utility based on that alone.  In  addition to her incredible support movepool, including the  aforementioned entry hazards as well as moves such as Roar, Taunt, and  Toxic, Nidoqueen also possesses fantastic defensive typing, while also  having access to STAB on one of the best offensive types in the game.   Her typing provides her with important resistances to Fighting-, Rock-,  and Bug-type attacks, as well as a complete immunity to Electric-type  attacks, although it does leave her with a weakness to Ground-type  attacks, 
which is always a flaw in a 
physical wall or tank.  
When combined with her  good defensive stats, her typing allows Nidoqueen to perform excellently  as a 
physical wall, capable of countering some of the most significant  threats in the UU tier.  Nidoqueen 
also does not lack for attacking  options 
either, with access to both 
physical and 
special STAB moves, as well as  a plethora of other coverage moves encompassing types such as Fire,  Ice, Water, and Rock, all of which pair quite well with her Ground-type  STAB attacks.  
Nidoqueen’s Nidoqueen's impressive support options, good defenses,  and top-notch type coverage make her a great choice for any team in need  of her unique advantages, especially teams based around Snow Warning  support, and opposing teams should always have some answer to Nidoqueen,  lest she directly or indirectly cause their defeat.
Ninjask
Typing: Bug / Flying
Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe
Abilities: Speed Boost / Infiltrator (Unreleased)
Ninjask is almost solely in UU for its ability to act as a fantastic Baton Passer. Its ability:,(comma) Speed Boost, allows it to stat up boost its Speed without even wasting its time physically using a move. It just has to wait, usually by stalling with Substitute + Protect, while also being able to set up a Swords Dance along the way some of the time. Ninjask can then just Baton Pass away to the next Pokemon, giving its chain a much needed Speed boost, so more boosts can be stockpiled up. Ninjask does, though, lack almost any defensive prowess whatsoever, and without defense boosts from other Pokemon, it will almost always be KOed by even the weakest of physical attacks. Ninjask also lacks almost any niche outside of what it does, and it can often fail at its job, as Pokemon such as Haze Milotic can wreck Baton Pass teams in UU, making Ninjask useless. Overall, Ninjask can only do a specified job, and it does it very well. If, however, it fails at its job,(no comma) in one way or another, Ninjask will become dead weight for your team, and it should not be used if you don't want to risk this.    
Porygon-Z
Typing: Normal
Base Stats: 85 HP / 80 Atk / 70 Def / 135 SpA / 75 Def / 90 Spe
Abilities: Adaptability / Download / Analytic (Unreleased)
Last generation, Porygon-Z was such a massive threat in the UU metagame  that it was deemed too powerful
,(comma) and was banned to the BL tier. This  generation, Porygon-Z once again finds its way back to the UU metagame  and is prepared to wreak havoc with its ridiculously powerful  Adaptability-boosted STAB Tri-Attack. Porygon-Z can effectively utilize  
both either Choice Scarf as a revenge killer
,(comma) or Choice Specs as a major  offensive force. It also has access to boosting moves such as Agility  and Nasty Plot
,(no comma) and
,(comma) in conjunction with its wide movepool consisting of  the BoltBeam combination, Dark Pulse, Tri-Attack, and Hidden Power,  Porygon-Z can easily destroy anything not named Chansey. Despite its  common Fighting weakness, Porygon-Z can easily run through teams with a  simple Choice Scarf set or otherwise if given the chance to set up.         
Quagsire
Typing:  Water / Ground
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
Abilities: Damp / Water Absorb / Unaware
Quagsire leaps into UU with its new ability, Unaware, which negates the foe's stat modifications. This prevents Quagsire from ever becoming set-up fodder. Set-up sweepers such as Sigilyph, Raikou, and Suicune can't touch it. Quagsire packs a wide support movepool consisting of Body Slam, Counter, Encore, Haze, Recover, Toxic, and Scald, along with Stockpile and Curse to ensure that it can deal damage to threats that it walls. Offensively, Base 85 Attack is enough to work with, and can be boosted with Curse. Water / Ground is a fantastic offensive combination; Waterfall and / or Earthquake is usually enough for any set. Rock Slide, Brick Break, and Ice Punch are offensive options 
that should be considered, to consider, but come at the cost of losing Unaware. Another ability that sets Quagsire apart from other bulky Water-types, namely Slowbro and Milotic, is Water Absorb. With Water Absorb, Quagsire can take Aqua Jets and Waterfalls from Choice Band Azumarill, and can take boosted Surfs from 
CroCune. Suicune. Quagsire's typing grants 
it four resistances, most notably to Rock- and Fire-type moves. With Water Absorb, it has a single weakness to Grass, which can be remedied by proper team synergy. The Water Fish Pokemon has its own share of weaknesses, however. The ever-common Toxic shuts most of its sets down completely, which undermines its tanking and walling prowess considerably. Even with Ice Punch, almost all Grass-types laugh at what Quagsire has to offer, and can OHKO with the appropriate move. Roserade, Shaymin, Celebi, and Sceptile can all pose huge problems for it. Overall, if Quagsire is played to its strengths, it can benefit any team.
Raikou
Typing: Electric
Base Stats: 90 HP / 85 Atk / 75 Def / 115 SpA / 100 SpD / 115 Spe
Abilities: Pressure / Volt Absorb (Unreleased)
 
Raikou is better than most Electric-types with the exception of Jolteon, which is faster, has similar Special Attack, and also Volt Absorb to abuse, although Raikou is much bulkier. However, Raikou has access to Calm Mind and 
possesses the bulk to abuse it. Last generation, a special event also gave Raikou four new moves that expand its pitiful movepool: Aura Sphere, Weather Ball, Zap Cannon, and Extremespeed. Unfortunately, there is a heavy cost for access to these moves. Because these moves come with the event Raikou, they must be used with a Rash nature, which boosts Special Attack while lowering Special Defense. Fortunately, Raikou still hits 329 Speed with a neutral nature, which outspeeds positive-natured base 100s by a single point. Raikou can effectively run Choice sets which either outspeed the entire metagame with Choice Scarf, or deal ridiculous amounts of damage with Choice Specs. In addition, Raikou can run bulky SubCM sets or offensive Calm Mind sets as well as a decent RestTalk set with Calm Mind. Overall, Raikou is no small threat in UU and can easily tear apart teams after just one Calm Mind, especially with many of its counters restricted to 
BW OU. 
Registeel
Typing: Steel
Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe
Ability: Clear Body / Light Metal (Unreleased)
Registeel is one of the few Steel-
(no space)types in UU, and is one of the  bulkiest Pokemon in UU overall.  With 80 / 150 / 150 defenses, it takes even  super effective hits with impunity.  While it can take serious damage  from some offensive threats, it can paralyze or Toxic almost anything,  certainly crippling either defensive or offensive threats.  It has a  plethora of support options, such as Body Slam, Counter, Curse, Stealh  Rock, Thunder Wave, and Toxic, making it hard to predict its moveset.   Its important resistance to Stealth Rock and the increasingly common  Toxic Spikes will help Registeel switch in with ease.  However,  Registeel does come with a 
good large amount of drawbacks.  Even with  gargantuan defenses, the lack of a recovery move outside of Rest means  that it won't last long.  Being susceptible to Spikes isn't good, with  it switching out frequently.  While it has many offensive options to  choose from, its meager 75 attacking stats 
on both spectrums means that  it'll have to rely on Seismic Toss to do damage, making it stopped cold  by Taunters.  Even with these drawbacks, Registeel is a top-tier  defensive threat, and should not be taken lightly.         
Rhyperior
Typing: Ground / Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe
Abilities: Lightning Rod / Solid Rock / Reckless
 
Rhyperior is a monster. Well, at least 
on the physical
ly. 
side of the spectrum. Great Attack and Defense mean that Rhyperior can deal out huge damage, while also taking a beating itself. Its great offensive typing gives it perhaps the best dual STAB; Stone Edge and Earthquake can cause huge amounts of damage, and Megahorn will complete the coverage on any offensive set. Access to Stealth Rock further enhances the viability of the defensive set, as it can set up the ever-so-important entry hazard. However, all is not sunshine for Rhyperior, as 
its abysmal Speed and awful Special Defense means that it is difficult to sweep with and difficult to wall with respectively. Its typing is a double-edged sword, as although it is great offensively, it is awful defensively, as it gives Rhyperior crippling weaknesses to Grass- and Water-type attacks. Don't think that Rhyperior is bad, though, as it can definitely hold its own in UU. 
Roserade
Typing: Grass / Poison
Base Stats: 60 HP / 70 Atk / 55 Def / 125 SpA / 105 SpD / 90 Spe
Abilities: Natural Cure / Poison Point / Technician (Unreleased)
 
Roserade is one of the best Grass-types in UU. Possessing good 
special bulk, an impressive support movepool including two types of entry hazards, Leech Seed, and various moves with which to inflict status conditions, an excellent Special Attack stat, and an attacking movepool just extensive enough to give it the coverage it needs, Roserade can play many roles and fit on all types of teams. Roserade's ability to set up both Spikes and Toxic Spikes
,(comma) while crippling opposing Pokemon with Sleep Powder or Stun Spore and absorbing Toxic Spikes gives it a niche which no other UU Grass-type can occupy, while its ability to use the combination of Rest and Natural Cure for pseudo-instant recovery coupled with its impressive 
special bulk allow it to survive throughout the game and set up entry hazards almost at will. Roserade can also take advantage of its Base 90 Speed and Base 125 Special Attack to run offensive sets with powerful STAB moves, reasonable coverage, and the ability to inflict the Sleep status on would-be counters. Roserade is a Pokemon that should always be taken seriously and is a good choice for almost any team.
Rotom-C
Typing: Electric / Grass
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Abilities: Levitate
Rotom-C, while not as popular as other Rotom formes, still has its own  niches.  Its unique typing grants it several useful resistances (and an  immunity) to common attacking types, such as Ground, Electric, Water,  Grass, and Steel.  This makes Rotom-C one of the best switch-ins to  Water-type Pokemon available.  However, its typing also brings  weaknesses to Fire-, Ice-, and Bug-type attacks, all of which are common  in the UU tier.  
Rotom-C’s Rotom-C's nice stat spread allows it to play both  offensive and defensive roles.  Its STAB attacks and movepool complement  its offensive potential, as its STAB moves offer decent coverage and  its coverage becomes wider with the use of a Hidden Power.  Rotom-C can  easily run a Choice Specs, Choice Scarf, or Life Orb set if used  offensively, while its nice typing and defensive stats allow it to  spread status and wall opponents effectively if used defensively.   Rotom-C is not a Pokemon to underestimate despite its lack of popularity  compared to certain other Rotom
-A formes.         
Rotom-H
Typing: Electric / Fire
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Abilities: Levitate
Rotom-H took a fall from grace from Gen 4 OU tier due to the loss of  its Ghost-typing. However, the threat of STAB Overheat and Volt Switch turns  a former defensive behemoth into a serious offensive threat in UU. Its  great STAB coverage and access to Trick means that it is most often seen  as a Choice user. 
Choice Specs Overheat is a powerful move that can even dent  Pokémon with resistance to Fire, while Volt Switch has good utility as a  way to keep momentum or a scouting move despite the advent of team  preview. Trick renders Chansey useless by locking it into a single move  and lowering its defenses. Rotom-H is no slouch defensively,  either—Pain Split and Will
-O-Wisp along with Levitate and solid  defensive stats can give it surprising bulk for a Fire-type. Still,  
being a Fire-type its Fire typing gives Rotom-H a nasty weakness to Stealth Rock—perhaps the  only thing that undermines its usage as a top-tier Choice Specs user. As  a result, keeping Stealth Rock on the opposing field with a Ghost-type  is a great way to check Rotom-H. Still, Rotom-H with Rapid Spin support  can be a devastating offensive presence to unprepared teams. Every team  should have a way to deal with Rotom-H lest 
you want it to it pick off team members one  by one with its powerful attacks.         
Sawsbuck
Typing: Normal / Grass
Base Stats: 80 HP / 100 Atk / 70 Def / 60 SpA / 70 SpD / 95 Spe
Abilities: Chlorophyll / Sap Sipper / Dream World: Serene Grace (Unreleased)
Prior to Vulpix's ban from UU, Sawsbuck was an amazing Chlorophyll  abuser. Utilizing its doubled Base 95 Speed and impressive Base 100  Attack, Sawsbuck outsped the entire unboosted tier and caused some  serious dents to opposing teams with its dual STAB of Return / Double-Edge  and Horn Leech, complimented further by moves such as Jump Kick, Nature  Power (which becomes Earthquake in WiFi battles), Wild Charge, and  Megahorn. After Vulpix's ban, Sawsbuck lost a huge niche in UU, but can  still prove to be threatening through moves such as Swords Dance,  Agility, and Baton Pass. Unfortunately, Sawsbuck's weaknesses to common  attacking types such as Fighting-, Fire-, Bug-, and Ice-type attacks, two of which have  priority moves, reduces its desirability on UU teams even further.  Regardless, Sawsbuck should not be underestimated as a sweeper in the UU  metagame, and while permanent 
sun is no longer present in UU, it is  still a fantastic sweeper for 
sun teams.
Sceptile
Typing: Grass
Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe
Abilities: Overgrow / Unburden (Unreleased)
Sceptile is an underrated Pokemon in the UU tier, but it boasts some  very promising traits. First and foremost is its excellent 120 Base Speed, which allows it to outrun the majority of the UU tier. This, 
when used in conjunction with any move from Sceptile's vast movepool, allows it to deal huge amounts of damage whether equipped with Life Orb, Choice Specs, or even Leftovers. Sceptile is also an accomplished SubSeeder, as its ridiculous Speed stat allows it to outspeed anything standard, meaning it can set up its Substitute and start draining away health with Leech Seed before anything can stop it. Sceptile can also make use of Swords Dance to act as a surprise to its opponent, and it works well, even though its Attack stat may seem sub-par at first glance. Sceptile does, however, lack almost any bulk
—much like almost every other fast sweeper
—which means it is easily revenge killed by the likes of Flygon. Give Sceptile's great coverage and wonderful Speed a chance, though; it's certainly a threat to look out for.
Scyther
Type: Bug / Flying
Base Stats: 70 HP / 110 Attack / 80 Def / 55 SpAtk / 80 SpDef / 105 Spe
Abilities: Technician / Swarm / Steadfast (Dream World)
While Stealth Rock will always give it a hard time, Scyther got a few  new toys this generation, specifically Eviolite, which allows it to come  in on its many resistances and set up Swords Dance. With Technician,  Bug Bite and Aerial Ace become threatening STAB moves, easily allowing  it to take apart teams. While Scyther truly shines with Eviolite, it can  also use Life Orb and hit harder than it already does. Scyther can also  imitate its big brother Scizor in OU and run a Choice Band set, hitting  quite hard thanks to its base 110 Attack. Overall, Scyther is a good  Pokemon who could be better, but don't discredit it.         
Sharpedo
Typing: Water / Dark
Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe
Abilities: Rough Skin / Speed Boost
Sharpedo has been a rather forgotten Water-type in the midst of 
things options  like Gyarados and Vaporeon, but now brings a whole new level of sweeping  to the table with the addition of the fabled Speed Boost ability.  Although its wallbreaking prowess isn't strong enough to get it banned  from OU like Speed Boost Blaziken, it still hits hard with the same  Attack stat as Blaziken
,;(semicolon) good Base 95 Special Attack
,;(semicolon) and a decent  movepool consisting of STAB Waterfall, Hydro Pump, Crunch, Dark Pulse
,;(semicolon)  and Ice Beam, Hidden Power, and Earthquake to work with for coverage.  Despite Sharpedo's higher Attack stat, its mixed set is arguably the  most dangerous, with the ability to destroy counters to the physical set  with Ice Beam or Hidden Power Fire. Also, STAB Hydro Pump hurts  anything that doesn't resist it, even without any investment. Although  Sharpedo is still located in the depths of RU, it is definitely viable  in UU, and even in OU. Sharpedo is only one of four Pokemon to have the  ability Speed Boost, and it can abuse it fully. Underestimate Sharpedo  at the expense of the match.         
Shaymin
Typing: Grass
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Natural Cure
Shaymin is 
a the complete package with balanced stats, recovery in Leech Seed, and a  strong STAB move. Being a pure Grass-type gives it unique resistances to  Ground-, Water-, and Electric-type attacks. Seed Flare, Shaymin's signature move, is what  allows Shaymin to become one of the better offensive Grass-types; even  dedicated special walls such as Snorlax will have trouble taking  repeated Seed Flares along with Leech Seed, especially with high chance  of harsh Special Defense drop. Natural Cure makes sure that a wall  cannot Toxic stall Shaymin unless it is the last remaining Pokemon.  However, its barren movepool leaves much to be desired. Unlike fellow  Grass-types with access to status and support moves galore, Shaymin only  has access to universal Leech Seed. However strong, Seed Flare is also  cursed with unreliable accuracy and poor attacking type. Shaymin's  coverage is also limited to Hidden Power and Earth Power, and a myriad of Pokemon can check Shaymin depending on its Hidden Power.  Still, the cute hedgehog can pose problems to teams not ready to face  its powerful Seed Flares.
		
	 
Sigilyph
Typing:  Psychic / Flying
Base Stats:  72 HP / 58 Atk / 80 Def / 103 SpA / 80 SpD / 97 Spe
Abilities:  Wonder Skin / Magic Guard / Tinted Lens
Sigilyph is one of UU's premier Psychic-types, thanks to its fantastic  ability
,(comma) in Magic Guard.  With it, Sigilyph is not damaged by  non-attacking moves.  
Stealth Rock, Sandstorm, Hail, burn, and 
more most importantly poison  will not affect Sigilyph, increasing its longevity to a considerable  degree.  Even with its lackluster defenses, Sigilyph has access to Calm  Mind and Cosmic power to remedy this weakness, and can even Psycho Shift  a burn to cripple physical attackers.  It's 
now no slouch at sweeping,  either; it doesn't take recoil from Life orb, and with acceptable Speed  and Special Attack, it can tear through teams with a boosted Psychic.   It's not all good news for the Nazca bird, however.  Having five common  weaknesses to Dark-, Ghost-, Electric-, Ice-, and Rock-type attacks, in  exchange for only three resistances somewhat undermines its tanking  abilites.  It also suffers from serious moveslot syndrome, as having  Calm Mind
(space)/
(space)Psycho Shift
(space)/
(space)Roost
(space)/
(space)Psychic
(space)/
(space)Ice Beam
(space)/
(space)Hidden Power is impossible on only one set.  Overall, if Sigilyph is played to its strengths,  it can be a major asset to any team.
Slowbro
Typing: Water / Psychic
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe
Abilities: Oblivious / Own Tempo / Regenerator 
In a tier as full of bulky Water-types as UU, any bulky Water-type vying  for usage needs to have some way of differentiating itself from the  other bulky Water-types in the tier in order to earn a slot on a team.   In Slowbro's case, its Psychic typing and access to the Regenerator  ability allow it to stand out from among the myriad of bulky Water-types  available in UU.  In addition to impressive defensive stats, the  Regenerator ability, and top-notch defensive typing that sports six  useful resistances, Slowbro has access to instant recovery and an  excellent support movepool that includes moves such as Thunder Wave and  Toxic.  It also possesses good neutral and super effective coverage  between its STAB moves and other coverage options such as Flamethrower,  Fire Blast, and Ice Beam.  Slowbro can also check certain other threats  with Calm Mind, relying on its amazing Physical bulk to take hits while  boosting its respectable Special Attack stat and decent Special Defense  stat
s in order to take on Pokemon that it ordinarily 
couldn’t. couldn't.  Finally,  Slowbro can set up Trick Room and is one of the best Pokemon for the  job, since its bulk and access to Regenerator allow it to switch in  several times throughout the match in order to set up Trick Room.
Smeargle
Typing: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Abilities: Own Tempo / Technician / Moody 
Smeargle possesses the ability to do literally anything, with a movepool  that extends ad infinitum. However, with all of its stats except Speed  being pitiful, Smeargle's options are restricted to supporting sets. All  Smeargle should pack the move Spore, as a 100% accurate sleep move is  too good to pass up, and the other moveslots are often devoted to a  Baton Pass set, passing huge boosts such as the new Shell Smash, 
or the  fearsome Belly Drum, or even the lesser seen Gear Grind; Quiver Dance is  viable too, but that is best left to Venomoth, which possesses greater  offensive and defensive stats 
and also has as well as access to Sleep Powder and  Tinted Lens Bug Buzz. Access to Ingrain, Spore, Baton Pass, Magic Coat,
  Mean Look/Spider Web and 
the aforementioned boosting moves also make  Smeargle a prime candidate for full Baton Pass teams. A lesser seen lead  set with access to both Spikes and Stealth Rock (or Toxic Spikes) can  be used, with Spore and a filler move such as Taunt or U-turn in the  final slot. A level 1 FEAR set can also be run, with Dragon Rage, Trick  Room, Spore, and Endeavor. Smeargle is almost always shut down by a  quick Taunt, and unless the Smeargle user correctly predicts with Magic  Coat
,(comma) Smeargle will become incapacitated. Smeargle's sheer versatility  makes it an unpredictable threat that one should definitely watch out  for, lest its wide array of supporting options swing
s the tides of  battle.
Snorlax
Typing: Normal
Base Stats: 160 HP / 110 Atk / 65 Def / 65 SpA / 110 SpD / 30 Spe
Abilities: Immunity / Thick Fat / Gluttony
Snorlax is the definition of a special tank, being able to soak up hits with ease and hit back hard, due to its fantastic HP, Atk, and  SpD stats, along with its good typing. It can run Immunity or Thick Fat
;(semicolon) -  Immunity allows it to take a Toxic that other walls will hate, while  Thick Fat will further assist in its tanking, as most Fire- and Ice-type attacks  are special. However, any strong physical move, especially of the Fighting-type, will easily tear him apart, and Snorlax should be wary of Pokemon such has Hitmontop. Snorlax can go on the offensive
, – it is able with its ability to deal massive damage.  Thanks to its stats, with Immunity, Snorlax can counter  special
-(space, no hyphen)attacking walls with Toxic such as SubRoost Zapdos, or counter  Fire
-(hyphen) and Ice
-(hyphen)types that allow it to throw around powerful Body Slams or  Returns. Alternatively, Snorlax can go defensively, threatening a sweep  with Curse, which boosts its mediocre Defense and amazing Attack, while  throwing away its already useless Speed. This sweep should not be  attempted if the opponent still has a Fighting-type on their team, or a  very strong physical attacker. Snorlax can even go more  defensive, with a RestTalk set with Whirlwind, although it is wasting
(space)its  offensive prowess, and there are other options for that role that  might fit it better. With a huge offensive movepool 
consisting of Body Slam,  Return, Selfdestruct, Earthquake, Fire Punch, Crunch, and Pursuit, few  things can switch in safely, especially to the Choice Band set. Snorlax  should not be underestimated, as if used correctly, it can cause great  havoc with its huge Special Defense and Attack.         
Spiritomb
Typing: Ghost / Dark
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe
Abilities: Pressure / Infiltrator (Unreleased)
 
Spiritomb's average stats mean that it looks relatively dull when compared to other defensive Ghost-types, such as Dusclops and defensive Mismagius. However, Spiritomb has some
(no space)thing any Ghost-type bar Sableye would die (excuse the pun) to have: a secondary Dark
-(no hyphen)typing. Being a Ghost- and Dark-type means that Spiritomb has absolutely no weaknesses whatsoever, and this is truly quite a boon to the budding spinblocker. Spiritomb 
is also able to boast and boasts a movepool that lets it accomplish everything it needs, with moves such as Will-O-Wisp, Pursuit, and Sucker Punch. It also has Hypnosis, which can be effective at times, as if it hits, it effectively removes a Pokemon from the battle. Everything may seem all bright and rosy for Spiritomb, but although it lacks weaknesses, having only 
three resistances / immunities one resistance aside from its three immunities really hurts Spiritomb's ability to switch in. It can also be worn down quite easily be powerful hits; it doesn't like switching into moves such as Choice Band Azumarill's Waterfall. Overall, Spiritomb is a solid spinblocker, although its only average defenses, as well as a mediocre number of resistances and immunities
,(comma) truly hampers its ability to be really top tier.
Suicune
Typing: Water
Base Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Abilities: Pressure / Water Absorb (Unreleased)
 
The UU tier offers a plethora of bulky Water-types, each with their own advantages and disadvantages. Of these, Suicune boasts the highest overall defensive stats and the most threatening offensive presence. 
Suicune’s Suicune's access to Calm Mind, Rest, Sleep Talk, Surf, Scald, Ice Beam, Substitute, Roar, and Hidden Power gives it all the tools it needs to be a potent offensive threat and almost impenetrable defensive bulwark. 
Suicune’s Suicune's famous 
“CroCune
” set allows it to boost its stats with Calm Mind, recover with Rest, and strike back with its STAB move of choice. This set relies on its incredible 
physical bulk to accrue its initial boosts, Rest and Sleep Talk to recover HP and avoid status conditions, and either Surf or Scald to deal damage after boosting. Suicune can also run an offensive set with Calm Mind, a STAB move, Ice Beam, and Hidden Power Electric, which gives it perfect coverage and a much greater immediate offensive presence. Suicune can also boost its stats from behind a Substitute or pseudo-Haze with Roar. Overall, Suicune is a formidable Pokemon that every player should prepare for.
Tangrowth
Typing: Grass
Base Stats: 100 HP / 110 Atk / 125 Def / 100 SpA / 50 SpD / 50 Spe
Abilities: Chlorophyll / Leaf Guard / Regenerator
In a tier full of Grass-type Pokemon, Tangrowth stands out from the rest  thanks to its amazing physical bulk.  Packing physical defensive stats  among the best in the game coupled with decent defensive typing,  excellent support moves such as Sleep Powder and Knock Off, and a solid  attacking stat spread and movepool, Tangrowth is an outstanding bulky  Grass-type in a tier where bulky Grass-types shine.  Tangrowth has two  excellent abilities in Chlorophyll and Regenerator, both of which have  their applications.  Chlorophyll should be used on Sunny Day teams, as  Tangrowth has good attacking stats and a solid offensive movepool, which  allow it to function as a sweeper when combined with Chlorophyll’s  Speed boost.  Regenerator is the superior ability for defensive  variants, as it heals up to one third of 
Tangrowth’s Tangrowth's HP whenever  
Tangrowth it switches out and makes up for 
Tangrowth’s its limited recovery  options. 
Tangrowth’s Tangrowth's  only instant recovery move is Synthesis, which may  be unreliable depending on the weather in play, so Regenerator helps  Tangrowth recover HP effectively in all field conditions.  Regenerator  also enables Tangrowth to forgo Synthesis altogether and run addition  support or coverage moves.  Tangrowth should be considered for a team  slot based on its advantages over other bulky Grass-types, but players  must also take into account its disadvantages: its abysmal Special  Defense and Speed stats.  Nevertheless, Tangrowth is a good Pokemon with  plenty to recommend it.
Togekiss
Typing: Normal / Flying
Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe
Abilities: Hustle / Serene Grace / Super Luck 
Togekiss is perhaps the most annoying Pokemon in the game to be up against. Its incredibly good ability
:,(comma) Serene Grace, 
as well as a fantastic move to abuse it with in Air Slash, and heavenly Special Attack to back it up, means that Togekiss can be really top tier when used with the right team support. Togekiss also has access to a whole lot of other fantastic moves
:;(semicolon) Nasty Plot, Aura Sphere, Flamethrower, and Thunderbolt are just a few examples on the offensive side of things, while Togekiss also has an immense support movepool, which includes things like Wish, Stealth Rock, Thunder Wave, and Heal Bell. Togekiss, however, has a few major flaws. Its Speed is just too little to sweep effectively, 
and it means that it has to carry Thunder Wave to actually do some damage. requiring it to carry Thunder Wave do actually be effective. It is also completely walled by Chansey, unless Togekiss chooses to carry Heal Bell to take status. Togekiss can be effective, as stated before, when used with the right team support, but if it lacks this invaluable support, it's definitely going to have a hard time accomplishing its task. 
Uxie
Typing: Psychic
Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpAtk / 130 SpDef / 95 Spe
Ability: Levitate
Uxie returns to UU to reclaim its role as a premier bulky Psychic-type  Pokemon, but sadly finds itself with too much competition. Mew,  Deoxys-D, and Cresselia are enjoying the limelight as top walls, 
and there is leaving little room for Uxie. It does have multiple  support options 
in such as dual screens, Stealth Rock, Trick, Thunder Wave, Heal  Bell, and Yawn, and it can also use Rain Dance alongside Damp Rock, or  Sunny Day with Heat Rock to set up weather abusers. Memento and U-turn  remains Uxie's only significant niche as a bulky Psychic-type. These  moves are very valuable since they allow a free switch-in for set-up  sweepers or weather abusers, and Uxie is the bulkiest Pokemon with  access to these moves. Uxie works best as a supporter for offensive  teams that dislike losing momentum. Support is Uxie's game, and a  guaranteed set-up is its middle name. Not responding to Uxie seriously  can result in a clean sweep.         
Venomoth
Typing: Bug / Poison
Base Stats: 70 HP / 65 Atk / 60 Def / 90 SpA / 75 SpD / 90 Spe
Abilities: Shield Dust / Tinted Lens / Wonder Skin
 
Before BW came around, Venomoth was just another forgotten Bug-type banished to the depths of NU due to its inferior typing, movepool, and stats. However, now that the fifth generation has blessed Venomoth with Quiver Dance, a move that raises Special Attack, Special Defense, and Speed all at once, Venomoth can be quite the threat to deal with. With access to Sleep Powder and perfect coverage in Bug Buzz and Psychic due to Tinted Lens, Venomoth can easily run through most of UU. Venomoth also gets Baton Pass to pass off any boosts obtained
,(no comma) and
,(comma) in conjunction with Sleep Powder, this can be very dangerous indeed. Venomoth is a great addition to any Baton Pass team but can also hold its own as a sweeper thanks to Quiver Dance and Tinted Lens. Venomoth also has access to Toxic Spikes, but this is usually overlooked for Quiver Dance. Unfortunately, with Venomoth's Bug
(space, no hyphen)typing comes a weakness to Stealth Rock, so 
Rapid 
Spinners are appreciated to preserve Venomoth's vitality. Overall, Venomoth is a very potent threat in the BW UU metagame, whether it be as a sweeper or a Baton Passer, and should not be underestimated.
Victini
Typing: Fire / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 Spa / 100 Spd / 100 Spe
Abilities: 
Lucky Victory Star
Though plagued with a terrible defensive typing that leaves it weak to  Pursuit and Stealth Rock, vulnerable to both Spikes and Toxic Spikes,  and weak to common attacking types such as Ground-, Water-, and Rock-type attacks,  Victini is still a dangerous force in the UU tier. Its stat allocation  allows it to serve many roles, though its sheer amount of weaknesses and  lack of recovery prevent a wall set from being effective. What makes  Victini so effective, though, is its ability
,(comma) Victory Star
,(comma) and its access  to many high 
Base 
Power coverage moves. Victory Star boosts the  accuracy of its moves by 10%, allowing a special set that includes high Base Power but low accuracy moves such as Thunder, Focus Blast, and Fire  Blast to be very potent. Victini also has access to many powerful  physical attacks such as Fusion Bolt and the all powerful V-create, a  180 Base Power STAB behemoth
,(comma) all at Victini's disposal. Victini can also be a  potent Choice Scarf Pokemon with its access to U-turn and Final Gambit.  One should only use Victini for its offensive capabilities, as its many  weaknesses leave much to be desired.         
Weavile
Typing: Dark / Ice
Base Stats: 70 HP / 120 Atk / 65 Def / 45 Spa / 85 Spd / 125 Spe
Abilities: Pressure / Pickpocket (unreleased)
With stats of 120 Attack and 125 Speed, Weavile is an  offensive threat to watch out for. Its amazing offensive Dark / Ice STAB  combo allows it to rip through the influx of Psychic- and Flying
-(hyphen)types  of UU. Weavile also has STAB priority in Ice Shard as well as STAB  Pursuit, allowing Weavile to be an effective revenger or trapper, giving  Weavile a good niche. It can even use Swords Dance and sweep through  unprepared teams. However, while Weavile's typing gives it an amazing STAB  combination to abuse, it leaves a lot to be desired defensively. With five  weaknesses, along with a Stealth Rock weakness, and terrible defensive  stats, Weavile has difficulty switching in. Despite these flaws, Weavile  is an offensive threat to watch out for, whether it be 
revenging revenge killing, or  trapping Pokemon
,(comma) or straight sweeping through unprepared teams.
Xatu
Typing: Psychic / Flying
Base Stats: 65 HP / 75 Atk / 70 Def / 95 SpA / 70 SpD / 95 Spe
Abilities: Synchronize / Early Bird / Magic 
Mirror Bounce
Xatu is one of the more versatile Pokemon in the metagame, thanks to  its new ability, 
Mirror Bounce.  Having the equivalent of a Magic Coat  at all times whenever its on the field can help it do much more than it  could do without it.  Warding off status can help Xatu both  offensively and defensively, bouncing off paralysis on a Choice or Calm Mind  set, or ridding of Toxic on a Dual Screen set.  Access to support moves  such as Calm Mind, Baton Pass, Confuse Ray, FeatherDance, Haze, Light  Screen, Reflect, U-turn, Thunder Wave, and Toxic gives it a variety of  ways to support its teammates, backed up by reliable recovery moves in  Roost and Wish.  However, even with 
it's its ability, Xatu has a lot of  things going against it.  65 / 70 / 70 defenses aren't exactly stellar,  and any neutral hit not backed by Calm Mind has a good chance of  2HKOing.   Omnipresent Dark-types in the tier, such as Weavile, Houndoom
,(comma) and  Honchkrow to name a few, can all pose huge problems for Xatu, forcing it  to switch often.  If Stealth Rock eludes Xatu's 
Magic Bounce for some reason, it  takes a whopping 25% damage per switch in, so precise prediction must be  employed whenever using Xatu.  Overall, if Xatu is played to it's  strengths, it can aid any team.
Yanmega
Typing: Bug / Flying
Base Stats: 86 HP / 76 Atk / 86 Def / 116 SpA / 56 SpD / 95 Spe
Abilities: Speed Boost / Tinted Lens / Frisk
 
Yanmega is perhaps one of UU's most devastating sweepers in the right hands. Boasting great Special Attack and Speed in addition to two great abilities in Speed Boost and Tinted Lens, Yanmega can easily destroy unprepared teams. A set running Speed Boost coupled with Protect outspeeds the entire metagame bar Choice Scarf
ed Pokemon, users, while a 
Choice Specs
-boosted Tinted Lens set has perfect coverage with just two moves and can even 2HKO normal counters to the Speed Boost set. However, despite Yanmega's unparalleled sweeping capabilities, one thing holds it back
,:(colon) Stealth Rock. Upon each entry into battle, Stealth Rock strips away a crippling 50 percent of its health. For this reason, it is of utmost importance to pack a 
Rapid 
Spinner when using Yanmega. In addition, teammates to cover its common Rock-, Ice-, and Electric-type weaknesses should be present. With the proper support, Yanmega is ready to tear any team into pieces. Underestimate this dragonfly at your peril.
Zapdos
Typing: Electric / Flying
Base Stats: 90 HP / 90 Atk / 85 Def / 125 SpA / 90 SpD / 100 Spe
Abilities: Pressure / Lightning Rod (Unreleased)
Zapdos returns in the BW, but this time in UU. Armed with great typing and formidable offensive and defensive stats, it can work well on 
rain teams, spamming Thunder, while having the bulk enough to set up its own rain. 
It can also stall out opponents with a combination of Pressure, Substitute, Roost, and Toxic. In addition, with Roar, it can also be a reliable phazer with decent bulk and reliable recovery in Roost. But don't underestimate Zapdos's offensive prowess, as with 125 Base Special Attack and 100 Base Speed, he can run through teams. However, Zapdos is not without his faults, especially with a weakness to Stealth Rock and Ice-type attacks. Chansey can easily wall any variation of Zapdos, and is extremely common in the UU metagame. With proper team support, such as 
including a Rapid Spinner and teammates to help eliminate Chansey, Zapdos can be a great addition to any team. 

Zoroark
Typing: Dark
Base Stats: 60 HP / 105 Atk / 60 Def / 120 SpA / 60 SpD / 105 Spe
Abilities: Illusion
  
Zoroark's unique ability
:,(comma) Illusion, allows it to be disguised as one of its teammates
,;(semicolon) and this, in conjunction with its fantastic mixed attacking stats allows it to be a potent threat in the current metagame. Zoroark boasts some fantastic moves in its arsenal, and it can hit extremely hard with them, especially when boosted up by Nasty Plot. Unfortunately for Zoroark, it is the epitome of a "fast, frail sweeper". Its horrible defenses 
mean that it it make it extremely vulnerable, and it will almost always be OHKOed by any neutral STAB attack
,.(period) Don't even 
get started on saying it can live let it try to survive a Fighting-type attack
—it can't. Despite these flaws, when used correctly, Zoroark can net a few surprises, as when it is disguised, it's very difficult to know if it is Zoroark, or another Pokemon instead.