PenguinX, who said about defensive teams? I was speaking of BW2 teams in general.
Lavos Spawn said:
specs keldeo isn't a problem for a well-constructed stall team to handle. stuff like sdef rachi, sdef celebi, and even sdef zapdos to a certain extent can take care of it. specs keldeo in rain is an entirely different story. now you're 2hkoing jirachi with surf, 2hkoing celebi with hydro pump, and ohkoing zapdos with surf after rocks sometimes (always with hpump). if it's not painfully obvious yet what makes keldeo broken, let's offer another example. scarf keldeo outside of rain doesn't even 3hko latios with surf, and can't ohko gengar with surf, even after rocks. in rain, it gets an easy 3hko on latios, and ohkos gengar even without rocks up. i could flood the page with damage calcs but i'm not going to go to such lengths to make a relatively simple point that some people apparently still don't understand...if you want a more clear and intelligent view of why rain's killing the metagame, refer to this thread (i think the ten experienced and accredited players that support a drizzle ban, as opposed to the mere two against, speaks for itself tbh).
Ummm...252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 236+ SpD Celebi in rain: 160-189 (39.6 - 46.78%) -- guaranteed 3HKO =/= 2HKO. Even with Rocks, Specs Hydro Pump has 0.39% chance of 2HKO, not even accounting its 80% accuracy.
Also - 252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Jirachi: 211-249 (52.22 - 61.63%) -- guaranteed 2HKO after Stealth Rock. So no, SDef Jirachi (or SDef Zapdos) doesn't take care of Specs Keldeo even without Rain, and you would still need a solid Water resist to deal with Specs Keldeo.
Let's stop thinking with the mindset of hard-countering mons and begin thinking about checking mons. This is BW2 where offensive behemoths like Kyurem-B are present - you cant counter everything. That's not to say that Keldeo already have a handful of solid counters, not to mention plenty of checks. It's not like Excadrill where it is uncheckable other than priority, changing weather, and some few defensive threats, nor is Keldeo like Genesect or Tornadus-T, who can easily U-turn out of a disadvantaged position and grab momentum. No, Keldeo, like other Pokemon, requires significant support to break through a well-constructed team. There are Pokemon that Keldeo simply cannot muscle through, and requires such threats to be removed to have any freedom of action in a given match. Even with Rain support, which is a significant investment in itself (Politoed...), Keldeo experiences these obstacles. In fact, you're better off supporting Keldeo with Tyranitar than with Politoed, and many competitive players have realized this, as seen by many variations of the highly effective Keldeo-TTar teams. This is me speaking as a frequent Rain Keldeo user (and of course facing opposing Rain Keldeo). Perhaps if Rain granted Keldeo double speed, similarly to how Excadrill doubled in Speed with sand support, then we would have a truly unstoppable (ie uncheckable) beast in our hands (although, such pairing would be prohibited by Aldaron's Proposal anyway!) As it stands now, Rain is hardly breaking the metagame.
Lavos Spawn said:
(i think the ten experienced and accredited players that support a drizzle ban, as opposed to the mere two against, speaks for itself tbh).
Let's get the numbers right, there are 6 anti-Drizzle users, 2 pro-Drizzle users, and 1 neutral user. Apparently OU mods and I didn't do a good job evening out the playing field, with a much larger representation of anti-Drizzle sentiment than pro-Drizzle. If we go by quality over quantity, however, I have to say the two camps are evenly matched (and this is me being generous, because some arguments from the anti-Drizzle camp are based highly on shaky conjecture / hypothesis).