Gen 5 BW2 OU Cores

Approved by Jellicent
Initial Idea by Geotal

BW2 OU CORES

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This thread is a place to post cores that you have found to be effective in the Generation 5 OU Metagame and get feedback. It is also a place for new and experienced players alike to find cores to use in teambuilding. Keep in mind that a core is a group of 2-3 pokemon that work extremely well together in performing a specific task that will help in winning battles. Offensive cores are either capable of beating a large portion of the meta and most play-styles together, or taking out the checks to their partners so they can sweep more easily. Effective defensive cores will resist a large amount of common offensive attacks and check or counter large portions of the metagame such that it will greatly improve the longevity of a team.

Here is an example of a post for a pretty simple core:
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Roost
- Hidden Power [Fire] / Surf
- Psyshock

The basic idea behind this core is that Terrak and Latios are both incredible wall breakers in their own right, and they also work well together. The main reason this core works is that even though Latios is prone to pursuit trapping by Tyranitar, that would give a free switch to Terrakion to get huge damage off on something. As for the move sets, Terrakion is using dual stab obviously. X-Scissor hits bulky psychics such as Celebi and Reuniclus a bit harder than stone edge. The last move slot will rarely be used but Sacred Sword can be used if you don't want to lower your defenses. Latios is pretty straight forward as well, roost is recommended for longevity and hp fire or surf depends on the weather you plan on using.


A couple simple rules to follow when posting:

1. Please include a detailed description of the reasoning behind the sets in the core and why the core is effective. Posts with insufficient explanations will be ignored and possibly deleted depending on how poorly the core is described.

2. Always Always Always include an importable separate from the explanation. It is preferred that you put it in a hide tag but it is not completely necessary. It is extremely convenient when you find a core you like to be able to grab it immediately and paste it into the teambuilder.

3. Using sprites in your post is not required but if you do want to add them, please take them from here. Making your post look nice is encouraged but please do not get carried away. Remember this is not an art competition, the point is still the core and why it's effective.

4. When critiquing a core from someone else, it is imperative that you be detailed in your reasoning. Simply saying something like "that pokemon is bad use this instead" is way too negative and useless to the person who posted the core. Posts like this will be deleted immediately.

With all that said, cores of any kind with sufficient reasoning will be added to the archive below.
Happy posting :)
 
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Let's start with one of my favorite core :


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Secret Sword
- Hidden Power [Ice]

Scizor @ Flying Gem
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Acrobatics
- Superpower


This core shown the effectiveness of Keldeo in BW. Tyranitar trap and kill most of Keldeo's counter like Lati@s, Celebi, Starmie, Slowking... when Scizor with Acrobatics + Flying Gem OKHO Jellicent and Tentacruel at +2, two others strong Keldeo's counter. With these pokemon removed on the field, Keldeo have a free time spamming his strong dual stab.
They also have a decent defensive synergy, since Keldeo resist most of Scizor and Tyranitar's weakness.

You can switch items to better fit on your team, like giving a Band to Tyranitar and a Scarf on Keldeo. Even CM Keldeo + Fighting Gem is viable, and Lum Berry on Scizor.
 
Let's start with one of my favorite core :


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Secret Sword
- Hidden Power [Ice]

Scizor @ Flying Gem
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Acrobatics
- Superpower
Yeah, this is a really common and effective one. I added it and thanks for posting :)
 

tko

Redefining Success
is a Tiering Contributor Alumnus

This is a simple yet effective core for sun teams. Venusaur is a huge threat under the sun, being able to pressure a lot of the metagame with its stabs. Whats also great about Venusaur is that it is able to check a lot of mons in rain teams, which helps Heatran have an easier time. Heatran, on the other hand, can handle ice, psychic, fire, and flying attacks, which is what Venusaur is weak to.

Of course, since this is a core based on weather, Ninetales is a necessity. Trappers can also help this core, Duggy can trap Tyranitar and Heatran, while Gothitelle can trap all other weather setters besides ttar.

<edit, forgot to say what EVs do> Venusaurs spread allows it to outspeed everything up to scarf Latios under the sun. Heatrans spread is self explanatory, max max to get the jump on opposing trans

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Timid Nature
- Growth
- Giga Drain
- Sleep Powder / Sludge Bomb
- Hidden Power Fire

Heatran @ Air Balloon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sunny Day
- Magma Storm
- Solar Beam
- Earth Power
 
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Jirachee

the bad man
is a Top Tutor Alumnusis a Tournament Director Alumnusis a Top Team Rater Alumnusis a Super Moderator Alumnusis a Community Contributor Alumnus
guess I'll share my own favourite, nothing too special


Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Ice]

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stealth Rock

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 112 Def / 148 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Leech Seed
- Protect


I think that this might be the most effective way to play Alakazam in the current metagame (and god knows how dangerous that thing is.) The sets can be changed to different stuff (for example, I love running Choice Band Garchomp on it) but what's important are the Pokemon and their abilities. Alakazam's main stops usually are a Steel and / or a fast U-turn user. The beauty of this core is that both Garchomp and Ferrothorn heavily punish the use of U-turn thanks to their abilities (even further if Garchomp carries a Rocky Helmet) while also setting up multiple layers of hazards that wear down Steel types. Things like Scarf Jirachi are put on a timer and eventually give in thanks to Alakazam's ability to come in and out as it pleases.

You can also use Reuniclus over Alakazam and Skarmory over Ferrothorn, they're pretty interchangeable n_n
 

eren

je suis d'ailleurs

A simple offensive core that helps a Reuniclus sweep occur, which I feel is the most effective use of Reuniclus. The sets can be changed for teambuild or personal style, things including choice scarf tyranitar (stealth rock will be needed if using this), subpunch breloom, choice band loom, or even interchanging calm mind Latias with Reuniclus, etc. can be used instead of the placeholders I put here.

The usual counter/check to reuniclus are the latis, which makes this core so good. Make a smart play and you've completely weakened the opponent's main check to Reuniclus, making its sweep much easier in the future.

Another check to reinuclus is Tyranitar, if given a switch in (like switching on psyshock bravely) it can proceed to take one focus blast and deal massive amounts of damage with crunch, putting a stop to a sweep. This is why we have breloom, which with its spread, has the most bulk plausible while outspeeding max ttar (iirc), which guarantees it shits on Tyranitar's cereal, even ice beam variants, while KOing with drain punch or putting something to sleep with spore.

(pls dont hate on my names ;-;)

Fruit Ninja (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 104 Atk / 144 SpD / 12 Spe
Amant Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Crunch

Or

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

The Looms (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 240 HP / 196 SpD / 72 Spe
Careful Nature
- Drain Punch
- Spore
- Seed Bomb / Protect
- Leech Seed

Jelly (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 4 Spe / 4 SpA
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Recover
- Focus Blast
 
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Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Timid Nature
- Growth
- Giga Drain
- Sleep Powder / Sludge Bomb
- Hidden Power Fire

Heatran @ Air Balloon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sunny Day
- Magma Storm
- Solar Beam
- Earth Power
This looks really good, I would just ask you to update the description with what the speed EVs accomplish. After that, it should be good to go.

guess I'll share my own favourite, nothing too special


Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Ice]

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stealth Rock

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 112 Def / 148 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Leech Seed
- Protect
This looks really good as well, I would just slash in Dragon Tail with Dragon Claw to rack up more hazard damage. Then I can add this to the archive as well :)

(pls dont hate on my names ;-;)

Fruit Ninja (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 104 Atk / 144 SpD / 12 Spe
Amant Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Crunch

Or

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

The Looms (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 240 HP / 196 SpD / 72 Spe
Careful Nature
- Drain Punch
- Spore
- Bullet Seed / Protect
- Leech Seed

Jelly (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Recover
- Focus Blast
Another solid core, just a couple small things about the Breloom set. Could you briefly explain the EV spread please? Also, I'm pretty sure the Toxic Orb sets run Seed Bomb instead of Bullet Seed, but I'm not 100% sure. If someone could double check for me that would be great.

Thank you to everyone for posting :)
 

Tokyo Tom

Somewhere between psychotic and iconic
is a Forum Moderator Alumnusis a Contributor Alumnus

A pretty solid core that works well together in the current Sand Balance-filled meta. Hydreigon removes a ton of Bulky Starmie's checks and counters: Ferrothorn, Celebi, Jellicent, Amoonguss, etc., as well as threatening 'Mons that Starmie can't touch, such as Reuniclus, Kyurem, or opposing Starmie. In return, Starmie can check the powerful Fighting-types in the tier, such as Keldeo and Terrakion, fares well against specially bulky Pokemon such as Jirachi, Heatran, and Tentacruel that could cripple Hydreigon with status, and obviously provides hazard control to improve Hydreigon's longevity. These two are amazing together and match up well against a lot of the "consistent", bulky builds used atm. They could perhaps be paired with something such as Heatran to absorb Dragon-type attacks, switch into Bug-types such as Volcarona and Scizor, and provide Stealth Rock support.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 16 HP / 240 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Dark Pulse

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 4 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock



Stallbreak Mew is just an all-around threatening Pokemon in the meta, being able to solo a lot of weather balance and weather less offensive builds. However, it has a variety of checks, most of those being Fire-types that can switch into Will-O-Wisp and also resist Mew's attack of choice, which is typically Ice Beam. Terrakion can take advantage of this by means of double switches to get free Close Combats or Stone Edges on common Mew switch ins such as Heatran and Volcarona, or dangerous Dark-types such as Hydreigon and Tyranitar. Additionally, Terrakion benefits from Mew burning 'Mons such as Scizor and Breloom, weakening their powerful priority attacks, and bulky 'Mons like Jellicent, Amoonguss, and Hippowdon, as the residual damage allows Terrakion to grab easier KOs. Finally, Mew's Ice Beam can remove Gliscor and Landorus-T, two of Terrakion's main switch ins.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 136 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Ice Beam
- Soft-Boiled
- Taunt
- Will-O-Wisp

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Earthquake
- Stone Edge



Offensively incorporated TSpikes have always been great in BW OU. A single layer gets a ton of utility vs. hyper offense builds, while balanced builds struggle with them unless they have specific 'Mons to absorb them, such as Tentacruel or Amoonguss. This core utilizes Garbo's ability to grab multiple layers easily vs. most builds and then bulky SubCM Keldeo to capitalize on TSpikes support wearing down its single hard counter, Jellicent. A great thing about this core is Amoonguss tends to be Garbo food, conceding more layers to it, and this Keldeo can set up all over Tentacruel. Finally, the obligatory Ttar is there to keep hazards with either hyper aggressive play or spin block support, and also to remove Lati@s. This is made easier by having Sub on Keldeo, which forces the Psyshock rather than a potential double switch, leading to a scenario where Sub on the Lati@s switch --> go straight into Ttar on the Psyshock. Garbodor's bulk serves as mid game utility here as well, since it can absorb TSpikes itself, which really cripple Keldeo and Ttar.
Garbodor @ Focus Sash
Ability: Weak Armor
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Explosion
- Toxic Spikes
- Spikes
- Clear Smog

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 248 HP / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Secret Sword

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower



Another core with near perfect synergy together. Celebi is an amazing Water check because of Natural Cure, and this also allows it to switch into Rotom-W without fear of lasting residual damage in the form of a burn. Pretty much everything that Moltres hates, Celebi can switch into and use as set-up fodder, and then it can either pass the boosts to Moltres or clean weakened teams by itself. Moltres is one of the strongest special attackers in OU, and at +2 Hurricane will OHKO everything that doesn't resist it (except for Chansey and Blissey, which are 2HKOed, and also are set-up fodder for Celebi). Finally, Moltres can check various 'Mons that Celebi hates, such as Scizor, Volcarona, and Toxicroak.
Moltres @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Sleep Talk
- U-turn
- Fire Blast

Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 216 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Nasty Plot
- Recover
- Baton Pass
 
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A pretty solid core that works well together in the current Sand Balance-filled meta. Hydreigon removes a ton of Bulky Starmie's checks and counters: Ferrothorn, Celebi, Jellicent, Amoonguss, etc., as well as threatening 'Mons that Starmie can't touch, such as Reuniclus, Kyurem, or opposing Starmie. In return, Starmie can check the powerful Fighting-types in the tier, such as Keldeo and Terrakion, fares well against specially bulky Pokemon such as Jirachi, Heatran, and Tentacruel that could cripple Hydreigon with status, and obviously provides hazard control to improve Hydreigon's longevity. These two are amazing together and match up well against a lot of the "consistent", bulky builds used atm. They could perhaps be paired with something such as Heatran to absorb Dragon-type attacks, switch into Bug-types such as Volcarona and Scizor, and provide Stealth Rock support.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 16 HP / 240 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Dark Pulse

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 4 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock



Stallbreak Mew is just an all-around threatening Pokemon in the meta, being able to solo a lot of weather balance and weather less offensive builds. However, it has a variety of checks, most of those being Fire-types that can switch into Will-O-Wisp and also resist Mew's attack of choice, which is typically Ice Beam. Terrakion can take advantage of this through double switches to get free Close Combats or Stone Edges on common Mew switch ins such as Heatran and Volcarona, or dangerous Dark-types such as Hydreigon and Tyranitar. Additionally, Terrakion benefits from Mew burning 'Mons such as Scizor and Breloom, weakening their powerful priority attacks, and bulky 'Mons like Jellicent, Amoonguss, and Hippowdon, as the residual damage allows Terrakion to grab easier KOs. Finally, Mew's Ice Beam can remove Gliscor and Landorus-T, two of Terrakion's main switch ins.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 136 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Ice Beam
- Soft-Boiled
- Taunt
- Will-O-Wisp

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Earthquake
- Stone Edge



Offensively incorporated have always been great in BW OU. A single layer gets a ton of utility vs. hyper offense builds, while balanced builds struggle with them unless they have specific 'Mons to absorb them, such as Tentacruel or Amoonguss. This core utilizes Garbo's ability to grab multiple layers easily vs. most builds and then bulky SubCM Keldeo to capitalize on TSpikes support wearing down its single hard counter, Jellicent. A great thing about this core is Amoonguss tends to be Garbo food, conceding more layers to it, and this Keldeo can set up all over Tentacruel. Finally, the obligatory Ttar is there to keep hazards with either hyper aggressive play or spin block support, and also to remove Lati@s. This is made easier by having Sub on Keldeo, which forces the Psyshock rather than a potential double switch, leading to a scenario where Sub on the Lati@s switch --> go straight into Ttar on the Psyshock. Garbodor's bulk serves as mid game utility here as well, since it can absorb TSpikes itself, which really cripple Keldeo and Ttar.
Garbodor @ Focus Sash
Ability: Weak Armor
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Explosion
- Toxic Spikes
- Spikes
- Clear Smog

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 248 HP / 4 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Secret Sword

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower



Moltres @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Sleep Talk
- U-turn
- Fire Blast

Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 216 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Nasty Plot
- Recover
- Baton Pass
Excellent job here, very well written and thorough descriptions. Thank you so much for all the effort you put into that. As stellar as the explanation you gave for the Moltres Celebi core is, I think you can add just a tad more detail. This does have a keld-tar core which was already posted but yours seems to function a tad differently so I will add it anyway. :)
 

tko

Redefining Success
is a Tiering Contributor Alumnus
Core dump :]

Tornadus-Incarnate + Keldeo offensive core
A fun core featuring the /forgotten/ genie, Tornadus-Incarnate. Offensively, these two mons have great synergy. Keldeo is a mon that is troubled by bulky grass types, such as Amoonguss or Celebi, which are handled by Tornadus, leading the way for Keldeo. However, Keldeo is also able to handle steel threats such as Scizor, and offensive ice types such as Kyurem (normal and Black-Kyurem), and Weavile. These two pressure teams with their wall breaking abilities. Tornadus also provides Prankster Tailwind, so late game Keldeo can punch through teams.

This core really appreciates rain support from Politoed, as it gives more power to Keldeo's already strong water STABs, as well as providing 100% accurate Hurricanes for Tornadus to fire away. This core is also weak to electric types, so a bulky grass type like Celebi also helps out the core. Wall breakers, such as Garchomp or Terrakion, also appreciate tailwind support from Tornadus.
Tornadus (M) @ Sharp Beak / Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Focus Blast / Superpower
- U-turn
- Tailwind

Keldeo-Resolute @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power Electric
- Icy Wind / Surf



Stoutland + Virizion offensive core
Stoutland under sand makes for a very good late game sweeper and wall breaker throughout the game. However, it struggles to handle with very physically bulky mons such as Hippowdon, Jellicent, Scizor, and Ferrothorn (if CB locked). This is where Virizion comes in. Calm Mind Virizion is able to handle threats to CB Dog, such as the aforementioned mons, to make it easier for late game dog to win. Virizion is also able to beat Politoed, which while isnt a nuisance to Stoutland directly, changing the weather hinders its sweeping ability.

Since this core has Sand Rush Stoutland (the only reason to use it), a sand setter in Tyranitar or Hippowdon is necessary. Tyranitar in particular is able to pursuit trap psychic types that wall Virizion. If you decide not to use HP Fire on Virizion, something for Scizor and Skarmory would be nice, Magnezone in particular is able to trap both and lead the way for Stoutland.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Crunch
- Wild Charge

Virizion @ Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power Ice / Hidden Power Fire


Latios + Gyarados + Kyurem-Black offensive core
CM Latios is an excellent wall breaker, however, it loses to things like Scizor and Mamoswine, along with pursuit trapping. Gyarados acts as a check to many of Latios' counters, such as Scizor and Mamoswine. Latios is able to check most electric types, such as Kyurem (normal and Black-Kyurem), Jolteon, and Rotom-W. This simple offensive core is able to pressure opposing teams with great offensive and defensive synergy. However, Latios and Gyarados have trouble punching through the likes of things like Celebi and Ferrothorn, so Kyurem-B is a great partner. With its absurd stats, its able to aid Latios and Gyarados by weakening their checks easily. A Dragon Spam core is also formed with Latios + Kyurem-B.

Magnezone forms a nice DragMag core with Latios and Kyurem-B, and is especially handy if you decide not to use HP Fire on Kyurem-Black. This core is easily worn down by hazards, so spin support is nice. Hazards of your own also help break down teams easier, lead rockers are especially nice for this.
Latios @ Leftovers
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Dragon Pulse
- Surf

Gyarados @ Leftovers
EVs: 88 HP / 248 Atk / 4 Def / 168 Spe
Jolly Nature
- Substitute / Taunt
- Bounce
- Waterfall
- Dragon Dance

Kyurem-Black @ Leftovers
EVs: 56 HP / 216 Atk / 236 Spe
Lonely Nature
- Substitute
- Fusion Bolt
- Dragon Claw / Ice Beam
- Hidden Power Fire / Earth Power

EVs for KB allow 404 HP subs with the most offensive power possible.
 

Cheryl.

Celesteela is Life

Gothitelle + Lucario + Tyranitar Offensive Core
This is a really nice Psychic/Fighting/Dark offensive core that I came up with a couple of days ago and have used with great success in matches. Basically, it's about supporting Lucario enough to give it a nice chance to sweep late-game. Gothitelle pairs very well with Lucario because it can get rid of a lot of Lucario's checks and counters, like Skarmory and Jellicent with Thunderbolt, and Gliscor with HP Ice. This allows Lucario to free up it's last moveslot to Bullet Punch, which makes it harder to revenge kill since stuff like Gengar which can normally check Lucario due to being immune to CC and ESpeed, dies to a +2 Bullet Punch. It also helps against Scarf TTar and Terrakion, which is great. Lucario also helps Gothitelle a bit with Dark-types like Tyranitar, threatening them if they try to use their STAB in fear of a Justified boost. Tyranitar finishes off the core, adding a Pursuit trapper to help Lucario against threats like Latios, and adding a nice revenge killer overall with Choice Scarf and can even clean late-game. It also benefits from Gothitelle's trapping of Skarmory and Lucario taking care of Ferrothorn. Tyranitar also helps complete the Psychic/Fighting/Dark core and helps with Flying and Fire-types like Moltres. (Look out for those SubWisp variants though) Good partners for this core include a check to Terrakion and a better check to Tyranitar, as Lucario is crushed by Fire Blast or Superpower variants. Landorus-Therian makes for a great partner due to this, checking both of these threats while also providing Stealth Rock, and a way to lure in Skarmory and pivot into Gothitelle with U-Turn. Checks to things like Keldeo such as Slowking or Celebi also makes for good partners; Celebi can even pivot into Gothitelle with U-Turn as well! Overall this is a really fun and effective offensive core that is really good at paving for a Lucario sweep, and I hope you all like it!


Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Thunderbolt
- Hidden Power [Ice]
- Trick

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower
 

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