if the offending pokemon is venusaur why not just suspect that? keeps things as simple as possible. or are victreebel/shiftry w/e just gonna do the same thing (honest question, i have no idea)
Django said:As for it being an "old metagame" I don't really see where the strength of this argument lies, if we can make a tier better why wouldn't we? It still gets active tournament play in multiple different tournaments, so why would we leave it as sub optimal if we can see clearly more work needs to be done?
Yes, I believe Venusaur is the core of the Sun problem. The only reason why Sun is still used is because Venusaur is broken.
This is part of why I'm not huge on old gen bans, the meta grows in an awkward kind of way. Sure, Sun may be seemingly more effective when removing Venusaur because people may think of Sun as less of a threat but I seriously doubt that would be anything more than a short term look at things. People adapt. Now this adaptation may be slower because BW OU isn't the main metagame anymore but Victreebel, or any other Sun abuser, is just a worse Venusaur. As the metagame is right now, I don't see much reason to believe that a non-Venusaur Sun abuser would be broken.I strongly object to the premise of your post. Yeah, Venusaur's dumb as shit, but I would still use Sun if Venusaur was banned. Probably more than I do now because your average teambuilder would prep even less for it. You have to think of the secondary impacts of the ban, with Venu being removed from the meta it's going to prompt a lower priority incentive to pack Sun checks compared to checking other more likely threats. Victreebel in particular is a good enough replacement to let me win the cost/benefit tradeoff. If you're going to touch this metagame, go big or go home.
This is part of why I'm not huge on old gen bans, the meta grows in an awkward kind of way. Sure, Sun may be seemingly more effective when removing Venusaur because people may think of Sun as less of a threat but I seriously doubt that would be anything more than a short term look at things. People adapt. Now this adaptation may be slower because BW OU isn't the main metagame anymore but Victreebel, or any other Sun abuser, is just a worse Venusaur. As the metagame is right now, I don't see much reason to believe that a non-Venusaur Sun abuser would be broken.
IF something is to be done, and imo that should still be a big if (meddling in past gens inevitably opens up a can of worms), regarding Sun in BW, banning Venusaur would be bad policy. The problem with Venusaur is not based on things in Venusaur's control, but is in fact ENTIRELY from the combination of Venusaur's Chlorophyll and Ninetales' Drought. For that reason, it's definitely more analagous to the majority of Rain sweepers than to Excadrill, imo.
Why? In a meta where you complex ban all weather speed boosting, which mons will still actually see use? Excadrill would get used as a Spinner and a huge dissuader to opponent's bringing Sand. Kingdra is the only Swift Swimmer that sees use, as it is now, and it is manageable. And then you have Overgrow Venusaur, who can what? Not gonna be a threat with manual Sunny Day either because that has no movepool space to actually threaten anything. So it has SubSeed and Sleep Powder? Certainly a decent set, but I can't even say for sure if it would stay in OU. With those same tricks it was UU in DPP (though OU viable for sure). Moreover, Chlorosaur wouldn't remain a threat vs opposing Sun because no one is running Sun anyway in a meta with no weather speed boosting, except maybe for those weird sun stall builds people like mien use.
It just doesn't make sense to ban Venusaur as a whole, when, with the weather factor removed, it's worse than both Kingdra and Excadrill.
IF something is to be done, the best paths, in order, are
1) ChloroDrought
2) ChloroDrought and StreamRush (less preferred because I think Sandslash and Stoutland are good influences and I'm not sure MB Exca would be)
3) Chlorophyll on its own (simple ban, only mon that ends up banned as a result is Cherubi as all others have a second choice, but it ruins manual sun in lower tiers)
I explained the difference. Exca should remain banned as a whole because Sand Rush Exca even without its own Sand support would make the use of opposing sand very shaky. The same cannot be said of Venusaur.This is terrible logic, if Venusaur is broken (or unhealthy or w/e) given the proper support and the other chlorophyll users are not, then Venusaur is the problem and should be banned. Who cares if it's worse outside of sun than Kingdra and Exca are in their respective weather, that doesn't have anything to do with its tiering. Banning Venusaur follows the same logic as Excadrill, one abuser of a weather ability (venu, Exca) is broken while others (shiftry, sandslash) are not so you ban the broken Pokemon and not the arbitrary combination of abilities. It's a little different with drizzle swim, as aside from Kingdra, I believe Ludi and Kabutops where problems, and maybe even more. So if Venusaur is a problem then it should be removed first. If other Chlorophyll abusers are still a problem then you consider drought + chlorophyll but the OP specifically addressed Venusaur as a problem. I'm no BW OU expert (then again neither are half the people posting in this thread), but this type of jump from x mon is broken to we should ban y combination of abilities seems like a questionable approach to tiering.
Hello Ojama, hello everyone! I just want to adress a few things that stood out to me.
First off im thankful that you arent proposing to ban Drought altogether because that would be mindblowingly retarded in my humble opinion. Banning Drought wouldnt make much sense considering we still have the other weathers in BW and neither weather is really broken.
Now onto your proposal:
I quite honestly cant understand how you can claim that Sunteams are broken when there is no statistical evidence for this at all. How often do you even see someone use a sunteam? If it is so fucking good then why isnt it used more exspecially by the creme de la creme elite players? Just look back at SPL (this season but also seasons prior) and youll find that Sun is very rarely used in BW. If it is such a potent strategy as you claim then wouldnt it be foolish to forego the usage of this strategy? Care to explain? If you just have a look at this years BW OU matches in SPL youll find this: Over the whole season (9 Weeks a 5 matches, semis a 2 matches, finals a 1 match) we have had a grand total of 48 BW matches. If we assume every player used a different team for every match we can dumble the number 48 and we land at 96 different teams - close to 100 teams - give or take. Now i just checked how often sunteams were used. Out of 96 teams there were 3 sun-teams used over the course of the whole season. 3 out of 96! That is a staggering ~2,88%. So this archetype you claim to be so good was used less than 3% in a tournament stacked with the cream of the crop. Even if most of the playerbase dislikes using sunteams because of 'reasons', if only such a low percentage of teams are using this "ban-worthy" strategy then i seriously start to doubt the banworthieness of said strategy. If we look further well find out that only 2 of those 3 teams even employed Drought-Chlorophyll (the 3rd one being my sunteam which was more stall-esque) which further decreases the percentage. So Drought+Chloro-teams only saw a usage of 1,92% over the course of 48 matches.
Now this sample size is rather small(but pretty huge for a tournament!) so you could argue that these numbers arent to be trusted. Well lets take a look at a tournament more open to the general public - the smogon tour:
In season 18 Ninetales had the following numbers:
| 40 | Ninetales | 73 | 3.91% | 52.05% |
| 45 | Venusaur | 53 | 2.84% | 50.94% |
So Ninetales enjoyed roughly 4% usage and a win percentage close to 50% whereas Venusaur also had pretty much 50% win percentage and ~3% usage. That to me screams: Underrated scarcely used strategy with decent success. But given these numbers this strategy doesnt seem to be broken - exspecially considering that this is also a facotr in this list:
| 29 | Reuniclus | 132 | 7.07% | 65.91% |
Yup - a mon generally seen on weatherless/sand teams has the highest win% in the Top50. I would first start suspecting this mon before id even propose a suspect of anything sun related.
[BTW slight OT: | 24 | Volcarona | 156 | 8.35% | 49.36% | - this looks pretty darn balanced imo ;) ]
You even say so yourself that Sand+hazards+Reuniclus is your bread-and-butter-team and not anything sun related.
This leads me to believe that Drought+Chlorophyll cant be the main offender but rather this popular strategy could be a tad too good if everyone is using it. Lets take a quick look at more recent usage stats of smogon tour 19:
Week 2:
| 36 | Ninetales | 49 | 4.44% | 51.02% |
| 42 | Venusaur | 41 | 3.71% | 48.78% |
| 20 | Reuniclus | 110 | 9.96% | 58.18% |
Yeah the trend stays pretty much the same, huh?
Now after ive laid down all this statistical evidence i wholeheartedly believe that Drought+Chlorophyll is not broken and doesnt deserve to be banned. So where does this motion to ban this strategy come from? I believe this motion finds its motivation in the personal opinions of several people and their unwillingness to adapt to cover rarely seen threats. These people would rather fight the same sand teams over and over and over again and hope to win the coinflips (TTar-Pursuit + Reuniclus-wars)! Yeah i know that im exaggerating here but i hope you guys can see the general point im trying to make. To cut it short: Trying to ban Drought+Chloro right now has less to do with the strategy being particularly banworthy and more with the fact that many would rather be lazy and not prepare for a potent niche strategy.
To add onto that here some personal opinions (not backed by a multitude of statistics now):
I believe it to be wrong to call Drought+Chlorophyll such a potent strategy in general. On paper it might seem really strong but in practice its harder to pull this strategy off. First off all you need so secure that sun is up which in itself is hard to do because Ninetales is an inherently worse weather inducer than every other one. Then you need to setup Venusaur for it to become able to bust through most stuff - a LO-Venusaur without a Growth boost is strong and has a nice tool in Sleep powder but it isnt strong enough to just overpower teams. And Venusaur needs alot of support to even be able to successfully sweep. Not to mention that it can be kinda hard to setup Venusaur sometimes because you dont know if you are facing a mon that can status (paralyze) or phaze you and effectively take your Venu out of the game. Add to that that Venu is often used as a switchin to Watermoves (hi Scald) and suddenly the sweep can be cut short by the damage Venu has taken previously.
Ive tried a few Venu-sunteams and i found it pretty hard to setup LO-Growth-Venu while also having sun secured - if it worked and Venu was in good health, most checks weakened then i was able to sweep but lets be honest if you do that much groundwork (securing weather, weakening coutners/checks, setting up safely) then you kinda deserve to sweep, no? Not to mention that you can do this with alot of other setup sweepers (Reuniclus, Land-T, Garchomp, Dragonite - you name it!).
Personally i also think that weatherless teams are way more viable than people make them out to be. If you know me you should know that over the course of the last year(s) ive used a ton of weatherless teams (id say im mainly using weatherless teams even!) and enjoyed decent success with them. Claiming that you need weather in BW to be successfull is in my honest opinion clearly wrong (and ive proven it on multiple occasions!). And honestly ive been able to deal with sunteams using weatherless teams just fine!
All in all i conclude that Drought+Chloro is not broken and banworthy - rather it seems other strategies would deserve a closer look first.
(Not that i really care all that much because i rarely if ever use this strategy anyways - if i use sun its most likely some kind of sunstall anyways....)
regarding: Mold Breaker Excadrill - no opinion really. I think it would be neat to atleast test it out tho!
I rest my case.
Because yea, obviously Sun isn't broken in terms of win ratio, everybody knows that by now.
However, that doesn't mean that you have to attempt so hard to discredit the case at hand by conveniently focus on a clumsy choice of words while ignoring all the others posts.
Plus, it doesn't make your post look clever to join stats and feint that they speak by themselves. It's quite the opposite actually, especially if you really believe that they are relevant. You only pointed out that Sun has the winning % of a coinflip, which is rat her logical if you ask me.
). Your assertions are based upon your own opinion and your opinion only backed by one single replay as evidence.All these things, that every BW player experienced over and over while playing Sun, are making this weather and its sweepers way too unhealthy, and I don't think that anybody who loves the metagame would be sad to see them go.
But with what reasoning can you proclaim that having to run counters to sun is unhealthy and having to run counters to strategyx/monY (for example: Rainstall, Dragmag, weatherless HO, bulky Sandoffense; KyuremB, Reuniclus, Dragonite, Volcarona, ....) is not unhealthy?
Are we really going to try and make the metagame even LESS diverse.
Does anybody else think that it could be Dugtrio (and I guess Gothitelle), to be the main exacerbating factors of Sun (or team match up in general)? It eliminates/cripples counters to Sun, Venusaur, and Volcarona at virtually no cost (outside of a teamslot), setting an easy win condition for Sun abusers. It's not even just Sun - a team with win conditions that benefit from Dugtrio/Gothitelle sniping down key checks and counters have been utilized often to essentially determine the fate of the game at team preview (unless choke). I remember my former spl mate CTC handily losing to a "cteam" with Gothitelle that pretty much rendered Hippowdon useless/set up bait for one of his physical sweepers. It was so easy... and absolutely no hope for a comeback. Surprisingly, this problem didn't seem to carry over to XY from the handful of matches I've seen, but I think it's one of the main plague in BW2 that narrows the gap between two players with significant difference in skill levels.
Free double boost in Speed is viewed as unfair by a number of respected Smogon players, but I wonder if Venusaur + Sun would be as mindless as its current state if there was no Dugtrio/Gothitelle to help remove key threats to the team. I'd reckon such a sun team would actually be well built, like conventional teams, to pull through an important game. Even if we remove weather-dependent speed boosting abilities, I believe the dependence of team match up will persist as long as these efficient trappers are still available for cheap wins. Losing Chlorophyll would do little to stop the force that is Volcarona + Dug on a sun team IMHO.
its counterplay is nonexistent