UU Cacturne

Royalty

Confused, truth is what I choose
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
332.gif

Overview
########
  • Solid offensive stats
  • Pretty much the best pokemon
  • Water Absorb
  • STAB Sucker Punch
  • Pinner
  • Terrible defensive typing
  • Meh movepool
Mobbin.
########
name: Mobbin.
move 1: Swords Dance
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Drain Punch / Low Kick / Substitute
ability: Water Absorb
item: Life Orb / Focus Sash
evs: 252 Atk / 252 Spe / 4 SpD
nature: Adamant / Jolly

Moves
========
  • Seed bomb for reliable stab
  • SD to boost stats and take advantage of Sucker Punch
  • Sucker Punch to mitigate the terrible speed of cacturne
  • Drain Punch for coverage and also sometimes restores sash if it wasn't broken, while Low Kick can provide more damage to fat mons
  • Substitute can be used to avoid status/force mons to attack and should be used with Leftovers
Set Details
========
  • Max attack for power
  • Max speed to outspeed walls or uninvested base 90's (if jolly)
  • Water Absorb to stop crocune/cm bro
  • Sash to give it a bit more use cuz it will die in one neutral hit from anything decently powerful
  • Life Orb gives cacturne more power since it won't be taking a hit anyways the recoil isn't a big deal
Usage Tips
========
  • Use it to eliminate bulky waters like suicune/slowbro
  • Be vary careful of what attacks you switch it into as even resisted hits will hurt a lot
  • Be wary of sub users that can play around Sucker Punch
Team Options
========
  • Rapid Spinners/Defoggers to preserve sash
  • Things that benefit from dead bulky waters such as darmanitan/victini/mega doom/sharpedo
  • Rock types such as aerodactyl, rhyperior
Other Options
########
  • Poison Jab to hit other grass types/fairies
  • Spikes to setup on the common slowbro/vaporeon/suicune
Checks & Counters
########
  • Anything that can outspeed and live a sucker punch will probably kill cacturne
  • Heracross
  • Crobat although dies to +2 sucker
  • Trevenant ^
  • Gourgeist ^^
  • Chandelure w/ sub or wow, ^^^
  • Sub Honchkrow
  • Nidoqueen (bulky)
Overview
########

Despite being an offensive Pokemon that is very slow and frail, Cacturne can be fairly useful in the tier. The biggest reason for this is because Cacturne gets Water Absorb, which helps checks the common Water-types that are in the tier. Cacturne doesn't have the best movepool, but it has access to Swords Dance, which help with damage output, and Sucker Punch which really helps mitigate Cacturne's base 55 speed.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Drain Punch / Low Kick / Substitute
ability: Water Absorb
item: Life Orb / Focus Sash
evs: 252 Atk / 252 Spe / 4 SpD
nature: Adamant / Jolly

Moves
=======

For Cacturne to be effective it needs to run its main STAB moves, which are Seed Bomb and Sucker Punch. Seed Bomb is just reliable while Sucker Punch really helps Cacturne out against faster Pokemon as Cacturne only has 55 base speed and will die to any moderately powerful, non resisted, attack. Swords Dance is used to boost Cacturne's damage output. The last slot can be used for a Fighting-type move, like Low Kick or Drain Punch, or Substitute.

Set Details
========

Cacturne really needs all the attack and speed it can get, so 252 EVs in both stats is almost necessary. Water Absorb should always be the ability of choice as it is the reason Cacturne is viable. As for items, it depends on what you need. Sash can be used if you really need that fail safe that allows Cacturne to get off one free hit or one free Swords Dance. Life Orb can be used for extra damage output. Finally, Leftovers can be used on the Substitute set for recovery.

Usage Tips
========

The main reason to use Cacturne is to check Water-types, such as Slowbro and Suicune. Cacturne can't really take any non resisted hit well, so when using it be very wary of what you switch it into. Suicune, one of the things Cacturne counters, can run ice beam which will kill Cacturne. Faster Substitute users can be a bit dangerous as they can play around Cacturne's Sucker Punch and finish it off safely behind a sub.

Team Options
========

Anything that appreciates dead Water-types, such as Victini, Darmanitan, Aerodactyl, Sharpedo, and Mega Houndoom, because as previously mentioned, Cacturne is very efficient in eliminating bulky Water-types.

Other Options
########

Cacturne doesn't have too many other options that will keep it being a viable Pokemon. Poison Jab can be used to hit Fairy-types for super-effective damage, Spikes can be used just for hazards sake, and Destiny Bond can be used to net a surprise kill on something slower.

Checks & Counters
########
**Faster opponents**: Anything that can outspeed Cacturne and survive a Sucker Punch can usually finish it off.

**Heracross**: Heracross resists both of Cacturne's STAB moves and can OHKO with any STAB attack of its own.

**Crobat**: Crobat can outspeed and KO Cacturne with a STAB Brave Bird, but can be OHKOed by a +2 Sucker Punch.

**Trevenant and Gourgeist**: Though weak to Sucker Punch, Trevenant and Gourgeist resist Cacturne's Grass-type STAB move, are immune to its Fighting-type coverage move, and can play around Sucker Punch by using Substitute.

**Chandelure**: Chandelure resists Seed Bomb and is immune to Cacturne's Fighting-type coverage move, but must be careful of Sucker Punch if it is not using a Substitute or Will O Wisp set.

**Honchkrow**: Honchkrow resists Cacturne's STAB moves, and can OHKO back with Brave Bird.

**Nidoqueen**: A bulky Nidoqueen can take anything Cacturne can throw at it and OHKO back with Sludge Wave
 
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When you mention Crobat be sure to say that it dies to +2 LO variants. Also be afraid of Ice Beam Cune imo for usage tips.

Having a Grass/Dark stand to lose to a Grass/Ghost is pretty fucking sad (well, I guess it can actually beat SpDef Trev by getting to +6, but still ugly). Try out Sub more to see if it's worth more than OO, since you can always heal on Water-type moves—technically.

Sub Chandy (especially SubWoW) is a good check to keep in mind too, also Honch—specifically Sub variants, since otherwise it's a pseudo 50/50 with a little margin for a trade.

EDIT: Oh and Queen can be put at a similar place as Crobat I think (actually a bit better because it doesn't die to recoil, but no Grass resist sucks for switching in), since it can also tank non-LO +2 Sucker and KO back with Wave, Royalty
 
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Having used Cacturne a lot, I think that the first slash should be life orb. While I can see the benefit in having a sash Cacturne has more than enough opportunities to nab an SD and tbh the power really helps (like ohkoing shao at +2 or ohkoing Hera after 2 rounds of SR) other than that I could see a sub set working cause it basically gives the same protection that focus sash does vs attacking moves but has the added bonus of forcing shit like trevenant to attack you so the 4th slash should be drain punch/sub in my opinion. This also makes sure that people who try to do shit like roost with aero/Crobat/honch now are forced to attack which plays perfectly for Sucker Punch to demolish them.

Edit: and if sub is slashed on main set then leftovers should be the item of choice to use with leftovers
 
can probably fill up the team options section more. i like rp rhyperior a lot as a teammate, for synergy reasons, but tbh pretty much any rock type sweeper/attacker (barbaracle, aero, etc) is interesting as a partner. sharpedo and mega doom share dark weakneses, but are also interesting teammates since their counters are easily beaten by cacturne. i guess that's pretty much it, qc approved 2/3
 
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Overview
########

Despite being an offensive Pokemon
,(RC) that is very slow and frail, Cacturne can be very useful in the tier. The biggest reason for this is because Cacturne gets Water Absorb, which helps checks the common Water-(add hyphen)types in the tier. Cacturne doesn't have the best movepool, but it has access to Swords Dance, which help with improves its damage output, and Sucker Punch,(AC) which really helps mitigate Cacturne's base 55 Speed.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Drain Punch / Low Kick / Substitute
ability: Water Absorb
item: Life Orb / Focus Sash
evs: 252 Atk / 252 Spe / 4 SpD
nature: Adamant / Jolly

Moves
=======

For Cacturne to be effective
,(AC) it needs to run its main STAB moves,: which are Seed Bomb and Sucker Punch. Seed Bomb is just a reliable Grass-type STAB move while Sucker Punch really helps Cacturne out against faster Pokemon as Cacturne only has 55 base Speed and will die to will be KOed by any moderately powerful, non resisted, neutral attack. Swords Dance is there to boost Cacturne's damage output. The 4th slot can be used for a Fighting-type coverage move, like such as Low Kick or Drain Punch, or Substitute. If Cacturne is using substitute, leftovers becomes an usable item. This goes in set details.

Set Details
========


Cacturne really needs all the Attack and Speed it can get, so 252 EVs in both is almost necessary. Water Absorb should always be is the ability of choice,(AC) as it is the reason Cacturne is viable. As for items, it depends on what you need. Focus Sash can be used if you really need that a fail safe that allows Cacturne to get off at least one free hit or one free attack or Swords Dance. Life Orb can be used for extra damage output. Finally, Leftovers can be used on the if Substitute is used as the last move on the set for recovery.

Usage Tips
========


The main reason to use Cacturne is to check Water-types,(RC) such as Slowbro and Suicune. Cacturne can't really take any non resisted hit well, so when using it be very wary careful of what you switch it into. Suicune, one of the things Cacturne counters, can run Ice Beam which will kill 2HKO Timid non-LO 2HKOs Cacturne. Faster Substitute users can be a bit dangerous as they can play around Cacturne's Sucker Punch and finish it off while safely behind a Substitute.

Team Options
========


Anything that appreciates dead Water-types removed,(RC) such as Victini, Darmanitan, Aerodactyl, Sharpedo and Mega Houndoom appreciate the support Cacturne brings, because as previously mentioned, Cacturne is very proficient in eliminating bulky Waters-types.

Other Options
########


Cacturne doesn't have too many other viable options. that will keep it being a viable Pokemon. Poison Jab can be used to hit Fairy-types for super-(remove hyphen)effective damage, Spikes can be used just for entry hazards sake that still sounds a bit strange but w/e, and Destiny Bond can be used to net a surprise kill on something slower.

Checks & Counters
########

  • Anything that can outspeed and live a sucker punch will probably kill cacturne
  • Heracross
  • Crobat although dies to +2 sucker
  • Trevenant
  • Gourgeist
  • Chandelure with Will O Wisp or Substitute
  • Sub Honchkrow
  • Bulky Nidoqueen
This is formatted incorrectly so I'll just make a c/p version

**Faster opponents**: Anything that can outspeed Cacturne and survive a Sucker Punch can usually finish it off.

**Heracross**: Heracross resists both of Cacturne's STAB moves and can OHKO with any STAB attack of its own.

**Crobat**: Crobat can outspeed and KO Cacturne with s STAB Brave Bird, but can be OHKOed by a +2 Sucker Punch.

**Trevenant and Gourgeist**: Though weak to Sucker Punch, Trevenant and Gourgeist resist Cacturne's Grass-type STAB move, are immune to its Fighting-type coverage move, and can play around Sucker Punch by using Substitute.
**Chandelure**: Chandelure resists Seed Bomb and is immune to Cacturne's Fighting-type coverage move, but must be careful of Sucker Punch if it is not using a Substitute set.

**Honchkrow**: Honchkrow resists Cacturne's STAB moves, and can OHKO back with Brave Bird.

**Nidoqueen**: Nidoqueen can take anything Cacturne can throw at it and OHKO back with Sludge Wave

feel free to edit this, I just wanted to give you the skeleton
Sorry the hide tags messed up...
 
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wow way to ninja UUh!

Good check though, stamping that. Make sure you get those C&Cs implemented as well Royalty, I like em, or you can write your own. 2 extra changes: there's an "s" before Crobat's Brave Bird; that should be an "a". Also, in the last sentence of the analysis, "surprise kill" should be "surprise KO".

stamped
gato

1/2
 
Overview
########
Despite being an offensive Pokemon that is very slow and frail, Cacturne can be very fairly useful in the tier. The biggest reason for this is because Cacturne gets Water Absorb, which helps checks the common Water-types that are in the tier. Cacturne doesn't have the best movepool, but it has access to Swords Dance, which improves its damage output, and Sucker Punch, which helps mitigate Cacturne's base 55 Speed.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Drain Punch / Low Kick / Substitute
ability: Water Absorb
item: Life Orb / Focus Sash
evs: 252 Atk / 252 Spe / 4 SpD
nature: Adamant / Jolly

Moves
=======

For Cacturne to be effective, it needs to run its main STAB moves: Seed Bomb and Sucker Punch. Seed Bomb is a reliable Grass-type STAB move while Sucker Punch helps Cacturne out against faster Pokemon as Cacturne only has 55 base Speed and will be KOed by any moderately powerful neutral attack. Swords Dance is used there to boost Cacturne's damage output. The 4th last slot can be used for a Fighting-type coverage move such as Low Kick,(AC) or Drain Punch, or Substitute.

Set Details
========

Cacturne really needs all the Attack and Speed it can get, so 252 EVs in both stats is almost necessary. Water Absorb is the ability of choice, as it is the reason Cacturne is viable. As for items, it depends on what you need. Focus Sash can be used if you really need a fail safe that allows Cacturne to get off at least one attack or Swords Dance. Life Orb can be used for extra damage output. Finally, Leftovers can be usedif Substitute is used as the last move on the set for recovery.

Usage Tips
========

The main reason to use Cacturne is to check Water-types such as Slowbro and Suicune. Cacturne can't really take any hit well, so when using it becareful of what you switch it into. Suicune, one of the things Cacturne counters, can run Ice Beam which will 2HKO Cacturne. Faster Substitute users can be a bit dangerous as they can play around Cacturne's Sucker Punch and finish it off while safely behind a Substitute.

Team Options
========

Anything that appreciates Water-types removed such as Victini, Darmanitan, Aerodactyl, Sharpedo,(AC) and Mega Houndoom appreciate the support Cacturne brings, because as previously mentioned, Cacturne is very proficient efficient in eliminating bulky Water-types.

Other Options
########
Cacturne doesn't have too many other viable options. Poison Jab can be used to hit Fairy-types for super effective damage, Spikes can be used for entry hazards sake, and Destiny Bond can be used to net a surprise KO on something slower.

Checks & Counters
########
**Faster opponents**: Anything that can outspeed Cacturne and survive a Sucker Punch can usually finish it off.

**Heracross**: Heracross resists both of Cacturne's STAB moves and can OHKO with any STAB attack of its own.

**Crobat**: Crobat can outspeed and KO Cacturne with a STAB Brave Bird, but can be OHKOed by a +2 Sucker Punch.

**Trevenant and Gourgeist**: Though weak to Sucker Punch, Trevenant and Gourgeist resist Cacturne's Grass-type STAB move, are immune to its Fighting-type coverage move, and can play around Sucker Punch by using Substitute.

**Chandelure**: Chandelure resists Seed Bomb and is immune to Cacturne's Fighting-type coverage move, but must be careful of Sucker Punch if it is not using a Substitute set.

**Honchkrow**: Honchkrow resists Cacturne's STAB moves, and can OHKO back with Brave Bird.

**Nidoqueen**: Nidoqueen can take anything Cacturne can throw at it and OHKO back with Sludge Wave
GP 2/2

Just implement this, Royalty, leave the other checks alone
 
Royalty
Overview
########
Despite being an offensive Pokemon that is very slow and frail, Cacturne can be fairly useful in the tier. The biggest reason for this is because Cacturne gets Water Absorb, which helps checks the common Water-types that are in the tier. Cacturne doesn't have the best movepool, but it has access to Swords Dance, which help withs to increase Cacturne's damage output, and Sucker Punch, which really helps to mitigate Cacturne's base 55 speed.
Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Drain Punch / Low Kick / Substitute
ability: Water Absorb
item: Life Orb / Focus Sash
evs: 252 Atk / 252 Spe / 4 SpD
nature: Adamant / Jolly
Moves
=======
For Cacturne to be effective, it needs to run its main STAB moves, which are: Seed Bomb and Sucker Punch. Seed Bomb is justa reliable STAB move while Sucker Punch really helps Cacturne out against faster Pokemon as Cacturne only has 55 base sSpeed and will die tobe KOed by any moderately powerful, non resisted, aeutral Attack. Swords Dance is used to boost Cacturne's damage output. The last slot can be used for a Fighting-type move, like Low Kick or Drain Punch, or Substitute.
Set Details
========
Cacturne really needs all the aAttack and sSpeeds it can get, so 252 EVs in both stats is almostare necessary. Water Absorb should always be the ability of choice, as it is the reason Cacturne is viable. As for its items, it depends on what you need. A Focus Sash can be used if you really need that fail safe that allows Cacturne to get off one free hit or one free Swords Dance. Life Orb can be used for extra damage output. Finally, Leftovers can be used on theif using Substitute set for recovery.
Usage Tips
========
The main reason to use Cacturne is to check Water-types, such as Slowbro and Suicune. Cacturne can't really take any non resistedeutral hit well, so when using it, be very wary of what you switch it into. Suicune, one of the things Cacturne counters, can run iIce bBeam which will killKO Cacturne. Faster Substitute users can be a bit dangerous as they can play around Cacturne's Sucker Punch and finish it off safely behind a subSubstitute.
Team Options
========
Anything that appreciates dead Water-types gone, such as Victini, Darmanitan, Aerodactyl, Sharpedo, and Mega Houndoom, are good teammates for Cacturne, because as previously mentioned, Cacturneit is very efficient in eliminating bulky Water-types.
Other Options
########
Cacturne doesn't have too many other options that will makeep it being amore viable a Pokemon. Poison Jab can be used to hit Fairy-types for super- effective damage, Spikes can be used just for entry hazards sake, and Destiny Bond can be used to net a surprise killKO on something slower.
Checks & Counters
########
**Faster opponents**: Anything that can outspeed Cacturne and survive a Sucker Punch can usually can finish it off.
**Heracross**: Heracross resists both of Cacturne's STAB moves and can OHKO it with any STAB attack of its own.
**Crobat**: Crobat can outspeed and KO Cacturne with a STAB Brave Bird, but can be OHKOed by a +2 Sucker Punch.
**Trevenant and Gourgeist**: Though weak to Sucker Punch, Trevenant and Gourgeist resist Cacturne's Grass-type STAB move, are immune to its Fighting-type coverage move, and can play around Sucker Punch by using Substitute.
**Chandelure**: Chandelure resists Seed Bomb and is immune to Cacturne's Fighting-type coverage move, but must be careful of Sucker Punch if it is not using a Substitute or Will O -O-Wisp set.
**Honchkrow**: Honchkrow resists Cacturne's STAB moves, and can OHKO back with Brave Bird.
**Nidoqueen**: A bulky Nidoqueen can take anything Cacturne can throw at it and OHKO back with Sludge Wave.
Overview
########
Despite being an offensive Pokemon that is very slow and frail, Cacturne can be fairly useful in the tier. The biggest reason for this is because Cacturne gets Water Absorb, which helps check the common Water-types that are in the tier. Cacturne doesn't have the best movepool, but it has access to Swords Dance, which helps to increase Cacturne's damage output, and Sucker Punch, which helps to mitigate Cacturne's base 55 speed.
Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Seed Bomb
move 4: Drain Punch / Low Kick / Substitute
ability: Water Absorb
item: Life Orb / Focus Sash
evs: 252 Atk / 252 Spe / 4 SpD
nature: Adamant / Jolly
Moves
=======
For Cacturne to be effective, it needs to run its main STAB moves: Seed Bomb and Sucker Punch. Seed Bomb is a reliable STAB move while Sucker Punch really helps Cacturne out against faster Pokemon as Cacturne only has 55 base Speed and will be KOed by any moderately powerful neutral Attack. Swords Dance is used to boost Cacturne's damage output. The last slot can be used for a Fighting-type move, like Low Kick or Drain Punch, or Substitute.
Set Details
========
Cacturne really needs all the Attack and Spees it can get, so 252 EVs in both stats are necessary. Water Absorb should always be the ability of choice, as it is the reason Cacturne is viable. As for its item, it depends on what you need. A Focus Sash can be used if you really need that fail safe that allows Cacturne to get off one free hit or one free Swords Dance. Life Orb can be used for extra damage output. Finally, Leftovers can be used if using Substitute for recovery.
Usage Tips
========
The main reason to use Cacturne is to check Water-types such as Slowbro and Suicune. Cacturne can't really take any neutral hit well, so when using it, be very wary of what you switch it into. Suicune, one of the things Cacturne counters, can run Ice Beam which will KO Cacturne. Faster Substitute users can be a bit dangerous as they can play around Cacturne's Sucker Punch and finish it off safely behind a Substitute.
Team Options
========
Anything that appreciates Water-types gone, such as Victini, Darmanitan, Aerodactyl, Sharpedo, and Mega Houndoom, are good teammates for Cacturne, because as previously mentioned, it is very efficient in eliminating bulky Water-types.
Other Options
########
Cacturne doesn't have too many other options that will make it more viable a Pokemon. Poison Jab can be used to hit Fairy-types for super effective damage, Spikes can be used for entry hazards, and Destiny Bond can be used to net a surprise KO on something slower.
Checks & Counters
########
**Faster opponents**: Anything that can outspeed Cacturne and survive a Sucker Punch usually can finish it off.
**Heracross**: Heracross resists both of Cacturne's STAB moves and can OHKO it with any STAB attack of its own.
**Crobat**: Crobat can outspeed and KO Cacturne with a STAB Brave Bird, but can be OHKOed by a +2 Sucker Punch.
**Trevenant and Gourgeist**: Though weak to Sucker Punch, Trevenant and Gourgeist resist Cacturne's Grass-type STAB move, are immune to its Fighting-type coverage move, and can play around Sucker Punch by using Substitute.
**Chandelure**: Chandelure resists Seed Bomb and is immune to Cacturne's Fighting-type coverage move, but must be careful of Sucker Punch if it is not using Substitute or Will-O-Wisp.
**Honchkrow**: Honchkrow resists Cacturne's STAB moves, and can OHKO back with Brave Bird.
**Nidoqueen**: A bulky Nidoqueen can take anything Cacturne can throw at it and OHKO back with Sludge Wave.
cZmwEDg.gif
GP 3/2
 
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