[OVERVIEW]
+Very Strong Mixed Wallbreaker sporting base 115 attacking stats
+Excellent Neutral Coverage
+Strong Priority
+Threatening to Psychic types, colbur or not.
+Best Special Dark Type in the tier
-Very Slow, makes playing against certain teams difficult
-High Frailty, makes getting offensive opportunities difficult
-The Psychic Types it checks generally run Signal Beam/Ice Beam/U-turn to hit it hard
[SET]
name: Mixturne
move 1:Giga Drain/Energy Ball
move 2:Dark Pulse
move 3:Sucker Punch
move 4:Spiky Shield
item:Life Orb
ability:Water Absorb
nature:Mild
evs:4 Atk/252 Spa/252 Spe
[SET COMMENTS]
-Cacturne gets most use out of this set
-Strong Priority
-Good Scouting Potential
-Very Good Wallbreaker
Moves
========
-Giga Drain is effective Stab that recovers HP
-Energy is used as a pure power move
-Dark Pulse is Cacturne's most spammable move, as there is only a few noticeable switches
-Sucker Punch is strong priority, even with little investment
-Spiky Shield is a good scouting move, with the ability to break sashes and sturdy of physical attackers/getting solid residual.
Set Details
========
-LO+Mild is so you can wallbreak well, as it gives the most power
-Max Speed makes it outspeed as much as possible
-4 Atk>any HP because cacturne is so frail-needs boost for sucker
Usage Tips
========
-Dangerous Wallbreaker, needs free turns to come in
-Can be used as a revenge killer with sucker punch
-Best used as a wallbreaker on a balance style team, as it can't take a hit or outspeed offense mons
Team Options
========
-Slow mon, benefits from hazard support
-benefits from good speed control
-needs team mates to control fire types and fighting types
-Pairs fairly well with rotom-n and rotom-f due to their ability to check bird+fight spam.
-Appreciates AV Yama's presence to deter ice and fire types from constantly spamming super effective moves
-Xatu can pair well here as it is a fighting check who can also deter hazards such as tspikes and rocks, which hurt cacturne with residual
[STRATEGY COMMENTS]
Other Options
=============
-Spikes, Although it is a mediocre HO Lead.
-Dbond. Too slow to use, and very situational
-Nasty Plot is an option if your team can give it the proper support
Checks and Counters
===================
-Cacturne has a difficult time with offensive teams as it is too slow to do anything in most cases, although the priority helps
-Magmortar. Magmortar has a free switch in to cacturne most times when Cacturne comes out, and really struggles to beat it with the proper support
-Bulky Fighting types have an easy time constantly switching in to cacturne's dark pulse, and less so giga drain/eball. Be wary of these pokemon
-Bulky Evio Scyther. This gets a lot of free switch-ins to cacturne with great natural bulk and eviolite. Spiky Shield helps in whittling, but in the end, it's all shrugged off by a roost.
-Toxic Spikes. Tspikes hurt cacturne due to consistent presence of double residual turn-per-turn from life orb+poison.
+Very Strong Mixed Wallbreaker sporting base 115 attacking stats
+Excellent Neutral Coverage
+Strong Priority
+Threatening to Psychic types, colbur or not.
+Best Special Dark Type in the tier
-Very Slow, makes playing against certain teams difficult
-High Frailty, makes getting offensive opportunities difficult
-The Psychic Types it checks generally run Signal Beam/Ice Beam/U-turn to hit it hard
[SET]
name: Mixturne
move 1:Giga Drain/Energy Ball
move 2:Dark Pulse
move 3:Sucker Punch
move 4:Spiky Shield
item:Life Orb
ability:Water Absorb
nature:Mild
evs:4 Atk/252 Spa/252 Spe
[SET COMMENTS]
-Cacturne gets most use out of this set
-Strong Priority
-Good Scouting Potential
-Very Good Wallbreaker
Moves
========
-Giga Drain is effective Stab that recovers HP
-Energy is used as a pure power move
-Dark Pulse is Cacturne's most spammable move, as there is only a few noticeable switches
-Sucker Punch is strong priority, even with little investment
-Spiky Shield is a good scouting move, with the ability to break sashes and sturdy of physical attackers/getting solid residual.
Set Details
========
-LO+Mild is so you can wallbreak well, as it gives the most power
-Max Speed makes it outspeed as much as possible
-4 Atk>any HP because cacturne is so frail-needs boost for sucker
Usage Tips
========
-Dangerous Wallbreaker, needs free turns to come in
-Can be used as a revenge killer with sucker punch
-Best used as a wallbreaker on a balance style team, as it can't take a hit or outspeed offense mons
Team Options
========
-Slow mon, benefits from hazard support
-benefits from good speed control
-needs team mates to control fire types and fighting types
-Pairs fairly well with rotom-n and rotom-f due to their ability to check bird+fight spam.
-Appreciates AV Yama's presence to deter ice and fire types from constantly spamming super effective moves
-Xatu can pair well here as it is a fighting check who can also deter hazards such as tspikes and rocks, which hurt cacturne with residual
[STRATEGY COMMENTS]
Other Options
=============
-Spikes, Although it is a mediocre HO Lead.
-Dbond. Too slow to use, and very situational
-Nasty Plot is an option if your team can give it the proper support
Checks and Counters
===================
-Cacturne has a difficult time with offensive teams as it is too slow to do anything in most cases, although the priority helps
-Magmortar. Magmortar has a free switch in to cacturne most times when Cacturne comes out, and really struggles to beat it with the proper support
-Bulky Fighting types have an easy time constantly switching in to cacturne's dark pulse, and less so giga drain/eball. Be wary of these pokemon
-Bulky Evio Scyther. This gets a lot of free switch-ins to cacturne with great natural bulk and eviolite. Spiky Shield helps in whittling, but in the end, it's all shrugged off by a roost.
-Toxic Spikes. Tspikes hurt cacturne due to consistent presence of double residual turn-per-turn from life orb+poison.
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