[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water
[SET COMMENTS]
* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper with Judgment and a coverage move of choice thanks to its strong matchups into top Pokemon, such as Primal Groudon and Eternatus. Arceus-Ground also works as a sweeper by saving its HP for late-game after its checks have been worn down. It typically fits best on bulky offense and balance teams.
* Calm Mind boosts Arceus's already-strong Special Attack and Special Defense. While the offensive upside is obvious, it is also valuable defensively. At +1, Arceus-Ground survives attacks such as defensive Primal Kyogre's Scald and Life Orb Deoxys-A's Ice Beam. Arceus-Ground can set up on Pokémon that it forces out such as Meteor Beam Eternatus and offensive utility Primal Groudon.
* Judgment hits key targets for super effective damage, such as OHKOing offensive Zacian-C, offensive Primal Groudon, and Meteor Beam Eternatus. Defensive Primal Groudon is OHKOed after Stealth Rock and a layer of Spikes. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-DM. Also at +1, Judgment OHKOs defensive Primal Groudon and Dragon Dance Necrozma-DM while 2HKOing offensive Primal Kyogre and Calyrex-I.
* Ice Beam provides coverage for Flying-type Pokemon, OHKOing offensive Mega Salamence, Zygarde, and Rayquaza. It also 2HKOes offensive Yveltal sets and does good chip damage to Giratina-O.
* Power Gem also hits Flying-types for super effective damage, even if it misses out on hitting Dragon-types such as Giratina-O and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh. Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem, forcing it to Terastallize if it wants to continue to wall Arceus-Ground.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from entry hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, such letting Life Orb Marshadow chip itself down into range of Judgment, or helping Arceus-Ground beat defensive Primal Groudon and Eternatus more reliably.
* An alternative EV spread of 72 HP / 60 Def / 252 SpA / 124 Spe with a Modest nature can be used. This spread gives it an excellent matchup against Trick Room teams, as after Tera Water, it is 3HKOed by Choice Band Melmetal's Double Iron Bash and Choice Band Calyrex-I's Glacial Lance, and it has enough offensive EVs to OHKO uninvested Eternatus with Judgment and OHKO uninvested Zygarde with Ice Beam. Without Tera, Arceus-Ground also survives two offensive Necrozma-DM's Sunsteel Strikes, and it can survive Draco Meteor from Choice Specs Eternatus after a layer of Spikes. The downside of using this spread comes primarily at the cost of lowering its Speed, letting it get outsped by maximum speed Arceus formes and Palkia-O.
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-DM from a likely 2HKO after Leftovers to a guaranteed 2HKO. It also secures the OHKO against defensive Primal Groudon and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage. It also allows Arceus-Ground to brute force past potential checks such as defensive Primal Kyogre and Arceus-Water.
* Tera Water turns Arceus-Ground's weaknesses to Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-I, allowing Arceus-Ground to tank Glacial Lance.
* This Arceus-Ground set is best applicable to bulky offensive and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys hazard support from teammates such as Primal Groudon. Another option is Wish support, such as Alomomola, whose Wish and Flip Turn combination allows Arceus-Ground to be brought in against many of the tier's threats. Alomomola also serves as a status absorber for Arceus-Ground. Choice Band Rayquaza is another great partner to pivot Arceus-Ground into the game while also OHKOing wallbreaker Primal Kyogre. It also serves as a stallbreaker, a needed role on Arceus-Ground teams, as it struggles to break stall teams long-term.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground may struggle to break through, such as Ho-Oh and support Arceus formes, and other special setup Pokemon such as Calm Mind Primal Kyogre.
[CREDITS]
Sets by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/offonoff.675168/
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water
[SET COMMENTS]
* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper with Judgment and a coverage move of choice thanks to its strong matchups into top Pokemon, such as Primal Groudon and Eternatus. Arceus-Ground also works as a sweeper by saving its HP for late-game after its checks have been worn down. It typically fits best on bulky offense and balance teams.
* Calm Mind boosts Arceus's already-strong Special Attack and Special Defense. While the offensive upside is obvious, it is also valuable defensively. At +1, Arceus-Ground survives attacks such as defensive Primal Kyogre's Scald and Life Orb Deoxys-A's Ice Beam. Arceus-Ground can set up on Pokémon that it forces out such as Meteor Beam Eternatus and offensive utility Primal Groudon.
* Judgment hits key targets for super effective damage, such as OHKOing offensive Zacian-C, offensive Primal Groudon, and Meteor Beam Eternatus. Defensive Primal Groudon is OHKOed after Stealth Rock and a layer of Spikes. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-DM. Also at +1, Judgment OHKOs defensive Primal Groudon and Dragon Dance Necrozma-DM while 2HKOing offensive Primal Kyogre and Calyrex-I.
* Ice Beam provides coverage for Flying-type Pokemon, OHKOing offensive Mega Salamence, Zygarde, and Rayquaza. It also 2HKOes offensive Yveltal sets and does good chip damage to Giratina-O.
* Power Gem also hits Flying-types for super effective damage, even if it misses out on hitting Dragon-types such as Giratina-O and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh. Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem, forcing it to Terastallize if it wants to continue to wall Arceus-Ground.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from entry hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, such letting Life Orb Marshadow chip itself down into range of Judgment, or helping Arceus-Ground beat defensive Primal Groudon and Eternatus more reliably.
* An alternative EV spread of 72 HP / 60 Def / 252 SpA / 124 Spe with a Modest nature can be used. This spread gives it an excellent matchup against Trick Room teams, as after Tera Water, it is 3HKOed by Choice Band Melmetal's Double Iron Bash and Choice Band Calyrex-I's Glacial Lance, and it has enough offensive EVs to OHKO uninvested Eternatus with Judgment and OHKO uninvested Zygarde with Ice Beam. Without Tera, Arceus-Ground also survives two offensive Necrozma-DM's Sunsteel Strikes, and it can survive Draco Meteor from Choice Specs Eternatus after a layer of Spikes. The downside of using this spread comes primarily at the cost of lowering its Speed, letting it get outsped by maximum speed Arceus formes and Palkia-O.
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-DM from a likely 2HKO after Leftovers to a guaranteed 2HKO. It also secures the OHKO against defensive Primal Groudon and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage. It also allows Arceus-Ground to brute force past potential checks such as defensive Primal Kyogre and Arceus-Water.
* Tera Water turns Arceus-Ground's weaknesses to Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-I, allowing Arceus-Ground to tank Glacial Lance.
* This Arceus-Ground set is best applicable to bulky offensive and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys hazard support from teammates such as Primal Groudon. Another option is Wish support, such as Alomomola, whose Wish and Flip Turn combination allows Arceus-Ground to be brought in against many of the tier's threats. Alomomola also serves as a status absorber for Arceus-Ground. Choice Band Rayquaza is another great partner to pivot Arceus-Ground into the game while also OHKOing wallbreaker Primal Kyogre. It also serves as a stallbreaker, a needed role on Arceus-Ground teams, as it struggles to break stall teams long-term.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground may struggle to break through, such as Ho-Oh and support Arceus formes, and other special setup Pokemon such as Calm Mind Primal Kyogre.
[CREDITS]
Sets by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/offonoff.675168/
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: