National Dex Ubers Calm Mind Arceus-Ground [QC 2/2] [GP 1/1]

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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water

[SET COMMENTS]
* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper with Judgment and a coverage move of choice thanks to its strong matchups into top Pokemon, such as Primal Groudon and Eternatus. Arceus-Ground also works as a sweeper by saving its HP for late-game after its checks have been worn down. It typically fits best on bulky offense and balance teams.
* Calm Mind boosts Arceus's already-strong Special Attack and Special Defense. While the offensive upside is obvious, it is also valuable defensively. At +1, Arceus-Ground survives attacks such as defensive Primal Kyogre's Scald and Life Orb Deoxys-A's Ice Beam. Arceus-Ground can set up on Pokémon that it forces out such as Meteor Beam Eternatus and offensive utility Primal Groudon.
* Judgment hits key targets for super effective damage, such as OHKOing offensive Zacian-C, offensive Primal Groudon, and Meteor Beam Eternatus. Defensive Primal Groudon is OHKOed after Stealth Rock and a layer of Spikes. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-DM. Also at +1, Judgment OHKOs defensive Primal Groudon and Dragon Dance Necrozma-DM while 2HKOing offensive Primal Kyogre and Calyrex-I.
* Ice Beam provides coverage for Flying-type Pokemon, OHKOing offensive Mega Salamence, Zygarde, and Rayquaza. It also 2HKOes offensive Yveltal sets and does good chip damage to Giratina-O.
* Power Gem also hits Flying-types for super effective damage, even if it misses out on hitting Dragon-types such as Giratina-O and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh. Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem, forcing it to Terastallize if it wants to continue to wall Arceus-Ground.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from entry hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, such letting Life Orb Marshadow chip itself down into range of Judgment, or helping Arceus-Ground beat defensive Primal Groudon and Eternatus more reliably.
* An alternative EV spread of 72 HP / 60 Def / 252 SpA / 124 Spe with a Modest nature can be used. This spread gives it an excellent matchup against Trick Room teams, as after Tera Water, it is 3HKOed by Choice Band Melmetal's Double Iron Bash and Choice Band Calyrex-I's Glacial Lance, and it has enough offensive EVs to OHKO uninvested Eternatus with Judgment and OHKO uninvested Zygarde with Ice Beam. Without Tera, Arceus-Ground also survives two offensive Necrozma-DM's Sunsteel Strikes, and it can survive Draco Meteor from Choice Specs Eternatus after a layer of Spikes. The downside of using this spread comes primarily at the cost of lowering its Speed, letting it get outsped by maximum speed Arceus formes and Palkia-O.
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-DM from a likely 2HKO after Leftovers to a guaranteed 2HKO. It also secures the OHKO against defensive Primal Groudon and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage. It also allows Arceus-Ground to brute force past potential checks such as defensive Primal Kyogre and Arceus-Water.
* Tera Water turns Arceus-Ground's weaknesses to Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-I, allowing Arceus-Ground to tank Glacial Lance.
* This Arceus-Ground set is best applicable to bulky offensive and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys hazard support from teammates such as Primal Groudon. Another option is Wish support, such as Alomomola, whose Wish and Flip Turn combination allows Arceus-Ground to be brought in against many of the tier's threats. Alomomola also serves as a status absorber for Arceus-Ground. Choice Band Rayquaza is another great partner to pivot Arceus-Ground into the game while also OHKOing wallbreaker Primal Kyogre. It also serves as a stallbreaker, a needed role on Arceus-Ground teams, as it struggles to break stall teams long-term.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground may struggle to break through, such as Ho-Oh and support Arceus formes, and other special setup Pokemon such as Calm Mind Primal Kyogre.

[CREDITS]
Sets by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/offonoff.675168/
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add remove comment
ngl i wanna see this again before stamping
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water

[SET COMMENTS]

* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper using Judgment and a coverage move of choice. what mons does groundceus do well against? this opening is a bit vague ngl
* Calm Mind is the setup move of choice, boosting Arceus's already-strong Special Attack and Special Defense. This can be used offensively and defensively. At +1, Judgment threatens to 2HKO defensive support Arceus sets formes, and its coverage move threatens to 2HKO defensive Yveltal. u repeat this in the bullet points for these moves anyways, so you're better off talking about the defensive feats of CM, such as allowing arceus-ground to survive defensive pyogre's scald and offensive support pdon's overheat.
* Judgment serves as reliable 100 BP Ground-type STAB that is backed by Arceus's Earth Plate. It dex info hits Eternatus, Primal Groudon, and Zacian-Crowned for super effective damage, 2HKOing even the bulkiest sets of those Pokemon. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-Dusk Mane. is this it? surely there are more calcs you could add, for example, +1 judgment always ohkos pdon and offensive NDM while 2HKOing offensive pyogre and calyrex-i
* Ice Beam works as coverage for Flying-type Pokemon that are immune to Judgment. Even without Calm Mind boosts, it OHKOs offensive Salamence-Mega and Rayquaza. It also 2HKOs offensive Yveltal sets, 2HKOs OHKOs most Zygarde-50% sets before transforming max spdef zygarde isnt that common nor is it on the dex so i wouldnt worry abt it, and gets good chip damage into Giratina-Origin. At +1, it OHKOs even the bulkiest Zygarde set before it transforms via Power Construct. This forces Zygarde to either switch out or Terastallize.
* Power Gem also hits Flying-types for super-effective damage, even if it misses Dragon-types such as Giratina-Origin and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh., one of the premier special walls of the tier, forcing it to Terastallize or switch out. (AP) also unneeded info Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, thanks to Arceus-Ground's solid natural bulk even without investment. An example for this is such as unneeded info, also more examples could be nice, like letting it beat defensive primal groudon or eternatus more reliably letting Life Orb Marshadow chip itself down into range of Judgment.
* Max Special Attack and Speed EVs allow Arceus-Ground to hit as strong and as fast as possible. A Timid nature is recommended so you speed tie other maximum speed Arceus formes, along with outspeeding neutral nature Eternatus and neutral nature Necrozma-Ultra. 252/4/252 ev spreads dont need to be talked about
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-Dusk Mane from a likely 2HKO after Leftovers to guaranteed. It also secures the OHKO against defensive Primal Groudon, and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage if Eternatus is not running Heavy-Duty Boots. It also allows you to brute force past potential checks such as defensive Primal Kyogre or Arceus-Water.
* Tera Water turns weaknesses from Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-Ice, allowing Arceus to live at least two of Calyrex's attacks barring critical hits.
* This Arceus-Ground set is best applicable to bulky offensive teams and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys support such as hazards from who? or Wish, including Alomomola, whose Wish and Flip Turn combo allow Arceus-Ground to enter on many of the tier's threats.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground struggles may struggle to break through, such as Blissey or Chansey Ho-Oh or support Arceus formes chansey and especially blissey are too niche, or other special set-up Pokemon such as Calm Mind Primal Kyogre.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
add remove comment
ngl i wanna see this again before stamping
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water

[SET COMMENTS]

* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper using Judgment and a coverage move of choice. what mons does groundceus do well against? this opening is a bit vague ngl
* Calm Mind is the setup move of choice, boosting Arceus's already-strong Special Attack and Special Defense. This can be used offensively and defensively. At +1, Judgment threatens to 2HKO defensive support Arceus sets formes, and its coverage move threatens to 2HKO defensive Yveltal. u repeat this in the bullet points for these moves anyways, so you're better off talking about the defensive feats of CM, such as allowing arceus-ground to survive defensive pyogre's scald and offensive support pdon's overheat.
* Judgment serves as reliable 100 BP Ground-type STAB that is backed by Arceus's Earth Plate. It dex info hits Eternatus, Primal Groudon, and Zacian-Crowned for super effective damage, 2HKOing even the bulkiest sets of those Pokemon. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-Dusk Mane. is this it? surely there are more calcs you could add, for example, +1 judgment always ohkos pdon and offensive NDM while 2HKOing offensive pyogre and calyrex-i
* Ice Beam works as coverage for Flying-type Pokemon that are immune to Judgment. Even without Calm Mind boosts, it OHKOs offensive Salamence-Mega and Rayquaza. It also 2HKOs offensive Yveltal sets, 2HKOs OHKOs most Zygarde-50% sets before transforming max spdef zygarde isnt that common nor is it on the dex so i wouldnt worry abt it, and gets good chip damage into Giratina-Origin. At +1, it OHKOs even the bulkiest Zygarde set before it transforms via Power Construct. This forces Zygarde to either switch out or Terastallize.
* Power Gem also hits Flying-types for super-effective damage, even if it misses Dragon-types such as Giratina-Origin and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh., one of the premier special walls of the tier, forcing it to Terastallize or switch out. (AP) also unneeded info Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, thanks to Arceus-Ground's solid natural bulk even without investment. An example for this is such as unneeded info, also more examples could be nice, like letting it beat defensive primal groudon or eternatus more reliably letting Life Orb Marshadow chip itself down into range of Judgment.
* Max Special Attack and Speed EVs allow Arceus-Ground to hit as strong and as fast as possible. A Timid nature is recommended so you speed tie other maximum speed Arceus formes, along with outspeeding neutral nature Eternatus and neutral nature Necrozma-Ultra. 252/4/252 ev spreads dont need to be talked about
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-Dusk Mane from a likely 2HKO after Leftovers to guaranteed. It also secures the OHKO against defensive Primal Groudon, and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage if Eternatus is not running Heavy-Duty Boots. It also allows you to brute force past potential checks such as defensive Primal Kyogre or Arceus-Water.
* Tera Water turns weaknesses from Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-Ice, allowing Arceus to live at least two of Calyrex's attacks barring critical hits.
* This Arceus-Ground set is best applicable to bulky offensive teams and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys support such as hazards from who? or Wish, including Alomomola, whose Wish and Flip Turn combo allow Arceus-Ground to enter on many of the tier's threats.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground struggles may struggle to break through, such as Blissey or Chansey Ho-Oh or support Arceus formes chansey and especially blissey are too niche, or other special set-up Pokemon such as Calm Mind Primal Kyogre.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

implemented :boi:
 
Also at +1, Judgment OHKOs offensive Primal Groudon
remove offensive since +1 judgment ohkos all pdon

1718286923939.png

fix the colouring

allowing Arceus to live at least two of Calyrex's attacks.
change this to allowing Arceus-Ground to tank Glacial Lance from Calyrex-I.

other than those 3, qc 1/2 stamped when implemented
 
Let me know when this QC is implimented so I can stamp it. Great job with the analysis so far
add remove comment
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water

[SET COMMENTS]

* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper using Judgment and a coverage move of choice thanks to its strong matchups into some of the tier's best Pokémon, such as Primal Groudon and Eternatus. Probably worth mentioning that it is a good win condition as well. Also for what types of teams?
* Calm Mind is the setup move of choice, boosting Arceus's already-strong Special Attack and Special Defense. This can be used offensively and defensivelyis this left over from editing or an incomplete sentence?. At +1, Arceus-Ground survives attacks such defensive Primal Kyogre's Scald and Life Orb Deoxys-Attack's Ice Beam. In addition, being at +1 turns offensive support Primal Groudon's Overheat into a likely 3HKO. It would be better to talk about Pokemon Arceus-Ground can use to setup i.e. Meteor Beam Eternatus.
* Judgment hits Eternatus, Primal Groudon, and Zacian-Crowned for super effective damage, 2HKOing even the bulkiest sets of those Pokemon.This should be reworded. Zacian-C is OHKOed by a neutral Judgment which is worthwhile pointing out. Meteor Beam Eternatus is OHKOed after Stealth Rock. Offensive Primal Groudon sets are always OHKOed as well with defensive sets requiring Stealth Rock and a single layer of Spikes. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-Dusk Mane. Also at +1, Judgment OHKOs Primal Groudon and offensive Dragon Dance Necrozma-Dusk Mane, while 2HKOing offensive Primal Kyogre and Calyrex-Ice.
* Ice Beam works as provides coverage for Flying-type Pokemon,(ac) that are immune to Judgment redundant. Even without Calm Mind boosts, it OHKOings offensive Salamence-Mega,(ac) Zygarde,(ac) and Rayquaza. It also 2HKOs offensive Yveltal sets, OHKOs Zygarde before transforming, and gets good chip damage into Giratina-Origin.
* Power Gem also hits Flying-types for super-effective damage, even if it misses Dragon-types such as Giratina-Origin and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh. Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem. Can combine the last two sentences and talk about how Ho-Oh is forced to Tera if it wants to continue to wall Arceus-Ground.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, such letting Life Orb Marshadow chip itself down into range of Judgment, or helping Arceus beat defensive Primal Groudon and Eternatus more reliably.
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-Dusk Mane from a likely 2HKO after Leftovers to guaranteed. It also secures the OHKO against defensive Primal Groudon, and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage. It also allows you to brute force past potential checks such as defensive Primal Kyogre or Arceus-Water.
* Tera Water turns weaknesses from Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-Ice, allowing Arceus-Ground to tank Glacial Lance from Calyrex-I. We can discuss before sending to GP but 20 HP / 8 Def makes Choice Band Calyrex-I's Glacial Lance a 3HKO after tera.
* This Arceus-Ground set is best applicable to bulky offensive teams and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys support such as hazards from teammates such as Primal Groudon. Another option is Wish support, such as Alomomola, whose Wish and Flip Turn combo allow Arceus-Ground to enter on many of the tier's threats. Choice Band Rayquaza can be mentioned as well since it can pivot to get Arceus-Ground in, is a great stallbreaker which Arceus-Ground is deadweight against, and can OHKO wallbreaker Primal Kyogre which Arceus-Ground struggles with even with Tera Water. Alomomola's ability to act as a status absorber can also be mentioned.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground struggles may struggle to break through, such as Ho-Oh or support Arceus formes, or other special set-up Pokemon such as Calm Mind Primal Kyogre.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Let me know when this QC is implimented so I can stamp it. Great job with the analysis so far
add remove comment
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water

[SET COMMENTS]

* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper using Judgment and a coverage move of choice thanks to its strong matchups into some of the tier's best Pokémon, such as Primal Groudon and Eternatus. Probably worth mentioning that it is a good win condition as well. Also for what types of teams?
* Calm Mind is the setup move of choice, boosting Arceus's already-strong Special Attack and Special Defense. This can be used offensively and defensivelyis this left over from editing or an incomplete sentence?. At +1, Arceus-Ground survives attacks such defensive Primal Kyogre's Scald and Life Orb Deoxys-Attack's Ice Beam. In addition, being at +1 turns offensive support Primal Groudon's Overheat into a likely 3HKO. It would be better to talk about Pokemon Arceus-Ground can use to setup i.e. Meteor Beam Eternatus.
* Judgment hits Eternatus, Primal Groudon, and Zacian-Crowned for super effective damage, 2HKOing even the bulkiest sets of those Pokemon.This should be reworded. Zacian-C is OHKOed by a neutral Judgment which is worthwhile pointing out. Meteor Beam Eternatus is OHKOed after Stealth Rock. Offensive Primal Groudon sets are always OHKOed as well with defensive sets requiring Stealth Rock and a single layer of Spikes. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-Dusk Mane. Also at +1, Judgment OHKOs Primal Groudon and offensive Dragon Dance Necrozma-Dusk Mane, while 2HKOing offensive Primal Kyogre and Calyrex-Ice.
* Ice Beam works as provides coverage for Flying-type Pokemon,(ac) that are immune to Judgment redundant. Even without Calm Mind boosts, it OHKOings offensive Salamence-Mega,(ac) Zygarde,(ac) and Rayquaza. It also 2HKOs offensive Yveltal sets, OHKOs Zygarde before transforming, and gets good chip damage into Giratina-Origin.
* Power Gem also hits Flying-types for super-effective damage, even if it misses Dragon-types such as Giratina-Origin and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh. Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem. Can combine the last two sentences and talk about how Ho-Oh is forced to Tera if it wants to continue to wall Arceus-Ground.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, such letting Life Orb Marshadow chip itself down into range of Judgment, or helping Arceus beat defensive Primal Groudon and Eternatus more reliably.
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-Dusk Mane from a likely 2HKO after Leftovers to guaranteed. It also secures the OHKO against defensive Primal Groudon, and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage. It also allows you to brute force past potential checks such as defensive Primal Kyogre or Arceus-Water.
* Tera Water turns weaknesses from Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-Ice, allowing Arceus-Ground to tank Glacial Lance from Calyrex-I. We can discuss before sending to GP but 20 HP / 8 Def makes Choice Band Calyrex-I's Glacial Lance a 3HKO after tera.
* This Arceus-Ground set is best applicable to bulky offensive teams and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys support such as hazards from teammates such as Primal Groudon. Another option is Wish support, such as Alomomola, whose Wish and Flip Turn combo allow Arceus-Ground to enter on many of the tier's threats. Choice Band Rayquaza can be mentioned as well since it can pivot to get Arceus-Ground in, is a great stallbreaker which Arceus-Ground is deadweight against, and can OHKO wallbreaker Primal Kyogre which Arceus-Ground struggles with even with Tera Water. Alomomola's ability to act as a status absorber can also be mentioned.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground struggles may struggle to break through, such as Ho-Oh or support Arceus formes, or other special set-up Pokemon such as Calm Mind Primal Kyogre.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

implemented!

i'm personally against the alternative band caly-i spread as the primary option, but i think it could be worth mentioning via slash and extra bullet point--i'll let you have the final call on what to do there as i'm less experienced with both writing analyses and the tier as a whole than you are
 
Just some notes as I'm getting some concerns off-site (more specifically from offonoff ):

The alternate spread is very suboptimal, it should be a spread of 72 HP / 60 Def / 252 SpA / 124 Spe (Modest) (credit me and Offonoff in the "Set(s) by:" section, which goes above the "Written by:" one).

More specifically, this ensures a OHKO on uninvested Eternatus with +0 Judgment, a OHKO on Zygarde with Ice Beam, and reaches all the defensive benchmarks the original spread did in addition to avoiding a OHKO from Choice Specs Eternatus's Draco Meteor after a single layer of Spikes.

Notably the swap from Timid to Modest has to do with requiring to Terastallize to beat Palkia-O (turning the Speed advantage niche), and M-Salamence will generally be outspeeding out of a prior Dragon Dance boost.
 
Last edited:
1/1 GP Team done
I think this is your first analysis, so use this method (video in point 3) to implement this. take note of forme names for future analyses too
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Power Gem
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
tera type: Ground / Water

[SET COMMENTS]
* Arceus-Ground serves as one of the tier's best special attackers, working as a strong wallbreaker and setup sweeper using with Judgment and a coverage move of choice thanks to its strong matchups into some of the tier's best Pokémon top Pokemon (analyses don't use the accent), such as Primal Groudon and Eternatus. Arceus-Ground also works as a win condition sweeper by saving its health HP for later in the late-game after its checks have been worn down. It typically fits best on bulky offense and balance teams.
* Calm Mind is the setup move of choice, boosting boosts Arceus's already-strong Special Attack and Special Defense. While the offensive upside is obvious, Calm Mind it is also valuable defensively. At +1, Arceus-Ground survives attacks such as defensive Primal Kyogre's Scald and Life Orb Deoxys-AttackA's Ice Beam. Arceus-Ground can set up on Pokémon that want to switch it forces out such as Meteor Beam Eternatus or and offensive utility Primal Groudon.
* Judgment hits key targets for super effective damage, such as OHKOing offensive Zacian-C, offensive Primal Groudon, and Meteor Beam Eternatus. Defensive Primal Groudon is OHKOed after Stealth Rocks Rock and a layer of Spikes. At +1, Judgment threatens to 2HKO defensive Arceus sets, such as Arceus-Dark and Arceus-Water, along with securing the 2HKO on defensive Necrozma-Dusk ManeDM. Also at +1, Judgment OHKOs Primal Groudon (the first sentence of this point says it OHKOes offensive primal groudon unboosted, so do you want to specify defensive here?) and Dragon Dance Necrozma-Dusk ManeDM while 2HKOing offensive Primal Kyogre and Calyrex-IceI.
* Ice Beam provides coverage for Flying-type Pokemon, OHKOing offensive SMega Salamence-Mega, Zygarde, and Rayquaza. It also 2HKOs 2HKOes offensive Yveltal sets and gets does good chip damage into to Giratina-O.
* Power Gem also hits Flying-types for super-effective super effective damage, even if it misses out on hitting Dragon-types such as Giratina-OriginO and Zygarde. One major benefit to running Power Gem, however, is hitting Ho-Oh. Defensive Ho-Oh walls Ice Beam variants but gets 2HKOed by Power Gem, forcing it to Terastallize if it wants to continue to wall Arceus-Ground.
* Recover is used to prevent Arceus-Ground from getting worn down over the course of a game by healing off damage from entry hazards or weak moves such as Alomomola's Flip Turn. It can also be used to soft check certain attackers in a pinch, such letting Life Orb Marshadow chip itself down into range of Judgment, or helping Arceus-Ground beat defensive Primal Groudon and Eternatus more reliably.
* An alternative EV spread of 72 HP / 60 Def / 252 SpA / 124 Spe with a Modest nature can be used. This spread gives you it an excellent matchup into against Trick Room teams, (AC) as, (RC) after Tera Water, it is 3HKOed by Choice Band Melmetal's Double Iron Bash and Choice Band Calyrex-IceI's Glacial Lance, with and it has enough offensive EVs to OHKO uninvested Eternatus with Judgment and OHKO uninvested Zygarde with Ice Beam. Without Tera, you Arceus-Ground also survive survives two of Solgalium Z Necrozma-Dusk ManeDM's Sunsteel Strikes (wdym solgalium z here? do you mean z strike into normal strike? if you just mean two normal non-z strikes, mentioning the item is going to confuse readers), and it can survive Draco Meteor from Choice Specs Eternatus after a layer of Spikes. The downside of using this spread comes primarily at the cost of lowering its Speed, letting you it get outsped by maximum speed Arceus formes and Palkia-OriginO.
* Tera Ground is used to bolster the offensive power of Judgment, turning defensive Necrozma-Dusk ManeDM from a likely 2HKO after Leftovers to a guaranteed 2HKO. It also secures the OHKO against defensive Primal Groudon, (RC) and turns specially defensive Eternatus from a 2HKO into a likely OHKO after hazard damage. It also allows you Arceus-Ground to brute force past potential checks such as defensive Primal Kyogre or and Arceus-Water.
* Tera Water turns Arceus-Ground's weaknesses from to Ice-type and Water-type moves into resistances, which allows it to beat defensive Primal Kyogre easily while also handling offensive variants, albeit less comfortably. Tera Water also flips the matchup against Calyrex-Ice I, allowing Arceus-Ground to tank Glacial Lance from Calyrex-I. (already said)
* This Arceus-Ground set is best applicable to bulky offensive teams and balance teams. Its raw strength and good bulk allow it to come into the game multiple times to get setup opportunities. It enjoys hazard support such as hazards from teammates such as Primal Groudon. Another option is Wish support, such as Alomomola, whose Wish and Flip Turn combo allow combination allows Arceus-Ground to enter on be brought in against many of the tier's threats. Alomomola also serves as a status absorber for Arceus-Ground. Choice Band Rayquaza is another great partner to pivot Arceus-Ground into the game while also OHKOing wallbreaker Primal Kyogre. It also serves as a stallbreaker, a needed role on Arceus-Ground teams, as Arceus it struggles to break stall teams long-term.
* Other good partners for Arceus-Ground include strong physical attackers such as Choice Band Marshadow, whose strength allows it to break through special walls that Arceus-Ground struggles may struggle to break through, such as Ho-Oh or and support Arceus formes, or and other special set-up setup Pokemon such as Calm Mind Primal Kyogre.

[CREDITS]
Sets by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/offonoff.675168/
Written by:
https://www.smogon.com/forums/members/cyclonez_.403202/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
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