Ubers Calyrex-Ice

[OVERVIEW]

Calyrex-I is one of the most potent wallbreakers and sweepers in the Ubers tier thanks to its monstrous Attack, powerful STAB move in Glacial Lance, and phenomenal bulk. As an offensive Ice-type, it can threaten the many common Dragon- and Ground-type Pokemon seen in Ubers, such as Koraidon, Miraidon, Eternatus, Ting-Lu, and Arceus-Ground. However, it is hindered by its poor defensive typing and Speed outside of Trick Room, which makes it heavily dependent on Terastallization in some matchups, and the high usage of its checks like Necrozma-DM, Zacian-C, Kyogre, and defensive Arceus formes means most teams will be well-prepared against it. Nevertheless, while in Trick Room, Calyrex-I is a nearly unmatched offensive force that can quickly overwhelm teams if it's left unchecked for even a single turn.

[SET]

Offensive Trick Room (Calyrex-Ice) @ Heavy-Duty Boots / Occa Berry / Weakness Policy
Ability: As One (Glastrier)
Tera Type: Fire / Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave / Adamant Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Glacial Lance
- High Horsepower

[SET COMMENTS]

Heavy-Duty Boots is typically the best item for Calyrex-I, since it helps Calyrex-I leverage its good natural bulk and more easily find setup opportunities by negating its crippling weakness to entry hazards. However, on teams that can keep hazards off the field, Calyrex-I can occasionally make use of other items. An Occa Berry allows Calyrex-I to avoid being OHKOed by Koraidon's Flare Blitz or comfortably tank a rare Fire-type move from Miraidon or Eternatus, affording Calyrex-I additional setup opportunities or a surprise KO without the need to Terastallize. Weakness Policy makes use of Calyrex-I's ability to withstand most super effective attacks, especially on teams with screens support, and provides it with sufficient boosts to tear through opposing teams. For example, Calyrex-I has favorable odds to OHKO even the bulkiest Necrozma-DM with High Horsepower after a Swords Dance and Weakness Policy boost. Tera Fire is an invaluable defensive option for Calyrex-I to flip its weaknesses to Steel- and Fire-type moves into resistances—crucially helping it against Necrozma-DM, Zacian-C, and Koraidon—while also avoiding being burned by moves such as Will-O-Wisp and Ho-Oh's Sacred Fire. Tera Ground can be used instead to boost the power of High Horsepower, notably OHKOing Zacian-C without need for a boost and Necrozma-DM and most Kyogre after a Swords Dance, and remove all of Calyrex-I's weaknesses, but it leaves Calyrex-I still vulnerable to being burned. A Brave nature with 0 Speed IVs is preferred to move first in Trick Room against nearly all foes and, at worst, Speed tie with Kingambit and opposing Calyrex-I, but an Adamant nature with at least 22 Speed IVs can be used to be faster than Ting-Lu outside of Trick Room if Kingambit and opposing Calyrex-I are not a concern.

Calyrex-I is a cornerstone of many offense teams in Ubers thanks to its ability to punch holes in defensive cores and alleviate the danger of fast hyper offense teams, especially those with Sticky Web support, courtesy of Trick Room. Zacian-C and Necrozma-DM make good teammates, as they share many of the same checks with Calyrex-I, for example Arceus-Water and opposing Necrozma-DM; together, they can pressure their shared checks enough for each other to sweep. Necrozma-DM is also a competent user of Trick Room, and it can potentially take Calyrex-I's place—or vice versa—should it fall while Trick Room is in effect. Other physical sweepers like Koraidon, Arceus-Ground, and Extreme Killer Arceus appreciate Calyrex-I's ability to overwhelm common defensive walls, such as Arceus-Fairy and Ho-Oh, with boosted Glacial Lances. Miraidon is a good partner for Calyrex-I, since it threatens to OHKO the Water-types that Calyrex-I dislikes facing, and it can use U-turn to bring Calyrex-I in on Ground-types like Ting-Lu, Arceus-Ground, and Clodsire that it can use as setup fodder. Screens support from Grimmsnarl makes Calyrex-I practically impossible to OHKO and difficult to even 2HKO, enabling it to boost an extra time with Swords Dance or take on a foe it might not usually be able to beat. Calyrex-I benefits greatly from the support of Spikes setters, such as Deoxys-S, Glimmora, Gliscor, and Ting-Lu, to help break through its most potent counter, Arceus-Water, and punish the frequent switches Calyrex-I forces.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option over High Horsepower to OHKO Air Balloon Kingambit and deal more significant damage to Kyogre and Arceus-Water, but it is noticeably weaker against Necrozma-DM and Zacian-C, and the Defense drops make Calyrex-I much easier to KO. A Choice Band set that utilizes Tera Ice can overpower even the bulkiest Ice-resistant Pokemon after only a single Chilling Neigh boost. However, Calyrex-I's weakness to entry hazards and status as well as its inability to set Trick Room for itself while holding a Choice Band necessitates dedicated Trick Room and Healing Wish support from multiple teammates, which is often impractical. Mental Herb can be used to block Taunt from the likes of Miraidon and the Arceus formes when attempting to set up, but Calyrex-I is too infrequently targeted with Taunt to justify its use over other items, which Calyrex-I will almost always get value from.

Checks and Counters
====

**Arceus-Water**: The combination of Arceus-Water's typing, fantastic Defense, and access to moves like Will-O-Wisp and Dragon Tail leaves Calyrex-I with scarce hope of ever breaking past it, even with Terastallization.

**Necrozma-DM**: With its Steel typing and Prism Armor ability, Necrozma-DM can comfortably tank attacks from Calyrex-I, even after a Swords Dance boost, and threaten heavy damage in return. Necrozma-DM can also use an unboosted Calyrex-I as fodder to set up its own Swords Dance or Dragon Dance boosts. However, with Terastallization, Calyrex-I can set up on Necrozma-DM and potentially beat it, especially if Necrozma-DM is lacking a setup move.

**Kyogre**: Kyogre has sufficient bulk to avoid being 2HKOed by High Horsepower with only minimal defensive investment, and it can comfortably 2HKO Calyrex-I in the rain. Kyogre's presence also deters Calyrex-I from Terastallizing into a Fire-type to break past its teammates. However, Kyogre's lack of reliable recovery prevents it from repeatedly switching in against Calyrex-I and allows it to be worn down by Calyrex-I's teammates.

**Ice-resistant Pokemon**: When they're healthy, Ice-resistant Pokemon such as Zacian-C, Kingambit, and Chien-Pao can avoid being OHKOed by Calyrex-I and deal significant damage in return, usually defeating Calyrex-I outside of Trick Room. However, they are susceptible to falling to Calyrex-I when Trick Room is in effect or if Calyrex-I has enough boosts. Additionally, many Pokemon run Ice-resistant Tera types, such as Tera Steel on Giratina-O and Arceus-Ground and Tera Water on Arceus-Fairy and Gliscor.

**Air Balloon Kingambit**: An Air Balloon replaces Kingambit's Ground weakness with an immunity, which denies Calyrex-I the opportunity to OHKO Kingambit with High Horsepower after a Swords Dance. This allows it to beat Calyrex-I even in Trick Room unlike other Kingambit sets that can be removed by a boosted High Horsepower.

**Unaware Walls**: Unaware walls impede Calyrex-I's offensive output considerably, though they are typically found only on stall teams. Skeledirge can threaten to burn it with Will-O-Wisp and heal any damage taken with Slack Off—however, it does take considerable damage from High Horsepower—while Dondozo's typing and gargantuan physical bulk allow it to slowly wear down Calyrex-I without fear of being KOed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lillianofficial.547277/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[OVERVIEW]

Calyrex-I is one of the most potent wallbreakers and sweepers in the Ubers tier thanks to its monstrous Attack, powerful STAB move, and phenomenal bulk. As an offensive Ice-type, it can threaten the many common Dragon- and Ground-type Pokemon seen in Ubers, such as Koraidon, Miraidon, Eternatus, Ting-Lu, and Arceus-Ground. However, it is hindered by its poor Speed and defensive typing outside of Trick Room, which makes it heavily dependent on Tera in some matchups; and the high usage of its checks like Necrozma-DM, Zacian-C, Kyogre, and defensive Arceus formes means most teams will be well prepared against it. Nevertheless, while in Trick Room, Calyrex-I is a nearly unmatched offensive force that can quickly overwhelm teams if left unchecked for even a single turn.

[SET]

Offensive Trick Room (Calyrex-Ice) @ Heavy-Duty Boots / Occa Berry / Weakness Policy
Ability: As One (Glastrier)
Tera Type: Fire / Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Glacial Lance
- High Horsepower

[SET COMMENTS]

Heavy-Duty Boots is typically the best item for Calyrex-I, since it helps Calyrex-I leverage its good natural bulk and more easily find setup opportunities by negating its crippling weakness to entry hazards. However, on teams that can keep entry hazards off of the field, Calyrex-I can occasionally make use of other items. An Occa Berry allows Calyrex-I to avoid being OHKOed by Koraidon's Flare Blitz or comfortably tank a rare Fire-type move from Miraidon or Eternatus, affording Calyrex-I additional setup opportunities or a surprise KO without the need to Terastallize. Weakness Policy makes use of Calyrex-I's ability to withstand most super effective attacks, especially on teams with screens support, and provides it with sufficient boosts to tear through opposing teams. For example, Calyrex-I has favorable odds to OHKO even the bulkiest Necrozma-DM with High Horsepower after a Swords Dance and Weakness Policy boost. Tera Fire is an invaluable defensive option for Calyrex-I to flip its weakness to Steel- and Fire-type moves into a resist—crucially helping it against Necrozma-DM, Zacian-C, and Koraidon—while also avoiding being burned by moves such as Will-O-Wisp and Ho-Oh's Sacred Fire. Tera Ground can be used instead to boost the power of High Horsepower, notably OHKOing Zacian-C without need for a boost and Necrozma-DM after a Swords Dance also mention how offensive kyogre drops now, and take at most neutral damage from all of Calyrex-I's weaknesses, but it leaves Calyrex-I still vulnerable to being burned. A Brave nature with 0 Speed IVs is preferred to move first in Trick Room against nearly all foes and, at worst, tie with Kingambit and opposing Calyrex-I, but an Adamant nature with at least 22 Speed IVs can be used to be faster than Ting-Lu outside of Trick Room if Kingambit and opposing Calyrex-I are not a concern.

Calyrex-I is a cornerstone of many offense teams in Ubers thanks to its ability to punch holes in defensive cores and alleviate the danger of fast hyper offense teams, especially those with Sticky Web support, courtesy of Trick Room. Zacian-C and Necrozma-DM make good teammates, as they share many of the same checks with Calyrex-I, for example Arceus-Water and opposing Necrozma-DM; and together they can pressure their shared checks enough for each other to sweep. Necrozma-DM is also a competent user of Trick Room, and it can potentially take Calyrex-I's place—or vice versa—should it fall while Trick Room is in effect. Other physical sweepers like Koraidon, Arceus-Ground, and Extreme Killer Arceus appreciate Calyrex-I's ability to overwhelm common defensive walls, such as Arceus-Fairy and Ho-Oh, with boosted Glacial Lances. Miraidon is a good partner for Calyrex-I, since it threatens to OHKO the Water-types that Calyrex-I dislikes facing, and it can use U-turn to bring Calyrex-I in on Ground-types like Ting-Lu, Arceus-Ground, and Clodsire that it can use as setup fodder. Screens support from Grimmsnarl makes Calyrex-I practically impossible to OHKO and difficult to even 2HKO, enabling it to boost an extra time with Swords Dance or take on a foe it might not usually be able to beat. mention the importance of spikes (glimm or ting) to chip down arceus-water for calyrex, as it has no hope of winning vs it otherwise, and also how spikes work well w caly since it forces so many switches off of just its raw typing.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option over High Horsepower to OHKO Air Balloon Kingambit and deal more significant damage to Kyogre and Arceus-Water, but it is noticeably weaker against Necrozma-DM and Zacian-C not a huge difference vs zacian as +2 still breaks it with CC, and the defense drops make Calyrex-I much easier to KO. A Choice Band set that utilizes Tera Ice can overpower even the bulkiest Ice-resistant Pokemon after only a single Chilling Neigh boost. However, Calyrex-I's weakness to entry hazards and status, and its inability to set Trick Room for itself while holding a Choice Band, necessitates dedicated Trick Room and Healing Wish support from multiple teammates, which is often impractical. maybe mention mental herb to block taunt from arc-fairy or miraidon when it wants to TR

Checks and Counters
====

**Necrozma-DM**: With its Steel typing and Prism Armor ability, Necrozma-DM can comfortably tank attacks from Calyrex-I, even after a Swords Dance boost, and threaten heavy damage in return. Necrozma-DM can also use an unboosted Calyrex-I as fodder to setup its own Swords Dance or Dragon Dance boosts. mention how defensive ndm is fodder for calyrex-ice after a SD

**Arceus-Water**: The combination of Arceus-Water's typing, fantastic Defense, and access to moves like Will-O-Wisp and Dragon Tail leaves Calyrex-I with scarce hope of ever breaking past it, even with Tera. arc-water is much more consistent of a check to caly than necrozma

**Ice-resistant Pokemon**: When healthy, Ice-resistant Pokemon such as Kyogre, Zacian-C, Kingambit, and Chien-Pao can avoid being OHKOed by Calyrex-I and deal significant damage in return, usually defeating Calyrex-I outside of Trick Room. However, they are susceptible to falling to Calyrex-I when Trick Room is in effect or if Calyrex-I has enough boosts. i'd put kyogre in a separate category as the other mons are kind of fake checks, while a bulkier ogre lasts pretty long vs caly. also small mention for stuff like tera water groundceus and tera steel gira which are relatively common for calyrex-ice.

**Air Balloon Kingambit**: An Air Balloon replaces Kingambit's Ground weakness with an immunity, which denies Calyrex-I the opportunity to OHKO Kingambit after a Swords Dance. This allows it to beat Calyrex-I even in Trick Room, unlike other Kingambit sets that can be removed by a boosted High Horsepower.

**Unaware Walls**: Unaware walls impede Calyrex-I's offensive output considerably, though they are typically found only on stall teams. Skeledirge can threaten to burn it with Will-O-Wisp and heal through any damage with Slack Off, while Dondozo's typing and gargantuan physical bulk allow it to slowly wear down Calyrex-I without fear of being KOed. mention that skeledirge does take a lot from high horsepower before it teras

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lillianofficial.547277/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]
qc 1/2
 
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[OVERVIEW]

Calyrex-I is one of the most potent wallbreakers and sweepers in the Ubers tier thanks to its monstrous Attack, powerful STAB move (kind of vague mention that you're referring to Glacial Lance), and phenomenal bulk. As an offensive Ice-type, it can threaten the many common Dragon- and Ground-type Pokemon seen in Ubers, such as Koraidon, Miraidon, Eternatus, Ting-Lu, and Arceus-Ground. However, it is hindered by its poor Speed and defensive typing outside of Trick Room (flip the two sentences a tiny bit; say "defensive typing" and "Speed outside of TR" so it reads better), which makes it heavily dependent on Tera in some matchups; and the high usage of its checks like Necrozma-DM, Zacian-C, Kyogre, and defensive Arceus formes means most teams will be well prepared against it. Nevertheless, while in Trick Room, Calyrex-I is a nearly unmatched offensive force that can quickly overwhelm teams if left unchecked for even a single turn.

[SET]

Offensive Trick Room (Calyrex-Ice) @ Heavy-Duty Boots / Occa Berry / Weakness Policy
Ability: As One (Glastrier)
Tera Type: Fire / Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave / Adamant Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Glacial Lance
- High Horsepower

[SET COMMENTS]

Heavy-Duty Boots is typically the best item for Calyrex-I, since it helps Calyrex-I leverage its good natural bulk and more easily find setup opportunities by negating its crippling weakness to entry hazards. However, on teams that can keep entry hazards off of the field, Calyrex-I can occasionally make use of other items. An Occa Berry allows Calyrex-I to avoid being OHKOed by Koraidon's Flare Blitz or comfortably tank a rare Fire-type move from Miraidon or Eternatus, affording Calyrex-I additional setup opportunities or a surprise KO without the need to Terastallize. Weakness Policy makes use of Calyrex-I's ability to withstand most super effective attacks, especially on teams with screens support, and provides it with sufficient boosts to tear through opposing teams. For example, Calyrex-I has favorable odds to OHKO even the bulkiest Necrozma-DM with High Horsepower after a Swords Dance and Weakness Policy boost. Tera Fire is an invaluable defensive option for Calyrex-I to flip its weakness to Steel- and Fire-type moves into a resist—crucially helping it against Necrozma-DM, Zacian-C, and Koraidon—while also avoiding being burned by moves such as Will-O-Wisp and Ho-Oh's Sacred Fire. Tera Ground can be used instead to boost the power of High Horsepower, notably OHKOing Zacian-C without need for a boost and Necrozma-DM and most Kyogre after a Swords Dance, and take at most neutral damage from all of Calyrex-I's weaknesses, but it leaves Calyrex-I still vulnerable to being burned. A Brave nature with 0 Speed IVs is preferred to move first in Trick Room against nearly all foes and, at worst, tie with Kingambit and opposing Calyrex-I, but an Adamant nature with at least 22 Speed IVs can be used to be faster than Ting-Lu outside of Trick Room if Kingambit and opposing Calyrex-I are not a concern. (Adamant is main set worthy; sometimes the opponent is on Ting-Lu and you're not on Miraidon so they can Whirlwind you and you don't get TR up so having it be mentioned on the main set is worth it!)

Calyrex-I is a cornerstone of many offense teams in Ubers thanks to its ability to punch holes in defensive cores and alleviate the danger of fast hyper offense teams, especially those with Sticky Web support, courtesy of Trick Room. Zacian-C and Necrozma-DM make good teammates, as they share many of the same checks with Calyrex-I, for example Arceus-Water and opposing Necrozma-DM; and together they can pressure their shared checks enough for each other to sweep. Necrozma-DM is also a competent user of Trick Room, and it can potentially take Calyrex-I's place—or vice versa—should it fall while Trick Room is in effect. Other physical sweepers like Koraidon, Arceus-Ground, and Extreme Killer Arceus appreciate Calyrex-I's ability to overwhelm common defensive walls, such as Arceus-Fairy and Ho-Oh, with boosted Glacial Lances. Miraidon is a good partner for Calyrex-I, since it threatens to OHKO the Water-types that Calyrex-I dislikes facing, and it can use U-turn to bring Calyrex-I in on Ground-types like Ting-Lu, Arceus-Ground, and Clodsire that it can use as setup fodder. Screens support from Grimmsnarl makes Calyrex-I practically impossible to OHKO and difficult to even 2HKO, enabling it to boost an extra time with Swords Dance or take on a foe it might not usually be able to beat. Calyrex-I benefits greatly from the support of Spikes setters, such as Deoxys-S, Glimmora, Gliscor, and Ting-Lu, to help break through its most potent counter, Arceus-Water, and punish the frequent switches Calyrex-I forces.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option over High Horsepower to OHKO Air Balloon Kingambit and deal more significant damage to Kyogre and Arceus-Water, but it is noticeably weaker against Necrozma-DM and Zacian-C, and the defense drops make Calyrex-I much easier to KO. A Choice Band set that utilizes Tera Ice can overpower even the bulkiest Ice-resistant Pokemon after only a single Chilling Neigh boost. However, Calyrex-I's weakness to entry hazards and status, and its inability to set Trick Room for itself while holding a Choice Band, necessitates dedicated Trick Room and Healing Wish support from multiple teammates, which is often impractical. Mental Herb can be used to block Taunt from the likes of Miraidon and Arceus formes when attempting to setup, but Calyrex-I is too infrequently targeted with Taunt to justify its use over other items, which Calyrex-I will almost always get value from.

Checks and Counters
====

**Arceus-Water**: The combination of Arceus-Water's typing, fantastic Defense, and access to moves like Will-O-Wisp and Dragon Tail leaves Calyrex-I with scarce hope of ever breaking past it, even with Tera.

**Necrozma-DM**: With its Steel typing and Prism Armor ability, Necrozma-DM can comfortably tank attacks from Calyrex-I, even after a Swords Dance boost, and threaten heavy damage in return. Necrozma-DM can also use an unboosted Calyrex-I as fodder to setup its own Swords Dance or Dragon Dance boosts. However, with Terastallization, Calyrex-I can setup on Necrozma-DM and potentially beat it, especially if Necrozma-DM is lacking a setup move.

**Kyogre**: Kyogre has sufficient bulk to avoid being 2HKOed by High Horsepower with only minimal defensive investment, and it can comfortably 2HKO Calyrex-I in the rain. Kyogre's presence also deters Calyrex-I from Terastallizing Fire to break past its teammates. However, Kyogre's lack of reliable recovery prevents it from repeatedly switching in against Calyrex-I and allows it to be worn down by Calyrex-I's teammates.

**Ice-resistant Pokemon**: When healthy, Ice-resistant Pokemon such as Zacian-C, Kingambit, and Chien-Pao can avoid being OHKOed by Calyrex-I and deal significant damage in return, usually defeating Calyrex-I outside of Trick Room. However, they are susceptible to falling to Calyrex-I when Trick Room is in effect or if Calyrex-I has enough boosts. Additionally, many Pokemon run Ice-resistant Tera types; for example, Tera Steel on Giratina-O and Arceus-Ground and Tera Water on Arceus-Fairy and Gliscor.

**Air Balloon Kingambit**: An Air Balloon replaces Kingambit's Ground weakness with an immunity, which denies Calyrex-I the opportunity to OHKO Kingambit after a Swords Dance. This allows it to beat Calyrex-I even in Trick Room, unlike other Kingambit sets that can be removed by a boosted High Horsepower.

**Unaware Walls**: Unaware walls impede Calyrex-I's offensive output considerably, though they are typically found only on stall teams. Skeledirge can threaten to burn it with Will-O-Wisp and heal through any damage with Slack Off—however, it does take considerable damage from High Horsepower—while Dondozo's typing and gargantuan physical bulk allow it to slowly wear down Calyrex-I without fear of being KOed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lillianofficial.547277/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
[GP checker's profile link]

fantastic work 2/2
QC_stamp.gif
 
GP Team done

add remove comment

This was written well; not many errors or ambiguities to fix up

[OVERVIEW]

Calyrex-I is one of the most potent wallbreakers and sweepers in the Ubers tier thanks to its monstrous Attack, powerful STAB move in Glacial Lance, and phenomenal bulk. As an offensive Ice-type, it can threaten the many common Dragon- and Ground-type Pokemon seen in Ubers, such as Koraidon, Miraidon, Eternatus, Ting-Lu, and Arceus-Ground. However, it is hindered by its poor defensive typing and Speed outside of Trick Room, which makes it heavily dependent on Terastallization in some matchups, (RSC, AC) and the high usage of its checks like Necrozma-DM, Zacian-C, Kyogre, and defensive Arceus formes means most teams will be well-prepared (AH) against it. Nevertheless, while in Trick Room, Calyrex-I is a nearly unmatched offensive force that can quickly overwhelm teams if it's left unchecked for even a single turn.

[SET]

Offensive Trick Room (Calyrex-Ice) @ Heavy-Duty Boots / Occa Berry / Weakness Policy
Ability: As One (Glastrier)
Tera Type: Fire / Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave / Adamant Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Glacial Lance
- High Horsepower

[SET COMMENTS]

Heavy-Duty Boots is typically the best item for Calyrex-I, since it helps Calyrex-I leverage its good natural bulk and more easily find setup opportunities by negating its crippling weakness to entry hazards. However, on teams that can keep entry hazards off of the field, Calyrex-I can occasionally make use of other items. An Occa Berry allows Calyrex-I to avoid being OHKOed by Koraidon's Flare Blitz or comfortably tank a rare Fire-type move from Miraidon or Eternatus, affording Calyrex-I additional setup opportunities or a surprise KO without the need to Terastallize. Weakness Policy makes use of Calyrex-I's ability to withstand most super effective attacks, especially on teams with screens support, and provides it with sufficient boosts to tear through opposing teams. For example, Calyrex-I has favorable odds to OHKO even the bulkiest Necrozma-DM with High Horsepower after a Swords Dance and Weakness Policy boost. Tera Fire is an invaluable defensive option for Calyrex-I to flip its weaknesses to Steel- and Fire-type moves into a resistances—crucially helping it against Necrozma-DM, Zacian-C, and Koraidon—while (any use of em-dash "—" must be typed out as "—") also avoiding being burned by moves such as Will-O-Wisp and Ho-Oh's Sacred Fire. Tera Ground can be used instead to boost the power of High Horsepower, notably OHKOing Zacian-C without need for a boost and Necrozma-DM and most Kyogre after a Swords Dance, and take at most neutral damage from remove all of Calyrex-I's weaknesses, (awkward phrasing) but it leaves Calyrex-I still vulnerable to being burned. A Brave nature with 0 Speed IVs is preferred to move first in Trick Room against nearly all foes and, at worst, Speed tie with Kingambit and opposing Calyrex-I, but an Adamant nature with at least 22 Speed IVs can be used to be faster than Ting-Lu outside of Trick Room if Kingambit and opposing Calyrex-I are not a concern.

Calyrex-I is a cornerstone of many offense teams in Ubers thanks to its ability to punch holes in defensive cores and alleviate the danger of fast hyper offense teams, especially those with Sticky Web support, courtesy of Trick Room. Zacian-C and Necrozma-DM make good teammates, as they share many of the same checks with Calyrex-I, for example Arceus-Water and opposing Necrozma-DM; and together, (AC) they can pressure their shared checks enough for each other to sweep. Necrozma-DM is also a competent user of Trick Room, and it can potentially take Calyrex-I's place—or vice versa—should (em-dash coding) it fall while Trick Room is in effect. Other physical sweepers like Koraidon, Arceus-Ground, and Extreme Killer Arceus appreciate Calyrex-I's ability to overwhelm common defensive walls, such as Arceus-Fairy and Ho-Oh, with boosted Glacial Lances. Miraidon is a good partner for Calyrex-I, since it threatens to OHKO the Water-types that Calyrex-I dislikes facing, and it can use U-turn to bring Calyrex-I in on Ground-types like Ting-Lu, Arceus-Ground, and Clodsire that it can use as setup fodder. Screens support from Grimmsnarl makes Calyrex-I practically impossible to OHKO and difficult to even 2HKO, enabling it to boost an extra time with Swords Dance or take on a foe it might not usually be able to beat. Calyrex-I benefits greatly from the support of Spikes setters, such as Deoxys-S, Glimmora, Gliscor, and Ting-Lu, to help break through its most potent counter, Arceus-Water, and punish the frequent switches Calyrex-I forces.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option over High Horsepower to OHKO Air Balloon Kingambit and deal more significant damage to Kyogre and Arceus-Water, but it is noticeably weaker against Necrozma-DM and Zacian-C, and the defense Defense drops make Calyrex-I much easier to KO. A Choice Band set that utilizes Tera Ice can overpower even the bulkiest Ice-resistant Pokemon after only a single Chilling Neigh boost. However, Calyrex-I's weakness to entry hazards and status (RC) and as well as its inability to set Trick Room for itself while holding a Choice Band (RC) necessitates dedicated Trick Room and Healing Wish support from multiple teammates, which is often impractical. Mental Herb can be used to block Taunt from the likes of Miraidon and the Arceus formes when attempting to setup set up, ("setup" is a noun, "set up" is a verb) but Calyrex-I is too infrequently targeted with Taunt to justify its use over other items, which Calyrex-I will almost always get value from.

Checks and Counters
====

**Arceus-Water**: The combination of Arceus-Water's typing, fantastic Defense, and access to moves like Will-O-Wisp and Dragon Tail leaves Calyrex-I with scarce hope of ever breaking past it, even with Terastallization.

**Necrozma-DM**: With its Steel typing and Prism Armor ability, Necrozma-DM can comfortably tank attacks from Calyrex-I, even after a Swords Dance boost, and threaten heavy damage in return. Necrozma-DM can also use an unboosted Calyrex-I as fodder to setup set up its own Swords Dance or Dragon Dance boosts. However, with Terastallization, Calyrex-I can setup set up on Necrozma-DM and potentially beat it, especially if Necrozma-DM is lacking a setup move.

**Kyogre**: Kyogre has sufficient bulk to avoid being 2HKOed by High Horsepower with only minimal defensive investment, and it can comfortably 2HKO Calyrex-I in the rain. Kyogre's presence also deters Calyrex-I from Terastallizing into a Fire-type to break past its teammates. However, Kyogre's lack of reliable recovery prevents it from repeatedly switching in against Calyrex-I and allows it to be worn down by Calyrex-I's teammates.

**Ice-resistant Pokemon**: When they're healthy, Ice-resistant Pokemon such as Zacian-C, Kingambit, and Chien-Pao can avoid being OHKOed by Calyrex-I and deal significant damage in return, usually defeating Calyrex-I outside of Trick Room. However, they are susceptible to falling to Calyrex-I when Trick Room is in effect or if Calyrex-I has enough boosts. Additionally, many Pokemon run Ice-resistant Tera types; for example, such as Tera Steel on Giratina-O and Arceus-Ground and Tera Water on Arceus-Fairy and Gliscor.

**Air Balloon Kingambit**: An Air Balloon replaces Kingambit's Ground weakness with an immunity, which denies Calyrex-I the opportunity to OHKO Kingambit with High Horsepower after a Swords Dance. This allows it to beat Calyrex-I even in Trick Room (RC) unlike other Kingambit sets that can be removed by a boosted High Horsepower.

**Unaware Walls**: Unaware walls impede Calyrex-I's offensive output considerably, though they are typically found only on stall teams. Skeledirge can threaten to burn it with Will-O-Wisp and heal through any damage taken with Slack Off—however, it does take considerable damage from High Horsepower—while (em-dash coding) Dondozo's typing and gargantuan physical bulk allow it to slowly wear down Calyrex-I without fear of being KOed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lillianofficial.547277/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
[GP checker's profile link]

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