Ive peaked top 1 recently and wanted to share my team if you'd like to try it:
Zamazenta @ Covert Cloak
Ability: Dauntless Shield
EVs: 168 HP / 84 Atk / 176 Def / 80 Spe
Jolly Nature
- Iron Defense
- Body Press
- Iron Head
- Imprison
IronPress Zama adding the steel typing to its already good fighting typing. That allows it to use STAB Iron Head to deal with Fairy and Ghost types. Imprison is a nice tool that allows it to win the mirror matches with other ironpress users like Garganacl thanks to Covert Cloak blocking the effect of Salt Cure. You can run Leftovers if you want but i really like Covert Cloak's ability to really turn the tables on Garganacl. If you run Leftovers, Substitute is an option over Imprison but then Garg might still overwhelm you if it has a typing that resist Body Press. The 80 speed investment + Jolly Nature allows Zamazenta to outspeed everything up to non booster energy Iron Valiant, and the entire unboosted metagame with Sticky Web up, including Scarf Iron Moth and Iron Valiant. 84 Atk allows it to 2HKO Fairy/Ghost Latios with Iron Head at worst, rest is poured into HP and Defense to maximize both physical bulk and Body Press damage output.
Samurott-Hisui @ Focus Sash
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Ceaseless Edge
- Swords Dance
- Sucker Punch
H Samurott lead. Fighting/Dark is a very good offensive typing and it can still pressure Fairies thanks to Swords Dance. STAB on Sacred Sword hits like a truck and beats most ironpress users provided they arent a Ghost type. and Ceaseless is Ceasless. Sucker Punch is there to revenge kill faster threats if need be, or to finish opposing leads.
Porygon-Z @ Heavy-Duty Boots
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Nasty Plot
- Agility
Oh god how broken Porygon Z is in this. Depending on what you are facing, either go for Nasty Plot or Agility. It doesnt need to setup but if you manage to do so, it becomes unstoppable. Electric/Ice typing with Adaptability gives Porygon Z excellent wallbreaking tools to even dismantle the sturdiest cores and gives it an immunity to Thunder Wave. Heavy Duty Boots is the item of choice as it gives Porygon Z an edge over opposing Sticky Web teams, as they usually lack counters to this monster while giving it more longevity as it avoids entry hazard damage.
Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hydro Pump
- Sticky Web
- Quiver Dance
This is the second lead of the team. Usually i start with it, but sometimes samu is a better one. Water/Ghost typing Masquerain gives it the ability to get up Sticky Web while blocking Rapid Spin, it's i think the only one that can do that while still being decent. It also packs Quiver Dance to pose a legitimate threat to the opposing team after Sticky Web have been setup. Shadow Ball nails the phletora of Ghost types in the tier while Hydro Pump is Masquerain strongest STAB move at its disposal. Trust me this thing is a real threat. Water/Ghost also gives it an edge in a one on one situation with one of the most popular rapid spinners in Great Tusk. With Intimidate, it can prevent some physical threats from taking advantage of the turn it setup webs, and its Hydro is strong enough to OHKO Great Tusk unboosted if it kept its Ground typing, and 2HKO it if it didnt.
Ceruledge @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break
- Shadow Sneak
- Swords Dance
- Bitter Blade
Many people underestimate Ceruledge on Sticky Web teams with Flash Fire. Ghost/Fighting is self explanatory, and Bitter Blade is there to hit Normal/Ghost Pokemon with a decent attack when boosted. Flash Fire gives an additional immunity to Ceruledge being Fire, but most importantly, an immunity to Will-o-wisp. Brick Break is prefered over Close Combat for its ability to break screens, which sticky web teams kind of struggle against, while also keeping Ceruledge defenses.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Thunderbolt
- Calm Mind
- Substitute
The real demon of the team. Trust me, Fairy Electric Latias may have competition with Cresselia, but the more immediate power and Speed and access to Draining Kiss for recovery letting it not needing the use of Recover gives it an edge. This thing can end most games alone and is one of the most deadliest bulky sweepers ive ever seen. The new typing gives it key resistances to Fighting, Dragon, Bug and a neutrality to Steel, making Scizor unable to revenge kill it, and use Zamazenta as fodder. Electric also gives it a Thunder Wave immunity, which is always appreciated, and STAB on Thunderbolt, which has good type coverage alongside Draining Kiss. The Spread maximises physical bulk while also avoiding a 2HKO from Latios's Surf after Calm Mind. It also makes so that Cresselia's Moonblast never breaks the Substitute at equal boosts.
Most notable threats to the team:
Cinderace: While by itself Cinderace can be handled by some team members, its ability to use Court Change can be troublesome especially if it runs Heavy Duty Boots. Gunk Shot variants can beat Latias and Pyro Ball variants can beat Zama if played recklessly, so be careful. The most effective way is to pressure it with the leads and put it in a position where it cant beat Zama one on one.
Rain sweepers: While Rain isnt that common in the current metagame and can be handled by good plays and predictions, it is still a playstyle that poses a threat to Sticky Web teams, especially given the lack of Water resistances in this team. Latias no longer resists Water and while she can take some of the rain sweepers hits, she can be sometimes overwhelmed due to its lack of Water resistance. Most of the time, my advice is to quickly use Porygon Z to threaten them after you got webs up, as with them it can outspeed even rain sweepers after an Agility, and most of the rain teams cant handle its assaults. Then you use Samurott or Ceruledge to finish them with priority moves. It is also wise to keep Masquerain in the back if you managed to keep some health on it, as intimidate can slow down physical rain threats a bit.
Mirror Setup with Latias or Cresselia: While you can defintely beat them with good pressure, most of the time against those you will end up in a mirror setup situation using Latias. While she can beat them, she might ran out of pp after that and be useless, so be careful not to resort to her too early to deal with those Pokemon.
My thoughts on the metagame:
Pokemon that cause problems: Currently, there's no real Pokemon that is overpowered but maybe i'll say that Latias or Zamazenta can be troublesome. With a good typing those can get out of hand quickly, and kind of force checks into many teams to handle them.
Weather stones: Weather is always good in Camomons and with extanded weather stones available, it's even better to the point of some being broken. Torkoal can use Fighting to alleviate its weakness to Stealth Rock while giving it STAB on Body Press while Pelipper learns Ground type moves to turn its quadruple weakness to Electric into an immunity. Not to mention a lot of Pokemon can now benefit from the weathers like Goodra running Water, or stuff like Latios running Water as well, but also stuff like Venusaur can run Sunny Day to give them a fire type and thus STAB on Weather Ball. They might be too good to keep, who knows.