FULL METAGAME AND THREATS ANALYSIS
Introduction
The SV Camomons Kickoff Tour being in progress, I think it could be useful to share my thoughts on the current metagame to help people getting started. It will be the reflect of my experience playing Camomons a lot so far with council members and Camomons players. This post could be seen as a state of the art of what we explored so far.
Metagame trends
Hyper Offense/Offense
The metagame is currently at a really early development stage meaning that numerous crazy breakers/sweepers are still available making HO what's probably
the best playstyle atm. Here are the reasons to understand why HO is so good atm:
- Abuse brokens. HO is the best playstyle to abuse frightening mons like Baxcalibur, Espathra, Dragonite, Lycanroc-Dusk or Volcarona with extremely limited counterplay. By stacking them, you will generally overwhelm the common balance defensive core quite easily. Indeed, the balance playstyle is currently caught in a vice between HO on one hand but also hazards stacking and weathers on the other. Balance has to make choices because it's really hard to be able to deal with these 3 well at the same time.
- Hazards are inherently less effective against HO. We will come back on this point later but almost every balanced team is a hazard stacking team at the same time. By shortening the game and limitting switchs (setup and click till you're dead), the impact of hazards is reduced against HO (while still not negligeable).
Abuse the most from terastallization. Many setup sweepers are able to abuse terastallization perfectly to remove offensive counterplay and get free setup turns or prevent revenge killing to continue their bloodbath. It's even harder to predict the upcoming terastallization because basically every mon on HO is an excellent tera abuser.
- Grimmsnarl is just so good at putting Screens enabling easier setup.
Hazard Stacking
It's not a surprised that this generation Game Freak gave Spikes and/or Stealth Rock to almost everything (joking but you know) while reducing so much hazard control in reducing so much the number of viable Defoggers at the same time. Moreover, Defog isn't anymore a 100% reliable hazard control move due to the introduction of Gholdengo's ability, Good As Gold, just preventing to use the move. Some cool Rapid Spinners like Iron Treads and Great Tusk are there as well as Glimmora's Mortal Spin but both aren't perfectly reliable due to both moves being respectively shutted down by Ghost and Steel. Moreover these 3 don't get any recovery which is detrimental for long terms games where hazards precisely start to be extremely powerful.
Hazards are also great because abusers are just really good mons in the current metagame. Here a list:
Weather
Basically every weather style is viable atm although rain and sun are still above.
Rain benefits a lot from Rillaboom's disappearance to abuse again from busted mon such as
Drednaw or Water Dragapult. Glimmora and Corviknight are both decent replacement for Ferrothorn and Landorus-T from last generation. Pelipper suffered a bit to lose Scald, Defog and Steel Wing but it's still great at doing its job. Mention to Iron Jugulis which is probably the best Hurricane abuser rn with Kilowattrel.
Sun is probably the most powerful weather style thanks to crazy abusers in usual Chlorophyll mons but also Protosynthesis ones now. Although Venusaur is absent for now, Scovillain is an okay-ish replacement as Chlorophyll setup sweeper. Flutter Mane is a demon under sun especially if your crazy enough to play it Modest to get the Spa Protosynthesis boost lol. Great Tusk, Slither Wing and Sandy Shocks are also interesting to try. Cinderace, Iron Moth, Chi-Yu and Ceruledge are all natural sun abusers that just bruteforce everything with boosted Fire moves (reminder that Heatran is no longer here there). Will sun need to be nerfed by a potential Heat Rock ban or banning broken will be suffiient? Will see!
Sand lost tools this generation with Dracozolt and Excadrill removals but also won the dog abusing the stupid Ghost move. Is that good? Idk. Sand is probably the worst weather style atm outside from sacking 4 mons, putting sand and reverse sweep with the stupid dog.
Hail was never really a playstyle because it was all about Aurora Veil HO in fact. Things could change this generation with Slowking's Chilly reception being an interesting and viable hail setter even though we lost Ninetales-Alola and Abomasnow low viability. Beartic is the best Slush Rush abuser with great bulk and Sword while finally getting Earthquake this generation. Cetitan can sweep if you manage to BD with enough hail turns. For now Iron Bundle is also great at abusing snow with Blizzard and Defense boosted. Maybe we might see semi-hail in the future based on Slowking + Beartic like Tyranitar + Excadrill in older OU gens?
So please,
do not forget to run at the very least a Fire and a Water resist. Not only for sun and rain ofc! These resists are almost mandatory but often forgotten...
Offensive threats
The Dragon's lair
Most common typing in the current meta: /
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Dragapult again at the top of the Camomons metagame! I think this is the best and the most flexible offensive mon in the current metagame. Dragapult is still the fastest mon (Choice Scarfer excluded) and therefore acts as a great speed control. Thanks to this speed, it can hold Choice Specs making it a potent revenge killer especially with Infiltrator to pass through Screens and Substitute. This is also the best offensive pivot forcing switches enabling your breakers to enter safely in the battlefield. HDB Hex+WoW Dragapult also made a come back this generation due to hazard stacking but also thanks to the disappearance of things like Rillaboom, Heatran, Clefable or Blissey being quite bad atm. I will not particularly recommand
in the current metagame because Grounds are everywhere.
Most common typing in the current meta: /
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I will not come back on this one because I already talked about it
there but yeah Garchomp is still amazing especially the
one being great again without Rillaboom. Garchomp can reliably run the trinity (see below) making it a great breaker with a really good defensive utility. Set Rocks and Spikes reliably when it's not able to break.
Most common typing in the current meta: /
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Great typing diversity with the strongest physical and reliable Dragon move, Glaive Rush. This mon is a threat with DD combined to terastallization preventing revenge killing or to abuse from Terablast. You better run priority move or faster Scarf otherwise you might be in trouble against this thing. I didn't see it a lot but theoretically you can try
SD one with STAB Ice Shard too but ngl DD is just better I think. EDIT: Terastallization is now gone for god sake.
Most common typing in the current meta: /
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Again, I will not come back much on this one because I discussed it
here. Hydreigon has large typing diversity paired with a good bulk for such offensive mon making it quite unpredictable and easy to setup with NP. Losing Roost prevents it to abuse from its defensive qualities too much but makes it even threatening thanks to the replacement by a coverage move. Terastallization was an amazing tool for it to prevent revenge killing which is the most common way to beat it. It's also one of the best Choice Scarfer in the current metagame benefiting from U-Turn and (T-)Spikes immunity thanks to Levitate.
Most common typing in the current meta: /
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This mon ended up being too much for Camomons every time and I don't think it will change this generation. Band is a great breaker but is much more than that thanks to STAB Espeed (being almost as powerful as Rillaboom's Grassy Glide from last generation) making it a potent revenge killer and late game sweeper. DD sets still abuse well Multiscale combined to great bulk and Roost. Dragonite also gets a great diversity in terms of typing making it unpredictable and even harder to check in the builder. It was also one of the best abuser of terastallization whatever the set. Just busted mon even though people only started playing it quite recently from my knowledge.
SGM (Stupid Ghost Moves) abusers
Most common typing in the current meta: [
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Annihilape is the fat teams nightmare. With great bulk for an offensive mon and access to Taunt and Bulk Up, common passive walls are unable to break it while boosting Rage Fist with their frail attacks. With enough SpD, the monke is able to withstand powerful hits such as Specs super effective Shabow Ball from Dragapult or Specs Overheat from Chi-Yu. You need to be extremely careful playing against this mon to not let Rage Fist getting stronger and stronger. Ghost supported by anything that hit Normal and Dark is a great partner for Rage Fist although we often prefer its base typing being great and allowing more recovery with STAB Drain Punch. It was also one of the best abuser of terastallization like in SV OU.
Most common typing in the current meta: /
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Stupid dog fishing for no Normal or no bulky enough Dark for the win. Normal mons are however quite common atm with things like Dragonite, Noivern or Cyclizar so the dog is kept in leash? I still think it could be an unhealthy presence in the metagame although we have more tools to deal with it with respect to OU. Choice Scarf works as cleaner but the current tendancy to bring HO isn't a good news for it due to Balance running Dragapult a lot and even some Choice Scarfer. Sand Rush with Sand support still has to prove itself. Immune Dragonite Espeed and Breloom Mach Punch.
Sword Dancers night club
Most common typing in the current meta: /
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Libero nerf but SD up! Let's be real, Cinderace would probably have been banned if Libero wasn't nerfed due to SD addition making it uncontrollable. Things are less clear concerning it being too much or not now due how bad SD and Libero synergizes (if you click SD first then you're Normal until you switch which is quite bad ngl). In fact you often better run Blaze because Libero will end up being a nerf whenever you're not clicking an attacking move However, what's sure is that Cinderace is really good with either Blaze (SD and Boots) or Libero Band/Scarf. Court Change is also super valuable right now with hazards stacking and screens HO teams everywhere.
Most common typing in the current meta: /
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Lycanroc-Dusk almost disappeared this new generation due to the new toys syndrom. Banned and the end of last generation, nothing changed about it (let's not include Trailblaze as an addition lol) and it still has powerful TC boosted moves. Variants with Psychic Fangs are good right now to break screens and priority always helps in such offensive metagame. I think it will end up being too much again but isn't the priority rn.
Most common typing in the current meta: /
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Iron Valiant is one of the biggest winner in Camomons thanks to its extremely LARGE movepool. It's just impossible to find something able to check every Iron Valiant set due to this diversity. Moreover it gets many useful moves such as Knock Off, SD, CM, Trick and a priority or even Futur Sight and Destiny Bond. Being faster than Lycanroc-Dusk it competes for the role of "Fast amazing but frail breaker" without reliable SI. Because the metagame is too offensive right now Iron Valiant still hides in the darkness.
Most common typing in the current meta: [
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Kingambit is one of the best abuser of
both offensively and defensivly. This mon's bulk is fantastic making it really hard to OHKO even for the most powerful breakers in the metagame. It acts as bulky breaker but also as revenge killer or sweeper thanks to Sucker Punch. It can end up being a nightmare for unprepared teams.
Most common typing in the current meta: /
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I never thought Drednaw will be on the watchlist since Rillaboom's arrival last generation but yeah the monkey is gone for now making it crazy again in rain teams. Moreover, GF gave it Shell Smash so you can now try Strong Jaw boosted Crunch in HO teams. Ice Spinner is also a cool addition and replacement for Megahorn against Grass or
mons. Just a really solid setup sweeper/breaker that you shouldn't underestimate. Note that you can also use Shell Smash with Swift Swim in rain to outspeed every Choice Scarfer.
Most common typing in the current meta: [
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Ok ngl this mon is really good.
is an excellent offensive typing while being good defensively and inherently resisting to hazards. Close Combat + Technician boosted Aerial Ace is a combination really hard to switch-in while Mach Punch Technician boosted does good damages giving it some nice speed control. Last move is Spore for sleep fair and balanced moment or SD to become a killing machine. One of the mon I enjoyed playing the most so far! See
ponchlake's
post.
Most common typing in the current meta:
I will not come back on this mon because AGAIN, I already made a
post to talk about this little gem but I can now attest it is good! It's an excellent sweeper for Screens HO abusing from Aqua Step boosting speed, SD and Moxie while providing some good resists. Its place still remains to find in more balanced style but I'm pretty sure it gets one!
Most common typing in the current meta: [
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There was a lot of talk about Iron Hands being good or not in Camomons and what could be a good typing for it. I think we finally found it in
being good offensively and defensively while abusing from STAB Drain Punch to stay on the field. EQ allows to hit Poison mons therefore completing a nice coverage. Under screens this mon is almost impossible to OHKO so it's quite easy to get a SD up. Mention to
variants which are cool AV users if we forget how bad AV is atm with hazards everywhere. See
PrincessGardevoir's
post!
Click buttons and watch things die
Most common typing in the current meta: [
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We let Flutter Mane survive so far to see if Camomons provided more counterplay to it or not. The answer is no. Base typing is still amazing offensively with extremely spammable moves while being immune to Extreme Speed and Mach Punch defensively.
SpD Ting-Lu is probably the best check but is in trouble long run or against Mystical Fire under sun. Slowking barely avoids being 2HKO by Specs Moonblast but Energy Ball is there to get it. Base Clodsire still doesn't like Shadow Ball spam but also disappears on Psyshock. Finally Specs Shadow Ball is too much for
SpD Skeledirge to handle. Overall counterplay isn't as limited as it was in SV OU but it's still not enough to make Flutter Mane balanced.
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Chi-Yu is the strongest special breaker in the current meta thanks to its great Spa and Beads of Ruin reducing opposing mons SpD. Nothing good is able to reliably switch-in Specs while Scarfers still hits like a Specs Dragapult while providing great speed control. Flame Charge NP sweeper is also interesting but hard to make it work. I think this mon isn't completely broken right now due to the metagame being too offensive but it will probably end up being too much whenever the meta starts to be more balanced.
Most common typing in the current meta:
Camomons changes absolutely nothing for Iron Bundle because its vanilla typing is already the best and it's not like you have other options LOL. Like Flutter Mane, we waited to see if this metagame could offer more options against it but we have to face the facts, no. No combination is able to deal with Hpump + Ice Beam + Freeze Dry Specs reliably outside from Blissey which is quite bad atm. This mon is also able to pivot to avoid 50/50 sometimes. Offensive counterplay is limited to Dragapult, Choice Scarfers and Breloom (yes it takes STAB Espeed from Band Dnite lol). Special mention to Chilly Reception + Blizzard Iron Bundle being of the funniest core I played so far!
Others
Most common typing in the current meta: [
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Fuck this fucking bird. Abuse good defensive typing to setup few Calm Mind while boosting its speed making Stored Power goes crazy. Quite dumb and uncompetitive mon but we just banned terastallization that was an element of its brokeness so let's see? Counterplay is narrow and based on Unaware mons (if you put them sufficiently fast otherwise Stored Power will make too much damages), phazing, strong physical attacks or super effective special ones. Basically you can manage if Espathra isn't already too much boosted. However that's why you find this mon on Screens HO to give it enough setup turns to start breaking. Note that
Ting-Lu with Whirlwind saves you from all but the
one wins at the end if only Espathra remains.
Most common typing in the current meta: /
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Volcorona back in the business again. Oh wait, where's my Heatran? Ah crap but maybe I have Toxic? Not either... RIP. And you know what? Volcarona was banned last generation although there were Heatran and Toxic. Volcarona is therefore an absolute monster this generation especially considering Toxapex disappeared, Clodsire is either weak to Psychic or Giga Drain not making it a reliable SI while getting Toxic or being Unaware. Slowking loses to Giga Drain variant or Hurricane one (TW is a cool tool however offering an emergency exit) and Ting-Lu to the Fire move. Note that Volcarona lost Roost for now but still has Morning Sun so it's not so much of an issue.
Most common typing in the current meta: /
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drampa's grandpa already did a
post on this mon so I'm making this short. Basically, Iron Moth can do many things in Camomons from Choice Specs fast breaker, 2 atk + U-Turn/Tspikes + Morning Sun offensive utility or defensive one or 3 atk breaker with Fiery Dance and Morning Sun. Metagame isn't really kind to Iron Moth right now but this mon will necessarily be good at some point due to its role and typing diversity.
Most common typing in the current meta: /
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Meowscarada is not only this new generation Camomons mascot but also a cool mon to try! I wrote a post about it
there so you can check if you're interested by this mon :) But just in a few words, Knock Off + U-Turn + Fairy coverage and Flower Trick power with great speed tier and Choice Band Protean boosted attacks make this mon cool!
Defensive and utility staples
I think hazards, I eat hazards, I live hazards
Most common typing in the current meta: [
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Probably the most common defensive utility mon in the current metagame. Ting-Lu's bulk is absurb especially with Vessel of Ruin reducing opposing mons Spa.
is just a great defensive typing to take special hits while being quite resistant to hazards at the same time. This mon learns Spikes (can be used as Ground move), Stealth Rock and Whirlwind giving it a great utility and preventing setup. Protect is also a cool tool to scout moves and get additionnal recovery.
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Clodsire is as good as it is in SV OU sponging many special sweepers while putting hazards of every type and preventing setup through Toxic/Haze. Water Absorb makes it the best switch-in to
Garchomp that ever existed (start to lure SR/SD and run EQ guys hehe) which is extremely valuable. Unaware variants are also good to prevent degenerated setup quite common atm in Camomons. Just a great mon offering a lot of role compression.
Most common typing in the current meta: /
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Glimmora is a super cool mon also considered as hazards god. I did a
post about this mon so you can just check it if you want to understand what makes Glimmora interesting in Camomons. Note that Toxic Debris is better for more offensive teams and Corrosion is an option for more defensive ones (Spiky Shield synergizes better with Corrosion). Grounds variants tend to afraid Steel mons allowing to use Mortal Spin more reliably.
Most common typing in the current meta: [
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Coalossal lost Scald this generation therefore losing its main and best set in
hazard setter fishing burns. However, it found a new niche as Heatran lowcost replacement in Flash Fire Steel. Don't use it as your only hazards removal or you will probably regret it.
Most common typing in the current meta: /
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This mon stats are bad but its movepool deserves it to be mentionned. Like really, it gets a Steel move, a Fairy move, Spore, Toxic, Knock Off, Spikes, Toxic Spikes, Leech Seed and Rapid Spin. So of course you can make something with this mon because it offers so much utlity but things are less clear in practise. You obviously suffer from 4mss, poor defense and absence of recovery. I think this mon is generally outclassed by Glimmora.
Deminers, heroes of the battefield
Most common typing in the current meta: /
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Best mons in SV OU are always also good in Camomons. Great Tusk is probably the best Rapid Spinner that ever existed thanks to Knock Off utility in removing items and threatening Ghosts. This allows Great Tusk to be a consistent progress maker or opposing progress canceller. You can play it offensively or defensively it will be good. The use of HDB or Leftovers whatever the variant (understand: even if you resist rocks) can give rise to debate.
Most common typing in the current meta: [
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Almost every Defoggers felt but Corviknight. It's less effective in the current meta without threats such as Rillaboom or Urshifu or but still does the job as one of the few reliable Defoggers in the metagame while taking quite well most physical hits. Gholdengo is Corviknight's nightmare but at least you can see it coming and abuse U-Turn before being killed by hazards not being able to remove them lol.
Most common typing in the current meta: /
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Iron Treads is under Great Tusk most of the time unless you run typings that allows to put Knock Off, Volt Switch and Rapid Spin on the same set. Volt Switch being the only real advantage of Iron Treads over Great Tusk and not particularly good considering the metagame is full of Grounds. You can try some Body Press Iron Defense Knock Off Rapid Spin ones which can act as a quite fast utility mon with some wincon potential? It learns SR too but I recommand something else for that.
Most common typing in the current meta: /
I think Altaria now proved not to be only
good in my head? One of the best Defogger at the moment with WoW utility and status absorption ability. However it stays quite frail and passive outside from WoW utility.
Loose utility
Most common typing in the current meta: /
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Like the previous generation, this mon is probably the best slowpivot existing. Slowking is able to sponge special hits well while pivoting with its new signature tool, Chilly Reception, Teleport's replacement (rip Slowbro). Slowking is just perfect in this role thanks to Regenerator allowing it to scout moves or keep momentum instead of clicking the recovery move. Although this mon only serves as slowpivot SpD wall, it's such a great role in fact lol. Note that you can't play it as pivot anymore for weather teams (beside hail) for obvious reasons.
Most common typing in the current meta:
Probably the biggest surprise we had so far. Wo-Chien is great!! Although it can almost only run this typing, it's just one of the best typing existing in the game and perfect to abuse its mixed bulk. What makes Wo-Chien good is Knock Off paired with Poison Powder, Leech Seed and Protect making this mon surprisingly annoying to deal with chipping you while recovering. A defensive glue that will probably continue to rise when the metagame will reach a more balanced state.
Most common typing in the current meta: /
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The Number Man surprised me with this mon when we played a game.
is a quite good defensive typing but also a great offensive one benefiting from Torch Song Spa boosts. You can play Curse to make it a bulky setup sweeper or WoW for utility. Still the x4 Water weakness sucks due to how common this typing is.
is the new rising one. Combined to Unaware, Skeldirge is able to deal with a wide range of setup breakers and especially some from the Sword Dancers Night Club! Slack Off this the Normal move so you're able to fit WoW and Torch Song as last moves to get more utility. Some issues with the monkey, here's a solution!
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Dudunsparce gets a good overall bulk with a large movepool making it interesting in Camomons. What makes Dudunsparce funny is to abuse from Serene Grace with secondary effect moves like Thunder, Shadow Ball or Ice Beam. It also learns some utility moves like Stealth Rock and Glare as well as a recovery one with Roost. The metagame isn't suited for them rn but you can also think to Coil and CM bulky setup variant.
Others
Most common typing in the current meta: [
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Gholdengo doesn't change a lot in Camomons being still golded. Great defensive typing but not that bad offensively neither. Good As Gold prevents Defog making it a great addition for hazards stacking teams. It can also be used as status or Trick absorber. However, the high usage of Slowking and Ting-Lu as well as some Skeledirge, Clodsire or Iron Moth makes this mon less threatening offensively speaking. Solid mon with an overall utility!
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The immovable rock. Garganacl is a super solid mon with excellent physical bulk and great special one allowing to take a wide variety of hits combined to Recover. Purifying Salt makes it completely immune to status while providing a Ghost resist which is just excellent. Finally it gets Salt Cure, a powerful move making permanent damages (12% per turn or 25% for Steel and Water mons) as long as they stay on the field (unlike moves like Infestation ending when you switch or after 4-5 turns). This move makes Garganacl really hard to deal with although being a defensive mon because it exerts pressure on basically anything. Requiring only 2 moves to work, Salt Cure and Recover, you can just throw quite useless move just to get a good typing. That's why the Steel move can be Iron Defense even if you're not running Body Press, it just gives you the Steel type while making you so hard to break on the physical side. The Ghost move is Curse which is also quite bad (Ghost Curse effect) but typing you know.
Note that running Stealth Rock is often not an option because either you're Rock type which is bad defensively either you give up Salt Cure making it completely passive (outside from Body Press + Iron Defense one). See
Euphonos's
post for more details!
If you saw this add this mon to the watchlist pls kek.
Most common typing in the current meta:
God screeners with Taunt and Parting Shot. This mon contributes to make HO the best playstyle atm. The mono Dark typing allows to not get an annoying x4 weakness to U-Turn with the Psychic type. Being Dark also prevents opposing Grimmsnarl from taunting you or using Parting Shot.
Mention to this mon for being probably the most reliable tool vs HO lol.
The trinity refers to what I consider to be the 3 best overall typings in the game. They are 3 typings really common in Camomons you should prep for.
is a typing with only one x4 weakness to Grass, a typing quite rare offensively, making this typing great defensively. It also offers an immu Elec and some cool resists like Fire and Rock (SR) ones. Because you get this few weaknesses, the type is great to make physical or special sponge abusing bulk to take hits while not being too weak to coverage. Offensively, while being simply hard countered by a pure Grass type, the typing is great. This is due to both Grass being quite rare (although this typing is probably a good reason to run one) and Ground + Water being independently great offensive typing. It's also a typing quite easy to get if you get a Water move considering Earthquake large distribution.
has 3 weaknesses to Ground, Elec and Psychic. The last one is often not so much of an issue because offensive Psychic mons are quite rare as well as Psychic coverage. Elec is a good offensive type but always had troubles to work efficiently in Camomons with the large amount of Grounds that there are. Finally Ground is a common offensive type but, due to your potential Water STAB, they cannot come safely. So while getting 3 weaknesses, it's in fact surprisingly hard to deal with this typing. Moreover, this typing offers many useful resists in Fairy, Fire, Water, Fighting, Ice, Poison, Steel and Bug offering an excellent resists/weaknesses ratio. Offensively, the typing is also surprisingly good with a large coverage.
While being less common this generation with Scald and Toxic removal from many Pokemon's movepool, the typing still has many abusers.
is one of the best existing typing in the game if not the best. Defensively you're only weak to Ground while getting an immunity to Psychic and resists to Dark, Ghost, Grass and Poison which is one of the best ratio. Like
, it allows to make sponges able to endure almost any hit which is not Ground if you have enough bulk. Offensively you benefit from Dark being a really good offensive type supported by Poison to hit Fairies. This typing is also quite easy to get with super reliable moves like Knock Off, Toxic, Poison Jab, etc making it hard to switch-in reliably. Even though many abusers have been removed this gen with Knock Off and Toxic removal from some movepool, there are still abusers.
You should keep these typings in mind and get a way to deal with them.
Conclusion
I tried to present a complete picture of the current Camomons metagame to help people learning and understanding it better. However, the Camomons metagame is still quite underdeveloped so many changes will probably happen during the following weeks through the ongoing Camomons Kickoff Tournament! Feel free to share sets you found interesting or to discuss the metagame as I did to help Camomons grow!
ponchlake FIRST hehe.