Camomons is in OMCL!! To celebrate, I've decided to finally put in the effort of posting my team dump from the somewhat recent
camomons swiss tournament that was won by a pretty cool guy.
Warning: The tournament, and thus all of these teams, were played in a metagame where Gouging Fire and Palafin were allowed, and Deoxys-Speed was banned. This means that they're technically outdated but I only used Gouging Fire and Palafin once each so the rest of the teams should be fine. Some possible metagame changes have been discussed after the team dump. Still, don't blame me if you use one of these and lose to Deoxys-S.
Round 1 vs Osake
Game 1 Game 2

- pretty standard 6, specs pult and rilla have very good matchup spreads and give the team speed and priotiy for the offense matchups as well. Offensive zapdos 1v1s a lot of the metagame and makes really consistent progress every game. Very standard defensive core of Great Tusk, Slowking-G and Ting-Lu, these 3 basically cover everything important in the meta.

- really cool hazard stack balance, this was one of my favourite teams that I had built from the tour. Ghost / normal garganacl might look weird because you get the curse that halfs your own hp, but that's worth it cause you spinblock pretty much every rapid spinner in the metagame which lets you keep up your hazards really easily.

- first of many offense teams of this type, I really liked all of these mons, especially dragon / steel hydreigon, and it's just really fun to blow stuff up with strong but bulky guys, and then wish / healing wish them up with alo to continue the rampage.
Round 2 vs Damflame
Game 1 Game 2 Game 3

- same team as the g3 vs Osake, since I didn't get to use it then.

- I basically just wanted to use specs noivern + zapdos since those 2 felt very consistent together. Rest is pretty standard, scarf samurott is there cause it looked fun and I wanted more speed + hazards to help noivern.

- just another standard offense, not really much to say about it.
Round 3 vs anaconja
Game 1 Game 2

- I was expecting cheese and I wanted to experiment with some new stuff so lokix + cinderace was a cool idea. Ursaluna is there because big cocaine bear does a lot of damage, which complements lokix not actually being that strong. Alo + latios + hydreigon is just standard stuff, tho it's worth mentioning that it's ground / fire hydreigon w rocks cause I didn't have a ground or a rocker.

- standard hazard stack, I'm pretty sure this was around the time I saw that one CTC dnite sinistcha sd gliscor stack and went "Hey! I can do that in camo!" and so I did.

- I realised that cress was pretty insane in this meta but it competed with the latis a lot, especially latias, which was often preferred for the speed and water typing. But what if you brought both of them? Latias lures the cm check, tricks it, and now cress wins. Woo! Didn't get to use the team tho.
Round 4 vs Siamato
Game 1 Game 2

- We agreed to use one ZU mon each on every team (but Siamato didn't keep to that agreement...) Sun was shaping up to be really strong and it had a lot of dominant wins in the tour, so I figured that I wanted to use it myself with Charizard as my ZU mon. Team is outdated but you can probably just run garchomp or slither wing over gouging fire for about the same results, tho neither are obv as broken as it. Was a really fun mu tho, sun vs psyspam isn't something you see every day in camo.

- Glastrier looked like it could have a really solid niche as a bulky sd mon, similar to kingambit, so I went with the same idea as some previous teams and used some physical overload with a bunch of really strong sd guys + alomomola to keep them healthy.

- pretty standard hazard stack, there isn't really anything to say about it. I think that the ZU mon was meant to be avalugg-h, but right before the game I chickened out and ran cyclizar because it's just a much better dark type spinner.
Round 5 vs Ivar57
Game 1 Game 2

- at this point both Ivar and I were 4-0 and locked top cut, so I wanted to experiment with some new stuff, in this case HO. Mew + dengo keep the hazards up, then you have loads of speed to win. Iron moth and iron valiant aren't booster energy cause it's banned.

- Porygon-Z looked like a really fun breaker that was limited by its weakness to rocks and low speed, so I ran it with double removal and pult + scarf meowscarada. Team is basically just a volturn that aims to get P-Z on the field as many times as possible so that it can click buttons.

- Latias and latios are both really good, so why not run both of them on the same team? Same team concept as cresselia + latias; one baits in the cm check and tricks, then the other wins with cm. Rest is just a standard hazard stack.
Round of 16 vs Lepton
Game 1 Game 2

- after losing badly to Ivar's dragon / electric dragapult with hazard stack then I wanted to use it myself, but this time with the twist of grass / dark ogerpon with spikes and synth. Pretty cool innovation since the ogerpon really helps shore up the matchup vs opposing hazard stacks if gliscor can't break.

- pretty standard offense, nothing to say really.

- another standard offense, though now with latias instead of alo because I felt like it and trick is nice to have. LO zama is also really cool with rillaboom cause now you care a lot less about the recoil, and having stab wild charge really helps break the water / fairies.
Quarterfinals vs Atha
Game 1 Game 2 Game 3

- ironically the first time I had used palafin this tour, the standard sets were water / fighting with choice band or water / steel with sub bu lefties, but they both had flaws so I just said fuck it and ran both of them with cb rilla and idbp zama to overwhelm the water / fairy. Instead I hit an insane grassy terrain HO with steel trapper probopass which traps my zama like wtf??? God palafin almost clutches but it was not enough. If you want to replace palafin, your best bet is probably the next best flavor sd fighting type cause you want to wear down the water / fairies that would otherwise check zamazenta. Maybe SD Urshifu-R?

- I basically just wanted to have fun and all of these mons looked funny together despite normally being 5 dragon types, which does make it look like a strange team. Welcome to camomons, where you can do stuff like this and get away with it anyway.

- stall looked cool vs the cheeses that atha often ran and this looked like a solid enough stall build. Thank god for sleep talk calling body press after I had missclicked.
Semifinals vs Ghostlike
Game 1 Game 2

- I wanted to have a lot of speed and priority vs ghostlike, and arcanine looked fun with stab adamant cb extreme speeds. Rest is pretty standard, though also slightly off-beat, offense.

- Ditto looked cool, Hydrapple looked cool, I ended up with a slightly weird balance with hydrapple + zapdos for the balance mus and ditto + pult for the offense mus.

- a standard bo build because you have to bring something consistent and comfortable to a g3. No great tusk is weird tho, should definetly have it cause this loses to spikes otherwise.
Finals vs Osake
Game 1 Game 2

- I actually got really busy and lazy with building this week, but double specs sounded fun. Corvi is a reliable fogger, garg is a reliable rocker, slowking-g is mr reliable himself, and zama looks pretty. I didn't hit a gholdengo but if I did then I would have auto lost so yeah... not a great team.

- basically just the ghostlike g3 team but with great tusk > latias and a couple other misc changes. As I said I was really lazy so the team looked strong enough and I kind of just rolled with it.

- all of the most game-in and game-out consistent mons in the meta thrown together in on team, pretty much just comfort that I knew would get at least a very playable matchup vs everything.
Phew, there went my Saturday morning / early afternoon. I'm really excited for OMCL, and having camo be there is gonna be a great experience. If you want to play camo, either for fun or as prep for OMCL, I highly recommend you to join the
Camomons Discord, you can just ping @SV Camo and maybe somebody is available to play... (it will be less dead when people join and want to test, trust me!!)
I'm also really excited to see how the post ban/unban metagame shapes up to look like, I do still expect a lot of standard cores like tusk / lu / gking to stay in popularity, but deoxys-s might entirely shake up the meta with hazard lead or lo np now that it has an actually viable typing and stabs. It could be seen as being both a great addition to offense, but also one of the best mons to have against offense, so who knows how the meta will adapt. I don't think that the departure of gouging fire and palafin will cause a massive change, though it does mean that slowking-g and alomomola are less mandatory now. Maybe that leads to more diversity in bulky builds and more mons / typing combinations to be explored. Palafin being gone and alomomola being less mandatory could lead to zamazenta / samurott-h / urshifu (singe and rapid) / mienshao getting more playability, and sun has to experiment with some new ideas to replace gouging fire (though slither wing will realistically always be the replacement for cb gouging fire, I do wonder who will be run in place of dd gfire)
I really, really hope you enjoy camomons and are willing to try it out. It might look similar to gen 9 OU without tera, (because in a sense it is) but there's truly a ton of innovation to be had and there's so many cool and unique mons and type combos that distinguishes it from any other meta I've played.