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Can he Doom the King? (Houndoomsday vs kingmitus)

Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 60
EN: 43
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Chimchar
Chimchar @ Nothing
390.png

HP: 16
EN: 39
Ranks: 2/2/1/2/71
Ability: Blaze
Other: Blaze is active!​

Action 1
Dragonair used Aqua Jet Combo
Roll: [<=675 Crit]: 9715/10000 (No)
(9 + 6 - 3) = 18
-21 EN

Chimchar fainted!

Totals:
Dragonair | -21 EN
Chimchar | -18 HP

Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 60
EN: 22
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Chimchar
Chimchar @ Nothing
390.png

HP: -2
EN: 39
Ranks: 2/2/1/2/71
Ability: Blaze
Other: Blaze is active!​
 
Kingmitus sends out.
Houndoom counter switches or declines.

IF Counter Switch
Houndoom gives orders, Kingmitus counters.

IF Decline
Kingmitus gives orders, Houndoom counters.

I ref.
 
Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 60
EN: 22
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Eevee
Eevee @ Nothing
images

HP: 90
EN: 100
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​

Action 1
Dragonair is chilling.
+12 EN
Eevee used Retaliate
Roll: [<=625 Crit]: 8330/10000 (No)
(16 + 3 + 4.5 - 4.5 - 2) = 21
-8 EN

Action 2
Dragonair used Safeguard
It's protected from status (4r)!
-10 EN
Eevee used Yawn
But it's stopped by Safeguard!
-7 EN

Action 3
Dragonair used Dragon Rush
Roll: [<=7500 Hit]: 702/10000 (Yes)
Roll: [<=675 Crit]: 8241/10000 (No)
Roll: [<=2000 Effect]: 1055/10000 (Yes)
(10 + 3 + 6 - 3) = 16
-7 EN
Eevee flinched!
Totals:
Dragonair | -21 HP | -5 EN
Eevee | -16 HP | -15 EN

Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 39
EN: 17
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Eevee
Eevee @ Nothing
images

HP: 74
EN: 85
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​
 
Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 39
EN: 17
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Eevee
Eevee @ Nothing
images

HP: 74
EN: 85
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​

Action 1
Dragonair is chilling.
+12 EN
Eevee used Dig.
It went underground!
-10 EN

Action 2
Dragonair used Extreme Dragon Speed!
Eevee dodged it lulz.
-13 EN
Eevee is still underground.
-16 EN

Action 3
Dragonair is cooling down.
Eevee used Dig
Roll: [<=625 Crit]: 2575/10000 (No)
(8 + 4.5 - 4.5 - 2) = 6
-20 EN

Totals:
Dragonair | -6 HP | -1 EN
Eevee | -46 EN


Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 33
EN: 16
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Eevee
Eevee @ Nothing
images

HP: 74
EN: 39
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​
 
I only put order of operations once, when you had to switch haha. Kept the same as blob had which didn't have order so yeah. Umm, I'll get the calcs done sometime soon.
 
Pre-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: 33
EN: 16
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Eevee
Eevee @ Nothing
images

HP: 74
EN: 39
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​

Action 1
Dragonair used Dragon Rush
Roll: [<=7500 Hit]: 4605/10000 (Yes)
Roll: [<=675 Crit]: 469/10000 (Yes)
Roll: [<=2000 Effect]: 1761/10000 (Yes)
(10 + 3 +3 + 6 - 3) = 19
-7 EN

Eevee flinched!

Action 2
Dragonair used Dragon Rush
Roll: [<=7500 Hit]: 9171/10000 (No)
-11 EN
Dragonair KO'd itself!

Totals:
Dragonair | DEAD
Eevee | -19 EN


Post-Round

Field: Nothing

Smaug
Dragonair @ Exp. Share
Spr_1y_148.png

HP: KO
EN: KO
Ranks: 4/3/2/3/70
Ability: Shed Skin (20% Refresh), Marvel Scale (StatAff -2 Phys)
Other: None

Eevee
Eevee @ Nothing
images

HP: 55
EN: 39
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​

Houndoom equips and orders, King counters, I ref.
 
Sending out Big Richard@Exp. Share

Evolving to a Metang using 20 EN:

Spr_3e_375_s.gif

Metang [Big Richard] (Male)
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-), -10% evasion
Size Class: 4
Weight Class: 6 (5 light metal)

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Agility
Confusion
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Pursuit
Scary Face
Take Down
Zen Headbutt

Meteor Mash~Zen Headbutt~Meteor Mash
If Damaging P/E Then Pursuit
 
Wait is that legal evolving in the middle of a match it did not even participate in yet? I will put my moves up for now, but if it is not legal I want a reorder.
Dig~detect~dig
 
Fine dude, but that is so much like counter farming someone. I have two LC mons and you are 2 highly powerful second stage mons.
 
Dude I am calm I just said it sounded like that. What!? metang and dragonair are some of the strongest second stage mons in the game with their stats, typings and move pools no way they are not that good.
 
Pre-Round

Field: Nothing

Big Richard
Metang @ Exp. Share
Spr_3e_375_s.gif

HP: 90
EN: 80
Ranks: 4/4/2/3/43
Ability: Clear Body, Light Metal
Other: None

Eevee
Eevee @ Nothing
images

HP: 55
EN: 39
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​

Action 1
Eevee used Dig
Roll: [<=675 Crit]: 1572/10000 (No)
(8 + 4.5 - 6) * 1.5 = 9.75
-10 EN
Metang used Meteor Mash
Roll: [<=8500 Hit]: 3756/10000 (Yes)
Roll: [<=675 Crit]: 3779/10000 (No)
(10 + 3 + 6 - 3) = 16
Roll: [<=2000 Effect]: 7568/10000 (No)
-6 EN

Action 2
Eevee used Detect
It knows what Metang is gonna doooo!
Metang used Zen Headbutt
Eevee got out of the way!
-5 EN
Damage calc for Detect energy cost
(8 + 3 + 6 - 3) = 14 <-- doesn't actually happen!
-13 EN

Eevee used Dig
Roll: [<=675 Crit]: 2047/10000 (No)
(8 + 4.5 - 6) * 1.5 = 9.75
-10 EN
Metang used Meteor Mash
Roll: [<=8500 Hit]: 6103/10000 (Yes)
Roll: [<=675 Crit]: 7624/10000 (No)
(10 + 3 + 6 - 3) = 16
Roll: [<=2000 Effect]: 5073/10000 (No)
-6 EN

Totals:
Metang | -20 HP | -17 EN
Eevee | -32 HP | -33 EN

Post-Round

Field: Nothing

Big Richard
Metang @ Exp. Share
Spr_3e_375_s.gif

HP: 70
EN: 80
Ranks: 4/4/2/3/43
Ability: Clear Body, Light Metal
Other: None

Eevee
Eevee @ Nothing
images

HP: 23
EN: 6
Ranks: 3/2/1/3/55
Ability: Adaptability, Run Away
Other: What a cutie.​

King orders.
Houndoom counters.
I ref.
 
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