ADV Superman at Home:

Zoop Woop (Zapdos) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
- Roar
Best lead in the metagame for a good reason. This is actually my first time playing with HP Ice Zapdos in the lead slot and I gotta say it is really nice to kill lead mences instantly. Baton Pass is what makes Zapdos such a good lead, and roar on my leads is a very nice anti-cheese (read: Ninjask) measure. Unless the Ninjask users are enlightened to shit, they're going to click sub and I'm going to roar them out. Thunderbolt ties the set together and Zapdos is a beautiful member of the squad

Magnets? Cringe! (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Roar
- Protect
- Toxic
This is my first time trying to really build a spikes team and of course a good spikes team has gotta have Skarm on it. Standard SpD Skarm doing standard SpD Skarm things. Spikes Roar ToxTect you know the drill I'm just trying to inflate the word count on this entry because what can you say about Standard Skarm that hasn't already been said?

Gamer (Gengar) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 44 Def / 8 SpA / 112 SpD / 96 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Will-O-Wisp
- Hidden Power [Grass]
- Thunderbolt
- Ice Punch
Bulky Gengar is kind of incredible. Will-O-Wisp is the worst good move in the tier and I'm not exaggerating that at all. The additional chip damage it provides to (almost) everything is insane. HP Grass because Fuck you Swampert I'm gonna fucking kill you. BoltBeam from Temu ties the set together and Gengar is a staple of the metagame for a reason. Something I like to do is Wisp Claydols to nerf their earthquake or force them to refresh, both of which enable the next pokemon.

Temper Tantrum (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Pursuit
- Crunch
- Fire Blast
- Hidden Power [Grass]
Ok I have a confession to make, I have not used TTar almost at all in my time playing Gen 3 OU, and I once (for less than 24 hours) was top 25 on ladder! Originally this was just MixTar with Pursuit slapped on it but I changed it to pure Pursuitar very quickly because the former just kinda fuckin sucks. This can kind of beat every spinner, sort of? From full it just drops offmie, kills defmie instantly with one spike or puts it in a position where it's either forced out completely or needs to click Recover. Fire Blast nukes Forretress (provided it hits) and Crunch/Pursuit does a good job with Claydol. You can't really switch into anything other than Claydol clicking a move that isn't EQ but, y'know, that's life. HP Grass absolutely NUKES Swampert after a Spike which is super nice. Crunch also chunks Celebi but Bi is just an annoying asshole in general who's dealt with better by...

PleaseGibFlyMove (Aerodactyl) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Bug]
Standard Aerodactyl but with HP Bug because I was told I have a Celebi problem which meant I couldn't justify HP Flying. Honestly... they were cooking with that. There's a reason CB Aero is put on so many spikes teams, and it's because he's That Guy.

Reginald Steelward (Registeel) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 12 Atk / 244 SpD
Careful Nature
- Thunder Wave
- Seismic Toss
- Explosion
- Earthquake
Here's the juicy pick. I've noticed a problem in my teambuilding recently in that most of the teams I build get reamed by Jolteon. The choice of Registeel came about as a result of a small period of time where I was really into Steelix for the electric check role but kept noticing it was extremely passive and kind of just let a bunch of good pokemon in for free. The reason I wanted to use Steelix is because it was very good at role compressing Rock Resist and Electric Check that doesn't instantly lose to Hidden Power into one slot. Now, you may be asking, "Isn't Registeel just as passive as Steelix?" The answer is no. The combination of Thunder Wave and Seismic Toss on a pokemon this fat turns it into basically a Blissey that can explode. The EV Spread is the bare minimum attack required to ohko a full health Magneton with Earthquake, but you could also cut EQ for Counter, Toxic, or Protect or something and just go 252 HP/4 Def/252 SpD.
(Some replays below)
https://replay.pokemonshowdown.com/gen3ou-2414937383
https://replay.pokemonshowdown.com/gen3ou-2414547023 (I tilted mega hard trying to make Lead Metagross work before building this team don't judge my ratings for these)
https://replay.pokemonshowdown.com/gen3ou-2414653009

Zoop Woop (Zapdos) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
- Roar
Best lead in the metagame for a good reason. This is actually my first time playing with HP Ice Zapdos in the lead slot and I gotta say it is really nice to kill lead mences instantly. Baton Pass is what makes Zapdos such a good lead, and roar on my leads is a very nice anti-cheese (read: Ninjask) measure. Unless the Ninjask users are enlightened to shit, they're going to click sub and I'm going to roar them out. Thunderbolt ties the set together and Zapdos is a beautiful member of the squad

Magnets? Cringe! (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Roar
- Protect
- Toxic
This is my first time trying to really build a spikes team and of course a good spikes team has gotta have Skarm on it. Standard SpD Skarm doing standard SpD Skarm things. Spikes Roar ToxTect you know the drill I'm just trying to inflate the word count on this entry because what can you say about Standard Skarm that hasn't already been said?

Gamer (Gengar) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 44 Def / 8 SpA / 112 SpD / 96 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Will-O-Wisp
- Hidden Power [Grass]
- Thunderbolt
- Ice Punch
Bulky Gengar is kind of incredible. Will-O-Wisp is the worst good move in the tier and I'm not exaggerating that at all. The additional chip damage it provides to (almost) everything is insane. HP Grass because Fuck you Swampert I'm gonna fucking kill you. BoltBeam from Temu ties the set together and Gengar is a staple of the metagame for a reason. Something I like to do is Wisp Claydols to nerf their earthquake or force them to refresh, both of which enable the next pokemon.

Temper Tantrum (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Pursuit
- Crunch
- Fire Blast
- Hidden Power [Grass]
Ok I have a confession to make, I have not used TTar almost at all in my time playing Gen 3 OU, and I once (for less than 24 hours) was top 25 on ladder! Originally this was just MixTar with Pursuit slapped on it but I changed it to pure Pursuitar very quickly because the former just kinda fuckin sucks. This can kind of beat every spinner, sort of? From full it just drops offmie, kills defmie instantly with one spike or puts it in a position where it's either forced out completely or needs to click Recover. Fire Blast nukes Forretress (provided it hits) and Crunch/Pursuit does a good job with Claydol. You can't really switch into anything other than Claydol clicking a move that isn't EQ but, y'know, that's life. HP Grass absolutely NUKES Swampert after a Spike which is super nice. Crunch also chunks Celebi but Bi is just an annoying asshole in general who's dealt with better by...

PleaseGibFlyMove (Aerodactyl) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Bug]
Standard Aerodactyl but with HP Bug because I was told I have a Celebi problem which meant I couldn't justify HP Flying. Honestly... they were cooking with that. There's a reason CB Aero is put on so many spikes teams, and it's because he's That Guy.

Reginald Steelward (Registeel) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 12 Atk / 244 SpD
Careful Nature
- Thunder Wave
- Seismic Toss
- Explosion
- Earthquake
Here's the juicy pick. I've noticed a problem in my teambuilding recently in that most of the teams I build get reamed by Jolteon. The choice of Registeel came about as a result of a small period of time where I was really into Steelix for the electric check role but kept noticing it was extremely passive and kind of just let a bunch of good pokemon in for free. The reason I wanted to use Steelix is because it was very good at role compressing Rock Resist and Electric Check that doesn't instantly lose to Hidden Power into one slot. Now, you may be asking, "Isn't Registeel just as passive as Steelix?" The answer is no. The combination of Thunder Wave and Seismic Toss on a pokemon this fat turns it into basically a Blissey that can explode. The EV Spread is the bare minimum attack required to ohko a full health Magneton with Earthquake, but you could also cut EQ for Counter, Toxic, or Protect or something and just go 252 HP/4 Def/252 SpD.
(Some replays below)
https://replay.pokemonshowdown.com/gen3ou-2414937383
https://replay.pokemonshowdown.com/gen3ou-2414547023 (I tilted mega hard trying to make Lead Metagross work before building this team don't judge my ratings for these)
https://replay.pokemonshowdown.com/gen3ou-2414653009