ORAS OU Can you Chesnaught?


Introduction is probably in order for this team.
I wanted to build around Belly Drum Ches.. which I know what you're probably thinking.. so bare with me
It really is a great set that I wanted to show off especially right now as it sets up on a lot of the better cores IE: rotom-w, ferro, lando T
Anyway, lets get into it.

Ps. by no way did I "invent," or come up with this set...


Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb

The lord himself.
As Oras came around, it sort of helped make this set viable,as Ches only had access to hammer arm prior.
With that being said, the whole idea is to set up on something physical or something like Rotom-w where you're in the position to sub up on the will-0. He still has 280 base with no investments.. allowing you to have a wopping 313 base attack before drumming.
Here are some calcs below.. courtesy of Ben Gay.

+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Sableye: 280-331 (92.1 - 108.8%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Charizard Y: 262-309 (88.2 - 104%) -- 25% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Clefable: 399-471 (101.2 - 119.5%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Gengar: 344-405 (132.8 - 156.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 4 Def Thundurus: 303-357 (101.3 - 119.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 240+ Def Landorus-T: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Latios: 274-323 (91.6 - 108%) -- 50% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Metagross: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 252+ Def Skarmory: 243-286 (72.7 - 85.6%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Slowbro: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 248 HP / 0 Def Talonflame: 283-333 (78.8 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Drain Punch vs. 232 HP / 0 Def Mega Venusaur: 178-210 (49.5 - 58.4%) -- 98.8% chance to 2HKO
+6 252 Atk Chesnaught Drain Punch vs. 132 HP / 0 Def Tornadus-T: 257-303 (77.4 - 91.2%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 248 HP / 136+ Def Mega Altaria: 168-198 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Beedrill: 216-255 (79.7 - 94%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 176+ Def Celebi: 174-206 (43 - 50.9%) -- 98% chance to 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 0 Def Jirachi: 427-504 (105.6 - 124.7%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 136+ Def Amoonguss: 218-257 (50.4 - 59.4%) -- 81.6% chance to 2HKO after Black Sludge recovery




Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Pretty cookie cutter as far as Rotom-W goes.
I needed something to check bird spam and promote the volt turning core often into Metagross or Ches.
Really a staple forever in xy/and continued to Oras.


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Explosion

Again pretty cookie cutter.
Really just to help check set up sweepers, add momentum, and be an overall pain in the ass.
I went with 252 instead of the fancy 232 as now people are creeping on the speeds.
Gotta go fast.



Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
- Stealth Rock
- Moonlight
- Moonblast
- Fire Blast

I went back and forth with this mon at least 10 different times as to keep it Unaware or Magic Guard.
I overall chose Unaware because I was sick of having to put so much effort into beating Mega Sab & soft checking Sowbro-Mega.
Overall a great mon still, and probably even better if Greninja leaves.
Standard spread to help switch ins to Keldeos..
Open to any other spreads anyone might have to offer.




Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Healing Wish
- Psyshock

Latias over Latios here for the simple reason of Healing wish late to mid game.
Really helps Chesnaught set up along with keeping my win-cons healthy.
Standard max max spread. You could also try 72 hp 184 spa and 252 if you're not feeling this one.
The 72 hp is going to help with switching in on rocks and Specs Keld.




Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch/ Zen Headbutt
- Bullet Punch
- Meteor Mash
- Hammer Arm/ Pursuit

Last but not least..
Metagross really
Standard spread with some options I guess.
I've been using him mid to late game mostly to pick off or deal heavy damage along with Pursuit trapping when appropriate.
I have been testing out Pursuit especially for this team it helps me eliminate Lati's for my Chesnaught.
Thunder punch can also be used which is nice to be able to hit Skarmory, and incoming Slowbros.
I suppose it's really all what you prefer and or your play style.

Pretty straight forward... Set up on standard cores with Chesnaught, hit hard with Metagross, use your supporting core in clefable, lando, rotom to wear down & get chip damage with rocks & volt turning.

I've had tons of fun with this team and have peaked with it.
Open to any logical suggestions.
Ty for your time :]


ben gay for letting me steal his calcs.. and becos fren
AM for testing with this team
innovamania because garbage
Gizmo For the Mega-Metagross sprite
&
Bof nigs


Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Bullet Punch
- Meteor Mash
- Hammer Arm

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Explosion

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
- Stealth Rock
- Moonlight
- Moonblast
- Fire Blast

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Healing Wish
- Psyshock
 
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SD SKARMORY (Skarmory) @ Salac Berry
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
Cba to explain suicide lead skarm, fuck clefable, fuck getting wrecked by mega sableye etc have fun
 

MANNAT

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Why not run Latios > Latias and just throw Wish + Protect on Clef > Fire Blast + Moonlight? Sure you lose status healing and I understand it takes some momentum away, but status healing is only a one time thing with Latias anyways :P
healing wish doesn't require said teammate to take a hit and it heals them full hp and cures status as well as providing momentum.
 
Lando is missing 4 EVs, and i would still run 12 def and 244 atk on it if u want to outrun other lando. Otherwise, fun and solid looking team!
Why not run Latios > Latias and just throw Wish + Protect on Clef > Fire Blast + Moonlight? Sure you lose status healing and I understand it takes some momentum away, but status healing is only a one time thing with Latias anyways :P
Momentum is sort of key with this team so it doesn't feel clunky.
 
SubBD Chesnaught needs to be tested

Hey, fingerscrossed. Solid team you have thayur. Just a suggestion or two:

Perhaps run Superpower > Explosion on Landorus-T. This hits Mega Lopunny, Air Balloon Tran and Exca, ohko's TTar and gets good damage off on Ferro (ferro is set up fodder for the lord anyways, so this is irrelevant)

I think you can afford to run Magic Guard Clefable because you do have the Power with you. That Power sets up on Mega Sableye and MegaBro (non psyshock variants + most of em would not expect the BD) so yeah.

Nice team and hope this helped.
 
Thunderpunch is not really great on Mega Metagross. It misses the 2HKO on standard defensive Skarm, and Hammer Arm allows you to beat Skarm due to the way Hammer Arm speed drops and Roost mechanics work (you hit Skarm as a pure Steel type after some drops, allowing you to 2HKO). Thunderpunch also doesn't 2HKO Mega or non-Mega Slowbro either, Grass Knot is a much better option for hitting them. Outside of that, great team!
 
hey fingerscrossed, cool team

i have just a few nitpicks in EV spreads.

you really only need enough speed on lando-t to outspeed jolly scarf excadrill so you should run

EVs: 24 HP / 252 Atk / 232 Spe


this is useful for getting slow u-turns off on opposing scarf lando and taking on birds just a little bit better

also defensive lando is making somewhat of a comeback so i suggest running enough speed on rotom to outpace 8 speed lando-t

EVs: 248 HP / 208 Def / 52 Spe


also just make sure you are running minimal attack ivs on your special attackers to decrease damage from confusion hits and foul play. takes almost no effort and i'm sure it will help you out at least once.
 
Thunderpunch is not really great on Mega Metagross. It misses the 2HKO on standard defensive Skarm, and Hammer Arm allows you to beat Skarm due to the way Hammer Arm speed drops and Roost mechanics work (you hit Skarm as a pure Steel type after some drops, allowing you to 2HKO). Thunderpunch also doesn't 2HKO Mega or non-Mega Slowbro either, Grass Knot is a much better option for hitting them. Outside of that, great team!
I was staying away from the grassknot set as I have a Chesnaught.
Also the dual purpose is to weaken.. I know I can't 1 shot a skarm.. but I do need to be able to deal ample damage when needed without HAVING to lose speed.
 
Nice team, I'm glad someone is finally showcasing BD chesnaught; It's one of my favourite sets. :)


Chesnaught:

This set is beautiful. Absolutely nothing to change.



Rotom-W:

Change your set to the resto chesto set and change your EV spread to 248 HP / 208 Def / 52 Spe

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest


I think Resto Chesto is the superior option since with it Rotom-W can absorb status and effectively has two health bars in exchange for not having leftovers recovery. I'm going to second the speed creep of 8 speed Lando-Ts who run that to speedcreep 44 Spe Rotom-W.



Lando-T:

If you are worried about people speedcreeping 232 speed then just run 240 speed to speedcreep them back. Alternatively you can also have 248 Spe to still outspeed the 232 speed creepers but have a slower U-turn than 252 speed scarf Lando-Ts.
Also Knock Off > Explosion on Lando as Knock Off is such a useful move which your team lacks. Also don't promote suicide in young children...



Clefable:

Change EV spread to 248 HP / 168 Def / 96 SDef

Clefable, without magic guard, needs her HP as a stealth rock number just like any other pokemon. 248 HP EVs gives her that SR number that she now would appreciate. You could run magic guard if you don't find yourself using unaware that much however.



Latias:

I know you mention this is the OP and all but you definitely should run the 72 HP / 184 SpA / 252 Spe spread on Latias. The bulk is extremely useful. Also your team has a little trouble with Ferrothorn so maybe HP fire > Psyshock?



Metagross:

Zen Headbutt > ThunderPunch and Hammer Arm is preferred over pursuit. ThunderPunch really doesn't hit much as mentioned by CelticPride so I think Zen Headbutt is better. Metagross needs Hammer Arm for coverage although for your team Pursuit is handy so I guess Pursuit is an option over BP.




So yeah that's my take on your team. Your team is really cool, especially the BD chesnaught and I wish you success with your team in the future. Sorry if my suggestion descriptions aren't that eloquent, it's really hot right now in Australia, so I hope the heat hasn't fried my brain that much. :]






 

AD impish john

Consumed by Darkness...
Nice team ice punch would be good get rid of pursuit on metagross, since lando-t is a threat, it would mostly hit with switch ins. Knock off > explosion, 1. let's Lando live a gets rid of item. 2. What use does explosion have? That is all I have to say hope I helped.
 

AM

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Got to test around with this team a bit more and gonna go ahead and say that Explosion is able to provide waaaaaay more momentum cause I can literally just click the button put a huge dent in the opposing mon and in most cases do w/e I want at the very next turn. This last point is kind of important cause it actually forced a lot of players to lose momentum from switching out or having to recover which gave me the turn to set up a sweep and win. So not a huge fan of putting in superpower over that when you sort of have that covered in terms of what it would normally hit. I haven't had a single reason to use Hammer Arm on M-Gross quite frankly and I like the idea of Pursuit although this isn't advocating a change because Empoleon is kind of annoying if for whatever reason you can't sweep with Chesnaught. I went ahead and switched over to Overgrow > Bulletproof because that netted me some KOs on things like Latias with Seed Bomb which was really nice in maintaining my Substitute but this is super minor and more so preference I think cause Bulletproof does protect you from M-Venusaur which is sort of a threat right now. With that being said that would be the only reason I would use Zen Headbutt on M-Gross outside of obvious reasons so yeah that's as much as I can say until you perfect the team :heart:. Ttyl dude.
 
Hi
cool team, I'm testing DrumChesnaught too
just one single advice: I found Overgrow > Bulletproof for several reasons like "no one expects it hasn't Bulletproof so no one seems to attack it with those moves" and, more important, Overgrow boost allows you to go through several stuff which u can't take down without that boost, like Latias, Tornadus-T, and more over

Overgrow goes in conflict with Drain Punch (which is mandatory imo), but no problem because Substitute + Drain Punch will let you "control" Overgrow boost
 
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Hey awesome chesnaught team! I think memento latios could be test over latias due to chesnaught being able to set up on many of latios checks such as ttar, jirachi, heatran, ferrothorn as well as keldeo which latios can memento on to create a chesnaught sweep. Apart from that I think your sets are pretty standard (therefore good) although if you changed your Clefable spread to 252 HP/252 Def/4SpD with a Calm nature it would allow you to retain your physical bulk whilst adding 6 more SPdef which is nice. I also recommend overgrow over bulletproof for the extra power on seed bomb as most offensive gengar carry sludge wave.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Memento
- Psyshock
 
no one expects it hasn't Bulletproof so no one seems to attack it with those moves
This is right. Outside of low ladder, all bulletproof is meant to do is get free switch ins and force out stuff such as sludge bomb Gengar (does it still run it?) or choice locked mons. Switching in SuBD Chenaught is way too risky IMO, so the overgrow boost is more helpful.
 
This is right. Outside of low ladder, all bulletproof is meant to do is get free switch ins and force out stuff such as sludge bomb Gengar (does it still run it?) or choice locked mons. Switching in SuBD Chenaught is way too risky IMO, so the overgrow boost is more helpful.
Although that's true, bulletproof also offers setup opportunities. It also seems that from the calcs provided, the overgrow boost isn't really needed. Bulletproof is overall more reliable, although overgrow could have its uses.
 

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