ORAS OU Can't Take Me Down (M-Latias Hazard Stack)

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Can't Take Me Down
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This is my first even RMT on any type of forum. I decided that I wanted to share a team that I have been having a bit of fun with. It is based off of Calm Mind M-Latios with Bolt-Beam coverage. M-Latias is a rising threat and has been given the attention it deserves recently. It is such a bulky mon and can be very effective and I have came across a lot of people who thought some dark type would cut it. I worked my hardest to bring the best out of M-Latias but there is always room for improvement.

The Squad:
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Teambuilding Process:

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I started my team around M-Latias because it is a rising threat that is now placed A-. I opted for Bolt-Beam coverage since things like Slowbro think they can wall. Bolt-Beam helps against things that people think can come in freely like Azumarill.

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I chose Specs Keldeo to switchin Dark types which makes it good support for Latias. Weakens things on the switchin and with hazards up can make enemy teams crumble. Really helpful for M-Latias to win the game. He was also a backup check to M-Scizor.

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I chose Scarf Tyranitar to round out my Psychic-Fighting-Dark Core. It looked to synergize well and be good check to psychic types of the tier and backup checks to Talonflame and M-Pinsir. Both of my first members give free kills to these mons.

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I chose Rocky Helmet Garchomp to help M-Latias with Paralysis. M-Latias does not appreciate paralysis especially more than other mons. Garchomp gave me a switchin to paralysis (which Rotom-W sometimes runs over Wisp in ladder games). He gave me rocks and helped get damage on mons with Rocky Helmet and Rough Skin.

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I saw that my team struggled against grass types like Serperior and Venusaur so here came LO Tornadus-T. It was able to check these grass types but Hurricane isn't reliable. It functioned as a really strong late game cleaner. It gave me a ground resist and overall functioned will in it's role of an offensive threat.

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I chose Choice Band Azumarill because my team had no real strong physical wallbreaker. It also functioned as a wallbreaker that synergized well due to all the prior damage it's checks take from the supportive team. My team has no real priority outside of Klefki which is kind of nice.

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I swapped Tyranitar with Klefki because I felt Hazard stacking paired will with the whole team who appreciated prior damage and helped the suceed in sweeping. Azumarill and hazard stacking seemed like a powerful combo and the team felt really synergized. It gave me a switchin to Fairy and Dragon.

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Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Calm Mind
- Roost

M-Latias was chosen as a mega because I decided to try it out since it has been getting some attention. Bolt Beam proved to be a very strong coverage option partnered with Calm-Mind. M-Latias is capable of taking many super effective hits and sets up on so many pokemon. Foes struggle to understand that Pursuit from Scarf Tar does less than half to M-Latias.

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Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Fire]

Keldeo was chosen as a Dark switchin to things like Tyranitar, Bisharp, and Weavile and helped vs. M-Scizor who sets up on M-Latias. In turn M-Latias takes care of things like Slowbro and Azumarill. Keldeo is such a strong hitter that just helps weaken foes for M-Latias by blasting away switchins with strong STAB and hazards.

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Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Flash Cannon

Klefki was chosen because I liked the idea of Hazard Stacking on a team with sweepers that are really well supported with prior damage. Klefki gave me a switchin to many types which my team appreciates like Dragon and Fairy. It gave me speed control and has defensive synergy with M-Latias and Keldeo. Klefki's main job is spike setting and switching into a lot of things. Switches in on things like Latias and Weavile. It also a blanket check on setup sweepers which makes them revenge-killable.

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Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Tank Chomp was chosen to to get up rocks and get prior damage on physical attackers. It also provided a Thunder Wave immunity (Everything has it ._.) which Latias appreciates. It is a defensive pivot which really works well with the members of the team. Checks things like Talonflame, Bisharp, and punishes priority users.

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Tornadus (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

I chose LO Tornadus to give my team some speed. It was mainly for Serperior and M-Venusaur which my team really struggles against. Although Hurricane is innaccurate Tornadus is very hard to deal with since it can pivot in and out and cause real damage. It checks things like Breloom, Tangrowth, Magnezone, Tyranitar and a lot of other things with it's amazing coverage and good speed tier.

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Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

I chose Azumarill because I wanted a really strong Sand and Rain Check. It is a really strong wallbreaker and fully takes advantage of hazard stacking. I also needed a check to Scarf-Lando and after prior damage Azumarill kills with Aqua Jet. It is a really good late game cleaner with hazards up. It also revenge kills Dragonite late game. It fit the team real well.

Overview: I think the team is very effective at doing it's job. Which is to hazard stack and then sweep with Latias, Keldeo, Tornadus-T, and Azumarill. Good defensive synergy and sweeps from Latias and Azumarill are hard to stop. Of course it isn't perfect and I hope you guys can help me.

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With double water and one Flying type it is really annoying. Thunder Wave Rotom-W is especially annoying to Latias.

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With double grass type and an entire team outsped by this monster I have no way to stop it. Grass types in general are annoying due to me having to rely on Hurricane.

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Nothing to deal with this but Azumarill which gets rekt by Thunderbolt.

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Calm Mind
- Roost

Keldeo (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Fire]

Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Flash Cannon

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Tornadus (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

Azumarill (M) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

 
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Hey dude, this actually looks like a very effective team with not too many flaws. You mentioned Rotom-W, M-Sceptile, and M-Lati as weaknesses, but I think you can add stuff like CM Raikou, Zapdos if it has Toxic, and Manaphy as well.

Ferrothorn > Klefki looks like a pretty reasonable change. Ferrothorn walls everything on your threat list besides M-Sceptile and HP Fire Mana (both of which it helps check in conjunction with other mons). It's a pretty bulky offensive team, and every threat you really want Klefki's priority Thunder Wave for is covered at least adequately. The one minor weakness that would open up would be to Zard-X, so you'd want to keep Azu healthy and put Thunder Wave on Ferrothorn to make sure you're not getting swept. Scarf Keldeo would be possible as well for a bit more of a safety net.

Hope that helps, good luck :)
 
Hey dude, this actually looks like a very effective team with not too many flaws. You mentioned Rotom-W, M-Sceptile, and M-Lati as weaknesses, but I think you can add stuff like CM Raikou, Zapdos if it has Toxic, and Manaphy as well.

Ferrothorn > Klefki looks like a pretty reasonable change. Ferrothorn walls everything on your threat list besides M-Sceptile and HP Fire Mana (both of which it helps check in conjunction with other mons). It's a pretty bulky offensives are team, and every threat you really want Klefki's priority Thunder Wave for is covered at least adequately. The one minor weakness that would open up would be to Zard-X, so you'd want to keep Azu healthy and put Thunder Wave on Ferrothorn to make sure you're not getting swept. Scarf Keldeo would be possible as well for a bit more of a safety net.

Hope that helps, good luck :)

Thank you for the reply. I will try your suggestions and get back to you. But what would my final team look like?
 
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Like this. Ferrothorn should be (Spikes, Power Whip, Leech Seed, Thunder Wave / Gyro Ball), and standard Scarf Keldeo. Also I'd run Heat Wave > Superpower on Tornadus-T. Superpower's main advantage over Heat Wave is hitting Heatran, which shouldn't be much of a threat for this team, whereas SDef Skarmory and a few other things which Heat Wave hits look annoying. Probably also consider Taunt > Knock Off since you lack hazard removal.
 
yeah i like clairs changes but i wouldn't run so much defense on latias or hp fire keldeo.
mega latias should usually run 252 hp / 4 def / 252 speed timid. it needs the speed to beat stuff like keldeo and garchomp. it's still bulky as hell without as much defense investment so you're not gonna miss it that much.
hp fire keldeo isn't very good either purely because it drops your speed iv to 30, meaning that you guarantee you lose speed ties v other keldeo and terrakion, if you want something to hit steels a little harder, try out focus blast because it just rips apart stuff like ferrothorn and ohkos a bunch of bulky waters like rotom-w, which seem to be pretty annoying for your team.

gl with your team
 
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Like this. Ferrothorn should be (Spikes, Power Whip, Leech Seed, Thunder Wave / Gyro Ball), and standard Scarf Keldeo. Also I'd run Heat Wave > Superpower on Tornadus-T. Superpower's main advantage over Heat Wave is hitting Heatran, which shouldn't be much of a threat for this team, whereas SDef Skarmory and a few other things which Heat Wave hits look annoying. Probably also consider Taunt > Knock Off since you lack hazard removal.
yeah i like clairs changes but i wouldn't run so much defense on latias or hp fire keldeo.
mega latias should usually run 252 hp / 4 def / 252 speed timid. it needs the speed to beat stuff like keldeo and garchomp. it's still bulky as hell without as much defense investment so you're not gonna miss it that much.
hp fire keldeo isn't very good either purely because it drops your speed iv to 30, meaning that you guarantee you lose speed ties v other keldeo and terrakion, if you want something to hit steels a little harder, try out focus blast because it just rips apart stuff like ferrothorn and ohkos a bunch of bulky waters like rotom-w, which seem to be pretty annoying for your team.

gl with your team

I am honored to have help from two very awesome pokemon players. I am excited that both of you have attempted to help me and I appeciate you guys. During my lurking I have seen your names multiple times and it is awesome to have help from you guys. THANK YOUU
 
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